These two classes suffer a lot of bugs related especially to camera work but not only, one of them being stuck in At-Will animation even if I don't press mouse button. It involves only at-wills. Also, randomly, especially wizard is activating at-will while passing by mobs, thus engaging them in fight, without any action from my side. Another thing is at-will animation active while the fight is over, as if at-will was targeting something invisible but targetable, the only way to stop it is using blink/shadowslip.
Warlock: camera shake while in shadowslip, camera shake sometimes is present after shadowslip ends.
At times, camera bug appears especially on wizard when changing maps (such as LoMM entering Cold Run area or changing master espeditions maps) - the screen goes black after entering new map and camera slides through whole area/map/location/textures which takes several seconds before it sets up properly focused on character. It appears randomly so I had no chance to record it, would need to record a large potion of gameplay and cut it but I hope you get what I mean.
I really, really appreciate if someone took a look into this, it's annoying and makes gameplay not fun.
2
Comments
- SKing
We have a few questions regarding the at-will issue. Btw, you guys are champs for dealing with it.
- Are you noticing this on Warlock as well, or are you seeing it specifically on Wizard?
- Is there any specific area/queue that you are noticing this happen in?
- Are you in a party with others when this happens?
- How often are you seeing this? Is it usually when you're traveling to quests or is it when you're in the middle of doing a quest after fighting for a few already?
- Which at-wills fire? The first at-will slot? The second at-will slot? Both in succession?
- When the at-wills fire, are you holding down W or just moving naturally?
- Do you have any other Encounter Powers/Buffs active when this happens (ex. Shield)?
I also have an additional question regarding Shadow Slip issue you're mentioning. Would you mind sending us a video when this occurs?Additional information regarding this would be much appreciated! And to note, several other issues mentioned have been confirmed and entered into the database. Thanks much guys!
- Mikusquared
Check the movement code, more specifically your transition/tween animation code. I use L/R mouse to move forward and backwards, M4/M5 for left/right for strafing. Q,W, E are used for Encounters and A and D are for at-wills. I'm not seeing this problem at all. I use the same keybinds for my Warlock, as well and I see neither of my toons fire off At-Will animations during movement, when I click a mouse button.
The reason I mention this is I suspect there may be a bug with the tween animations. I've seen several times, where both toons and mobs animations seem to break, usually during specific events relating to physics (I'm not sure if you are using a specfic physics engine or not.) For example, if you get hit with multiple ranged attacks, sometimes the transition animation will break and instead of being dismounted, the mount rig will break and the mount will just slide across the geo. Typically, once you get out of combat, it resets itself back to normal. Also, falls from a good distance will also break the animation/rig. Sometimes the joints of the rig will gimbal lock and drag limbs with the animation. I can try and grab a video, but it seems to be along the shoulders and hips. The entire body will just lock up.
The best place to see this is to run, say a guard drake mount down from Dragon Hill in Strongholds. if you break to the immediate left and move down the hill, either jump off the hill, but still moving forward or let your toon get hit by the group of mobs there. That's the place I see it the most.
Hope it helps.
[EDIT] - Oh, I use S for Dodge, if needed.
I've had it happen both when soloing and when in a dungeon in a party after queing for a pug queue. The last couple of times it happened were while I was soloing a Master Expedition and when I was in Castle Never.
It doesn't happen very often. In the past 3 months I think it happened for me about 5 times but I'm guessing as I don't keep records. It is totally sporadic, it can all behave perfectly for ages then boom out of the blue it happens.
Main at-will is always the one which fires, left mouse button, never the other one. As Arcanist I have magic missile as main at-will, ray of frost on 2nd.
For me, I am standing still, I hold down W to run forward to get into position and at-will fires instead and I stand still hitting the enemy without moving forward. Being able to hit from 80 feet away means I aggro them from a safe position unintentionally. I don't recall ever having been running and pressing W and then it triggered at-wills while moving. In all cases I was standing still, went to run forward and the at-will went off instead. Running is totally replaced by at-will, they don't both happen together.
I don't use sheild (well extremely rarely as a last-ditch attempt at getting through a solo thing) and I have never had sheild up when this thing triggers.
While we're here, I noticed Steal Time has been acting better lately and not failing to trigger as often as before, but it is still failing here and there and still not 100% failproof. I've been off for a week or so but am going in tonight, I will keep an eye on Steal Time and see how many times it fails and report back in the Steal Time bug thread.
I am NOT having the same exact issue with at-wills firing when walking. I find that 'Ray of Frost' (second slot) gets stuck on during fights -- usually during DF and also running MEs, once/twice in randoms (been awhile though). I am in party when it happens. I don't usually use Shield - so not active.
Not much, but hope it helps...
> I also have an additional question regarding Shadow Slip issue you're mentioning. Would you mind sending us a video when this occurs?
> - Mikusquared
I now have a video of Shadow Slip getting twitchy. I just need a way to send it to someone.
Thanks everyone
- SKing
@nitocris83
@mikusquared#1439
Nito is already aware of this but several camera tracking issues are also plaguing other classes with movement or movement speed buffs.
My thread about the issue on my fighter, complete with video (a lot more to offer if requested, files are LARGE).
It's incredibly bad and surfaces within minutes in any dungeon, consistently, details contained:
https://www.arcgames.com/en/forums/neverwinter#/discussion/1253108/chase-camera-shaking/p1
Thanks,
Born of Black Wind: SW Level 80
I find it most disturbing when I am in a dungeon, IE should let tank go first, I randomly am pressing only the W and suddenly my at-wills go off. I can only say "I didn't do it I swear". So yes please do keep us informed because this does affect our game-play in a "not so fabulous way" and is very frustrating especially the at-wills going off.
SW:Mouse
OP:MisfitMouse