[ My Character Bios | Discord: Zebular#9524 | In Game: @zebular (PC) • @MtnDewFreak (XBOX) • @Terraseer (PS4) ]
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Old Update wrote:. . . . . This is now being imported into the Official Wiki. Right now, the associated wiki pages are all still in preliminary layout setting up. I should have all the pages updated sometime this next week (week of April 28th).Original Post wrote:Howdy,
You may be seeing three (or more - TBD) missions nestled under the Dweomerkeepers Campaign. These are my missions I have created during my Foundry Testing for your enjoyment and testing pleasures. Please know, these are only the first of a series of planned 8 missions in that Campaign.
They are authored by @zebular
(note,my @handle used to be @Captain Zebular - I have since had it synced with my forum username, so it is now just @zebular)
Dweomerkeepers Campaign
- A Discovery in Neverwinter Wood, Act I
- Off The High Road, Act II
- Dweomerkeep Temple, Act III
- A Weave in Time, Act IV (TBD)
- Dweomerkeep Library, Act V (TBD)
- <unrevieled>, Act VI (TBD)
- <unrevieled>, Act VII (TBD)
- <unrevieled>, Act VIII (TBD)
These are LORE missions, meaning they will be and are meant to be lore-heavy. The first mission is meant as a simple introduction into the story-line and should be complete-able within 15 minutes, or less. Be aware, the invisible walls blocking players from leaving the forest are not working properly, so please stay on or near the path. The Statue is completely optional and just there for lore and flavour.
The second mission should take a tad longer but should not be too challenging until the Boss battle in the Cave and maybe a spawned battle on the, "On the High Road Again" map. So, take some potions with you!
The third mission should take significantly longer than the previous two and has a few spawn-able (but bypass-able) encounters that may prove challenging. There is at least one secret way to get past what seems like an un-bypass-able encounter on the last map in the Catacombs but the final Boss should be quite challenging.
Also, please know that we do not have the ability to place use-able campfires at this time, so take some portable altars with you!
Lastly, if an encounter is not listed on the Objectives, there might be a way to bypass it!
Thank you for playing my Missions, I hope you enjoy them and please leave me feedback here or at least in the feedback comments in game.
Most importantly, HAVE FUN!In-game Mission Description wrote:The Dweomerkeepers, Act I
Millan, a Cleric of Lurue in Protector's Enclave, is calling for adventurers to investigate the rumors of an old Mystrallan building discovered a day's journey into Neverwinter Wood.
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Version 1.3.2b
Language: EN-US
Mission Type: Campaign Mission, Lore, Retrieve
Maps: 2 + Protector's Enclave
Amount of Combat: Medium
NOTES: Acts 2 & 3 were taken down to completely overhaul them as well prior to releasing later Acts of the Campaign. This first mission has seen major overhauls and many adjustments since version 1.0b, enjoy!
For Updates & More Info, please see the official feedback thread for this Campaign at:
http://nw-forum.perfectworld.com/showthread.php?42461
Short url:
http://goo.gl/HhznI
Comments
Neverwinter Official Wiki - http://neverwinter.gamepedia.com/
Really well written stuff, lots of dialogue if you go hunting for it. Thumbs up.
I did only give it 4 stars Just because it seemed so short.. but now I realize it's part of a campaign so that isn't really an issue. Also I've now played through a couple of main quests and they don't seem any lengthier.
The outdoor map looked a little 'sparse'?.. just a road with a tree and then a cave.
But I haven't seen much outside of the city so that may be a constraint of the engine.
Only thing I thought was odd was the first quest when you get ambushed by a Drowe. The first thing I saw was a spider and was like 'huh?' that aint no... OOOOHH you mean that guy! Maybe just remove the spiders?
Ogre fight took me 10 heal pots to get through, but I'm playing a fighter on my own so that's expected I guess.
Reward: +1 Smiting Defender's Greaves (green item).. Heck yeah!!
The 2nd quest, the outdoor area is pretty... bland and incredibly bright. Not sure if this is due to limitations of Foundry or other issues but would be nice if it was more developed and blended together so there wasnt a big rock cave thing in the middle of a giant plane and the city walls dont look like they end abruptly on the giant flat plane.
Otherwise great work. Did get stuck under ground in the ogre cave, had to jump towards the exit to get out.
Oh man, I am so sorry! I tried really hard to make it so those abort crystals would be blocked until the books/pedestals/scrolls are read. However, I did have a heck of a time blocking off that one in the Inn so it looks like I need to go through it and touch it up some more! Thanks!
The ogre cave floor should be fixed in version 1.0b of the map. Unfortunately, my last updates haven't yet propegated to the Beta server and it looks like it pulled a version from some time back. This might explain why they are still being displayed as being authored by @Captain Zebular and not my new @zebular handle that I just changed last night. Please keep an eye out for any versions of those missions with a "B" in their numbers, as this will donate it has been updated specifically for the Betas.
Yeah, that is not at all how I wanted to represent the ogre's cave. I actually wanted it to be more of a burrow and a hole in ground but I was unable to find any good way to make it fit seamlessly into the ground. I plan on changing the entrance to the cave drastically when I am able to, to make it fit better and not be out of place.
Yes, foundry missions should scale to your level. However, you won't be able to start doing them until you've finished the tutorial mission.
Thank you!
Thank you! Do you remember which mission this was in? Was it in the first one or the third one? This is a bug but it is one that I can overcome if I can locate which Mob is doing this by re-positioning their spawn locations.
I'm so sorry for this, this should be fixed however in any version of the mission that has a "b" in its numbers. The "b" will denote that it has been updated specifically for beta. Unfortunately, it doesn't look like my latest updates have propagated to the beta server as it is showing me in game old version numbers from a while back.
I'd also like to note a clarification in some lore I wrote for Xinlenial - I had written that Ioulaum was the creator of the Ioun Stones, this is incorrect, it was Congenio Ioun that had invented the Ioun Stones - I am not sure how I managed to fubar that up as that is something that I have known for many years.
Also, for my records, Cymathetra has a typo in her 2nd dialog in which she states "suprised" this is missing an "r" and should be "surprised." This should be fixed in a future update.
Also, I see I failed to add a bit of ending dialog that tied in the "how she knew you" bit in the 3rd mission, which will become clear to those who played it. In the end of the 2nd mission, Millan is supposed to suggest that she had mentioned to him that she intended the reward for an adventurer who would come seeking her aid and he is supposed to suggest something mysterious that gets answered in the end of the 3rd mission.
Last note, it was asked if my missions' lore is actual canon lore or if it is homebrew. All the actual tidbits of lore are actual canon lore. What is my own devising is the story of a small group of Dweomerkeepers that never stopped worshiping the Goddess of Magic from her original teachings as the Goddess Mystryl, the original Goddess of Magic and Time. The Dweomerkeepers are truly canon and were Specialty Priests of Mystryl from the Arcane Age, so while the lore is true it is this single story of a small group of them that remained through out the millenia that is my own creation. Cymathetra Lyrstalk is also my own creation and in actual canon lore she does not exist and is not related to Amlaruil Moonflower at all. However, she is an NPC in my PnP Campaign that is, but of my own devising.
Once again, thank you all for this great feedback and I hope you all enjoyed them and will enjoy the future versions and later missions yet to come!
[ Support Center • Rules & Policies and Guidelines • ARC ToS • Guild Recruitment Guidelines | FR DM Since 1993 ]
I apologize to anyone who has been affected by this. It is on my top priority list to get fixed. I just hope they propagate foundry updates to the beta servers during the beta weekends.
[ Support Center • Rules & Policies and Guidelines • ARC ToS • Guild Recruitment Guidelines | FR DM Since 1993 ]
I then tied submitted a GM ticket under "stuck" and got an error that it "couldn't connect". I then selected the option to "Defeat Me" thinking that would spawn me outside of the dungeon at my closest campfire but I revived inside the dungeon.
Arg.....
Anyone else run into this? Kinda surprised since the content had 4 star rating.
Edit. Ok didn't think to try logging out.. So I did and now I'm at the city gate. whew.
Was expecting that, sort of like elderscrolls, the content that comes from the hardcore fans has always been superior to the dlc the devs try to charge for.
[ Support Center • Rules & Policies and Guidelines • ARC ToS • Guild Recruitment Guidelines | FR DM Since 1993 ]
I had the same problem with the "Halls of Justice" foundry quest. Ridiculous level of mobs with no way to exit. Filed a gm request. First time I logged out and back in, still in the "Halls of Justice". Exited game completely, ate dinner, then logged back in. Don't know if the gm did anything or if it was the exit, but I was back in the main game. Steer clear of "Halls of Justice".
I want to do all the foundry missions before the end of the weekend. Haven't done Neverwinter Woods yet. Looking forward to it.
Forgot to mention that I tried that and it didn't work.
I'm merging this into my feedback thread for the Campaign.
[ Support Center • Rules & Policies and Guidelines • ARC ToS • Guild Recruitment Guidelines | FR DM Since 1993 ]
A multi-gaming Guild
If you do leave any foundry mission prematurely, you will need to go into your journal and abandon it and then pick it back up from the Foundry menu in order to start it again. It is like this for all UGC.
[ Support Center • Rules & Policies and Guidelines • ARC ToS • Guild Recruitment Guidelines | FR DM Since 1993 ]
[ Support Center • Rules & Policies and Guidelines • ARC ToS • Guild Recruitment Guidelines | FR DM Since 1993 ]
Neverwinter Thieves Guild
I especially loved the subtle lore-based foreshadowing. Brilliant.
Looking forward to your next installments.
I've been paying attention to the in-game feedback too. Yes, I agree that the traps in the 3rd mission can be a bit obtrusive. They were supposed to be disarm-able but I am hearing reports that some of them are not able to be reached. I will give this another pass (I already did some updates that haven't made it to the beta server yet) between the end of this weekend's beta and March's weekend and try to make them how I intended.
My intention on the traps in the 3rd mission is to help you die if you try to zerg the mission yet be interactive for those who like to find a way around or disarm them.
Known Issue:
There is a game-bug right now with Companion Pathfinding that also makes these traps a bit annoying because the companions like to get stuck on them or just won't go by or through them. Unsummoning and Resummoning your Companions is the only way to remedy this at this time.
Also, keep in mind that almost every monster in my missions that is not a part of an objective MIGHT have a way to avoid combat with them completely. If it's not an objective, it's probably optional! I'll leave the how up to you to figure out!
Since my foundry updates aren't being propagated to the beta servers for this weekend, I won't be spending any more time updating them the rest of this weekend. Instead, I'm going get some actual Game Beta Testing in. I'll work on more updates in the interim.
[ Support Center • Rules & Policies and Guidelines • ARC ToS • Guild Recruitment Guidelines | FR DM Since 1993 ]
It really had a good old fashioned DnD feel to it. Had a few small pathing issues with my companion, but easily solved with a quick dismiss/Resummon!
Cannot wait to play the entire series once you complete it. Best foundry series for me. And really does show to me, that the foundry is one of the best features of the Neverwinter package! Thanks for entertaining me and even taking me back to my Pen and Paper days when I would dream of playing my character on a computer
I am moving this to my feedback thread on my Campaign, feel free to leave me additional feedback and bug reports if you have them!
Check out some of my replies here also. They may answer some of your concerns and thoughts too.
[ Support Center • Rules & Policies and Guidelines • ARC ToS • Guild Recruitment Guidelines | FR DM Since 1993 ]