rogue are f*****g overpowered this game is very good but in pvp they do too much damage, are not balanced!i play a cleric and my spell in pvp are nerfed and if i meet a rogue one vs one is impossible to survive..... do something
Stealth in combat, Range Dps, High burst Dmg.... Immune to Crowd control.... soo tell me why play any other class? all your missing is Lifetaps or self heals... Why does a melee stealthier have range /shrug .. I remember the days when a stealthier had to pick its targets now they just attack anyone even the tank. they cant be beat /cry as a huge pvp fan I really feel like I wasted my 200bucks on this game so far
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layol692k7Member, Neverwinter Beta UsersPosts: 0Arc User
edited May 2013
Why nerf it? When in full pvp gear and other gear is also full epic i get 2 shot by rogues on my GWF. Anyways it seems that is the favored class of the devs look at how many rogues there are compared to other class. I hope When Ranger class comes out they are as op as a lvl 70 beast mastery hunter in WoW during the burning crusade era. Then you will see all the Rogues pissing and moaning.
I hope When Ranger class comes out they are as op as a lvl 70 beast mastery hunter in WoW during the burning crusade era. Then you will see all the Rogues pissing and moaning.
Looks like the only ones pissing and moaning are guardian warrior and mages, who also are overpowered classes compared to offensive warrior and clerc, who are very pissed about the only class they can't take out easily in PVP.
Protip : Get skills and stop whining.
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layol692k7Member, Neverwinter Beta UsersPosts: 0Arc User
edited May 2013
Looks like the only ones pissing and moaning are guardian warrior and mages, who also are overpowered classes compared to offensive warrior and clerc, who are very pissed about the only class they can't take out easily in PVP.
Nope, I actually should be blamed for having fallen into your very poor one.
as is the case in all mmo's people QQ on rouges then they get nerfed :-(
Yeah this is always always the same story : People see skilled rogues doing well in PVE, then they get owned by them in PVP so they start a rogue too, hoping they would own everybody. Then they realize that this class actually requires skills to be played correctly and get owned again in PVE and PVP.
So they become pissed and start whining on the boards and constantly ask for more and more nerfs and they won't stop until the class becomes nothing but an offensive warrior with low defense/hp and no aoe.
Nope, I actually should be blamed for having fallen into your very poor one.
Yeah this is always always the same story : People see skilled rogues doing well in PVE, then they get owned by them in PVP so they start a rogue too, hoping they would own everybody. Then they realize that this class actually requires skills to be played correctly and get owned again in PVE and PVP.
So they become pissed and start whining on the boards and constantly ask for more and more nerfs and they won't stop until the class becomes nothing but an offensive warrior with low defense/hp and no aoe.
Jealousy, always.
skilled lol what skill is involved one and two shoting people. Now once the get nerfed and it takes some amount of skill to play then most people move to a different class. So many people play them because it is such an easy class to play
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layol692k7Member, Neverwinter Beta UsersPosts: 0Arc User
This topic has been seen in every game (ie WOW, Rift and GW2). While you are at it, put this same topic into
every class forum because I have seen each class do amazing things in PvP. Every fight a skilled guardian warrior
who refuses to die and yet does allot of damage? Ever see a control wizard burn you down despite your full pvp gear?
Look around and you will see every class do well. I agree about the PvE content as a rogue. I am in the mind flayer
zone near the end, and it is 1000% times harder than anything leading up to that.
Hint: When fighting a class, or dying to one, learn what you can do better and improve. Don't use the forums as a dumping ground
to whine that you cant beat one.
skilled lol what skill is involved one and two shoting people. Now once the get nerfed and it takes some amount of skill to play then most people move to a different class. So many people play them because it is such an easy class to play
Oh nevermind, I didn't realize I was talking to a whinny level 20 who just started playing. Don't be a crybaby and start a rogue if they are so easy to play.
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vylent2Member, Neverwinter Beta UsersPosts: 0Arc User
edited May 2013
Compared to how rogues are actually supposed to be in a D&D game.... These rogues are pretty tame. The rogues in this game are some kind of helmet certified mutant offspring. I mean jesus christ why is sneak attack a speed boost. What... the... hell?! o.O
I also think something is wrong when you have a Controller/Defender/Leader talking about not being able to do the Dmg a rogue does. Sry buddy. You're not designed to do that. Thats not to say you arent supposed to be able to kill a rogue but your first reaction when a rogue opens up on you should be to regroup. Cryptic should stop confusing everyone about what their role can and cant do. When they come out with the Brutal Scoundrel you guys are going to throw a giant *** fit because that rogue is designed to do leaps and bounds more dmg then the trickster but with less survival.
Edit: I forgot one thing aswell. the rogues burst needs to depend more on getting combat advantage and not just given to them. Making daze, stun, and blind effects give the rogue CA is a good start. Then make their sneak attack proc off that. Revert sneak attack to 25% more dmg but give it a CD for how often it can proc and then make it so it only procs when you have CA. This translates very well because in tabletop D&D you can only sneak attack once per turn.
Compared to how rogues are actually supposed to be in a D&D game.... These rogues are pretty tame. The rogues in this game are some kind of helmet certified mutant offspring. I mean jesus christ why is sneak attack a speed boost. What... the... hell?! o.O
I also think something is wrong when you have a Controller/Defender/Leader talking about not being able to do the Dmg a rogue does. Sry buddy. You're not designed to do that. Thats not to say you arent supposed to be able to kill a rogue but your first reaction when a rogue opens up on you should be to regroup. Cryptic should stop confusing everyone about what their role can and cant do. When they come out with the Brutal Scoundrel you guys are going to throw a giant *** fit because that rogue is designed to do leaps and bounds more dmg then the trickster but with less survival.
More info on Brutal Scoundrel pls!
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vylent2Member, Neverwinter Beta UsersPosts: 0Arc User
It's not info on how it WILL be in this game. I was saying how its SUPPOSED to be compared to the pen/paper version of D&D.
Yeah, and I meant the pen and paper info! Link?
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vylent2Member, Neverwinter Beta UsersPosts: 0Arc User
edited May 2013
Well, i was looking for something that had significant info but alot of it would probably get me a warning or something if i linked it here. Go look for a player's handbook or something... or you could get an idea of the 3 styles of rogue from reading the wizard of the coast forums.
Brutal Scoundrel is just a rly hard hitting rogue. His moves do more dmg because they factor in his strength aswell as his dex. He isnt as flashy or resilient as the trickster(falls under artful dodger) and he doesnt have the sustained dmg of the ruthless ruffian.
This entire thing gets jacked up when cryptic tries to go and change things though. Like with all the unneeded stats you see on gear.
Well, i was looking for something that had significant info but alot of it would probably get me a warning or something if i linked it here. Go look for a player's handbook or something... or you could get an idea of the 3 styles of rogue from reading the wizard of the coast forums.
Brutal Scoundrel is just a rly hard hitting rogue. His moves do more dmg because they factor in his strength aswell as his dex. He isnt as flashy or resilient as the trickster(falls under artful dodger) and he doesnt have the sustained dmg of the ruthless ruffian.
This entire thing gets jacked up when cryptic tries to go and change things though. Like with all the unneeded stats you see on gear.
Just link it, its ingame related now anyway
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layol692k7Member, Neverwinter Beta UsersPosts: 0Arc User
edited May 2013
lmao rogues tame how about give GWF the ability to crit for 20 k i never see it game is broken pvp wise and pve wise lmao you do not even need a tank in dungeons
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layol692k7Member, Neverwinter Beta UsersPosts: 0Arc User
Oh nevermind, I didn't realize I was talking to a whinny level 20 who just started playing. Don't be a crybaby and start a rogue if they are so easy to play.
nice try on trolling full geared level 60 GWF and i know my class it needs a damage buff
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layol692k7Member, Neverwinter Beta UsersPosts: 0Arc User
edited May 2013
another thing pvp gear is not what makes the difference it has no special pvp stat on it i have a full set t 2 pve stuff is better
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vylent2Member, Neverwinter Beta UsersPosts: 0Arc User
edited May 2013
Why would you give a class thats meant to do sustained damage and have good survival the burst of a rogue? This is what i meant when i said cryptic is confusing people on what role they actually play in the game. you think you should be doing this big amoutn of dmg like the rogue but you're not. The rogues are meant to wreck whoever they burst... sry, you were the one who was picked out of the lot to be killed. thanks to that though hopefully you didnt over extend and your group will kill the rogue.
Im not talking about stats on any specific piece of gear... im talking about every piece of gear. recovery, movement, deflection or power. stats like that arent found on every piece of gear you pick up in D&D. the armor should be just for mitigation and rarely should it have some kind of effect like those i said above.
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layol692k7Member, Neverwinter Beta UsersPosts: 0Arc User
Why would you give a class thats meant to do sustained damage and have good survival the burst of a rogue? This is what i meant when i said cryptic is confusing people on what role they actually play in the game. you think you should be doing this big amoutn of dmg like the rogue but you're not. The rogues are meant to wreck whoever they burst... sry, you were the one who was picked out of the lot to be killed. thanks to that though hopefully you didnt over extend and your group will kill the rogue.
Im not talking about stats on any specific piece of gear... im talking about every piece of gear. recovery, movement, deflection or power. stats like that arent found on every piece of gear you pick up in D&D. the armor should be just for mitigation and rarely should it have some kind of effect like those i said above.
I agree with the the armor part. pen and paper D&D i see the point of the damage, But i do not see the point in an mmo I do not see the point in making one class so ridiculously overpowered that everyone plays them. there should be some kind of balance where anyone has a chance at killing anyone of equal gear and skill. Not to mention GWF are the weakest class in the game for real!!
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vylent2Member, Neverwinter Beta UsersPosts: 0Arc User
edited May 2013
People just like playing the stealthy assassin classes.... use the name ninja, assassin, rogue, slayer, or anything like that and it instantly draws a large crowd. Why not shout at CWs? I think they're more OP then a rogue... but honestly i think most the classes need to be reworked. Every single one of them is jacked up in one way or another.
The rogue they introduced is a trickster rogue. Not the brutal scoundrel. He shouldnt be doing huge bursts to begin with. It should be more or less hit/run tactics in rapid succession with dodging/distracting being his main option for survival.
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layol692k7Member, Neverwinter Beta UsersPosts: 0Arc User
edited May 2013
finally someone that makes sense! as far as pen and paper D&D rules go i have not played sincd 3rd edition
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vylent2Member, Neverwinter Beta UsersPosts: 0Arc User
edited May 2013
Thanks, ive played every dungeons and dragons but i rly only got into with 3E. Hobby handed down from father to son.
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layol692k7Member, Neverwinter Beta UsersPosts: 0Arc User
edited May 2013
The striker daily needs a serious nerf getting hit for 40 k with a debuff on you sucks. I meaen my gwf has 26 k hp and got nerfed to no end where we do very low damage much less having a daily that gurentees at least 2 1 shots is ridiculous. that can upset the balance of a match severley if the rogue/s kill the clerics
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hearsticlesicusMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 26Arc User
The striker daily needs a serious nerf getting hit for 40 k with a debuff on you sucks. I meaen my gwf has 26 k hp and got nerfed to no end where we do very low damage much less having a daily that gurentees at least 2 1 shots is ridiculous. that can upset the balance of a match severley if the rogue/s kill the clerics
So your solution is to nerf rogues?
CW would still stomp you. Honestly, GWF needs a buff. Don't start whining for other classes to be nerfed because yours is underpowered. If anything, they need to add 200% hp to PvP. Everything dies too fast.
Comments
No it isnt.
I find my CW to be better and a good Cleric is a game changer.
Sounds like you are suffering from a learn to play issue.
Protip : Get skills and stop whining.
Protip : Get skills and stop whining.
You sir deserve a golf clap for the troll atempt
Yeah this is always always the same story : People see skilled rogues doing well in PVE, then they get owned by them in PVP so they start a rogue too, hoping they would own everybody. Then they realize that this class actually requires skills to be played correctly and get owned again in PVE and PVP.
So they become pissed and start whining on the boards and constantly ask for more and more nerfs and they won't stop until the class becomes nothing but an offensive warrior with low defense/hp and no aoe.
Jealousy, always.
You either don't really play a Rogue or have never played a decent Control Wizard.
Rogues are not overpowered when compared to them. At all.
Their CC combined with their ability to escape fights and burst damage make them ridiculous to play against.
skilled lol what skill is involved one and two shoting people. Now once the get nerfed and it takes some amount of skill to play then most people move to a different class. So many people play them because it is such an easy class to play
thier burst damage is insane
every class forum because I have seen each class do amazing things in PvP. Every fight a skilled guardian warrior
who refuses to die and yet does allot of damage? Ever see a control wizard burn you down despite your full pvp gear?
Look around and you will see every class do well. I agree about the PvE content as a rogue. I am in the mind flayer
zone near the end, and it is 1000% times harder than anything leading up to that.
Hint: When fighting a class, or dying to one, learn what you can do better and improve. Don't use the forums as a dumping ground
to whine that you cant beat one.
I also think something is wrong when you have a Controller/Defender/Leader talking about not being able to do the Dmg a rogue does. Sry buddy. You're not designed to do that. Thats not to say you arent supposed to be able to kill a rogue but your first reaction when a rogue opens up on you should be to regroup. Cryptic should stop confusing everyone about what their role can and cant do. When they come out with the Brutal Scoundrel you guys are going to throw a giant *** fit because that rogue is designed to do leaps and bounds more dmg then the trickster but with less survival.
Edit: I forgot one thing aswell. the rogues burst needs to depend more on getting combat advantage and not just given to them. Making daze, stun, and blind effects give the rogue CA is a good start. Then make their sneak attack proc off that. Revert sneak attack to 25% more dmg but give it a CD for how often it can proc and then make it so it only procs when you have CA. This translates very well because in tabletop D&D you can only sneak attack once per turn.
More info on Brutal Scoundrel pls!
It's not info on how it WILL be in this game. I was saying how its SUPPOSED to be compared to the pen/paper version of D&D.
Yeah, and I meant the pen and paper info! Link?
Brutal Scoundrel is just a rly hard hitting rogue. His moves do more dmg because they factor in his strength aswell as his dex. He isnt as flashy or resilient as the trickster(falls under artful dodger) and he doesnt have the sustained dmg of the ruthless ruffian.
This entire thing gets jacked up when cryptic tries to go and change things though. Like with all the unneeded stats you see on gear.
Just link it, its ingame related now anyway
nice try on trolling full geared level 60 GWF and i know my class it needs a damage buff
Im not talking about stats on any specific piece of gear... im talking about every piece of gear. recovery, movement, deflection or power. stats like that arent found on every piece of gear you pick up in D&D. the armor should be just for mitigation and rarely should it have some kind of effect like those i said above.
I agree with the the armor part. pen and paper D&D i see the point of the damage, But i do not see the point in an mmo I do not see the point in making one class so ridiculously overpowered that everyone plays them. there should be some kind of balance where anyone has a chance at killing anyone of equal gear and skill. Not to mention GWF are the weakest class in the game for real!!
The rogue they introduced is a trickster rogue. Not the brutal scoundrel. He shouldnt be doing huge bursts to begin with. It should be more or less hit/run tactics in rapid succession with dodging/distracting being his main option for survival.
So your solution is to nerf rogues?
CW would still stomp you. Honestly, GWF needs a buff. Don't start whining for other classes to be nerfed because yours is underpowered. If anything, they need to add 200% hp to PvP. Everything dies too fast.