I will make this very simple, because many people already felt it. AoE powers way too powerful, and I as rogue am getting only few kills, and in those few kills i only get few bones and stones. I didn't expect anything better, but still.. this is the baddest..
Comments
Chuck some big mobs in there and give the current mobs 20x more HP, it might be slightly more entertaining.
100 times the health they have now and they may survive at least 5 seconds.
Ah ha, so that's why they closed the Foundry down for four days with no explanation; they don't want us making better content than them.
Tough, that was done weeks ago.
All The Best
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You fail as a TR.
Blitz & PoB.
One. Hit.
Even if a mob landed right next to me, they died faster than I could physically click the button.
Quest ID: NW-DPCZNUVQ7
200? lol
How many people does it take to add an extra 0 to the mob hp? :P That alone would make it less silly.
Why it would take 1 person about 5 mins I reckon, if they actually allowed for such functionality in the foundry...
/cleric
And I agree that putting 6k hp mobs into the event.. devs must have brain damage.
I do agree that there should be more than just these minions but since its day one I'm willing to see if they did something more with it over the next day or two. A few larger wandering boss types would have been great but how gimp would it be to beat something like that down only to have the rewards spawn for someone who only just did enough damage to get on the list. you would need to code it so it dropped rewards for every single person who attacked it. Not hard but not easy either.
Theres no sense of urgency or immersion
Was so keen and all it became was a speed farming excercise.
I logged in, prayed, got my crafting going then logged out had some beers and watched some movies with my family, twas fathers day yesterday in my country.
Neverwinter Thieves Guild
But what can you expect from F2P?
the enclave is a HORRIBLE location for this since it lags to begin with and then you spawn even more stuff in it
mobs die WAY to fast so only CWs are getting any sort of reward
fail jusr fail
GWF's have AOE at-will attacks
DC's have Sunburst
Rogues have path of blades, and that throw blades all over the place attack..
The problem here, is that there are a LOT of people, and not a lot of places to go..
[SIGPIC][/SIGPIC]
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Another pathetic idea of this lazy team of morons at Cryptic.
Some crazy lag and crashes reported in my guild from players with pretty respectable rigs and stable fast net.
Ran around 5 portal events. Every single one upon completing the game either froze for around a minute or crashed.
The actual undead bashing needs to be overhauled. The mobs were just demolished instantly. the odd hulk managed to take a half step and survive for around 2 second. Mobs need to be adjusted.
All in all, it was not much fun for me and my friends. Were just to many people in one area smashing weak undead to nothing before they even materialized.
If they can work out the kinks with performance issues and make the undead have more hp and hit harder it could be fun..
Honestly the foundry authors could have come up with something better...it's inconceivable that anyone at Cryptic would remotely call this a good event. Dynamic events are something this game sorely needs...just not really terrible ones.
Where are you reading anyone being impolite? No one has called anyone at Cryptic names, they are just rightfully so disappointed by the event. I of all people am the first one to call for civility...but that isn't warranted here.
A few minutes of the lowest HP mobs you can imagine spawning in the most lag-fested event. Aoe them down in a split second for sh_tty loot. No danger. No threat. Theres no damage being taken. And then the end of the event nearly crashes every computer.
What a pathetic waste of time.