Small thing, but when you dismiss an artisan you get a system notification, "You discarded 'so and so'". I just find it funny that it's called 'discarding' an employee instead of dismissing one
The icon for loot rerolls while you have the free rerolls suggests it will use AD, it should display key icon instead of AD icon, after you use all your free rerolls and wish to continue rerolling for AD it should only in this case show AD icon.
Toons with VIP can access Workshop through teleport (it's marked on the map), non-VIP toons cannot. It is not mentioned as intended benefit in any of VIP ranks, so I assume it's a bug.
Toons with VIP can access Workshop through teleport (it's marked on the map), non-VIP toons cannot. It is not mentioned as intended benefit in any of VIP ranks, so I assume it's a bug.
It was included in one of the threads re: the Professions overhaul. I remember reading it. There are over 40 pages in that thread, so it's hard to find it now ...
Bug: Temp HP buff from TONG/Orcus fight doesn't get removed after the fight has ended. Hitpoints still dimish from damage, but one can reach the final boss with a strong party and have an easy time. Happened twice to me on Warlock (Temptation build).
Bug: Temp HP buff from TONG/Orcus fight doesn't get removed after the fight has ended. Hitpoints still dimish from damage, but one can reach the final boss with a strong party and have an easy time. Happened twice to me on Warlock (Temptation build).
The reverse also can happen: temp HP from the Orcus curse/buff is randomly NOT applied. In these instances, you gotta 1 or 2 rotate Orcus or your party will not progress.
Ya’ know, it’s a bit ironic that a module that’s supposed to satirize dysfunctional corporate culture, is released under such conditions that reflect such excessive corporate dysfunction.
Right? Heart of Failure - "Meet the new boss, same as the old boss."
In the starting questline for professions, I was disconnected while accepting the first 4 applications for artisans. I have the artisans but the questline still says 3/4 applications accepted. There are no new applications and I cannot dismiss any artisans. I also cannot abandon the quest.
Please help. This interruption is greatly affecting my economic empire as I am no longer able to craft many, many pairs of pants.
I have exactly same problem, except that I have 2/4 applications accepted. I got network disconnected after accepting 2.
Still waiting on any word fixing the tutorial and being able to access professions once again.
It is a loss to the entire Neverwinter community that one cannot craft many, many pairs of pants.
minotaur2857Member, NW M9 PlaytestPosts: 1,141Arc User
edited November 2018
OK, who decided it was a good idea to allow the 6 pairs of +1 blue underwear you just crafted to get included the next time you convert equipment to RP ? Ridiculous, No crafted items should ever auto include (or you should manually have to unprotect), just happened to one of my guildies, the 10th or more preson I've heard of doing it, somebody warned me before it happened to me.
"Aspect of the Serpent is something that we’re experimenting with as well. It stacking up to 3 times adds a couple of different gameplay elements. It means that the first stack consumed makes your attack hit very hard and it means that you can do all 3 encounters and then 1 at-will rotation and have your full stacks back. We are hoping that this gives trapper a slight damage boost as well as other builds that switch stances often" So what happened? why did you nerf dmg instead?
I just logged in for the day with the one character that really matters to me right now, checked applications, and found four waiting for me.
The first was an artificer (don't remember the name, more on this in a moment). Okay, hold on a second. Let me fire an alchemist... Okay, fired an alchemist, hired the artificer.
Second was the alchemist that I had just fired. That shouldn't happen. Anyway, declined the application. Moving on.
Third was another artificer (again, don't remember the name for the same reasons I'll be getting in to). Fired another of the alchemists that were hanging around. Not that I needed artificers, but hey, it's something different.
Fourth and finally, that Thayan alchemist that can't seem to take no for an answer. Another decline and done.
Then I decide to take a walk through my workshop and sitting at the round table is a Dark Elf. Odd, I didn't remember getting any applications from any Dark Elves. So I go to my desk and manage artisans. After all, he must be one of my new artificers. Still, I did not remember seeing any Dark Elves.
And then I discover that I have zero artificers under my employ. None.
The game gave me artificer applications but then when I accepted those it sent me tailors.
Get that? I accepted Artificer applications but ended up with Tailors.
It's not that I particularly wanted artificers. In fact, for armorsmithing I will probably have more use for tailoring, but that doesn't change the fact that the game offering one thing, forcing me to fire people to accept that thing, and then giving me something entirely different is completely screwed up.
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Edit: And after logging back in I am in my workshop and Nona Kalimda, one of the tailors that showed up after accepting the artificer applications, is in two places. She is both sitting at the round table and standing in the back corner furthest from the round table.
ugh, I strive through another day here knowing you let us down....again....9 pages and counting....so sad.....hope you all are working through the weekend to fix what needs fixing.....or if not, I hope you all feel guilty about it on Monday....thanks!!!
Angry Inch lvl 70 OP and his NOT SO merry band of other Angry Campfire Hero toons Starks Alliance
IG Continues to be broken to where you can't earn bronze medals, and if you try to go further it just bugs and you have to kill yourself or leave. Is this being looked at?
Can't finish workshop tutorial, Dispatch Board is unusable, thought it might be a full delivery box, but I can't access that either. Can't abandon and restart Running A Workshop quest, can't do anything. Fun.
minor issue but i found this elf worker sitting on the back of a chair
<div align="center"><img src="https://i.imgur.com/YH9QCXK.png" alt="" /></div></img> ▂▃▄▅▆▇█▓▒░ Drac ░▒▓█▇▆▅▄▃▂ There is supposed to be an image here, but the hamsters took it. <div align="center">AKA Draconis of Luskan</div>
Take a backseat boy. Cause now I'm driving. ~ Give it up - Elizabeth Gilies ft. Ariana Grande
RIP Foundry: On that day, when the sky fell away, our world came to an end. ~Lifelight
10 copper ore collected from the delivery box, no completion of quest "Running A Workshop" : Take your Item From the Delivery Box. I hope this is clear enough.
The application came from the artificer Jorgen Leventhen. I fired one of the tailors that I had gotten earlier to make room.
Go to the manage artisans window and I still had two tailors showing and no artificers.
I hired Jorgen Leventhen, artificer. I got Hem Samthiel, tailor.
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Also, similar to an issue I posted earlier, I had a stack of three applications. First was an alchemist, which I declined. The second application was that exact same alchemist.
It's bad enough that when you are going through the applications and release a worker that they showed up in that very same stack, but now I am getting the exact same worker taking up multiple spaces in an application stack.
I cannot complete Grimstorm Keep, which I need to complete to finish the area Blackdagger Ruins. It keeps giving me the error "Inventory Full" when I have lots of inventory room. I cannot decline the reward to complete the quest without it either.
Comments
Suggestion: have the tasks default to making one rather than crafting on loop
It is a loss to the entire Neverwinter community that one cannot craft many, many pairs of pants.
I just logged in for the day with the one character that really matters to me right now, checked applications, and found four waiting for me.
The first was an artificer (don't remember the name, more on this in a moment). Okay, hold on a second. Let me fire an alchemist... Okay, fired an alchemist, hired the artificer.
Second was the alchemist that I had just fired. That shouldn't happen. Anyway, declined the application. Moving on.
Third was another artificer (again, don't remember the name for the same reasons I'll be getting in to). Fired another of the alchemists that were hanging around. Not that I needed artificers, but hey, it's something different.
Fourth and finally, that Thayan alchemist that can't seem to take no for an answer. Another decline and done.
Then I decide to take a walk through my workshop and sitting at the round table is a Dark Elf. Odd, I didn't remember getting any applications from any Dark Elves.
So I go to my desk and manage artisans. After all, he must be one of my new artificers. Still, I did not remember seeing any Dark Elves.
And then I discover that I have zero artificers under my employ. None.
The game gave me artificer applications but then when I accepted those it sent me tailors.
Get that? I accepted Artificer applications but ended up with Tailors.
It's not that I particularly wanted artificers. In fact, for armorsmithing I will probably have more use for tailoring, but that doesn't change the fact that the game offering one thing, forcing me to fire people to accept that thing, and then giving me something entirely different is completely screwed up.
=============
Edit: And after logging back in I am in my workshop and Nona Kalimda, one of the tailors that showed up after accepting the artificer applications, is in two places. She is both sitting at the round table and standing in the back corner furthest from the round table.
Starks Alliance
▂▃▄▅▆▇█▓▒░ Drac ░▒▓█▇▆▅▄▃▂
There is supposed to be an image here, but the hamsters took it.
<div align="center">AKA Draconis of Luskan</div>
Take a backseat boy. Cause now I'm driving. ~ Give it up - Elizabeth Gilies ft. Ariana Grande
RIP Foundry: On that day, when the sky fell away, our world came to an end. ~Lifelight
https://i.imgur.com/9qfKb9J.png
The application came from the artificer Jorgen Leventhen. I fired one of the tailors that I had gotten earlier to make room.
Go to the manage artisans window and I still had two tailors showing and no artificers.
I hired Jorgen Leventhen, artificer. I got Hem Samthiel, tailor.
=============
Also, similar to an issue I posted earlier, I had a stack of three applications. First was an alchemist, which I declined. The second application was that exact same alchemist.
It's bad enough that when you are going through the applications and release a worker that they showed up in that very same stack, but now I am getting the exact same worker taking up multiple spaces in an application stack.