I love the adventure in this game but now that I reached lvl40 it started badly being frustrating. The stories, the dungeons are totally bringing back the real old-school paper and pencil rpg, guys you hit the nail with the editor, the enviroment, all top notch! Graph isn't bad either!
The biggest issue with the game, is that you got soo many child-sicknesses in your development. You know, simple logical hindrances, that on the long run just killing the game completely.
Grouping up is terrible in this game. Can't just right click inv on chat, the mouse visibility (to show and click on things) on the long run is very frustrating, somehow its too ... jerky. push alt, mouse over stuff (e.g. in dungeon, you can't see the item's lvl when you have to select need greed, but then if you wan't to be nice and not need on everything you have to look whats the item lvl and all. Now I dare you, mouse over the item to check during combat or say, boss fight!
)
Somehow I feel that the dev team isn't that experienced. A lot of mmo "thingie" that is a minimum nowadays not implemented. And it would be fine, unless we wouldn't go through already in the issues like these (*cough* wow, *cough* 8years anyone).
I know its beta I know the big bugs will be fixed. But the important bugs, that will frustrat us at end-game will stay in-game for months, maybe years. Not sure why is that (with every mmo I might add).
I feel like standing up, buying a plane ticket and going there and help you with development, because me sending bugs bugs bugs, feels wasted time (and I mean it I send bugs and I would send dozens more if the ingame bug report would work :S).
Comments
This game is *nothing* like a Wow clone, lmao. Yes its bad but its not a Wow clone. Not even close. COMPLETELY different combat... its not target lock, button mash by any means. And there is this little thing called.... FOUNDRY. The ability for users to create content is not a feature of Wow.
:rolleyes:
In the veiling of the sun we will walk in bitter rain.
But in dreams I can hear your name,
And in dreams we will meet again.
Well why I say its bad is how Cryptic/PW implemented currencies, their ridiculous chat lockout mechanic, and some other quirky issues.. I don't understand it. It hurts good players more than it deters bad players from spamming. I don't understand why /ignore is not enough. Its worked fine for every other game and look at how many people it annoys in this game and other Cryptic games vs. how many people are royally irritated by it.
Technically the game rocks. (yes it needed significantly more QA testing and capacity planning). The combat is probably the best on any MMO to date, the graphics rock, the D&D feel is good. But Cryptic/EA just don't know how to run a big boy MMO IMHO. Their quick cash grab mentality might keep them afloat, but a little more R&D in this game and this could easily survive as a subscription model and evolve into something huge. Instead they will nickel and dime players and slowly hemorrhage population until its on life support. Companies just don't understand.. there are a lot of people out there willing to pay $15/mo, even much more for a well-rounded game. But all these half baked releases we keep seeing just boggle the mind.
I wish their investors would see this and clean house at those levels because this game could be huge but I have a bad feeling the population numbers will go down significantly over the next 90 days.. and especially after Wildstar and TESO.
Haha I'm teetering on the edge of uninstalling right now as well. Its taking up prime real-estate on my SSD and honestly this game is months away from being fixed, if ever... and Wildstar is gonna drop soon. Gotta make some room. Just a pain though down the road if you come back... hours and hours of patches... ugh.
Its a wow clone:
1) Its online
2) It has big bad monsters
3) There are guilds
4) There is crafting
5) There is PVP
ITS A WOW CLONE!!!!
A broken 2008 version of WoW.
Wildstar for sure! Much more promesing than this ####
You mean it is fantasy, dwarfs and orcs and elves and has quests and a starting zone and dungeons? So it's a clone of every fantasy game ever created?
So by your logic then Wow is a clone of EQ1 and UO.
Honestly I hadn't even considered it until just recently. I had even forgotten about it until I saw it being mentioned in these forums. Since then I've scoured their site, their forums and even found 2 coworkers in the beta.. Needless to say, I'm very stoked for it now. Its looks more promising than TESO.. I'm very wary about TESO though... they really need to hit one out of the park at release but I'll still give it a shot. I've been getting mixed feedback from those I know in the beta. If it keeps me enthused even 1/10 of what their single player titles did I'll get way more than my money out of it.
you don't really need to, because D&D is older than WoW. beside, WoW is developed by simply "cloning" system that exist that day. well, perhaps if anyone insist you can try to mention the "copied" part, but, I don't really think I will surprise
WoW uses most of the elements from all MMOs and many RPGs before WoW.
I don't know how to put this, but I can't shake the feeling that WoW was not only the first MMO for many people, but also the first video game.
If that's what you focus on. You could play and create foundry quests instead. You know, something you can't do in WoW. It's right there, and it's something very few MMOs feature.
People complain about MMOs being same-y, but reject everything that's different or new.
Yes, I don't think the devs are doing enough to expand or promote the Foundry right now. A lot of people act like it doesn't even exist for some reason.
The combat mechanics are totally similar, crit system, dmg system, lvl system, croud control. Most of the ideas are older than wow, yes. But we all know which game is the biggest badasses out there (even though we hate it now like crazy).
The whole game development system, pvp, pve, lvl up, get tokens, and stuff... its all fashioned to masterpiece in wow, you can say there were other games like that, but nothing beats the good old wow grinding. Unfortunately same (or even worse) here, with the Shards (40k per retalent, give me a HAMSTER break, never, I rather delete the char and start all over again, that will take faster believe me than to gather up 40k shard).
Back to the point... when people like me say wow clone is not because wow was the first game like this and they are invented everything. No. Wow clone means that other people thought: Man this game is badassly earning tons of money I want a game like that. Thats why its a wow clone.
And most importantly: Its a wow clone because most of the trolls here coming from wow you can just smell the blizzfrost on your tongues guys! Trolling got totally invented by blizzard[forums] when it comes to forums and mmos.
So yeah a wow clone. Now go, play your game, I'm fine with it [but prob. not spending much time onit anymore, but who cares anyways]
GW2 introduced the "Lets use loads of AoE to compensate for poor/nonexistant game mechanism" and Diablo well, Diablo is the only other game I can think of in which you use that many Potions o.O
I never used Potions in WoW, except when I was Ganking Newbs... lol and even tho WoW sucked balls, game mechanics was fun.
Then WoW is an Everquest Clone and hmmm... Everquest is an UO Clone huh ?
WoW brought us Trolls from its Breeding Pit in the Barrens o.O
... Why "stand up" to buy a plane ticket? If you're sitting at a PC, just buy one online.
While you're at it, you might want to think about community college; that's if you've actually made it through a primary and secondary education.
After briefly attempting to understand your analysis of the game as you present it; in my opinion you won't be teaching anyone, anything, anytime soon.
^ this.
WoW was the first MMO for a lot of people playing now days. A lot. Most still think WoW was the first MMO.
Does anyone know what game this poster is playing?
Translation: HERP-A-DERP - Horrific troll attempt.