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OFFICIAL: Refinement Changes

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  • froger#9967 froger Member Posts: 616 Arc User
    edited December 2021
    BLUE COLOR HERE. (I don't know how to do it)

    The 1 medallion purchase for 40,000 AD needs a slider to purchase multiples (probably with a confirmation when spending large amounts of AD) or larger quantity medallions packs are needed.

    It would also be nice to have temporary enchantments made available for purchase permanently, or added to the training room. Even if they are shorter duration, say 1 day. To give players a chance to play around with things when this goes live.
    Froger - Barbarian - Original Main - The Freak Core - Xbone
    Jade - Cleric - Healer Main - The Freak Core - Xbone
    Magnus - Fighter - Tank for queues - The Freak Core - Xbone
    Loverboy - Ranger - Alt - 9 3/4 Unbuffed - Xbone
    Nomnomnommm - Wizard - Alt - Droppin Crits on Fools - Xbone
    I Am The Wall - Paladin - Alt - Droppin Crits on Fools - Xbone
    Xeros - Rogue - Alt - 9 3/4 Unbuffed - Xbone
    RIP bad name - Warlock - Alt - 9 3/4 Unbuffed - Xbone
    Bardholomew - Bard - Alt - 9 3/4 Unbuffed - Xbone
    Sirona - Cleric - Alt - 9 3/4 Unbuffed - Xbone

    Jade - DC - Shadows of Gauntlgrym - PC
  • froger#9967 froger Member Posts: 616 Arc User
    edited December 2021



    Each upgrade will have up to 3 components, each of which can be protected by a preservation ward. If the upgrade fails, 1 of the components is chosen at random to be destroyed, unless it is protected by a preservation ward which will get destroyed instead.

    Not sure if bug. I attempted an upgrade at 1% chance with a ward protecting each item. The upgrade failed, 1 item was protected by it's ward. However, all 3 wards were consumed. I would expect this to only consume the ward for the item selected to be destroyed.

    Wards-gone
    Froger - Barbarian - Original Main - The Freak Core - Xbone
    Jade - Cleric - Healer Main - The Freak Core - Xbone
    Magnus - Fighter - Tank for queues - The Freak Core - Xbone
    Loverboy - Ranger - Alt - 9 3/4 Unbuffed - Xbone
    Nomnomnommm - Wizard - Alt - Droppin Crits on Fools - Xbone
    I Am The Wall - Paladin - Alt - Droppin Crits on Fools - Xbone
    Xeros - Rogue - Alt - 9 3/4 Unbuffed - Xbone
    RIP bad name - Warlock - Alt - 9 3/4 Unbuffed - Xbone
    Bardholomew - Bard - Alt - 9 3/4 Unbuffed - Xbone
    Sirona - Cleric - Alt - 9 3/4 Unbuffed - Xbone

    Jade - DC - Shadows of Gauntlgrym - PC
  • johnnystranger#5900 johnnystranger Member Posts: 462 Arc User
    > @rangerboo#7766 said:
    > My thoughts as a veteran who has played this game for years. I am not opposed to the changes to enchantments. I can understand why. However, what I don't like is the trade for the weapon and armor enchantments. It is a pretty bum deal that you only get visual effects for trading them. Those enchantments were some of the most expensive to get in the game. Costing players millions of AD to get or upgrade and even sometimes real money to upgrade as well. There should be a better trade for them.
    > I also don't like how much you are going to have to spend on creating new enchantments. I've spent a lot of time grinding to get myself some of the best enchantments for my characters only now to start all over again. Having a better exchange for the enchantments like rank 13 and higher will be nice.
    > Also, I noticed that there isn't really any good combat enchantments for tanks and healers. Can you please, before the update, make some combat enchantments that will help tanks and healers?
    I thought our rank 14 weapon and armour enchantment were worth 120 tokens ? Which will get you a rank 4 combat enchantment? So basically a straight up trade ? I realize that the new combat can be upgraded once more to mythic .
    Am I missing something ?
    Whether you have a rank 14 lightning or rank 14 terror enchantment, they both trade for 120 tokens ?
  • unknowndramaunknowndrama Member, NW M9 Playtest Posts: 115 Arc User
    What happen with all the marks we have will there be a exchange for them or something? @noworries
  • johnnystranger#5900 johnnystranger Member Posts: 462 Arc User
    > @noworries#8859 said:
    > There was no change to any existing content with this update. And your item level will likely go up after you do some exchanges so you will continue to be able to do everything you can do now, and may be able to do more than you can do now.
    >
    > There isn't any content with this update that needs the new IL from the maxed out enchants. Every time we add new progression it is meant as a long term goal and is not needed for existing content or the new content.
    >
    >
    >
    > There has been a few people talking about how their main characters have good enchants but their alts have rank 8/9 because those were cheap/easy to get. The new enchants that are exchanged for are unbound, and there is no unslot cost to take them off your character. This means all of your characters can share the same enchantments.
    >
    > If someone is playing 5-10 different characters each play session that could be slightly tedious to move to the shared bank and back each time. I could look into a thing where an enchant could be turned in for a bound to account, can't be refined, can't be sold, can't be turned into RP account wide unlock enchant. Which means each character could have their own version, but I'm not sure how players would feel about that option since it does mean taking an enchant you could auction/sell and turns it into one that you can't do that with.

    No , keep them unbound . If you’re gonna run harder content on alts , take the time and swap your gear around via mail / shared bank . Just my opinion :)
  • jabberghast#1974 jabberghast Member Posts: 27 Arc User
    As a PvP-player I want to bring your attention to the absence of the elven battle enchantment. Some classes really need it for PvP in order to not be a walking target dummy, since they have no cc-break or counter cc. Please consider adding it asap
  • polysatyr81polysatyr81 Member Posts: 154 Arc User
    @noworries#8859 so playing more often my next question is what are we supposed to do with the Marks of Potency? They should be able to be exchanged for AD (the price they currently are in the live Wondrous Bazaar) so we can buy the new item we need for progression (forgetting the name). I'm glad Enchanting stones are still used but now we have the issue we're sitting on all these Mops for no good reason.
  • johnnystranger#5900 johnnystranger Member Posts: 462 Arc User
    noworries#8859
    As per existing Enchanting Stones , Mark of Potency .
    Will we be able to trade these in ? For AD ? Points/tokens towards new gear / items ?
    Or what will become of them ?
    Ty
  • froger#9967 froger Member Posts: 616 Arc User
    An account wide enchant as proposed isn't too bad if it is truly in ADDITION to the current changes. I still want to have the option to sell/trade my stuff.

    I could see putting regular upgraded enchants on 3/9 toons, then the account wide on the others. Sometimes I feel like a change of scenery when paying, but wouldn't want to gimp my mains.

    I would want a way to upgrade the account wide enchant though. Even if it is expensive, perhaps add an AD cost to remove some from the economy.
    Froger - Barbarian - Original Main - The Freak Core - Xbone
    Jade - Cleric - Healer Main - The Freak Core - Xbone
    Magnus - Fighter - Tank for queues - The Freak Core - Xbone
    Loverboy - Ranger - Alt - 9 3/4 Unbuffed - Xbone
    Nomnomnommm - Wizard - Alt - Droppin Crits on Fools - Xbone
    I Am The Wall - Paladin - Alt - Droppin Crits on Fools - Xbone
    Xeros - Rogue - Alt - 9 3/4 Unbuffed - Xbone
    RIP bad name - Warlock - Alt - 9 3/4 Unbuffed - Xbone
    Bardholomew - Bard - Alt - 9 3/4 Unbuffed - Xbone
    Sirona - Cleric - Alt - 9 3/4 Unbuffed - Xbone

    Jade - DC - Shadows of Gauntlgrym - PC
  • wilbur626wilbur626 Member Posts: 1,019 Arc User



    If someone is playing 5-10 different characters each play session that could be slightly tedious to move to the shared bank and back each time. I could look into a thing where an enchant could be turned in for a bound to account, can't be refined, can't be sold, can't be turned into RP account wide unlock enchant. Which means each character could have their own version, but I'm not sure how players would feel about that option since it does mean taking an enchant you could auction/sell and turns it into one that you can't do that with.

    Would this new account bound thing replace the unbound system currently in preview, or would players have a choice between unbound enchants and account bound enchants ?
    Elite Whaleboy
  • johnnystranger#5900 johnnystranger Member Posts: 462 Arc User
    Now that I read some others posts and thought about it a lil more .
    Being able to Bound an item/enchantment to account so it can be used by each character on the account would be great . As long as we have the choice to do it rather than by default .

    Still need to know what’s going to happen to all our marks of potency n enchanting stones
  • wilbur626wilbur626 Member Posts: 1,019 Arc User
    jbear79 said:

    noworries#8859 said:
    » show previous quotes
    There has been a few people talking about how their main characters have good enchants but their alts have rank 8/9 because those were cheap/easy to get. The new enchants that are exchanged for are unbound, and there is no unslot cost to take them off your character. This means all of your characters can share the same enchantments.

    If someone is playing 5-10 different characters each play session that could be slightly tedious to move to the shared bank and back each time. I could look into a thing where an enchant could be turned in for a bound to account, can't be refined, can't be sold, can't be turned into RP account wide unlock enchant. Which means each character could have their own version, but I'm not sure how players would feel about that option since it does mean taking an enchant you could auction/sell and turns it into one that you can't do that with.


    I missed where this reply was given. Unslotting enchantments at no cost is great and appreciated. Having to do that and reslotting on each toon you play would indeed be tedious (I run 6 toons through bounties ... hehehe just for that tiny chance of the 1300k il companion gear dropping). It wasn't the gold cost that made me buy all new r15s for my main dps character (my main is a tank). In theory I could take the insignias off at no cost from my tank solo build and put them on my rogue each time ... and then back again ... but I don't. He gets his own insignias too. And it is precisely to avoid the tedium.

    So yeah, if there was an OPTION (not an obligation) to hand in bound enchantments for unbound enchats I could claim on all my toons, that is definitely something I would consider as a fair solution. If I could exchange a fully upgraded enchantment for a bound fully upgraded enchantment I could then claim on my alts, I would actually consider that a fantastic option and something I would opt into without a doubt. It would basically mean I could run interesting content on all of my toons, well worth the investment.

    If it was only tradeable at the rank2 option, then it would stand as an ok option worth considering after some very careful calculations as to what enchantment combinations would give the greatest amount of balance across tank, healer and dps classes.

    The new rank 2 equals three rank 15 enchantments. Giving account wide rank 5 enchants would ruin the economy forever ?
    Elite Whaleboy
  • wilbur626wilbur626 Member Posts: 1,019 Arc User
    The most important question of them all :

    What will happen to the Glorious Founders Enchantments ?
    Elite Whaleboy
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