We have all fought a TR or two that mimics this build, but each one that I fought came in for melee attacks. This allowed me to stun and kill them. This guy uses ranged attacks and stays far enough away you can't see the shimmer. I imagine this guy would be near impossible to kill more than once per match. Most people don't mimic it properly, thank god.
this build is amazing at distracting 2-3 people on their point.
I would rank this #1 for back capping and distracting, right behind tank pvp gwf
THE DEADLIEST PVP BUILD EVER TO EXIST!? (lol)
With this combination you can even kill millions of people... ...This is like god-mode.
Player:
INT Rogue@x3ladez
Build Type:
- The ultimate defense: Perma-Stealth
- Executioner
Play Style:
- Strategic Play
- Relies on Cool Down management to remain in stealth 100% of the time
- Kills from a distance
- High Crit and Crit Severity
- Massive Damage
PvP Role:
- Can hold an enemy captured area to prevent the opposing team from getting points
- Excels in 1v1, 1v2, 1v3 situations. If the fight becomes too dangerous (ie, fighting against multiple talented players or the whole enemy team, you can just walk away)
____________________________________________________________________________Description____________________________________________________________________________
This build is meant for PvP only, it focuses on Recovery Stats and Intelliegences; INT being your primary Ability Score for CD reduction. With this combination you will have a high amount of Cool Down reduction for your skills "Shadow Strike" and "Bait and Switch" which means you can refill your stealth bar more frequently, ending up with a Perma-Stealth.
*Videos need be updated with improved build*(Perma-Stealth Rotation, watch in 1080p)
http://www.youtube.com/watch?v=HOepIXQlphk(Perma-Stealth Damage, watch in 1080p)
http://www.youtube.com/watch?v=vWRrJLl1wbA(Video, random PuG PvP match #1, watch in 1080p) http://www.youtube.com/watch?v=oo9wNIGTpgE(Requested PvE Gameplay, watch in 1080p)http://www.youtube.com/watch?feature=player_embedded&v=8j0wFKUjJMs(PvP Montage #1, watch in 1080p)http://www.youtube.com/watch?v=XylOlYBCGP0*NEW*(Video, random PuG PvP match #2, watch in 1080p)
http://www.youtube.com/watch?v=Yng4nZBdMhM*NEW*Perma-Stealth: The Movie
http://www.youtube.com/watch?v=jJE7FbIWmf0(This is just a "Promo Teaser Video")
Goals and What I hope for in this project
- It's going to be a 1 hour & 30min "movie" of PvP with the Perma-Stealth Build
- Hope to mix it with tips and Tricks, being informative
- People are asking to show off it's "holding capture point" capabilities against multiple enemies, so I'll try to get some clips of that.
- I'll try to make it entertaining and fun. New at this...
- If you have a request of what you want to see, let me know and I'll try to add it
Enjoy the videos~!____________________________________________________________________________Weapons____________________________________________________________________________
The build cost for Armor and Weapons is at a reasonable price. Armor is the Armor Set you purchase in Gauntlgrym so you don't have to spend AD. Rings are about 20-60K each, Amulet was about 15K, and the Belt is a bit expensive which can cost about 300K. For the weapons you will want to use
Thickgristle's Jagged Dagger on your off-hand, the stat for Recovery on it is extremely nice. You'll then want to use Battlefield Skulker's Long Dagger for your main hand, this give you some nice Crit as well as some Health to increase Tenebrous Damage.
____________________________________________________________________________Armor____________________________________________________________________________
For your Head, Chest, Gloves, and Boots, you will want to use the
Battlefield Skulker's Set (Purchased with Gauntlgrym Coins). The main reason of using this set is for the 4th set bonus which will increase stealth duration by 25%. This is huge considering that you will want to stay in stealth at all times as it is your main form of defense. For your Neck, Ring, and Belt I recommend the items on the displayed picture below.
____________________________________________________________________________Enchantments____________________________________________________________________________
SlotEnchantmentEffectsDescription
Utility
Dark
+Movement
Out of all of the Utility Enchantments, Dark provides the best effect which increases your movement speed. This will slightly help you to catch up to fleeing enemies, avoiding and kitting targets.
Defense
Radiant
+Maximum Health
This will increase your Tenebrous damage which will hit for 832 damage.
Offense
Silvery & Tenebrous
+Recovery
Chance to deal 3% of current health as Necrotic Damage.
Because of the Battlefield Skulker's set, you only need 1.7K recovery with 20 INT to reach about 25% recharge speed. Because of this it frees up some Offensive Slots so you can put in Greater Tenebrous Enchantments for a burst of DPS.
Weapon
Vorpal
Increases your Critical Severity by 12/25/38/50%.
With the new and improved changes to the Feats, I've went with Vorpal to increase the Rogues damage. The Rogue is now spec'd as an Executioner with high critical strike chance and critical severity
Armor
Soulforge
Damage immunity for seconds when health below 25%
his is probably the best armor enchantment for this build. It's pretty much your life saver giving you extra time to get skills off CD so you can get back into stealth. The 60 second CD is no problem considering that you can stay in stealth beyond that time and be ready for a next death emergency situation.
____________________________________________________________________________
Ability Score
____________________________________________________________________________
I actually had to re-roll because my main rogue couldn't get enough CD reduction (My Half-Orc had 8 INT base, which I pumped up to the max only gave me 14 INT, which is +4% CD reduction). However this build is still playable if your Rogue didn't have a high INT base upon character creation. You WILL have a time in which you will be visible to the enemy and to myself that's a big problem as you can get CC'd or Stun locked ending up with a death.
If you are a perfectionist and want the perfect stats, I recommend rolling as a Human. As a Human you can put +2 into any stat so it's best to put +2 into INT. The Base Stat you are looking for is 15 STR / 15 DEX / 12 INT (+2 INT)
As a Human you get 3 extra Heroic Feats, these Feats are placed in Scoundrel Training which increases your At-Will damage by 9%.
Dexterity:Each Ability Score above 10 provides the bonuses.
- 1% Critical Strike
- 1% Area of Effect damage resistance
- .5% Deflection
This will help out your DPS as you'll see a lot more critical hit's.
Intelligence:Each Ability Score above 10 provides the bonuses.
Intelligence is very crucial to this build's play style. You need a good and high amount of Recharge Speed in order to achieve "Permanent Stealth" (Perma-Stealth).
Comments
Powers
____________________________________________________________________________
Main Powers Setup:
Powers
______________
Description
Jump backwards, dropping a decoy in your place. Any enemies can attack the decoy instead of you. Gain Action Points when the decoy is hit by an enemy.
Stealth Effect: Refills your stealth bar.
Tips & Tricks
Strike your target from a medium range and fill your Stealth bar.
Stealth Effect: Dazes target for a short duration, and does not remove Stealth.
Tips & Tricks
Attack your opponent from a medium range, Pushing them slightly. This skill has 3 encounter charges.
Stealth Effect: Briefly Stuns the target, and cost no charges.
Tips & Tricks
Use Sly Flourish because the attack speed is quick, timing is crucial for this build so you don't want to be late on refilling your Stealth. Getting close to your opponent is dangerous however so I recommend only attacking in melee distance if the target is Stunned, Prone, CC'd, or Dazed. In combination of a Stealth attack of Lashing Blade, you can get about two or three hits on the target before having to dodge away.
Cloud of Steel has a total of 12 charges, using Cloud of Steel one after another will increase it's damage. A stealth attack and unleashing a barrage of Cloud of Steel deals a lot of damage, it's what you would want to do to initiate onto the target, however depending on which enchantment you decide to chose will determine how you would want to use Cloud of Steel.
Bilethorn: Use all Charges if using Bilethorn.
Flaming: Use three until stacks of Flaming is off the target.
Alternate Power Setup:
Switch it out to be most effective when dealing with Clerics or Guardian Fighters
Switch Impact Shot for Path of the Blade, this pretty much eats away on Clerics and Guardian Fighters. Use it and go back into stealth, the Path of Blade effects will still be active and what's better is that they can't see where you are, but still keep a distance from Crit focused/Stun locking Guardian Fighters. If your up against a Cleric, I wouldn't worry too much.
Switch Sly Flourish for Duelist's Flurry, this will help your DPS immensely. However pay a lot of attention on your stealth as Duelist's Flurry does take quite sometime to wind up. When fighting against a Guardian Fighter, you'll need to prime it at a relative distance of the target, don't just run up and spam Duelist's Flurry in hope to get the 3rd chain off, that's way to dangerous. Instead, keep a distance safe enough that they can't see you and close enough to get the 3rd chain on time. You can attack, run up a little then attack again, this will ready your 3rd attack and you'll need to use it asap before the attack restarts to it's first attack.
Daily Powers
Standard Dailies:
Lurker's Assault - You will always on Lurker's Assault on your skill bar, it's viable in multiple situations... to hold an enemy capture point, to kill "squishy" targets (Control Wizard and Trickster Rogue). If your stealth is running low and your "Bait and Switch" and "Shadow Strike" is still on cool down and wont make it on time, you will want to use Lurker's Assault.
Shocking Execution - This is a very nice finisher, able to hit for 18-30K. I recommend using this on "tanky" targets such as Clerics and Guardian Fighters. Keep in mind that using a daily will refill your stealth, so you can kill a target with 30K execution damage and remain in stealth.
Point Holding - Passive on Enemies captured area:
If your objective is to hold the enemies captured area as long as you can, I recommend switching Shocking Execution with Bloodbath. However you will be using Lurker's Assault to maintain stealth if needed. Bloodbath is used as an "Oh Sh*t! button", if your dealing with more then 3 enemies that are AoEing the area, you will get hit and eventually found, stunned, cc'd and killed. All you need to do is spam Bloodbath and hope that it actives in time; dashing around the area giving you time for CD's to go off and additionally refilling your stealth.
Passive Powers
Invisible Infiltrator, it's a no brainer why you need this. After using a daily it refills your Stealth meter and grants a 5% damage bonus for 5 seconds.
Skillful Infiltrator increase your Run Speed by 15%, Increase Deflection and Critical Strike chance by 3%.
*In competitive PvP, premade vs premade. Swap Skullful Infiltrator for Sneak Attack*
Sneak Attack increase your Run Speed by 30% while Stealthed. Since you will be in stealth 100% of the time, you'll always get the bonus movement. This is huge because you need to able to avoid AoE and random attacks. Getting hit once will reduce your Stealth Meter and end up <font color="orange">HAMSTER</font> your timing for CD's.
This is for leveling in PvP
At low levels, you'll want to use:
Sly Flourish
Cloud of Steel
Deft Strike
Lashing Blade
Dazing Strike
Lurker's Assault
Bloodbath
Sneak Attack
First Strike
Switch out Dazing Strike for Bait and Switch when you reach the level
Switch out First Strike for Tactics when you reach the level
(you'll get a lot of action points from Bait and Switch combined with Tactics, meaning you'll use your daily power for frequently)
You can switch out Sly Flourish for Duelist's Flurry,
at lower levels other players don't do as much damage to be considered much of a threat. If you do get focused on, you can use Bait and Switch to roll back, then dodge roll out to a safer distance.
Switch out Lashing Blade for Impact Shot when you reach the level
Switch out Deft Strike for Shadow Strike when you reach the level
Now you can somewhat create the Perma-Stealth, for the rotation you will want to start off like this:
After that, your Bait and Switch wont make it on time to continue the rotation (at higher level with 30% recharge, you'll start with Bait and Switch instead of Shadow Strike)
Switch out Bloodbath for Shocking Execution when you reach the level
Switch out Tactics for Invisible Infiltrator when you reach the level
(Max out Shocking Execution first, but you'll need at least one point into Invisible Infiltrator for the stealth refill)
Feats
____________________________________________________________________________
Increases your maximum health by 3/6/9%.
*This will help push your health pool well over 27K additionally it will increase your Tenebrous Damage.
Weapon Mastery
1/2/3% greater chance to land a critical hit.
*Putting 3 Feat points in to Weapon Mastery is good, you'll need some critical strike to help your DPS.
Your Stamina regenerates 2/4/6/8/10% faster
*The more Stamina Regeneration means more Dodge Rolls which will help you avoid AoE and other forms of attacks.
Restores 2/4/6/8/10% of your Stealth Meter when you Dodge Roll.
*This is must have, because you will have a high amount of Stamina Regeneration, you can preform more Dodge Rolls which will restore your Stealth Meter, keeping stealth up long enough for your Encounter skills to go off Cool Down to refill Stealth.
Improved Cunning Sneak
Your Stealth lasts 4/8/12/16/20% longer
*In combination with the Battlefield set, you gain +45% longer Stealth! This is also a must have as to keep you in stealth as long as possible.
Scoundrel Training (Bonus Human Feats)
Your At-Wills deal 3/6/9% more damage to foes not targeting you.
*As a Human, you gain 3 extra Feat points. You will want to put them in Scoundrel Training considering that your main form of attacks is your At-Wills, and increasing it to 9% more damage to foes not targeting you, when in stealth their definitely not targeting you xD
Dazzling Blades
Your At-Will powers have a 1/2/3/4/5% chance to reduce the cooldown on recharging Encounter powers by 1 second.
*Because of you have enough recharge speed for your encounters, this is just a bonus so you can use your encounters sooner if you have to.
Devastating Shroud
Increase your critical strike chance and severity by 2/4/6/8/10% for 6 seconds after using Shocking Execution.
*Mainly using this just to get to the next tier.
Brutal Backstab
While Stealthed you critical with 5/10/15/20/25% more severity.
*Because you'll always be in stealth, that means you'll always have +25% Critical Secerity.
Critical Teamwork
You and your nearby allies gain a 1/2/3/4/5% chance to crit.
*This will help your team's DPS but also push your Critical hit chance to a near 43%.
Overrun Critical
When you land a critical hit, one of your next attacks strikes with 30% of your crit severity.
*This is a very good feat that will help out your DPS. I've seen Impact Shots deal well over 21K damage because of this.
Underhanded Tactics
Increase the effectiveness of Combat Advantage for you by 4/8/12/16/20%
*Stealth provides Combat Advantage and because of this, you'll always have 30% increased effectiveness of Combat Advantage which is an extra 3% damage.
Nimble Blade
35% chance to deal an additional 4/8/12/16/20% damage on a non critical strike.
*This will help out your DPS.
What your Feats provide for your Damage
Tips & Tricks
________________________________________________________________________
Cancel Stealth
Some players will run at you and as soon as you go into stealth they will turn and run away, waiting until your stealth is done and they'll run at you again. If this ever happens you can just double tap #6 to mount and dismount, cancelling stealth so it doesn't consume all your Stealth Meter.
Increase Field of View (FoV)
You can increase your FoV by typing /gfxSetDefaultFOV 100
100 is the distance of how far you want your camera. I use 80.
You can also Keybind different Field of Views to help you be more aware of the surroundings. Knowing if more enemies are coming or sneaking up behind etc. It also helps you can check corners to see enemies passing through.
Large Field of View - Keybind: Numpad 2
Return back to preferred Field of View - Keybind: Numpad 1
Example:
Use Impact Shot with Overrun Critical
Keep an eye on what buffs your rogue has on. If you want to see some high damage use one CoS to active Overrun Critical when you critical hit, then follow up with an Impact Shot. I only use this combination when you know you can finish off the target or when Lurker's Assault is active to keep the rogue in stealth.
Here is an example:
deft strike, lashing blade, stealth, blades, shadow strike, stealth, primary attack, daily, dodge and blades.
But honestly, this Perma-Stealth build should win versus any heavy DPS focus build just because they can't hit you and you keep a distance with your attacks. Accumulated damage from Cloud of Steel is about 20-30K which can kill a target, however if you ever do need something that hits hard, you'll use Impact shot which crits for an average of 7-10K, seen it hit for 15K with Lurker's Assault (With Lurker's Assault, you pretty much Chain Stun the target and remain in stealth even further giving you time to get Bait and Switch and Shadow Strike off CD to redo the Perma-Stealth rotation).
Wouldn't for PVP Tiefling be better? If you could roll:
dex/str/cha/int/con/wis
15/15/13/12/11/10
Then you could get +2 CHA +2 INT. If you are in stealth that much you would gain the extra 2% CA damage as well as the +5% when they are below 50% (bloodhunt).
That would give you 17/21/17/20/13/12 at 60 if you put level ups in INT and STR.
But nonetheless I am happy to see another stealth-based build in the forum. Please keep up the good work! I find your guide to be pretty informative and I definitely learned new things from this guide.
Honestly, DPS wise, it just wont be able to compete against other builds that focus on damage. However, the idea of Perma-Stealth in dungeons might make it possible to solo bosses etc... if your whole team wipes. That being said, I think its a crazy idea but I'll test it out. (its just that all groups prefer a DPS class to do it's job, ie to DPS )
The High INT is very important, that's pretty much 10-11% extra Recharge Speed and then 2.4K recovery to push recharge speed even further. Additionally, you have +20% longer Stealth (from Feats) and +20% longer Stealth (from Armor set). High stamina regeneration and dodging every so often definitely helps keep you in stealth a second longer to help get CD's off of Bait and Switch and Shadow Strike. (Feats reduce the cost of dodge rolls).
I plan on making a Video Guide, PvP Video to show it's effectiveness, and I guess I can show how the Perma-Stealth rotation works which I'll probably post first and soon.
*edit* nevermind, I see dodge is valuable in this build. Still curious if you have a buffer with good recovery gear, if it's better to work on CHA.
60 GF(14.5GS) Cersei
60 CW(12.4GS) Shadis
60 TR(12.2GS) Dijkstra
60 GWF(12.2GS) Winnowill
45 DC(WIP) Daenerys
Correct, STR is required as you can see in this Perma-Stealth Video, as it help keeps my stealth up. CHA is nice for the combat advantage, but you'll sacrifice stamina regeneration. The build requires a good eye on maintaining the Cool Downs and Stealth (not using the powers too early or too late).
Here is a video I just made for the Perma-Steath rotation, enjoy!
(Perma-Stealth Rotation, watch in 1080p) http://www.youtube.com/watch?v=TYhwLO9ZyRw
Fortunately for you it's a 5v5 match.
Besides, have you actually read the post before you knee-jerked? TR's gimp DPS for stealth this way.
Should work for most PvE parts except some final bosses always cast their aoes, disregarding if there is any player or not - mostly the final ones ofc for which this build is kinda useless. For PvP its mostly defending/capping i guess, getting even a single hit destroys this build completly for several seconds (ofc you can use -90% stealth loss reduction, but the natural regeneration is stoped shortly).
Interesting, but nothing I'd personally play.
Have you actually used your brain and thought this through before replying me? One rouge, using this method, can hold a point and capture it and would not die untill the end of game. It maybe ''gimps'' the DPS but it almost makes you INVINCIBLE. You are able to kill any CW, TR, GWF, GF with this method with a success chance of %100. Or even 2 at a time. So long as there are no clerics nearby. But if there are, well then you basicly distract 2 of the enemy player so that pretty much guarantees the win for you.
Reminds me already a bit of gw2 like a half year ago, when it was still possible to cap stealthed in WvW. Was kinda funny to fool a zerg of 30+ people alone and keeping that camp until reinforcement arrived. Sadly, they fixed it because the majority of people is to dumb to defeat such builds. Same might happen here if this build will be commen in any way - no capping while stealthed anymore.
Fixed it for you.
My main is a rouge which I PvP with it everyday, for hours. I am also using a similiar build (not perma-stealth tough). Gone full Sab and using Gloaming Cut as my main At-will and also Stealth Strike to fill my Stealth Bar. And I tell you, Most of the time I kill enemy Rouges and CW without even getting any damage at all.( And not using a Daily too). Thus I can EASILY imagine what perma-stealth build can accomplish.
/thread
Edit: I have won %90 of the matches I have been to by easily capping the enemy point and holding it while the rest of the enemy and my team fights in the middle. Stealth is the main skill that makes this possible.
This is pretty cool but I think I would also have gone tiefling for it.
Hands down, x3lade, your build is one of a kind. I'm just amazed right now. TR's are the only class I play in this game, and I think I'll make another Rogue specifically for this build. DPS is gimped but I can sure as heck live with that. Coincidentally, high Recovery also results to better AP gain. The lack in DPS could be solved by Lurker's Assault.
I can only imagine how well this would perform in PVE. Though some monsters can see right through our stealth (Driders, Karrundax/Chartilifax, etc.)
I have started a new TR after reading this. I'm a new player.
Hope to see more posts from you.
I also hope to see your whole build. (where u placed all your points)
Bye for now.
Ghost (A L5 human TR, dragon shard)
http://www.youtube.com/watch?v=OU1cWTIjM1o
Build is finished
If you have any questions just reply in this thread instead of PMing me (I usually forget to check my messages lol).
Coming Soon
More video gameplay of this Build, more PvP videos.
Does the 9% work in PVP? What is considering "Not Targeting You"?
Why/How can't they hit you?
While I'm in stealth I ALWAYS get hit by single target "lock-on" skills, e.g. mage/cleric at-will, bullcharge of GF, stun of GWF and other stuff thats supposed to get a target. So even if this video looks somewhat of nice, I can't take it serious.
I use to play an extremely aggressive TR, heavy dps focused and his play style was more of a "kill the target before it kills you" so you tend to spam everything you got and I assume that's how most people play TR's. However with this Build its different,
About the Video:
Positioning is very important. In the video at 2:04 I attacked the CW from behind, staying away from random projectiles that might hit me. And then another CW came up so I dropped the Decoy (additionally refilling stealth), but the Decoy was positioned right in front of the CW's line of slight which acted as a shield at 2:13
At 2:25 I got a glimpse of a stealthed TR, so I immediately dodged roll to prevent unnecessary damage (if I could see him in stealth, chances are he saw me). But by also dodge rolling, it placed me in a safe location and closed the gap of my target.
At 2:32, I kept my distance far enough to range and not be seen, but close enough to be ready to get in for melee attacks. As soon as the CW used his Entangling Force, I immediately went to melee attacks (knowing I'll be safe because he just used his stun).
At 2:48, my Stealth Meter was running low and I knew my other encounters wont be ready to refill stealth. So at that time I used Lurker's Assault. But I was not in stealth for a short millisecond so I dodge rolled in case I might get stunned at that time. Also, because Lurker's Assault gave me massive damage, I didn't just turn around to do major DPS, instead I position myself above the stairs because if I fought in the previous spot it was a "Chokehold" position which enemies will be running through and will end up getting a glimpse of my location.
At 3:44, my ally got hit by an AoE that does damage to the surroundings so I immediately stepped away to prevent any damage to my stealth meter. (Expert Sneak and Sneak Attack bonus movement makes it easier to position yourself and avoid AoE)