We're looking into the difficulty of the Tales of Old: The Dread Vault event, but we haven't been able to lock down changes that we can safely get live today. The event will continue running through the weekend as-is, and we hope to do the following next week:
Extend the "Tales of Old: The Dread Vault" event by one week, ending September 12 instead of September 5.
To accommodate that, reschedule Coins of Waukeen to September 19-23, delayed from September 5-9.
Test how it feels when we raise the maximum item level of the event, and see whether we need to make any additional changes from there.
Thank you for making us aware of this issue and for giving us the information needed to investigate.
This is the effect of taking away Recovery and instituting interminable cooldowns. Dread Vault was built at a time when players could muster lots of CC by chasing recovery. A CC-intensive dungeon hasn't been in the game since Mod 6, and it seems that no one was prepared for the ramifications. DV was never doable without lots of CC -- ever. If you want players to be able to run this, you can't hamstring our CC abilities to this degree. You sure as hell can't do it and expect players who weren't around before 4.7.2015 to know what to do. It's a very different kind of dungeon that requires a very different kind of build and playstyle.
This is just stupid. DV was always a very difficult dungeon and it takes time for players unfamiliar with it to learn how to deal with it -- way more time that Tales of Old allows. If you want people to play it then you have to give them the time and tools needed to make that possible. Otherwise it's just an exercise in frustration. Put it in the general queue already.
Harper Chronicles: Cap Snatchers (RELEASED) - NW-DPUTABC6X Blood Magic (RELEASED) - NW-DUU2P7HCO Children of the Fey (RELEASED) - NW-DKSSAPFPF Buried Under Blacklake (WIP) - NW-DEDV2PAEP The Redcap Rebels (WIP) - NW-DO23AFHFH
My Foundry playthrough channel: https://www.youtube.com/user/Ruskaga/featured
4
tassedethe13Member, NW M9 PlaytestPosts: 806Arc User
@terramak So any news ? We are waiting in order to get the 3rd artifact of tales of old...
We're looking into the difficulty of the Tales of Old: The Dread Vault event, but we haven't been able to lock down changes that we can safely get live today. The event will continue running through the weekend as-is, and we hope to do the following next week:
Extend the "Tales of Old: The Dread Vault" event by one week, ending September 12 instead of September 5.
To accommodate that, reschedule Coins of Waukeen to September 19-23, delayed from September 5-9.
Test how it feels when we raise the maximum item level of the event, and see whether we need to make any additional changes from there.
Thank you for making us aware of this issue and for giving us the information needed to investigate.
This is the effect of taking away Recovery and instituting interminable cooldowns. Dread Vault was built at a time when players could muster lots of CC by chasing recovery. A CC-intensive dungeon hasn't been in the game since Mod 6, and it seems that no one was prepared for the ramifications. DV was never doable without lots of CC -- ever. If you want players to be able to run this, you can't hamstring our CC abilities to this degree. You sure as hell can't do it and expect players who weren't around before 4.7.2015 to know what to do. It's a very different kind of dungeon that requires a very different kind of build and playstyle.
This is just stupid. DV was always a very difficult dungeon and it takes time for players unfamiliar with it to learn how to deal with it -- way more time that Tales of Old allows. If you want people to play it then you have to give them the time and tools needed to make that possible. Otherwise it's just an exercise in frustration. Put it in the general queue already.
On some points, I have to agree with hustin1. I've been playing Neverwinter since the open beta and know this dungeon very well. The dungeon can cause frustration if you do not have the optimal group. New players will get into trouble because they do not know the mechanics or the rules. In addition, I have to agree or throw in the idea that you put the dungeons coming from the Tales of Old in the queue after the event, so players have the opportunity to run them and possibly learn the mechanics. Can one call this idea valuable or is it meaningless? Anyway, there has to be a reasonable solution in this case.
Personally I never made a serious effort with Tales of Old simply because the event structure means you have a high chance of not getting anything from it. Attempt dungeon, you died, you get nothing. Sure the gear seems... nice... If you can get it...
Please make a general announcement on the boards or at the login screen when the changes are made. This way there is no back forth in PE or channels about if the event is adjusted. "The event will continue running through the weekend as-is, and we hope to do the following next week: Test how it feels when we raise the maximum item level of the event, and see whether we need to make any additional changes from there." is a little vague.
We're looking into the difficulty of the Tales of Old: The Dread Vault event, but we haven't been able to lock down changes that we can safely get live today. The event will continue running through the weekend as-is, and we hope to do the following next week:
Extend the "Tales of Old: The Dread Vault" event by one week, ending September 12 instead of September 5.
To accommodate that, reschedule Coins of Waukeen to September 19-23, delayed from September 5-9.
Test how it feels when we raise the maximum item level of the event, and see whether we need to make any additional changes from there.
Thank you for making us aware of this issue and for giving us the information needed to investigate.
Shall the fix be on server "Drider" too, or on server "Dragon" only?
I've updated the main post with current status. The improvements aren't ready for prime time, so we're not restarting tomorrow, and are hoping to get this live Friday. The event extension should get in tonight.
EDIT 2019-09-05: We're still hard at work adjusting and testing the balance changes. Our current target is for an internal team to be able to complete Difficulty x3 with a reasonable amount of coordination, and make decent progress through Difficulty x4.
Our adjustments are not yet ready to hit the live server. We'll still make sure the event gets extended--that'll happen without a patch, tonight or early tomorrow morning. We're aiming to get a build with difficulty improvements live before the weekend.
Some changes we're testing internally:
Fix the red zones on the ground for Mind Burst, so that they consistently display. (This previously made it look like there were safe areas within the area with big scary purple sparks.)
Make the tether VFX between Yshiggol and nearby enemies display more consistently.
Review add spawn rates and composition during the Yshiggol fight.
Review Item Level scaling values in the instance.
Thanks again.
Probably better to delay this event entirely. Its no good not being able to run a x4 and x5. It will take to long to get the coins by running x3 repeatedly. Assuming you get it up Friday night Cryptic time, it will mean there's 6 days to get 135 coins. You get 12? coins for x3. Thats almost 12 runs. People don't have time for that.
It seems that no one is considering the completion time of this publication. Finishing x1 already takes 20 to 30 minutes, how long will it take x3? And then an x4 and x5? No one has enough time to spend. It is very tiring and revolting to try to complete the daily cap. It is very different from the first dg of the event, which can be completed in just 10 to 15 min.
It would be best to postpone this event until everything is tested and working. The event has been postponed for another week, but the changes have not yet been implemented. What's the point? When everything is settled, there will be a new extension?
And are masterwork IV turn ins EVER GOING TO BE FIXED??????
Never.....low priority. Same as the broken Alpha Comppy and countless other broken things.
and the masterwork three recipes...
3
tassedethe13Member, NW M9 PlaytestPosts: 806Arc User
@terramak One member of my guild grind 30 X1 to get the artifact, upgrade it to mythic, then,.... is unable to equip it. Fix it too please
1
darthpotaterMember, NW M9 PlaytestPosts: 1,261Arc User
So we will have only 1 week to grind the event doing only x3 or x4? The x5 should be doable in good groups please make sure that the run time and completability is like the other events (and that was a hard grind already)
gabrieldourdenMember, NW M9 PlaytestPosts: 1,212Arc User
Agree with Hustin above. When I ran it I switched from Warden to a Trapper-ish Hunter focused on CC and we did it at x1 with no tank. Still,I had serious rotation issues.
Le-Shan: HR level 80 (main)
Born of Black Wind: SW Level 80
0
andorrabellMember, NW M9 PlaytestPosts: 437Arc User
EDIT 2019-09-05: We're still hard at work adjusting and testing the balance changes. Our current target is for an internal team to be able to complete Difficulty x3 with a reasonable amount of coordination, and make decent progress through Difficulty x4.
Thanks again.
I'm sorry, but you do realize this event has FIVE LEVELS that need to be completeable. Not "decent progress on x4." X5 must be completeable, unless your internal team is just junk. Now we are already minus one day on this event, AGAIN. NOT OKAY.
Was just going to make a post about missing Trinkets of Old. Waukeen event itself or event items seem to displace Trinkets of Old.
2
shadows1313Member, NW M9 PlaytestPosts: 68Arc User
Likely they forgot to extend duration on those as well so right now while they do still drop they vanish on pickup cause technically they expired, 1 week of event passed.
2
alphastreamMember, NW M9 PlaytestPosts: 209Arc User
Having all of our Trinkets of Old expire was really not cool.
Learn more about Dungeons & Dragons tabletop at Alphastream.org.
I just tried to farm some trinkets. When I wanted to ckeck their number, I was not able to find them in my bags. Went to the vendor, zero trinkets. As it is I lost all my trinkets and all the trinkets I collect vanish like a cheap magic trick. If I would voice my opinion about this, my post would most likley get deleted, but everyone with a shred of imagination can guess it.
Chars: CW, DC, GF, GWF, HR and TR.
5
dread4moorMember, NW M9 PlaytestPosts: 1,154Arc User
Against my better judgement and 5 years of bug experience, ran several 1-2 round Tales and then some waukeen farming... to find most of my trinkets I PAINFULLY gathered gone.
There are not enough palms in the world for this epic facepalm. Just... i dunno at this point. Cancel the event. Just stop it. It's getting worse.
I am Took.
"Full plate and packing steel" in NW since 2013.
Comments
This is just stupid. DV was always a very difficult dungeon and it takes time for players unfamiliar with it to learn how to deal with it -- way more time that Tales of Old allows. If you want people to play it then you have to give them the time and tools needed to make that possible. Otherwise it's just an exercise in frustration. Put it in the general queue already.
Blood Magic (RELEASED) - NW-DUU2P7HCO
Children of the Fey (RELEASED) - NW-DKSSAPFPF
Buried Under Blacklake (WIP) - NW-DEDV2PAEP
The Redcap Rebels (WIP) - NW-DO23AFHFH
My Foundry playthrough channel: https://www.youtube.com/user/Ruskaga/featured
On some points, I have to agree with hustin1. I've been playing Neverwinter since the open beta and know this dungeon very well. The dungeon can cause frustration if you do not have the optimal group. New players will get into trouble because they do not know the mechanics or the rules. In addition, I have to agree or throw in the idea that you put the dungeons coming from the Tales of Old in the queue after the event, so players have the opportunity to run them and possibly learn the mechanics. Can one call this idea valuable or is it meaningless? Anyway, there has to be a reasonable solution in this case.
best regards
creeper
My character Tsin'xing
And are masterwork IV turn ins EVER GOING TO BE FIXED??????
https://www.theholycrusaders.com/
Caturday Survivor
Elemental Evil Survivor
Undermontain Survivor
Mod20 Combat rework Survivor
Mod22 Refinement rework Survivor
Born of Black Wind: SW Level 80
Not "decent progress on x4." X5 must be completeable, unless your internal team is just junk.
Now we are already minus one day on this event, AGAIN.
NOT OKAY.
https://www.theholycrusaders.com/
Learn about Neverwinter and the Lore of D&D on YouTube
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to find most of my trinkets I PAINFULLY gathered gone.
There are not enough palms in the world for this epic facepalm.
Just... i dunno at this point.
Cancel the event. Just stop it. It's getting worse.
I am Took.
"Full plate and packing steel" in NW since 2013.