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Will Neverwinter Be a Fun MMORPG.

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  • iamtruthseekeriamtruthseeker Member, Moonstars, Neverwinter Beta Users Posts: 0 Arc User
    edited September 2012
    I'm sticking with my recent opinion this could be fun. But the rest of the conversations I'm not touching with a 10-foor pole! Heck, not touching the 10-foot pole even!


    ...unless I find one in the NWO game of course :D
    [SIGPIC][/SIGPIC]
  • plamgarplamgar Member Posts: 132 Bounty Hunter
    edited September 2012
    I'm sticking with my recent opinion this could be fun. But the rest of the conversations I'm not touching with a 10-foor pole! Heck, not touching the 10-foot pole even!


    ...unless I find one in the NWO game of course :D

    Ahaha ! The pole thing made me laugh really hard :D
  • stormdrag0nstormdrag0n Member Posts: 3,222 Arc User
    edited September 2012
    I'm sticking with my recent opinion this could be fun. But the rest of the conversations I'm not touching with a 10-foor pole! Heck, not touching the 10-foot pole even!


    ...unless I find one in the NWO game of course :D

    I have heard rumors of a ten foot pole located in some ruins in the Neverwinter wood...legend says it is +1 to diplomacy. b:chuckle
    Always Looking for mature laidback players/rpers for Dungeon Delves!
  • iamtruthseekeriamtruthseeker Member, Moonstars, Neverwinter Beta Users Posts: 0 Arc User
    edited September 2012
    I have heard rumors of a ten foot pole located in some ruins in the Neverwinter wood...legend says it is +1 to diplomacy. b:chuckle

    Only with the ladies and some of the elves...


    *Runs from the resurrected S&P again*
    [SIGPIC][/SIGPIC]
  • zoooperzoooper Member Posts: 30
    edited October 2012
    The thread derailed somehow. It isn't about how DDO has been dumbed down or not.

    The OP pointed that in a mmorpg ENDGAME is what matters the most and for a game to be fun, people must have goals to achieve, the game must be hard and challenging. He also gave Everquest and WOW as examples, games that did good in this aspect.

    For chat and social gaming we have Facebook and Farmville, there's no need for a mmorpg to be like that.
  • plamgarplamgar Member Posts: 132 Bounty Hunter
    edited October 2012
    zoooper wrote: »
    The thread derailed somehow. It isn't about how DDO has been dumbed down or not.

    The OP pointed that in a mmorpg ENDGAME is what matters the most and for a game to be fun, people must have goals to achieve, the game must be hard and challenging. He also gave Everquest and WOW as examples, games that did good in this aspect.

    For chat and social gaming we have Facebook and Farmville, there's no need for a mmorpg to be like that.

    I agree with you but when you mentioned facebook and farmville i felt like some one shot me with a shotgun right trough the gut.
  • bitterwinterbitterwinter Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 0 Arc User
    edited October 2012
    "For chat and social gaming we have Facebook and Farmville, there's no need for a mmorpg to be like that."

    Actually I disagree with that statement, if you look at the communities mentioned (EQ and WoW) they are hugely social games.
  • stormdrag0nstormdrag0n Member Posts: 3,222 Arc User
    edited October 2012
    "For chat and social gaming we have Facebook and Farmville, there's no need for a mmorpg to be like that."

    Actually I disagree with that statement, if you look at the communities mentioned (EQ and WoW) they are hugely social games.

    Exactly, mmo's are so much more than the gear/grind/ carousel or grouping up for the next raid they are highly social outlets and that aspect draws hundreds of thousands of players.
    Always Looking for mature laidback players/rpers for Dungeon Delves!
  • iamtruthseekeriamtruthseeker Member, Moonstars, Neverwinter Beta Users Posts: 0 Arc User
    edited October 2012
    I'm positive NWO will use its social panel and activities very well to the social community.

    But please, no Facebook, "Feed my stabled pets, would you?"
    [SIGPIC][/SIGPIC]
  • vindiconvindicon Member, Neverwinter Beta Users Posts: 0 Arc User
    edited October 2012
    "For chat and social gaming we have Facebook and Farmville, there's no need for a mmorpg to be like that."

    Actually I disagree with that statement, if you look at the communities mentioned (EQ and WoW) they are hugely social games.

    Exactly that.

    MMORPGs sacrifice a lot of the strengths of single-player RPGs to support their massive persistant worlds. By making your RPG and MMO you are automatically sacrificing any semblance of a good story, reducing the quality of combat and stretching the progress curve out of proportion. If you do not then take advantage of the social aspects of MMORPGs, then you flat out have a very bad game in your hands.

    Socialising with other people is the only reason you'd choose an MMORPG over an SPRPG. If I wanted to do pointless quests with a garbage story I'd play Skyrim and have a better time. If I wanted mindless lootfest I'd play TL2 and have a better time. If I wanted to grind mobs for hours I'd play Dark Souls and have a better time. If I wanted to play merchant I'd play Recettear and have a better time. If I wanted PVP I'd play a MOBA nad have an infinitely better time.
    The only thing I'd have a better time in and MMORPG in talking with people and the like.
    [SIGPIC][/SIGPIC]
  • remedialhappymanremedialhappyman Member, Neverwinter Beta Users Posts: 0 Arc User
    edited October 2012
    vindicon wrote: »
    Exactly that.

    MMORPGs sacrifice a lot of the strengths of single-player RPGs to support their massive persistant worlds. By making your RPG and MMO you are automatically sacrificing any semblance of a good story, reducing the quality of combat and stretching the progress curve out of proportion. If you do not then take advantage of the social aspects of MMORPGs, then you flat out have a very bad game in your hands.

    That's actually a part of the core of what I was getting at with my OP. In an MMO there is essentially no point in playing if

    A) the current hardest content can be obtained without working as a team against a difficult challenge.

    B) You can't (for lack of a better term) show off and strut your stuff on a social level after completing the hardest content.
  • stormdrag0nstormdrag0n Member Posts: 3,222 Arc User
    edited October 2012
    That's actually a part of the core of what I was getting at with my OP. In an MMO there is essentially no point in playing if

    A) the current hardest content can be obtained without working as a team against a difficult challenge.

    B) You can't (for lack of a better term) show off and strut your stuff on a social level after completing the hardest content.

    To an extent, it's much better I think if all play styles has those goals in payoffs ergo a solo player can complete the most challenging solo content and strut their stuff with that pay off duo -ist has team based content that the can complete and so on, the biggest mistake developers make currently is offering this uber set of gear for those that bring along forty of their closest friends and give the finger to everyone else.

    Telling a player:

    "okay you have completed the most challenging <insert play style here> available and have received very cool rewards for doing so, if you want to take it further try this <insert play style here > type of adventure."

    shows that you as a dev give a damn about all play styles and you are doing more than just paying lip service to that notion.

    My two coppers.
    Always Looking for mature laidback players/rpers for Dungeon Delves!
  • remedialhappymanremedialhappyman Member, Neverwinter Beta Users Posts: 0 Arc User
    edited October 2012
    To an extent, it's much better I think if all play styles has those goals in payoffs ergo a solo player can complete the most challenging solo content and strut their stuff with that pay off duo -ist has team based content that the can complete and so on, the biggest mistake developers make currently is offering this uber set of gear for those that bring along forty of their closest friends and give the finger to everyone else.

    Telling a player:

    "okay you have completed the most challenging <insert play style here> available and have received very cool rewards for doing so, if you want to take it further try this <insert play style here > type of adventure."

    shows that you as a dev give a damn about all play styles and you are doing more than just paying lip service to that notion.

    My two coppers.

    I actually agree but I think the best format is 5-10 people.

    You can have the solo stuff but I guarantee it probably won't mean anything to the majority of players. For the same reason that 2 man arenas didn't get any attention in WoW.

    Unless they separate it by class (which would be way too much work) do you really think a standard class is going to be able to compete with a class like a cleric or druid or paladin in solo capability's?

    In the ideal world every class would be able to approach the challenge in a unique way and come out on top with an equal amount of effort.

    I don't know about the games you play but I have yet to see a game were a healing/fighter hybrid or a pet class wasn't the best for soloing. I guess at that point we would just be argueing without any proof of relevance to Neverwinter but i am just saying people compare a challenge by how difficult it is and how balanced it is for people to compete.

    Solo challenges with multi-classed rpg's are difficult to balance while maintaining the same challenge.
  • zebularzebular Member, Neverwinter Moderator, NW M9 Playtest Posts: 15,270 Community Moderator
    edited October 2012
    Actually, there have been many polls showing that there is a large amount of "solo" players who prefer the choice of grouping over "forced" grouped content. Personally, I'd rather play a dungeon my myself, at my own pace, and then again later with one or two people. I'm not fond of large groups, at all. Even in PnP, I prefer smaller groups.
  • plamgarplamgar Member Posts: 132 Bounty Hunter
    edited October 2012
    zebular wrote: »
    Actually, there have been many polls showing that there is a large amount of "solo" players who prefer the choice of grouping over "forced" grouped content. Personally, I'd rather play a dungeon my myself, at my own pace, and then again later with one or two people. I'm not fond of large groups, at all. Even in PnP, I prefer smaller groups.

    Well said this is how i feal...well exept the part with large groups.

    I would like to see massive and epic battles.The siege of Neverwinter wont be fought between 6 people now will it :D.Imagine a group of 20 people and each of them fighting against big tough NPC champions,the only thing missing will be a camera to film the whole battle !
  • vindiconvindicon Member, Neverwinter Beta Users Posts: 0 Arc User
    edited October 2012
    BTW, on the subject of soloing through MMORPGs, this article is a very good read.
    [SIGPIC][/SIGPIC]
  • stormdrag0nstormdrag0n Member Posts: 3,222 Arc User
    edited October 2012
    I actually agree but I think the best format is 5-10 people.

    You can have the solo stuff but I guarantee it probably won't mean anything to the majority of players. For the same reason that 2 man arenas didn't get any attention in WoW.

    Unless they separate it by class (which would be way too much work) do you really think a standard class is going to be able to compete with a class like a cleric or druid or paladin in solo capability's?

    In the ideal world every class would be able to approach the challenge in a unique way and come out on top with an equal amount of effort.

    I don't know about the games you play but I have yet to see a game were a healing/fighter hybrid or a pet class wasn't the best for soloing. I guess at that point we would just be argueing without any proof of relevance to Neverwinter but i am just saying people compare a challenge by how difficult it is and how balanced it is for people to compete.

    Solo challenges with multi-classed rpg's are difficult to balance while maintaining the same challenge.

    I do see your point but honestly I'm betting that foundry designers could make it happen if Cryptic doesn't and since the loot rolls are controlled by the game and not the modder and it's based on how many is in the party and general difficulty of the encounter...so it's probably going to work out anyway.

    And hopefully the LFG will alleviate the pug issues that DDo currently has.
    Always Looking for mature laidback players/rpers for Dungeon Delves!
  • stormdrag0nstormdrag0n Member Posts: 3,222 Arc User
    edited October 2012
    zebular wrote: »
    Actually, there have been many polls showing that there is a large amount of "solo" players who prefer the choice of grouping over "forced" grouped content. Personally, I'd rather play a dungeon my myself, at my own pace, and then again later with one or two people. I'm not fond of large groups, at all. Even in PnP, I prefer smaller groups.

    Bingo

    And well said Zeb
    Always Looking for mature laidback players/rpers for Dungeon Delves!
  • elewyndylelewyndyl Member, Neverwinter Beta Users Posts: 0 Arc User
    edited October 2012
    To an extent, it's much better I think if all play styles has those goals in payoffs ergo a solo player can complete the most challenging solo content and strut their stuff with that pay off duo -ist has team based content that the can complete and so on, the biggest mistake developers make currently is offering this uber set of gear for those that bring along forty of their closest friends and give the finger to everyone else.

    Telling a player:

    "okay you have completed the most challenging <insert play style here> available and have received very cool rewards for doing so, if you want to take it further try this <insert play style here > type of adventure."

    shows that you as a dev give a damn about all play styles and you are doing more than just paying lip service to that notion.

    My two coppers.

    Well here is my view of the things. I hate the casual loot policy of Guild Wars 2 where you get maxed in less then 2 weeks. There said that.

    However your fear seems perhaps to do more with huge raids. Every impression I get is that this game is based for max 5 player group content(at least in PvE). We know that FOUNDRY is limited to max 5 players. Developers have said that they mean Dungeons are like "raids".

    I believe the big major thing devs have not showed is PvP. Maybe this game will get some Raid support in future, but If that would ever happen then I would suspect 10 people raids more then a huge number 40.

    However if you think you can get best gear in this game doing solo content or easy like in Guild Wars 2 then please be corrected from that assumption. It is a bit confusing this powerprogression, but to make a better example I did not get maxed with my character in old neverwinternights 1 in less then 2 weeks. I certainly don't know more then a GURU like you about this game, but this is the impression I have got from developer interviews and yes it is slightly unclear yet exactly how power progression will be handled.
  • remedialhappymanremedialhappyman Member, Neverwinter Beta Users Posts: 0 Arc User
    edited October 2012
    zebular wrote: »
    Actually, there have been many polls showing that there is a large amount of "solo" players who prefer the choice of grouping over "forced" grouped content. Personally, I'd rather play a dungeon my myself, at my own pace, and then again later with one or two people. I'm not fond of large groups, at all. Even in PnP, I prefer smaller groups.

    I wasn't knocking people playing by themselves.

    I'm just saying that from a competitive standpoint handing out achievements for accomplishing certain dungeons is going to be skewed with solo play because certain classes or inevitably going to have a natural advantage.

    The advantage coming from ways to circumvent damage taken either through healing, mitigation or avoidance. While every class has ways to avoid damage balancing the ability to deal with it throughout an entire dungeon with every class would be incredibly difficult.

    What they would have to do really is completely re design from the ground up how the dungeon would be played out solo in order for non healing/sustain classes to have a chance.

    Really its sort of like balancing a small party vs a larger one on tabletop. The more people you have doing something the more assumptions you can take when balancing an encounter to be both fun and difficult.
  • bitterwinterbitterwinter Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 0 Arc User
    edited October 2012
    From what I gathered from the various videos and interviews the dungeon delves will be 5 player only not soloable
  • iamtruthseekeriamtruthseeker Member, Moonstars, Neverwinter Beta Users Posts: 0 Arc User
    edited October 2012
    Well, thanks to devs/Marketing opening up how scaling works, it seems that level of difficulty (plus time duration) and rewards are proportional. So, you can solo the missions, or group up with other players which make the enemies harder, but also scale the reward drops. Whether there are any "fixed" rewards for official missions, I cannot say. However, the grouping gives a greater risk/reward confirmation as they devs mentioned in interviews pre-Foundry.


    So group if you want. Or not. Eventually you'll get the top-level treasures. Now can you get stuff excursive to one hour party Delves and Events? Sure. But it isn't sounding like it's a serious balance issue where you MUST RAID or be outclassed.


    But that will be seen once they roll out more on PvP.
    [SIGPIC][/SIGPIC]
  • remedialhappymanremedialhappyman Member, Neverwinter Beta Users Posts: 0 Arc User
    edited October 2012
    I'm going to get a flood of disapproval for saying this.

    PVE gear and PVP gear shouldn't mix.

    Okay feel free to eat me alive now.
  • plamgarplamgar Member Posts: 132 Bounty Hunter
    edited October 2012
    I'm going to get a flood of disapproval for saying this.

    PVE gear and PVP gear shouldn't mix.

    Okay feel free to eat me alive now.

    I dont know...There should be only one type of gear witch you can get lets say from tokens that are recieved from pvp and pve.

    EDIT:Okay so lets put it like this:That super awesome helmet costs tokens or some sort of points.You can buy it with 500 points/tokens witch are PvE but you can also buy the helmet with 500 PvP points/tokens OR you can get it for 250 of both.How does this sound ?
  • muzrub333muzrub333 Member, Neverwinter Beta Users Posts: 0 Arc User
    edited October 2012
    I'm going to get a flood of disapproval for saying this.

    PVE gear and PVP gear shouldn't mix.

    Okay feel free to eat me alive now.

    In a way I agree, as in my eyes, there should only be one type of gear. No difference at all. Just gear, useful equally for whatever you might be doing, PvE or PvP.
  • stormdrag0nstormdrag0n Member Posts: 3,222 Arc User
    edited October 2012
    elewyndyl wrote: »
    Well here is my view of the things. I hate the casual loot policy of Guild Wars 2 where you get maxed in less then 2 weeks. There said that.

    However your fear seems perhaps to do more with huge raids. Every impression I get is that this game is based for max 5 player group content(at least in PvE). We know that FOUNDRY is limited to max 5 players. Developers have said that they mean Dungeons are like "raids".

    I believe the big major thing devs have not showed is PvP. Maybe this game will get some Raid support in future, but If that would ever happen then I would suspect 10 people raids more then a huge number 40.

    However if you think you can get best gear in this game doing solo content or easy like in Guild Wars 2 then please be corrected from that assumption. It is a bit confusing this powerprogression, but to make a better example I did not get maxed with my character in old neverwinternights 1 in less then 2 weeks. I certainly don't know more then a GURU like you about this game, but this is the impression I have got from developer interviews and yes it is slightly unclear yet exactly how power progression will be handled.

    Wow...the colors...it's like that Jethro Tull concert I went to in 83. b:chuckle

    No fears really or concerns even...and "best gear" is relative, there is such a misnomer that people who solo demand the most powerful gear....most could care less that your sword does one extra damage point than mine, they just want viable rewards for the content they do and to look cool.

    The viable rewards I believe will come from the way they are distributing loot from what I have heard from those with hands on time, the looking cool...well there is the Zen store and a <font color="orange">HAMSTER</font> ton of cosmetic items that will more than likely look as good or better than anything you can get in the game (heck just look at STO) so honestly who cares who is strutting with what (which backs up Jack Emmerts philosophy of loathing those that only want something if someone else can't have it 100%)

    So.....

    A almost endless array of adventures via the Cryptic developed content and the foundry
    the ability to get decent rewards that look awesome.
    Never having to hear "hey rouge l2p n00bsauce" from Azzsniffa and his special friend Mademeganfoxgag

    Yeah most casual/solo players are going to be great with that.

    Me, I have a built in group of long time friends so I'll partake of both...but the future is looking pretty damn sweet for the other play styles.
    Always Looking for mature laidback players/rpers for Dungeon Delves!
  • remedialhappymanremedialhappyman Member, Neverwinter Beta Users Posts: 0 Arc User
    edited October 2012
    muzrub333 wrote: »
    In a way I agree, as in my eyes, there should only be one type of gear. No difference at all. Just gear, useful equally for whatever you might be doing, PvE or PvP.

    Idk I will have to see how it works out. Whether gear is mega important/competitive to get or if we can get a decent amount easily will be very important in how I feel about there being different sets of gear.

    I know that in WoW I would have been MEGA-PISSED if you could get arena gear from raiding either through tokens or drops or what have you.

    In order to get 2200 the one season I did PvP seriously it took WAY MORE work than I ever put forth raiding.

    Not to mention after our 3's team got really good gear and were done with arenas for the season it was ridiculously fun to do battlegrounds. Though the difference in gear was immense between arena and battlegrounds gear I felt like the real difference was being able to coordinate our bursts to kill healers and stuff.

    There is no way a not arena person was going to survive a 2200 geared Destro lock/ Ele Shaman droping 150k+ damage in like 3 seconds while Hexed.
  • muzrub333muzrub333 Member, Neverwinter Beta Users Posts: 0 Arc User
    edited October 2012
    Idk I will have to see how it works out. Whether gear is mega important/competitive to get or if we can get a decent amount easily will be very important in how I feel about there being different sets of gear.

    I know that in WoW I would have been MEGA-PISSED if you could get arena gear from raiding either through tokens or drops or what have you.

    In order to get 2200 the one season I did PvP seriously it took WAY MORE work than I ever put forth raiding.

    Not to mention after our 3's team got really good gear and were done with arenas for the season it was ridiculously fun to do battlegrounds. Though the difference in gear was immense between arena and battlegrounds gear I felt like the real difference was being able to coordinate our bursts to kill healers and stuff.

    There is no way a not arena person was going to survive a 2200 geared Destro lock/ Ele Shaman droping 150k+ damage in like 3 seconds while Hexed.

    Ahhh I see where you're coming from. I was looking at it from an all gear from PvE and useful for everything outlook, not from one where you do daily runs for shards/tokens for PvP specific gear. Uggghhh I don't want to have to farm two sets of gear.
  • elewyndylelewyndyl Member, Neverwinter Beta Users Posts: 0 Arc User
    edited October 2012
    Idk I will have to see how it works out. Whether gear is mega important/competitive to get or if we can get a decent amount easily will be very important in how I feel about there being different sets of gear.

    I know that in WoW I would have been MEGA-PISSED if you could get arena gear from raiding either through tokens or drops or what have you.

    In order to get 2200 the one season I did PvP seriously it took WAY MORE work than I ever put forth raiding.

    Not to mention after our 3's team got really good gear and were done with arenas for the season it was ridiculously fun to do battlegrounds. Though the difference in gear was immense between arena and battlegrounds gear I felt like the real difference was being able to coordinate our bursts to kill healers and stuff.

    There is no way a not arena person was going to survive a 2200 geared Destro lock/ Ele Shaman droping 150k+ damage in like 3 seconds while Hexed.

    My response is already quoted:
    muzrub333 wrote: »
    . Uggghhh I don't want to have to farm two sets of gear.
    To put in practical example in WOW at least during Wrath of The Lich King expansion time already you could get at least some super PvP items from doing PvE Raids(Dungeons in Neverwinter). This worked perfectly for me since I liked both PvE and PvP.
    Wow...the colors...it's like that Jethro Tull concert I went to in 83. b:chuckle

    No fears really or concerns even...and "best gear" is relative, there is such a misnomer that people who solo demand the most powerful gear....most could care less that your sword does one extra damage point than mine, they just want viable rewards for the content they do and to look cool.

    The viable rewards I believe will come from the way they are distributing loot from what I have heard from those with hands on time, the looking cool...well there is the Zen store and a <font color="orange">HAMSTER</font> ton of cosmetic items that will more than likely look as good or better than anything you can get in the game (heck just look at STO) so honestly who cares who is strutting with what (which backs up Jack Emmerts philosophy of loathing those that only want something if someone else can't have it 100%)

    So.....

    A almost endless array of adventures via the Cryptic developed content and the foundry
    the ability to get decent rewards that look awesome.
    Never having to hear "hey rouge l2p n00bsauce" from Azzsniffa and his special friend Mademeganfoxgag

    Yeah most casual/solo players are going to be great with that.

    Me, I have a built in group of long time friends so I'll partake of both...but the future is looking pretty damn sweet for the other play styles.
    Yes I agree this sounds great for the most part. I am not some group PvE player only. PvP be can be fun and I enjoyed many solo adventures in Neverwinter Nights 1. You are absolutely correct that there is no "right" way and people should be able to enjoy Neverwinter how they want.

    I don't agree with that loathing logic though. Well if there is a Powerplateau then it should not be so ridiculously easy reached as in Guild Wars 2. This is however DD and quite frankly many low-medium level adventures can be pretty fun. The Foundry is indeed a very solid base for endgame and continuity in this game.

    That said my logic(that with solo play it is not possible to get all the best gear) was built on that since in FOUNDRY you can not change monsters stats. A big dragon might be impossible to be killed by one player, but doable by 5 players. Even though the loot dropped is random you don't have to be a genious to figure out which monsters might drop the best loot. You enjoyed my rainbow show of colorsb:pleased, but I stand corrected to use at least less colors.b:beatup
  • vindiconvindicon Member, Neverwinter Beta Users Posts: 0 Arc User
    edited October 2012
    There should never be a hard distinction between PVE and PVP gear... it's just gear.

    The thing is, PVP and PVE are fundamentaly different as to what they require out of player builds. PVE requires consistency, PVP requires adaptability on the fly. In other words, PVE rewards specs that are mostly about consistent survivability and consistent damage, while PVP rewards specs that are mainly about burst and control. However, that is mainly a problem you're most likely gonna have to sort out with your feats and abilities, and not so much with your gear.

    And, in the end of the day, you're gonna have to make a decission: what are you aiming for with your character? You cannot have your pie and eat it. You would not send a paladin to murder someone and you would not send an assasin to hunt down a dragon - it just doesn't work that way...
    [SIGPIC][/SIGPIC]
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