Maintenance is scheduled for 7:00 a.m. on Tuesday, May 7, 2013.
Patch Notes
Environment and Quests
Certain minibosses in several dungeons no longer respawn under specific circumstances.
Resolved an issue with Dungeon Chests giving loot of incorrect level under some circumstances
Fixed the issue with the final interactive object in No Honor Among Thieves being repeatedly lootable if the player is on a team.
Foundry
Players may now report Terms of Service violations when dropping a Foundry quest.
Foundry experience has been tweaked for balancing purposes.
Gateway
Characters with apostrophes in their name can now be loaded.
Improved the Professions layout in IE8.
Profession tasks can now always be completed when the timer reaches 0.
The very short (10 minute) auction time has been removed.
The Nightmare Lockbox image now has a link to additional Nightmare Lockbox info.
Items
Certain Profession items, such as the Dragon Egg, now show up correctly in Auction House searches.
Items in the reward chest for Dragon Attack now have their proper Enchantment slots.
Shard of Elemental Fire is now usable for Control Wizards.
The Nightmare Lockbox now properly lists the name of the Heavy Inferno Nightmare mount.
Powers
Chaos Magic now properly applies its debuffs only to enemies.
Professions
Resolved an bug where item quantity would occasionally calculate inaccurately.
User Interface
The Guild Bank now properly grays out the Withdraw / Deposit permission checkbox if the player has permission granting abilities, but not Withdraw / Deposit permission.
Stability and Performance
Fixed a client lockup with certain power interactions.
Fixes the client lockup when getting hit by multiple Daze powers.
Significantly improved performance in the Foundry editor.
any chance to adress the issue with the pot stacks? since if theres a drop after a stack it keeps doing a new one and thus getting more pace on our already limited inventory
what about the lfg tool not working correctly? 5 times i tried for the lair of the mad dragon and not even once did we get a healer or tank. one time we were all rogues and wizards even...
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landeathMember, Neverwinter Beta UsersPosts: 4Arc User
edited May 2013
So awesome!
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divinehopeMember, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild UsersPosts: 48
edited May 2013
"Foundry experience has been tweaked for balancing purposes." - how much we talking here?
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screamomaxMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
edited May 2013
Stability and Performance
Fixed a client lockup with certain power interactions.
Fixes the client lockup when getting hit by multiple Daze powers.
Significantly improved performance in the Foundry editor.
This is my favorite part.
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screamomaxMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
what about the lfg tool not working correctly? 5 times i tried for the lair of the mad dragon and not even once did we get a healer or tank. one time we were all rogues and wizards even...
Did the Caverns of whatever(Fiery one) and got me(Rogue) and 4 other Rogues.
Have you guys ever tried doing that with a Rogue tanking? Not fun.
Maybe as a Role selection feature?
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medievalmissMember, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild UsersPosts: 20Arc User
any chance to adress the issue with the pot stacks? since if theres a drop after a stack it keeps doing a new one and thus getting more pace on our already limited inventory
Thanks for asking! Please continue to report bugs via the usual format (bug report forum or in-game: /bug). We're triaging a high volume of issues right now so your patience is appreciated while we get to everything.
"Foundry experience has been tweaked for balancing purposes." - how much we talking here?
This is specifically related to unique scenarios where it was possible to gain more experience than intended. Shouldn't affect normal Foundry missions.
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zebularMember, Neverwinter Moderator, NW M9 PlaytestPosts: 15,270Community Moderator
edited May 2013
Awesome notes, the ToS Violation Report was greatly needed. Thanks for listening! Glad to see some other exploits removed too. Cheers!
Also, this: Characters with apostrophes in their name can now be loaded.
Not meaning to sound ungrateful, great patch keep up the updates and comms with the community, but when can we see some class balance tweaks.
Currently I see TR doing 30k+ in one hit on my GWF or my GF buddy. I think this may be the armor pen calculation incorrectly or something but that is just wrong since even stacking health and defense I would have around 25-27k hp with around 30-35% damage reduction.
Does the armor pen on TR really do that much or are their damage numbers just way to high? I understand they need to burst single targets but one shooting a tank and bruiser class? Not asking them to be nerfed into the ground just the amount of damage that goes through armor be adjusted slightly for player vs player.
Also for the amount of CC that CW have the damage seems a tad high as well. Could add CC effectiveness reduction mechanic to avoid chain CC from CW's but then that might make them HAMSTER since they couldn't just hold people in place till they were dead anymore.
Again this is only for pvp but kind of annoying that even as a GWF with some decent defense fighting against a CW or TR I'm dead before I can even pop unstoppable or I just get dropped like a fly outright. 9/10 if a team has a gear CW or TR players are just giving up.
On a side note could use a mechanic put in that when someone leaves or afks they get auto booted and REPLACED!!!!! Currently too many matches lost via 4v5 or 3v5. Even had one where the match started and it was literally 0v5.
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shysarnMember, Neverwinter Beta Users, Neverwinter Hero UsersPosts: 1Arc User
Always Looking for mature laidback players/rpers for Dungeon Delves!
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micdarauMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
edited May 2013
What about the queque times for joining a Epic dungeon? I w8 3h yesterday in 8300 pool and didnt find a party ( playing a GWF).
And another thing, if you find a party you dont get a healer and tank. So we cant progress..
The Proclaimers - (I'm gonna be) 500 miles
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tehpwnmonster1Member, Neverwinter Beta UsersPosts: 0Arc User
On the side note - when is that AH sort order and level filter getting fixed?
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baldurandalMember, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Knight of the Feywild UsersPosts: 53
edited May 2013
Thank you for these patches, Cryptic. It's good to know you're a company that works on major issues as soon as they are detected (according to a Facebook post at least... *Chuckles*). :-).
With that in mind... I was wondering if you'll look into the issue with the Tower of Alteration where your character's appearance is completely reset upon entering the interface?
Comments
+1
Read, padawan. Read.
This is my favorite part.
Did the Caverns of whatever(Fiery one) and got me(Rogue) and 4 other Rogues.
Have you guys ever tried doing that with a Rogue tanking? Not fun.
Maybe as a Role selection feature?
Thanks for asking! Please continue to report bugs via the usual format (bug report forum or in-game: /bug). We're triaging a high volume of issues right now so your patience is appreciated while we get to everything.
Can you expound this?
Looks like a couple other people already posted a response to this one.
It's just a small UI change - you were always able to report missions, but this allows you to report it in one additional window.
Sorry, but we are still in the process of troubleshooting that issue.
This is specifically related to unique scenarios where it was possible to gain more experience than intended. Shouldn't affect normal Foundry missions.
Also, this:
Characters with apostrophes in their name can now be loaded.
Makes 'Old Zeb' very happy! Thank you!
[ Support Center • Rules & Policies and Guidelines • ARC ToS • Guild Recruitment Guidelines | FR DM Since 1993 ]
Currently I see TR doing 30k+ in one hit on my GWF or my GF buddy. I think this may be the armor pen calculation incorrectly or something but that is just wrong since even stacking health and defense I would have around 25-27k hp with around 30-35% damage reduction.
Does the armor pen on TR really do that much or are their damage numbers just way to high? I understand they need to burst single targets but one shooting a tank and bruiser class? Not asking them to be nerfed into the ground just the amount of damage that goes through armor be adjusted slightly for player vs player.
Also for the amount of CC that CW have the damage seems a tad high as well. Could add CC effectiveness reduction mechanic to avoid chain CC from CW's but then that might make them HAMSTER since they couldn't just hold people in place till they were dead anymore.
Again this is only for pvp but kind of annoying that even as a GWF with some decent defense fighting against a CW or TR I'm dead before I can even pop unstoppable or I just get dropped like a fly outright. 9/10 if a team has a gear CW or TR players are just giving up.
On a side note could use a mechanic put in that when someone leaves or afks they get auto booted and REPLACED!!!!! Currently too many matches lost via 4v5 or 3v5. Even had one where the match started and it was literally 0v5.
And another thing, if you find a party you dont get a healer and tank. So we cant progress..
Reported that yesterday - nice quick fixes, what I like to see
On the side note - when is that AH sort order and level filter getting fixed?
With that in mind... I was wondering if you'll look into the issue with the Tower of Alteration where your character's appearance is completely reset upon entering the interface?
Wooooooooohoooooooooooooooo!!!!!!!!!!!!!!!!!111