Rift is the current best non-WoW MMO on the market, but it's distinctly different from NWO since it still uses tab targetting. So yah, people will migrate over there, but anyone looking for action mmo is going to be playing NWO or TERA.
Tera is prettier, but not necessarily better, btw.
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mutharexMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
Rift is the current best non-WoW MMO on the market, but it's distinctly different from NWO since it still uses tab targetting. So yah, people will migrate over there, but anyone looking for action mmo is going to be playing NWO or TERA.
Tera is prettier, but not necessarily better, btw.
I prefer NWO art/graphics style and direction over Tera, and the rest of the game didn't capture my attention as much as NWO
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rerrer1Member, Neverwinter Beta UsersPosts: 4Arc User
edited May 2013
My perfect game would be along the lines of Guild Wars but with a fully customizable guild house, from the build, all the way to the decoration. Something to put some currency into.
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steppenkatMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
edited May 2013
I don't even know what Rift is.
Seriously, who cares?
Characters: - Titania Silverblade, the Iron Rose of Myth Drannor (Lvl 60 GWF, Destroyer) - Gwyneth, the Cowardly Cat Burglar Drowling (Lvl 60 TR, Saboteur) - Lady Rowanne Firehair, Heartwarder of Sune (Lvl 33 DC) - Satella, Sensate (LvL 44 CW, Renegade, Non-Active)
If you have bouts of Insomnia or trouble going to sleep fast I recommend Rift. 5-10 minutes of their combat will have you struggling to keep your eyes open.
I spend all day reading every thread and letting people know this is BETA.
Yea I agree. Part of the problem is a lot of MMO gamers keep thinking there's going to be that "one best MMO" that they'll be playing the rest of their life. That will never happen. All a MMO is, is a game that you typically play a little longer than a single player game. It's not a permanent form of entertainment for any but the insane :P
I couldn't disagree more. that thinking right there is what's killing this genre. "play a little longer than a single player game" Really?
I played EQ until EQ2 released. Why? Content. Tons of content and the game was constantly evolving.
At one point I quit to play DAoC, which I played almost a year exclusively, then played it along side EQ1. Why? Content.
I did WoW beta, game didn't appeal to me so went back to EQ2, which I played up until I worked my way through the Velious Expansion. Again, why did I play the same game for years? Mental problems?? Nope. I have a good job, a family and at 45 think I have a good grasp on the world. Again, it was the content of an every evolving title that held me there.
A quality (which the market has NOT been inundated with the last few years) MMO will have a 5 year plan. At least the first expansion will already be in work when the title is released. Released, not this "open beta" bull hockey.
These cheap, low content dime a dozen MMO's are great for kids that run things on their school lap top, and a primary reason the public doesn't expect more from a PC game than they can get on their Xbox or PS3. Having played some quality MMOs over the last 14 years, I can say there WILL be another great MMO. It probably won't be groundbreaking in all areas, but it will have all the cogs in place to secure longevity.
And finally, the KEY point being missed here is "family". I've met people in EQ and EQ2 who have been my friends, REAL friends whom I've met and had a great RL time with. Guild members who show up for raids, help each other out and stick around for the... CONTENT.
imho, you just need to play a decent MMO with lasting content.
I couldn't disagree more. that thinking right there is what's killing this genre. "play a little longer than a single player game" Really?
Yea, really. In my opinion you played not because of 'content' but because you were addicted. I've been there myself, which is why I can recognize it now. The 'content' of a MMO is largely reliant on the community you surround yourself with. This enables me to take my 'content' with me from game to game now that I know what it really is about the genre that keeps me playing.
I will allow it's a bit different in Neverwinter with the ability to make your own adventures. That can change things a bit, but we'll see how attractive it really is - again I feel this is largely reliant on what tools the devs give the players. I have enjoyed most of the Foundry missions I've done thus far.
Yea, really. In my opinion you played not because of 'content' but because you were addicted. I've been there myself, which is why I can recognize it now. The 'content' of a MMO is largely reliant on the community you surround yourself with. This enables me to take my 'content' with me from game to game now that I know what it really is about the genre that keeps me playing..
Addiction: The state of being enslaved to a habit or practice or to something that is psychologically or physically habit-forming, as narcotics, to such an extent that its cessation causes severe trauma.
Sounds like you're projecting your experiences on to other people.
If you had read my post, you'd see that I played these games for years. If I were indeed addicted, I would not have limited my play times, I would not have been able to run my business successfully or raise my daughter (who used to sit on my lap and kill spiders when she was 2 years old btw.) I too know these people (yourself as you admit) who were addicted. They lost their jobs, failed out of school, lost their marriages (there's a reason EQ was called the widow maker.)
The real fact is that I kept going back because of the, you guessed it, content. If it took us 3 nights to fight out of the BR in Guk then that's what it took. Progressing via team work and skill is not a mental health issue, as you're implying. If it took us 6-8 hours on a weekend to clear a raid zone or half of one, we did it. How many hours a day do some people sit in front of the TV watching football?
So, while understanding your reality, and having worked with addicts in the past as a social worker I can understand the need to project your personality and issues on to other people. It's an age old tactic for some folks to help them feel better about themselves.
Addiction: The state of being enslaved to a habit or practice or to something that is psychologically or physically habit-forming, as narcotics, to such an extent that its cessation causes severe trauma.
Sounds like you're projecting your experiences on to other people.
If you had read my post, you'd see that I played these games for years. If I were indeed addicted, I would not have limited my play times, I would not have been able to run my business successfully or raise my daughter (who used to sit on my lap and kill spiders when she was 2 years old btw.) I too know these people (yourself as you admit) who were addicted. They lost their jobs, failed out of school, lost their marriages (there's a reason EQ was called the widow maker.)
The real fact is that I kept going back because of the, you guessed it, content. If it took us 3 nights to fight out of the BR in Guk then that's what it took. Progressing via team work and skill is not a mental health issue, as you're implying. If it took us 6-8 hours on a weekend to clear a raid zone or half of one, we did it. How many hours a day do some people sit in front of the TV watching football?
So, while understanding your reality, and having worked with addicts in the past as a social worker I can understand the need to project your personality and issues on to other people. It's an age old tactic for some folks to help them feel better about themselves.
Hey if you're that easily entertained for years on end with the same game mechanics and graphics, who am I to say it's wrong?
All I can say is, that's not normal and most people move on. I don't expect a year out of an MMO anymore, the 'content' isn't crafted that well. Only the people I meet keep me playing, and they have similar attention spans to me (cue incoming ADD crack because I can't stay a year+ in one game).
I played Rift for a few months at launch but at the end I left because I found it uninspired, bland. If they are going Freemium few months after the expansion went live, it means they aren't doing so well. I doubt the F2P move will help much but hey it's another avenue for froobs
Most mmos that have gone free to play have seen a huge uptick in player base. F2P is seen as a good money move these days not just an act of desperation. Which is why many mmos launch F2P.
Hey if you're that easily entertained for years on end with the same game mechanics and graphics, who am I to say it's wrong?
All I can say is, that's not normal and most people move on. I don't expect a year out of an MMO anymore, the 'content' isn't crafted that well. Only the people I meet keep me playing, and they have similar attention spans to me (cue incoming ADD crack because I can't stay a year+ in one game).
when you find a quality MMO, and then are able to find a group of people you enjoy playing the game with, you'll have the same experience. No addiction required
And again, you're just failing to recognize the importance of content. EQ1 and EQ2 were not like this game. You didn't play the same content over and over with the same mechanics and the same graphics. You get at LEAST one expansion a year with new content. EQ1 underwent a massive graphics upgrade with Shadows of Luclin.
EQ2 was originally designed to run on MUCH better hardware than was available at release. Over the years they were able to make more of the graphics options available as hardware got better, so you always had a bump in quality.
Do you honestly think PWE and Cryptic have that kind of long term roadmap for this game? Perhaps, but given the unfinished quality of the game and the off the shelf game engine they're using, I find it hard to believe.
At this point, I've presented it all. You can keep throwing generalization and supposition, but you're not coming off having a lot of experience in MMO's beyond simplistic, low quality MMOs like the ones offered from Nexon and PWE
Comments
Tera is prettier, but not necessarily better, btw.
I prefer NWO art/graphics style and direction over Tera, and the rest of the game didn't capture my attention as much as NWO
Seriously, who cares?
- Titania Silverblade, the Iron Rose of Myth Drannor (Lvl 60 GWF, Destroyer)
- Gwyneth, the Cowardly Cat Burglar Drowling (Lvl 60 TR, Saboteur)
- Lady Rowanne Firehair, Heartwarder of Sune (Lvl 33 DC)
- Satella, Sensate (LvL 44 CW, Renegade, Non-Active)
Check Steppenkat's Foundry Quest Reviews!
I couldn't disagree more. that thinking right there is what's killing this genre. "play a little longer than a single player game" Really?
I played EQ until EQ2 released. Why? Content. Tons of content and the game was constantly evolving.
At one point I quit to play DAoC, which I played almost a year exclusively, then played it along side EQ1. Why? Content.
I did WoW beta, game didn't appeal to me so went back to EQ2, which I played up until I worked my way through the Velious Expansion. Again, why did I play the same game for years? Mental problems?? Nope. I have a good job, a family and at 45 think I have a good grasp on the world. Again, it was the content of an every evolving title that held me there.
A quality (which the market has NOT been inundated with the last few years) MMO will have a 5 year plan. At least the first expansion will already be in work when the title is released. Released, not this "open beta" bull hockey.
These cheap, low content dime a dozen MMO's are great for kids that run things on their school lap top, and a primary reason the public doesn't expect more from a PC game than they can get on their Xbox or PS3. Having played some quality MMOs over the last 14 years, I can say there WILL be another great MMO. It probably won't be groundbreaking in all areas, but it will have all the cogs in place to secure longevity.
And finally, the KEY point being missed here is "family". I've met people in EQ and EQ2 who have been my friends, REAL friends whom I've met and had a great RL time with. Guild members who show up for raids, help each other out and stick around for the... CONTENT.
imho, you just need to play a decent MMO with lasting content.
Yea, really. In my opinion you played not because of 'content' but because you were addicted. I've been there myself, which is why I can recognize it now. The 'content' of a MMO is largely reliant on the community you surround yourself with. This enables me to take my 'content' with me from game to game now that I know what it really is about the genre that keeps me playing.
I will allow it's a bit different in Neverwinter with the ability to make your own adventures. That can change things a bit, but we'll see how attractive it really is - again I feel this is largely reliant on what tools the devs give the players. I have enjoyed most of the Foundry missions I've done thus far.
Addiction: The state of being enslaved to a habit or practice or to something that is psychologically or physically habit-forming, as narcotics, to such an extent that its cessation causes severe trauma.
Sounds like you're projecting your experiences on to other people.
If you had read my post, you'd see that I played these games for years. If I were indeed addicted, I would not have limited my play times, I would not have been able to run my business successfully or raise my daughter (who used to sit on my lap and kill spiders when she was 2 years old btw.) I too know these people (yourself as you admit) who were addicted. They lost their jobs, failed out of school, lost their marriages (there's a reason EQ was called the widow maker.)
The real fact is that I kept going back because of the, you guessed it, content. If it took us 3 nights to fight out of the BR in Guk then that's what it took. Progressing via team work and skill is not a mental health issue, as you're implying. If it took us 6-8 hours on a weekend to clear a raid zone or half of one, we did it. How many hours a day do some people sit in front of the TV watching football?
So, while understanding your reality, and having worked with addicts in the past as a social worker I can understand the need to project your personality and issues on to other people. It's an age old tactic for some folks to help them feel better about themselves.
Hey if you're that easily entertained for years on end with the same game mechanics and graphics, who am I to say it's wrong?
All I can say is, that's not normal and most people move on. I don't expect a year out of an MMO anymore, the 'content' isn't crafted that well. Only the people I meet keep me playing, and they have similar attention spans to me (cue incoming ADD crack because I can't stay a year+ in one game).
I'll probably play it. I'll still play this too. and Marvel Heroes. Can't see why I need to choose one.
Not a choice, at all.
Most mmos that have gone free to play have seen a huge uptick in player base. F2P is seen as a good money move these days not just an act of desperation. Which is why many mmos launch F2P.
Again, THIS is why I was there so long. https://www.facebook.com/groups/268936136586509/271448539668602/?notif_t=group_comment
when you find a quality MMO, and then are able to find a group of people you enjoy playing the game with, you'll have the same experience. No addiction required
And again, you're just failing to recognize the importance of content. EQ1 and EQ2 were not like this game. You didn't play the same content over and over with the same mechanics and the same graphics. You get at LEAST one expansion a year with new content. EQ1 underwent a massive graphics upgrade with Shadows of Luclin.
EQ2 was originally designed to run on MUCH better hardware than was available at release. Over the years they were able to make more of the graphics options available as hardware got better, so you always had a bump in quality.
Do you honestly think PWE and Cryptic have that kind of long term roadmap for this game? Perhaps, but given the unfinished quality of the game and the off the shelf game engine they're using, I find it hard to believe.
At this point, I've presented it all. You can keep throwing generalization and supposition, but you're not coming off having a lot of experience in MMO's beyond simplistic, low quality MMOs like the ones offered from Nexon and PWE