What I dislike about the new system is the removal of all of the old weapon and armor enchants. The new offense / defense enchants are terrible compared to them, and the old ones had already been nerfed multiple times.
I probably should have added (just to add a bit of positivity) there are things i do like about some of the changes to the enchantment system, like being able to make r5 enchants account wide, and other conveniences, but was hoping they were layered on top of the previous system The new simpler construct really kinda ruins it for me, those convenient changes feels kinda meaningless to me now....but if this is what the system is gonna be like now, guess i just have to get used to it, which ill eventually but this sour taste leaves me less inclined to continue making purchases with neverwinter, especially if they keep making changes that makes me feel like ive wasted both my time and money.
I probably should have added (just to add a bit of positivity) there are things i do like about some of the changes to the enchantment system, like being able to make r5 enchants account wide, and other conveniences, but was hoping they were layered on top of the previous system The new simpler construct really kinda ruins it for me, those convenient changes feels kinda meaningless to me now....but if this is what the system is gonna be like now, guess i just have to get used to it, which ill eventually but this sour taste leaves me less inclined to continue making purchases with neverwinter, especially if they keep making changes that makes me feel like ive wasted both my time and money.
There´s good changes, the new interface, reduced clicking (mostly because you have less enchantment slots to manage) etc. Heck if I started a new game and it had this system to upgrade items, I probably wouldn´t mind and just adapt (if I was to play a game where weapons just get crappy effects).
What stinks is - the transition (exchange rate and rendering lots of items useless, with time and money spent on acquiring them) - the fact they removed lots of enchantments people liked, used and upgraded (i.e. spent resources on) for character customization (the Dragonhoard/QM/Fey, armor/weapon enchantments for ST/AE damage/threat or CC resistance to just name a few, the separate slots for armor and weapon, no enchantment for healers etc.) - the fact that they made refinement much more expensive (3x the pwards needed, stack of pwards no longer a poor man´s cward on those 1% items)
These changes are a lose-lose for me. Both the transition and the result (as in what it offers to me in terms of character customization) sucks. That´s the essence of these changes. Nobody cares whether coal wards are called wards or motes.
And yeah, those sweeping changes every few months where I have to spend hours to rebuild my characters (salvage items made obsolete to turn in for some currency to buy items to re-equip, or re-speccing their builds) to be back to where I was before those changes and to just play the game are tiring.
And yeah, those sweeping changes every few months where I have to spend hours to rebuild my characters (salvage items made obsolete to turn in for some currency to buy items to re-equip, or re-speccing their builds) to be back to where I was before those changes and to just play the game are tiring.
The thing is it simply must be a deliberate effort to paralyse the player accounts. You cannot explain it otherwise. This time it was a very mild version, but in the end, it was still made ridiculously more difficult than it had to be.
We were given two choices: exchange old enchantments for tokens/scrap them for refinement. If those are the only options, they could have automatically scrapped everything and given us just tokens - while adding some RP items to the exchange. Instead, they invested some effort to prevent the removed enchantments from stacking and flooded your mail. Here is your play for the next couple of hours... Well, at least we have a full AH of scamming lvl items now.
Funny thing is the Heart of Fire enchant. It is a place-holder now, because some players would supposedly obtain an advantage by collecting tokens from many alts. They could have simply changed the campaign reward to a brand new R1 char bound enchant and make the previous HoF exchangeable for that R1 char bound enchant. That would put the things just where they originally were, but hey! Why would we not use an opportunity to screw with players?
I agree that the new system is a steaming pile of HAMSTER. I have been playing this game since around it's inception with my wife. We play it once int a while mostly to blow off steam. I have spent some money on items for my characters, etc. so I'm no freeloader. Over the years we have seen many times when the game developers have changed the rules and in the process severely limited the powers of existing characters. And it looks like they have done that again in a big way! So let me ask you this, if what they want is for us to spend more money then why are they making the game pointless. So when i spend many dollars to raise my characters back up to where they were prior to the new enchantment system what keeps them from doing it again and making me start over again? I can't be the only one thinking this...
Also you state very plainly that you can play this game for free - but apparently now if you want to advance without paying serious money it will take you hundreds of years to get any where.
Most of the existing areas of the game that are not locked down to requiring large item levels have rewards that are laughable and worthless - some have no rewards at all.
So GAME DEVELOPERS please tell me why I should invest dollars in your game if you keep removing the gains i have worked many hours of game play to get? Why should i play the quests in the game when the rewards are pathetic? I love this game have for many years but i can't seem to get a character up to a reasonable level and keep it there so i can actually go play the newer areas of the game.
How do you plan to keep players playing your game if there is no longer any point to doing so?
I agree that the new system is a steaming pile of HAMSTER. I have been playing this game since around it's inception with my wife. We play it once int a while mostly to blow off steam. I have spent some money on items for my characters, etc. so I'm no freeloader. Over the years we have seen many times when the game developers have changed the rules and in the process severely limited the powers of existing characters. And it looks like they have done that again in a big way! So let me ask you this, if what they want is for us to spend more money then why are they making the game pointless. So when i spend many dollars to raise my characters back up to where they were prior to the new enchantment system what keeps them from doing it again and making me start over again? I can't be the only one thinking this...
Also you state very plainly that you can play this game for free - but apparently now if you want to advance without paying serious money it will take you hundreds of years to get any where.
Most of the existing areas of the game that are not locked down to requiring large item levels have rewards that are laughable and worthless - some have no rewards at all.
So GAME DEVELOPERS please tell me why I should invest dollars in your game if you keep removing the gains i have worked many hours of game play to get? Why should i play the quests in the game when the rewards are pathetic? I love this game have for many years but i can't seem to get a character up to a reasonable level and keep it there so i can actually go play the newer areas of the game.
How do you plan to keep players playing your game if there is no longer any point to doing so?
Rant Over Geoff Kuchera
I can't help but agree. Over the last eight years or so I've put a lot of time and money into this game although I will admit I've not put any money in for about a year now, mainly because I took a break from the game. Now I've come back and seen what they've done to the game I've promised myself I will never put another penny into it because, to me, the devs (or whoever is in charge of the purse-strings) have no respect at all for those of us who have supported the game financially.
When I came back just a couple of months ago to find so much content had been removed I was both appalled and really disappointed. I had so much fun in Blacklake, Tower District etc, especially Mount Hotenow. They basically removed all my favourite places to level in. I was less concerned about the lower level cap than I was about this.
But I gave it a chance, started a new character and I must admit I do actually like the way the levelling is done now - I would still like to see the missing content returned to us though. Even if we were to be given a choice of where we'd like to do our levelling in a similar way to what they've done in WoW.
However, with the latest changes to enchantments, I'm back to being ... seriously??? Like many other players, I had a lot of great enchantments and really feel like I've been screwed over. Dangling a carrot over us by giving us temporary enchantments for a week just to see what we could get was, business-wise very clever but left a bitter taste in the mouth. I'm sorry I didn't think to remove them before playing with them slotted but never mind - hindsight is a wonderful thing!
Also, I don't like that everything seems to be locked behind AD now, even more so than before, and with a refinement cap of 100k! I'm still not sure if there's any other way to purchase the glyphs needed to upgrade either. It actually seems a lot more complicated to me now but, in fairness, that could be because I'm not familiar with it yet.
And now my rant is also over - thank you for reading!
Persoanlly i like the idea of enchantments on your person so you don't have to change them everytime you get new gear.
But like, they went about it in the scummiest way possible. You only get something from your old enchants if you had already upgraded them to a certain point meaning likely you used real money, costs for level one enchants in the new system are rather steep, and non paid coal motes have a 1% or something chance of working, like geez, i get y'all are struggling, but maybe you wouldn't be if you didn't keep upheaving the systems and devaluing our years of play. Every neat idea has this monkey's paw caveat of "you'll get weaker and you will have to pay dearly to even feel like you are catching up to where you were."
Ego etiam cupo recrari et amari diu post mortem meam I too wish to be recreated, and to be loved long after my death.
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plasticbatMember, NW M9 PlaytestPosts: 12,458Arc User
Persoanlly i like the idea of enchantments on your person so you don't have to change them everytime you get new gear.
But like, they went about it in the scummiest way possible. You only get something from your old enchants if you had already upgraded them to a certain point meaning likely you used real money, costs for level one enchants in the new system are rather steep, and non paid coal motes have a 1% or something chance of working, like geez, i get y'all are struggling, but maybe you wouldn't be if you didn't keep upheaving the systems and devaluing our years of play. Every neat idea has this monkey's paw caveat of "you'll get weaker and you will have to pay dearly to even feel like you are catching up to where you were."
What do you mean by the cost of level 1 enchantments are rather steep? It is 100K AD per rank 1 stat enchantment. Enchantment value is deeply depreciated. A new rank 1 has the item level of 1.5 rank 15 in the mod 21. How much was one r15 in mod 21? Upgrade from mod 21 r14 to r15 was also 1% chance. New rank 1 is like r16 in mod 21.
In one camp, people complained the enchantment value is too low. In another camp, people complained the enchantment value is too high.
I consider both camp has valid argument because they have different vantage point.
*** The game can read your mind. If you want it, you won't get it. If you don't expect to get it, you will. ***
Persoanlly i like the idea of enchantments on your person so you don't have to change them everytime you get new gear.
But like, they went about it in the scummiest way possible. You only get something from your old enchants if you had already upgraded them to a certain point meaning likely you used real money, costs for level one enchants in the new system are rather steep, and non paid coal motes have a 1% or something chance of working, like geez, i get y'all are struggling, but maybe you wouldn't be if you didn't keep upheaving the systems and devaluing our years of play. Every neat idea has this monkey's paw caveat of "you'll get weaker and you will have to pay dearly to even feel like you are catching up to where you were."
What do you mean by the cost of level 1 enchantments are rather steep? It is 100K AD per rank 1 stat enchantment. Enchantment value is deeply depreciated. A new rank 1 has the item level of 1.5 rank 15 in the mod 21. How much was one r15 in mod 21? Upgrade from mod 21 r14 to r15 was also 1% chance. New rank 1 is like r16 in mod 21.
In one camp, people complained the enchantment value is too low. In another camp, people complained the enchantment value is too high.
I consider both camp has valid argument because they have different vantage point.
"In one camp, people complained the enchantment value is too low." - I think people complained that the value enchantments were bringing in was minimal - and so devs removed the most useful ones from the game "In another camp, people complained the enchantment value is too high." - the price to level up an enchant was considered high, so devs made it the baseline and further levels are now even more expensive to rank up
Everything people complained about got worse. Everything.
What do you mean by the cost of level 1 enchantments are rather steep? It is 100K AD per rank 1 stat enchantment. Enchantment value is deeply depreciated. A new rank 1 has the item level of 1.5 rank 15 in the mod 21. How much was one r15 in mod 21? Upgrade from mod 21 r14 to r15 was also 1% chance. New rank 1 is like r16 in mod 21.
In one camp, people complained the enchantment value is too low. In another camp, people complained the enchantment value is too high.
I consider both camp has valid argument because they have different vantage point. "
i think 100K is a bit too much. i would personally put them at 75K, cause damn do i have a lot of toons that need updating.
Ego etiam cupo recrari et amari diu post mortem meam I too wish to be recreated, and to be loved long after my death.
1
plasticbatMember, NW M9 PlaytestPosts: 12,458Arc User
Persoanlly i like the idea of enchantments on your person so you don't have to change them everytime you get new gear.
But like, they went about it in the scummiest way possible. You only get something from your old enchants if you had already upgraded them to a certain point meaning likely you used real money, costs for level one enchants in the new system are rather steep, and non paid coal motes have a 1% or something chance of working, like geez, i get y'all are struggling, but maybe you wouldn't be if you didn't keep upheaving the systems and devaluing our years of play. Every neat idea has this monkey's paw caveat of "you'll get weaker and you will have to pay dearly to even feel like you are catching up to where you were."
What do you mean by the cost of level 1 enchantments are rather steep? It is 100K AD per rank 1 stat enchantment. Enchantment value is deeply depreciated. A new rank 1 has the item level of 1.5 rank 15 in the mod 21. How much was one r15 in mod 21? Upgrade from mod 21 r14 to r15 was also 1% chance. New rank 1 is like r16 in mod 21.
In one camp, people complained the enchantment value is too low. In another camp, people complained the enchantment value is too high.
I consider both camp has valid argument because they have different vantage point.
"In one camp, people complained the enchantment value is too low." - I think people complained that the value enchantments were bringing in was minimal - and so devs removed the most useful ones from the game "In another camp, people complained the enchantment value is too high." - the price to level up an enchant was considered high, so devs made it the baseline and further levels are now even more expensive to rank up
Everything people complained about got worse. Everything.
I guess I am in the 3rd camp. For the price point, it is the cheapest time for me (and I mean 'for me') to make all my toon (not just 7) to have the highest possible enchantment. No, I never had that opportunity to do that to even one of my 7 main characters. I could probably do that to one or two characters but I considered the price/performance ratio not worth the investment. I always upgrade to just enough to get by content.
No, I have not done the full upgrade yet. I am waiting for the AD store discount (for GoP) in March. Before that time, I will just move r2s through shared bank. I am cheap and patient.
*** The game can read your mind. If you want it, you won't get it. If you don't expect to get it, you will. ***
Yeah they always make the zen price cheaper as it's all about the $$$$ - as was the whole reason for changing the enchantment system.
Please Do Not Feed The Trolls
Xael De Armadeon: DC
Xane De Armadeon: CW
Zen De Armadeon: OP
Zohar De Armadeon: TR
Chrion De Armadeon: SW
Gosti Big Belly: GWF
Barney McRustbucket: GF
Lt. Thackeray: HR
Lucius De Armadeon: BD
lordseth1985Member, NW M9 PlaytestPosts: 319Arc User
I still don't get one thing: IF I can upgrade any enchant to rank 5 (I guess it's the max possible so far) I can trade it for an account-wide unlock, right? So, I can redeem as many enchants of that I made acc-wide or not? IE, if I upgrade the jade enchantment to rank 5 and trade it for an acc-wide unlock, I can get 4 of it from the reclaim agent to slot on my toon?
Avestruz.Q.T.Seduz - Rogue, natural born assassin.
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rickcase276Member, NW M9 PlaytestPosts: 1,404Arc User
edited January 2022
No, you only get 1 enchant per rank5 enchant per toon. So if you want 4 jade rank5s account-wide you have to make 4 of them on the first toon. And the ones you claim from the reclaim agent are character bound.
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lordseth1985Member, NW M9 PlaytestPosts: 319Arc User
No, you only get 1 enchant per rank5 enchant per toon. So if you want 4 jade rank5s account-wide you have to make 4 of them on the first toon. And the ones you claim from the reclaim agent are character bound.
LOL that's just ridiculous. If the enchantments claimed are bound to character, why limit it? IMO it is so time and resources consuming that any limitation is just frustrating
Avestruz.Q.T.Seduz - Rogue, natural born assassin.
0
plasticbatMember, NW M9 PlaytestPosts: 12,458Arc User
No, you only get 1 enchant per rank5 enchant per toon. So if you want 4 jade rank5s account-wide you have to make 4 of them on the first toon. And the ones you claim from the reclaim agent are character bound.
LOL that's just ridiculous. If the enchantments claimed are bound to character, why limit it? IMO it is so time and resources consuming that any limitation is just frustrating
There are 9 enchantment slots that can take the same enchantment. Are you saying making one rank 5 to fill up 9 slots for every characters in the account?
Say, you have 10 characters, are you expecting you only need to make one rank 5 enchantment to fill 90 slots?
*** The game can read your mind. If you want it, you won't get it. If you don't expect to get it, you will. ***
1
lordseth1985Member, NW M9 PlaytestPosts: 319Arc User
No, you only get 1 enchant per rank5 enchant per toon. So if you want 4 jade rank5s account-wide you have to make 4 of them on the first toon. And the ones you claim from the reclaim agent are character bound.
LOL that's just ridiculous. If the enchantments claimed are bound to character, why limit it? IMO it is so time and resources consuming that any limitation is just frustrating
There are 9 enchantment slots that can take the same enchantment. Are you saying making one rank 5 to fill up 9 slots for every characters in the account?
Say, you have 10 characters, are you expecting you only need to make one rank 5 enchantment to fill 90 slots?
TBH, I was hoping so. Specially since those changes are totally alt-unfriendly. If at leat we could redeem as much enchantments as we want, at leat that would help ease a little the feeling that we were robbed
Avestruz.Q.T.Seduz - Rogue, natural born assassin.
No, you only get 1 enchant per rank5 enchant per toon. So if you want 4 jade rank5s account-wide you have to make 4 of them on the first toon. And the ones you claim from the reclaim agent are character bound.
LOL that's just ridiculous. If the enchantments claimed are bound to character, why limit it? IMO it is so time and resources consuming that any limitation is just frustrating
There are 9 enchantment slots that can take the same enchantment. Are you saying making one rank 5 to fill up 9 slots for every characters in the account?
Say, you have 10 characters, are you expecting you only need to make one rank 5 enchantment to fill 90 slots?
You will need to make 9 rank 5's to have those 9 rank 5's available on each character.
However, with 10 characters you will get 9 copies of each rank 5 you make account-wide for free. Or make 9 r5's and get 81 for free.
So it really is quite nice if you got a lot of alts AND can afford to make r5's.
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plasticbatMember, NW M9 PlaytestPosts: 12,458Arc User
No, you only get 1 enchant per rank5 enchant per toon. So if you want 4 jade rank5s account-wide you have to make 4 of them on the first toon. And the ones you claim from the reclaim agent are character bound.
LOL that's just ridiculous. If the enchantments claimed are bound to character, why limit it? IMO it is so time and resources consuming that any limitation is just frustrating
There are 9 enchantment slots that can take the same enchantment. Are you saying making one rank 5 to fill up 9 slots for every characters in the account?
Say, you have 10 characters, are you expecting you only need to make one rank 5 enchantment to fill 90 slots?
TBH, I was hoping so. Specially since those changes are totally alt-unfriendly. If at leat we could redeem as much enchantments as we want, at leat that would help ease a little the feeling that we were robbed
That depends on what your condition is. For me, it was never that alt friendly in the past. I have been playing 6 main characters for years (now 7). I was never able to fit one character to max (not even close to half max) because I also try to spend resource to other 5 or 6 equally. Now, I can and it can be more than 7.
In addition, if you don't mind moving enchantment, you can move enchantment around characters before making an account wide r5. No more gold needed. Easier to move enchantment from slots to bank comparing with what was needed in the past.
*** The game can read your mind. If you want it, you won't get it. If you don't expect to get it, you will. ***
Easier to move enchantment from slots to bank comparing with what was needed in the past.
Only if you have VIP or if you want to make the long trek back to a place with a bank every time you switch toons. For many (most? vast majority?) that ain't gonna happen. If the gold cost to remove an enchant was a hindrance before Mod 22, then you were not managing your gold well. Basic professions can easily keep a giant pile of gold available to every toon you have.
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plasticbatMember, NW M9 PlaytestPosts: 12,458Arc User
Easier to move enchantment from slots to bank comparing with what was needed in the past.
Only if you have VIP or if you want to make the long trek back to a place with a bank every time you switch toons. For many (most? vast majority?) that ain't gonna happen. If the gold cost to remove an enchant was a hindrance before Mod 22, then you were not managing your gold well. Basic professions can easily keep a giant pile of gold available to every toon you have.
No, I never want to move enchantment around. Hence, I equip every toon. For me, it is not gold because I have 10K gold. For me, it is not VIP because I have it. For me, it is to detach from equipment to inventory is painful. I think it needs at least 3 steps per in the past.
If you don't want to go to PE for the shared bank, you can find the closest mailbox to mail it to yourself. It is less number of enchantment to mail comparing with the past.
Post edited by plasticbat on
*** The game can read your mind. If you want it, you won't get it. If you don't expect to get it, you will. ***
For me, it is to detach from equipment to inventory is painful. I think it needs at least 3 steps per in the past.
pre mod22 : 1keystroke (open character sheet) 5clicks (right click on equipment, click to go on enchantment tab of the equipment, click the button of the enchant to unslot, click to unslot, click to confirm). The true long process was to find the enchant you wanted to unslot/overing the mouse above your equipment to see what was sloted and where (because, let's be honest, beside weapon/armor enchant, i never really memorized what enchants I had equiped, even for my main ^^' ).
post mod22 : 1keystroke (open character sheet), 3 clicks (go to enchant tab, clic enchant button, clic to unslot). [i didn't check, is the enchant tab can be accessed by a keyboard shortcut for 1 less click ?] A way more comfortable interface allowing you to see at first glance what enchants your toon has equipped (though i'm still confused by some of the icons, especially those of combat enchants).
have not had a problem with new system. Before I had no idea what regular offensive and defensive enchantments any of my toons had equipped and did not even care. I only knew that somewhere on there was that rank 14 from AI, a rank 15 Teneberous and that all had rank 10s of some type for the rest. (the cheapest).
Now, it is way easier to see what I got but unfortunately most of my toons have only an epic combat enchant and companion runestone so there is nothing to check. The other difference is that now I do care and have already taken the time to get all rank 1 cobalt enchantments for my DCs offense, four various rank 1 defense enchantments and a garnet for her utility slot.
Same goes for my SW as I wished to continue with her essentially pure defensive build for the DPS side. (seems to still work so I have had no reason to change; this is the only DPS type where the only offensive stat I truely worked on was Armor Pen. and then they eliminated that.) and with the mod 22 changes I am finally able to add Accuracy and Deflect Severity to her build.
Also, even though the developers have already proven that defense is totally not necessary for DPS types I am still going to add enchants to the defense side for my two Primary DPS.
The only reason I have not upgraded anything is because none of my toons has the ability to do that yet or rather no coal wards so no upgrades. For the other mote types well I need to increase the % chance by a lot before I will even consider it.
1
plasticbatMember, NW M9 PlaytestPosts: 12,458Arc User
For me, it is to detach from equipment to inventory is painful. I think it needs at least 3 steps per in the past.
pre mod22 : 1keystroke (open character sheet) 5clicks (right click on equipment, click to go on enchantment tab of the equipment, click the button of the enchant to unslot, click to unslot, click to confirm). The true long process was to find the enchant you wanted to unslot/overing the mouse above your equipment to see what was sloted and where (because, let's be honest, beside weapon/armor enchant, i never really memorized what enchants I had equiped, even for my main ^^' ).
post mod22 : 1keystroke (open character sheet), 3 clicks (go to enchant tab, clic enchant button, clic to unslot). [i didn't check, is the enchant tab can be accessed by a keyboard shortcut for 1 less click ?] A way more comfortable interface allowing you to see at first glance what enchants your toon has equipped (though i'm still confused by some of the icons, especially those of combat enchants).
In mod 22, I just drag the enchantment from slot and drop it in the shared bank. I can't do drag and drop from shared bank directly to the slot though. I need to double click in shared bank (so that it will go to somewhere in inventory). Then, click offense/defense to choose to equip.
Post edited by plasticbat on
*** The game can read your mind. If you want it, you won't get it. If you don't expect to get it, you will. ***
Comments
What stinks is
- the transition (exchange rate and rendering lots of items useless, with time and money spent on acquiring them)
- the fact they removed lots of enchantments people liked, used and upgraded (i.e. spent resources on) for character customization (the Dragonhoard/QM/Fey, armor/weapon enchantments for ST/AE damage/threat or CC resistance to just name a few, the separate slots for armor and weapon, no enchantment for healers etc.)
- the fact that they made refinement much more expensive (3x the pwards needed, stack of pwards no longer a poor man´s cward on those 1% items)
These changes are a lose-lose for me. Both the transition and the result (as in what it offers to me in terms of character customization) sucks. That´s the essence of these changes. Nobody cares whether coal wards are called wards or motes.
And yeah, those sweeping changes every few months where I have to spend hours to rebuild my characters (salvage items made obsolete to turn in for some currency to buy items to re-equip, or re-speccing their builds) to be back to where I was before those changes and to just play the game are tiring.
We were given two choices: exchange old enchantments for tokens/scrap them for refinement. If those are the only options, they could have automatically scrapped everything and given us just tokens - while adding some RP items to the exchange.
Instead, they invested some effort to prevent the removed enchantments from stacking and flooded your mail. Here is your play for the next couple of hours... Well, at least we have a full AH of scamming lvl items now.
Funny thing is the Heart of Fire enchant. It is a place-holder now, because some players would supposedly obtain an advantage by collecting tokens from many alts. They could have simply changed the campaign reward to a brand new R1 char bound enchant and make the previous HoF exchangeable for that R1 char bound enchant. That would put the things just where they originally were, but hey! Why would we not use an opportunity to screw with players?
Also you state very plainly that you can play this game for free - but apparently now if you want to advance without paying serious money it will take you hundreds of years to get any where.
Most of the existing areas of the game that are not locked down to requiring large item levels have rewards that are laughable and worthless - some have no rewards at all.
So GAME DEVELOPERS please tell me why I should invest dollars in your game if you keep removing the gains i have worked many hours of game play to get? Why should i play the quests in the game when the rewards are pathetic? I love this game have for many years but i can't seem to get a character up to a reasonable level and keep it there so i can actually go play the newer areas of the game.
How do you plan to keep players playing your game if there is no longer any point to doing so?
Rant Over
Geoff Kuchera
When I came back just a couple of months ago to find so much content had been removed I was both appalled and really disappointed. I had so much fun in Blacklake, Tower District etc, especially Mount Hotenow. They basically removed all my favourite places to level in. I was less concerned about the lower level cap than I was about this.
But I gave it a chance, started a new character and I must admit I do actually like the way the levelling is done now - I would still like to see the missing content returned to us though. Even if we were to be given a choice of where we'd like to do our levelling in a similar way to what they've done in WoW.
However, with the latest changes to enchantments, I'm back to being ... seriously??? Like many other players, I had a lot of great enchantments and really feel like I've been screwed over. Dangling a carrot over us by giving us temporary enchantments for a week just to see what we could get was, business-wise very clever but left a bitter taste in the mouth. I'm sorry I didn't think to remove them before playing with them slotted but never mind - hindsight is a wonderful thing!
Also, I don't like that everything seems to be locked behind AD now, even more so than before, and with a refinement cap of 100k! I'm still not sure if there's any other way to purchase the glyphs needed to upgrade either. It actually seems a lot more complicated to me now but, in fairness, that could be because I'm not familiar with it yet.
And now my rant is also over - thank you for reading!
But like, they went about it in the scummiest way possible. You only get something from your old enchants if you had already upgraded them to a certain point meaning likely you used real money, costs for level one enchants in the new system are rather steep, and non paid coal motes have a 1% or something chance of working, like geez, i get y'all are struggling, but maybe you wouldn't be if you didn't keep upheaving the systems and devaluing our years of play.
Every neat idea has this monkey's paw caveat of "you'll get weaker and you will have to pay dearly to even feel like you are catching up to where you were."
I too wish to be recreated, and to be loved long after my death.
In one camp, people complained the enchantment value is too low.
In another camp, people complained the enchantment value is too high.
I consider both camp has valid argument because they have different vantage point.
"In another camp, people complained the enchantment value is too high." - the price to level up an enchant was considered high, so devs made it the baseline and further levels are now even more expensive to rank up
Everything people complained about got worse. Everything.
What do you mean by the cost of level 1 enchantments are rather steep? It is 100K AD per rank 1 stat enchantment. Enchantment value is deeply depreciated. A new rank 1 has the item level of 1.5 rank 15 in the mod 21. How much was one r15 in mod 21? Upgrade from mod 21 r14 to r15 was also 1% chance. New rank 1 is like r16 in mod 21.
In one camp, people complained the enchantment value is too low.
In another camp, people complained the enchantment value is too high.
I consider both camp has valid argument because they have different vantage point. "
i think 100K is a bit too much. i would personally put them at 75K, cause damn do i have a lot of toons that need updating.
I too wish to be recreated, and to be loved long after my death.
No, I have not done the full upgrade yet. I am waiting for the AD store discount (for GoP) in March. Before that time, I will just move r2s through shared bank. I am cheap and patient.
Xael De Armadeon: DC
Xane De Armadeon: CW
Zen De Armadeon: OP
Zohar De Armadeon: TR
Chrion De Armadeon: SW
Gosti Big Belly: GWF
Barney McRustbucket: GF
Lt. Thackeray: HR
Lucius De Armadeon: BD
Member of Casual Dailies - XBox
Say, you have 10 characters, are you expecting you only need to make one rank 5 enchantment to fill 90 slots?
However, with 10 characters you will get 9 copies of each rank 5 you make account-wide for free.
Or make 9 r5's and get 81 for free.
So it really is quite nice if you got a lot of alts AND can afford to make r5's.
In addition, if you don't mind moving enchantment, you can move enchantment around characters before making an account wide r5. No more gold needed. Easier to move enchantment from slots to bank comparing with what was needed in the past.
If you don't want to go to PE for the shared bank, you can find the closest mailbox to mail it to yourself. It is less number of enchantment to mail comparing with the past.
The true long process was to find the enchant you wanted to unslot/overing the mouse above your equipment to see what was sloted and where (because, let's be honest, beside weapon/armor enchant, i never really memorized what enchants I had equiped, even for my main ^^' ).
post mod22 : 1keystroke (open character sheet), 3 clicks (go to enchant tab, clic enchant button, clic to unslot).
[i didn't check, is the enchant tab can be accessed by a keyboard shortcut for 1 less click ?]
A way more comfortable interface allowing you to see at first glance what enchants your toon has equipped (though i'm still confused by some of the icons, especially those of combat enchants).
Now, it is way easier to see what I got but unfortunately most of my toons have only an epic combat enchant and companion runestone so there is nothing to check. The other difference is that now I do care and have already taken the time to get all rank 1 cobalt enchantments for my DCs offense, four various rank 1 defense enchantments and a garnet for her utility slot.
Same goes for my SW as I wished to continue with her essentially pure defensive build for the DPS side. (seems to still work so I have had no reason to change; this is the only DPS type where the only offensive stat I truely worked on was Armor Pen. and then they eliminated that.) and with the mod 22 changes I am finally able to add Accuracy and Deflect Severity to her build.
Also, even though the developers have already proven that defense is totally not necessary for DPS types I am still going to add enchants to the defense side for my two Primary DPS.
The only reason I have not upgraded anything is because none of my toons has the ability to do that yet or rather no coal wards so no upgrades. For the other mote types well I need to increase the % chance by a lot before I will even consider it.
I can't do drag and drop from shared bank directly to the slot though. I need to double click in shared bank (so that it will go to somewhere in inventory). Then, click offense/defense to choose to equip.