Serious question. My guild has lost 5 tanks since this combat rework because of the nerfs and total lack of equipment. 2 fighters haven't even made tank loadouts and don't plan to. 2 paladins (sorry, paladins, but you really got screwed) have left the game and a third one decided to play a dps character because that's all the devs care about. I'm the last tank left.
You flat out lied to us when you said that no class would be worse off after the combat update. ALL tanks are worse off and Paladins got HAMSTER.
DPS can hit caps in every offensive stat because you gave them equipment to do it (and if they didn't have the right equipment you changed the stats on said equipment so that they could hit caps) - it's HAMSTER HAMSTER that you didn't do the same for tanks. Tanks have 2 (Yes 2) pieces of gear that can raise the 'other' percentage of their stats. An old LOMM armor that gives us a HAMSTER wonderful 0.5% defense every 5 seconds - yeah, zero point HAMSTER five percent every 5 seconds we're in combat - and the wisps which can give us another 3% defense if we get critically hit. HAMSTER awesome - while the DPS are pulling 12.5 percent crit and crit sev from their armor piece with 10% crit from their helmet and etc, etc, etc. That old tank LOMM armor should be awareness if it's going to be that low, anyway.
You even changed the HAMSTER dps Wyvern set to 5% power, 5% crit sev and 5% damage and kept the tank set at 5000 def (because we all need more stat defense, right? HAMSTER morons - it's not like we're not already capped on HAMSTER defense ability stat. Anyway, you kept our set at 5000 def, 5000 defection. What the HAMSTER? We need 'other' category HAMSTER percent help, not front end defense.
Also, no build diversity anymore. Not since the ONLY HAMSTER WAY TO HIT 90% awareness is to use certain class powers. So... yeah, I guess we all have to do that, now.
On that - there's also no way to hit 90% deflect severity. NO WAY TO DO IT. There isn't any HAMSTER items in the game to raise the stat to 55%, let alone HAMSTER 90%.
DPS, no problem, here you go and raise whatever the HAMSTER you want to 90%. Tanks can go HAMSTER themselves.
29
Comments
and since companions dont get to be account wide, im going to need another set of ad/tokens for my cleric build because pally heal can never compete even with the small buff recently, how come some low level cleric surpass me on heals with just healing word while i spam everything i have? the game is 'balanced' for anything else other than pallys,
i got 43 days on vip, i guess i could wait for things to get 'better' for us but i dont see the light at the end of this mod20 tunnel
Xael De Armadeon: DC
Xane De Armadeon: CW
Zen De Armadeon: OP
Zohar De Armadeon: TR
Chrion De Armadeon: SW
Gosti Big Belly: GWF
Barney McRustbucket: GF
Lt. Thackeray: HR
Lucius De Armadeon: BD
Member of Casual Dailies - XBox
Caturday Survivor
Elemental Evil Survivor
Undermontain Survivor
Mod20 Combat rework Survivor
Mod22 Refinement rework Survivor
> Shadow Deamon Companion = Defl Sev 90%
For 1 hit every 30 seconds. Lol
Before combat changes you survived the switch in the waiting room of ToMM with this companion equipped when deflect triggered.
Now you can´t, but it gives still 90% defl sev, straight. All the time. Even when comp is green.
Now that beeing said, I´m sure it will be nerfed...
Edit: ah of course. Wilbur, you run a vanguard Fighter, not a Paladin so you get the critical avoidance...
Xael De Armadeon: DC
Xane De Armadeon: CW
Zen De Armadeon: OP
Zohar De Armadeon: TR
Chrion De Armadeon: SW
Gosti Big Belly: GWF
Barney McRustbucket: GF
Lt. Thackeray: HR
Lucius De Armadeon: BD
Member of Casual Dailies - XBox
The recent upgrade to threat multiplier fixed part of it.
However his defenses are a bit too low. When I get to tank a big heap of 5-10 mobs I can easily be hammered down to 0 hp in a very short time on a 45k Vanguard. I think much of that is related to defense and deflect severity being changed to 1/(1+stat) formulas. Compared to old system tanks lost a lot of survivability there.
If game want me to tank, give me the defenses to do so!
Just a few weeks ago, if I added (say) 5% to a defensive or offensive stat, the difference in performance was very noticeable - that difference has been negated a lot by the new formulas.
Xael De Armadeon: DC
Xane De Armadeon: CW
Zen De Armadeon: OP
Zohar De Armadeon: TR
Chrion De Armadeon: SW
Gosti Big Belly: GWF
Barney McRustbucket: GF
Lt. Thackeray: HR
Lucius De Armadeon: BD
Member of Casual Dailies - XBox
I also have the same problem with my vanguard tank in aoe situations in random queues, where I go from max hp to zero so fast, that its difficult for the healer to react. In fact, healer would have to anticipate what will happen - some can but most cannot (and the typical healer in a random queue should not expected to perform like the top 1% )
Every mod a class get trashed.
Now it’s Tanks.
Pallys got it worse because the healing side is so underpowered.
Is what it is.
It’s not going to change. The 1% who endgame and have it all wil tell you you’re wrong and just play better. And the devs don’t listen to the casuals or the poor peeps who can’t afford to Mythic everything.
1.Adds hit way too hard but have relatively low health.
A DPS can kill adds with ease before the adds hit him. Since tanks have low dps output they cannot kill in time before the addsstart the stuns and telegraphic attacks.
Simply put the TTK ratio of the DPS makes them tankier than a pure tank. A dead add cannot harm anyone no need for defenses.
If an add hits for 250k damage every 3 secs and has 120k hp ,a mob of three will hit for nil a CW since they will be dead by the aoe ancounters/dailies att wills. Tanks lack that damage so cannot kill them in time; Adds then will hit hard the tank.
For people that do not know:
TTK : Time to Kill ratio.
2. Devs are way to easy on DPS demands on nerfs on tanks. The nerf crusade by some CWs in mod9/10 gave the example and paradigm that the population of NW do not tolerate tanks that can damage in PVE or that can survive in PVP.
Devs fill any complaint of DPS classes against tanks ,simply and honestly put, cause DPS type a lot in forums and cry a lot.
As bad as it sounds is it true. Certain classes of DPS will fill wall of texts crying for buffs and nerfs. Whoever has been long enough here can see that truth.
Specially notorious in that pretext are two spesific classes that historically with their whining have nerfed TRs/GFs and HRs.
They demolished the mod 3 ranger ,the mod6 GF while TRs were always prime target for nerfs.DCs some times too.Warlocks too when they dethrone them on their dps chart thrones.
I am talking about CWs and GWFs.
3.Devs lack the manpower and time to adjust the adds to each rebalance. The example of the quicklings staying in pre mod16 damage output is telling.Two years after mod16 there were in MC quicklings that could melt a tank in secs if not carefull.(beofre the gate the 4 ones that stepped down 250k att wills patched 2 weeks ago)
Now it is the same: Lava in Lostmauth hits for 1m, the adds in MPF just after the gate have the old damage while their number remaigned the same. If DPS do not put aoe fast an unwary " tank" is history.
4. Certain tank players in order to gain approval of the said nerfers tend to comply with their ridicoulous point of view and agree with them. Other tank players tend to boast a lot especially in forums and exagerate their damage.That happened in the past and gave the clearance to the devs to hit tank classes with the nerf hammer. The irony is after the nerfs the same players complained that did not had enough damage. Maybe dear Ainsteins you should not boast in every frikkin thread relevant or not about your damage and your GWs. Maybe you should keep a low profile for your class as the CWs do that for every frikkin mod for the past 8 years are demanding buffs cause they " underperform compared to the other DPS classes by the percentage 4,1345 % , see my ACT chart". (most of the times manipulated ACT charts but nvm- they dont use their hard hittinh encounters on time on purpose ,they let 1-2 secs to pass after they ar ready)
5. Hamsterious DPS players that play tanks ocasionally have a distorted point of view about tanks since they will premade any q and they will play with their 50k experienced friends. They make mistakes ,think that knew all tank classes but actually had one and since his tank gained awareness from forte think all tanks are the same too.
And so on.
In that toxic environment ,devs are just workers. They will comply to the biggest pressure and to the biggest number of complaints.
DPS are the 95% of the NW population as simple as that. From a market point of view it does not worth it time and money to make tanks relevant. Just give bigger dps to DPS classes so can clear content faster.
Paladins got HAMSTER and having to run a daily to get 90% awareness is opposite of them telling us they want build diversity.
Companion diversity is down to what can you afford.
It’s not about role, buffs, de buffs or control.
There is still meta and look at the 50+ item level toons and they all have the same gear comps and mounts.
It’s like building with legos. The colors of the bricks may be different but the outcome is the same box down the line.
Now about NWO and my wizard in here, Dervish of Thay was charging at them with his mighty scythe. Although his attacks are not as strong as they have been in the past. His body seems to have got weak and frail, yet I still forget to use my dailies and healing pots I have equipped to him. Of course, every once in a while I begin to fail, but with bloodletter and my speed, I am able to retreat to safety and regroup for my next attack. Meanwhile my companion Thalos the Thayan Illusionist, keeps them busy while I lick my wounds.
Just killing time...