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M15: Trickster Rogue Class Changes

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  • dragoness10dragoness10 Member, NW M9 Playtest Posts: 780 Arc User
    edited September 2018
    Throw out those smoke bombs. Like I've been saying for ages "real ninjas don't need smoke bombs".

    My builds will be PvE/PvP fine. I'll screenshot everything before Mod 15 in case there's a horrible enforced respec again. I hate those. They need an option to decline them.
    " I tried to figure out the enigma that was you, and then I realized mastering Wild Magic was easier." - Old Wizard in Waterdeep

    "Why is it dragons only use ketchup? I'd like a little wasabi please. Us silvers like a variety of condiments."

    "Don't call them foolish mortals. One, they don't learn from it. Two, It just ticks them off." - An Ancient Red Dragon
  • yournotjimmy#4821 yournotjimmy Member Posts: 4 Arc User
    they had better give us free re-training tokens for this cos feats are affected
  • divectoredivectore Member Posts: 190 Arc User
    tgwolf said:



    what you don't seem to understand is that all these nerfs were made specially to avoid power loops, you just adding power to most of TR's powers is counterproductive.
  • ofuscado#5184 ofuscado Member Posts: 20 Arc User
    edited September 2018
    > @divectore said:
    > what you don't seem to understand is that all these nerfs were made specially to avoid power loops, you just adding power to most of TR's powers is counterproductive.


    really? movement speed and skill nerfs were made to avoid power loops? try again.
  • animewayanimeway Member Posts: 2 Arc User
    I can most truly say that this is INDEED THE WORST EVER UPDATE / balance you could have ever think off.
    i play a TR with great pleasure in this game also for endgame parts ..still need to do CR thoug but getting there.
    I truly hope you will remove all the DEBUFF on powers and leave them as there are.
    the buffs on certain other powers are good as this will make those powers more likely to be used as well then.

    i can personaly say that if you do this a LOT OF PLAYERS WILL!!!! leave this game.... this it the future of your game your talking about here and you are personaly KILLING THE GAME!!

    greets danny.

  • sundancewanderingwolfsundancewanderingwolf Member Posts: 93 Arc User

    OK apart from asking for a class reroll, we should tell you why we think that the changes are terrible for PVE TRs.

    Players should always discuss the reasons behind how they feel about changes. Saying you hate it is fine, but it doesn't open the door for any conversations back and forth and is far less likely to result in adjustments that you'd like to see. We do appreciate the different detailed feedback that has been left in the thread so far.

    A change of this size is always going to bring up a lot thoughts, many of them unhappy, about how the class they're used to is changing. And in this case, some of the changes probably were a bit too far.

    We do want to stick to having the power looping aspect of TR removed, but some other adjustments may not have been needed and some compensation changes may not have been enough. It is also worth making sure everyone knows that Combat Advantage is not working on preview currently ( a fix has been made and hopefully will be in the next preview update). So take that into account with any testing that is being done.

    Here are some adjustments we're looking into:

    Low Blows: Reverted back to 5/10/15/20/25%
    Skullcracker: Base duration increased to 10 seconds
    Skullcracker: Bonus duration increased to 5 seconds
    One With the Shadows: Damage bonus increased to 40%
    Shadowborn: Damage increased to 20/40/60/80/100
    Duelist's Flurry: Bleed damage restored to previous amount

    Just save us all the trouble, put the TR back to where it was good (current before upcoming mod) and separate PvP and PvE 100%. Devs seem to have no idea how bad the TR has been and still don't seem to understand that these changes will destroy the class. The only DPS that will matter here is the GWF... You say you want players to experience as much content in the game as possible (forcing random pug groups for AD was the worst thing ever put in this game by the way!!) and yet you're making it so that once again the TR will be useless and those who truly love the class will be forced to play DC, SW, or GWF, maybe GF to be invited into dungeons... please, once again, I plead with you to stop listening to PvP crying and start listening to your PvE crowd... please....

    ~Skyye Lakara, Ghost Wolf Warriors~
  • mirlegrismirlegris Member Posts: 309 Arc User
    edited September 2018
    @noworries#8859 @balanced#2849

    Just start with a fix for combat advantage, so we can run accurate tests and provide evidences with vids and ACT logs showing the real inpact of the changes you want to push.
  • divectoredivectore Member Posts: 190 Arc User
    taznim said:



    I think part of the reason TR has such low base weapon damage is because

    you mean, having the second highest weapon damage in the game, just after gwf, is low base weapon damage? lol try with HR's melee weapons, they have about 1/3rd of gwf base weapon damage, i think you are forgetting that TR's have 2 weapons that add base weapon damage, main hand and off hand.
  • deathdealerseradeathdealersera Member Posts: 39 Arc User
    In all honesty, maybe from the looks of it these balances across the board look like 3 step changes. Kill the current meta, step 2 create a new meta for folks to invest in and provide them with a little bit of Flavor change and all whilst making changes via Feedback which would be step 3.

    @nooneatza Don't ya worry, I will gladly take DOs for endgame content. I don't mind doing challenging runs once I have figured out the mechanics of the endgame content.

    TR + HR + OP + SW
    Nikostratos

  • sundancewanderingwolfsundancewanderingwolf Member Posts: 93 Arc User
    edited September 2018
    I see so many good comments here but the only ones that confuse me are those from people who don't actually play the TR and are GF and GWF "beaters" who find loopholes in combat and break the game... when you do this kind of thing, it hurts the non "beaters" who struggle to score and get into dungeons.

    I think the Devs also need to stop making DPS classes able to tank end game bosses... it makes Paladins who need to be hit for power share petty useless but that's a rant for another day...

    Devs, please listen to people like Blur and Trem (who helped me on many occasions improve my toon and my husband a lot), they and they know what they are talking about! Trust them please... I do! They know the class inside and out.

    ~Skyye Lakara, Ghost Wolf Warriors~
  • wlt#2121 wlt Member Posts: 1 Arc User
    edited September 2018
    if this happens I really want a refund lol, I worked hard overtime for this character and it's gonna be rammed back up my you know what...

    I've not even gotten to end game, I want to enjoy the CODG and T9 runs but now it seems I shall be excluded forever. at 14k+ I am not able to join anything as it is already.
  • johndoe#8630 johndoe Member Posts: 1 Arc User
    The main skill for a rogue is stealth. You took it, you took all from rogues. RIP, TRs! RIP, Neverwinter! Bye, bye, time to give up this game!
  • heraldfayez#8520 heraldfayez Member Posts: 227 Arc User

    not sure if you are trying to make fun of the destroyer class feature but for your info we do not have high deflect and deflect severity like you guys do and no we don't hide in stealth and for starters

    OK first of all, do you see TRs complaining and asking the nerf of GWFs who by they way are statistically the best DPS class since MOD 5/6. Moving past this, lets see what you are saying. Deflect is a stat, if you want high deflect just use the proper gear, ability stats and enchantments, also its pretty much useless in end-game PVE. Deflect severity, yes we have 50% deflect severity as opposed to your 25%, I am perfectly fine to trade it with your HPs and Armor class and general tankyness, deal? Finally "hide in stealth" how many times have you seen PVE TRs hide in stealth? Are you confusing PVE with PVP again?
    first of all i don't see GWFs asking for a Tr nerf either :) it's just that everyone is complaining on how ridiculous the TR dmg is currently in live even if such trs don't have high gear
    and 2) TR have more than 50% deflect severity and 100% deflect as for HP and armor class they are pretty much useless :) because in party thnx to powershare and shepherd everyone is at the cap so the stats that u have in deffence are useless and rather be invested somewhere else
    i don't understand why you guys want to have overpowered class that is not in check if you want to use argument that GWF been best dps since mod 5/6 then by contrast HR GF and even prebuff TRs used to do very good dmg when built properly also TR has been the only dominating class in pvp for god knows how many mods so your argument pretty invalid and incorrect for that matter
  • furycury82furycury82 Member Posts: 21 Arc User

    TR has been the only dominating class in pvp for god knows how many mods so your argument pretty invalid and incorrect for that matter

    When I made my TR back in 2013, there wasn't a notation next to him that said only viable in PVP. Yet, for the past 5 years, that's been the only place he's been viable. Save for mod 14 that is, which I missed most of.

    Most of the people posting in this tread just want TR's to be a viable/usable class. A class isn't usable when no one will bring them along for a dungeon, or they can only play PVP, or solo content from years ago.

    The root of the matter is that no one knows what the TR's roll is in this game. It isn't healing, it isn't buffs or defuffs, it isn't aoe crowd control, it isn't AOE damage, and it isn't single target damage. What is the TR's roll in mod 15.

    I feel once we figure that out, because obviously the community and the devs have a major difference of opinion on that. Then we can move on.

    If the powers that be say the TR has no roll, well that's that.

  • tgwolftgwolf Member Posts: 501 Arc User
    divectore said:

    tgwolf said:



    what you don't seem to understand is that all these nerfs were made specially to avoid power loops, you just adding power to most of TR's powers is counterproductive.
    The changes were made to counter the perma-looping of the overgeared player, something the acerage TR player either doesn't or cannot do.

    But removing the Power boosts entirely without providing significant compensation is exactly what has lead to the mass-rejection of the changes in this topic. By providing marginally stronger boosts on a single Daily and putting measures in place by either CD or requiring synergy of powers to optimize correctly it allows for the TR to remain viable without going overboard rather than becoming useless and forcing players to either abandon it or make the other DPS classes suffer as well.
  • sundancewanderingwolfsundancewanderingwolf Member Posts: 93 Arc User
    heraldfayez#8520,
    My friend who I've run many dungeons with... I haven't seen you playing a TR, only GF and GWF. You are very powerful with the classes you play. I've seen you personally kill Strahd in literally 3 hits, I still tell this tale to my guild and alliance. I couldn't believe it was done or even possible, I doubt that very many people would even believe me if I say that I saw you do such a thing... but it is a "beater" technique. Everyone plays their own way. I'd rather spend 3 hours teaching people how to run CR than go through a 10-20 minute run breaking the game. It's very fun to run with you and I jump at the chance at speed runs for end game dungeon chests... this may sound like a contradiction but my point is... I'm out to help people, you're out to win then that's ok too. We all have different goals and play styles. I don't know if you're a PvPer or not but I hope that you will come to understand the issues here and part of the problem here, which I tried to imply earlier is that too many who don't play the class are complaining which is crippling the TRs. Separate PvP mindset from PvE. A TR should be able to slaughter any boss in the game if built right.

    I LOATH PvP with a passion, this is no secret but... even in PvP a TR should be assassinating anyone they come across. Why not find better ways to defend against this? Working with team work to out smart a who is TR killing you in PvP, communicating and planning the way it should be. I see so many people not doing this. I'm not saying you do, I know you communicate a plan when going on speed runs. I'm just saying people in general on this point. It's clear and factual that most people hear TR and say "no room in this party for them", including you. Each time you ask me to go on a dungeon with you... what is the first thing I ask you? "How many spots and can my husband come?" He never gets invited on these speed runs which is sad because he never gets to experience this end game content unless I'm organizing a run. I asked you once if you'd come and help us, you turned us down because it wouldn't be fast enough for you... again that's ok for you but try to look outside and see other people's perspectives on this.

    Also keep in mind this is a TR thread.

    ~Skyye Lakara, Ghost Wolf Warriors~
  • promytheaspromytheas Member, NW M9 Playtest Posts: 65 Arc User

    first of all i don't see GWFs asking for a Tr nerf either :) it's just that everyone is complaining on how ridiculous the TR dmg is currently in live even if such trs don't have high gear
    and 2) TR have more than 50% deflect severity and 100% deflect as for HP and armor class they are pretty much useless :) because in party thnx to powershare and shepherd everyone is at the cap so the stats that u have in deffence are useless and rather be invested somewhere else
    i don't understand why you guys want to have overpowered class that is not in check if you want to use argument that GWF been best dps since mod 5/6 then by contrast HR GF and even prebuff TRs used to do very good dmg when built properly also TR has been the only dominating class in pvp for god knows how many mods so your argument pretty invalid and incorrect for that matter

    Only this recent mod TRs became viable DPS classes again. Moreover If everyone believed that TRs without even high gear did ridiculous damage then why are they not invited in groups?

    TRs have 75% deflect severity and the other classes 50%, so a 25% difference and it really hardly matters in PVE, I'll trade it any time for GWF HPs, armor and tanky feats. No TRs dont start with a free 100% deflect bonus, like any other stat you need to invest in it if you want it to be high.

    TRs an overpowered class, not in check ... *blink* *blink* Are we playing the same game? There were pre-buff good TRs yes, I am one of them, I could keep up with GWF damage and even surpass them, but I had to be very well geared, time my combos perfectly and know very well what I was doing. Such TRs had very little room for error, while on the other hand GWFs could get away with murder and moderate gear. To add insult to injury, after a run, quite a few GWFs insulted me and accused me for cheating because how else was it possible that a mere TR dealt more damage than them? What the latest "buff" did was close the unfair gap in terms of skill and gear needed by each DPs class to deal approximately the same damage.

    In terms of PVP, 99% of the players don't care, since it has never been balanced! HRs, OPs, GFs, GWFs, TRs etc all broke the PVP at one point or another. Nevertheless I still respect the wishes of the maybe 1% that still PVP, and instead suggest that at-wills/feats/encounters/dailies etc are treated differently in PVP than in PVE, as it already happens for some cases.
  • modlesiemodlesie Member Posts: 248 Arc User
    edited September 2018

    Just a complete side note, not referencing meta number data and balancing, etc. This is coming from a person who actually plays D&D.

    Flavor wise, TR is a leather armor type class. Now compared that to your heavy metal armor like GF, OP, GWF, even DC and just why does the TR either move at the same rate or slower then these others? If you have ever worn full armor, even just chain, then carried a large weapon and maybe a shield, and try to run... you will not run fast and you will not run far. I did this in Germany through a castle and that was when I was a young man in the US Army, the best shape I have ever been and it was hard.

    These armor classes should be the slowest classes in the game. The TR (and HR, CW, & SW) should be 2x as fast as they completely lack the advantages of AC that the armored classes enjoy.

    Just another example of how completely wacked NW is to reality or even D&D.

    I like this, and this is also my opinion that the classes with heavy armor like GWF/GF/Pally should be slower than classes in pyjamas like CW/TR/HR but in NVO we have a lot of strange things for example:

    -Why TR can easy reach 100% deflection chance with 75% deflect severity (85 with potion) and get only 15% of overal damage from other classes? he is tankier than a tank ;)

    This is only 1 example, we can write much more of them.

    PS. the role of the classes in this game went missing a long time ago
  • skatopsixos7skatopsixos7 Member Posts: 46 Arc User
    edited September 2018

    OK apart from asking for a class reroll, we should tell you why we think that the changes are terrible for PVE TRs.

    Players should always discuss the reasons behind how they feel about changes. Saying you hate it is fine, but it doesn't open the door for any conversations back and forth and is far less likely to result in adjustments that you'd like to see. We do appreciate the different detailed feedback that has been left in the thread so far.

    A change of this size is always going to bring up a lot thoughts, many of them unhappy, about how the class they're used to is changing. And in this case, some of the changes probably were a bit too far.

    We do want to stick to having the power looping aspect of TR removed, but some other adjustments may not have been needed and some compensation changes may not have been enough. It is also worth making sure everyone knows that Combat Advantage is not working on preview currently ( a fix has been made and hopefully will be in the next preview update). So take that into account with any testing that is being done.

    Here are some adjustments we're looking into:

    Low Blows: Reverted back to 5/10/15/20/25%
    Skullcracker: Base duration increased to 10 seconds
    Skullcracker: Bonus duration increased to 5 seconds
    One With the Shadows: Damage bonus increased to 40%
    Shadowborn: Damage increased to 20/40/60/80/100
    Duelist's Flurry: Bleed damage restored to previous amount


    Personally, I don't mind a few nerfs here and there. But I don't agree with totally removing out powering up/buffing capabilities.

    We need to be competitive and helpful in groups.. In light of these proposed changes, I highly doubt the TR class will be in a good place.

    I suggest keeping Whirlwind of Blades as it was, giving us some form of powering up to take advantage of artificers.
    The dmg, recovery/ap gain lost from that specific nerf is huge..
    And given the nerf to cb ( 12% ish dmg loss ) and itc nerfed , we can't power loop anyways without those two.
    So power looping won't be a thing.

    AP gain block from Lurkers should be removed to make it useful.

    Also i agree with Tremeliques on an earlier post, where he said you guys should take into account AOC. If and when it gets nerfed, we TR's are screwed ( 30 - 40 % of our dmg comes from AOC ). so it would be a good idea to not reduce too much damage from what we did before to compensate for any future AOC nerfs .

    Smoke bomb ticks from AOC should be fixed in my opinion, but keep it's damage where it was and let it have CA out of stealth.

    Nerfing Shadow of Demise to 50% is fine by me, as long as that dmg lost can be gained in some shape or form in other ways.
    Because with the current nerfs to power/power looping, we will do less then 50% of our current damage regardless.

    Rendering us half as effective and worthless in group content . TR's need to be useful to be invited to groups, and we always have had that issue. The tendency is to look for GWF'S, not TR's for dps spots.

    I'm afraid that removing power looping, reducing dmg from those dailies by removing power all together, along with other nerfs, is way to much for us to be considered competitive.

    I like that all trees are trying to get balanced, but that can be done without killing executioner, nerfing is one thing, but destroying is another..

    I hope you read this post, along with many other constructive posts from people like Blur, Tremeliques, Mickeypoo, and others who do testing, crunch numbers and know how bad this will effect our beloved class.

    Consider some of our suggestions, while maintaining a nerf in some areas. Or just boost the other trees to make them more viable in group settings.(edited)
    Regards, Galactic Underwear.

    https://www.youtube.com/channel/UCuXA3g-lRUlpMIOe6QSgeIA

  • zephryn7zephryn7 Member Posts: 5 Arc User
    edited September 2018

    not sure if you are trying to make fun of the destroyer class feature but for your info we do not have high deflect and deflect severity like you guys do and no we don't hide in stealth and for starters

    OK first of all, do you see TRs complaining and asking the nerf of GWFs who by they way are statistically the best DPS class since MOD 5/6. Moving past this, lets see what you are saying. Deflect is a stat, if you want high deflect just use the proper gear, ability stats and enchantments, also its pretty much useless in end-game PVE. Deflect severity, yes we have 50% deflect severity as opposed to your 25%, I am perfectly fine to trade it with your HPs and Armor class and general tankyness, deal? Finally "hide in stealth" how many times have you seen PVE TRs hide in stealth? Are you confusing PVE with PVP again?
    first of all i don't see GWFs asking for a Tr nerf either :) it's just that everyone is complaining on how ridiculous the TR dmg is currently in live even if such trs don't have high gear
    and 2) TR have more than 50% deflect severity and 100% deflect as for HP and armor class they are pretty much useless :) because in party thnx to powershare and shepherd everyone is at the cap so the stats that u have in deffence are useless and rather be invested somewhere else
    i don't understand why you guys want to have overpowered class that is not in check if you want to use argument that GWF been best dps since mod 5/6 then by contrast HR GF and even prebuff TRs used to do very good dmg when built properly also TR has been the only dominating class in pvp for god knows how many mods so your argument pretty invalid and incorrect for that matter
    Says the guy who killed Strahd in 3 hits... Really? You see TR's doing it in 2? (Btw, no it doesn't bother me at all that you kill Strahd in 3 hits, the dude needs killed, I'm glad you can do it fast! LOL) I don't want GWF's nerfed at all, it's nice (and necessary) having reliable damage in a party. As a dps class, a dps class that really can't do anything else, no tanking or healing, unless you have very high life steal, and no buffing the party, TR's should be on par with GWF's, but on average we aren't even close. Not only that, I can't remember the last time I saw a GWF killed in one hit, even with lower item levels. I'm probably about the tankiest rogue around, and it still happens to me every now and then against the bosses... By my numbers it shouldn't happen at all, but somehow it does. GWF's typically do the most damage and hardly ever die in PVE.

    (I don't do, and I hate, PVP, so I'm not talking about that. That's a different issue with an easy fix, just have the abilities work differently in PVP which some of them already do, so just continue with that idea...)

    TR's die a lot, almost every time somebody drops in endgame stuff, including dungeons, it's usually a TR, I'd say at least 2 to 1 it's a TR more than any other class. We just want to be as viable in our role (which should be a highly mobile, difficult to hit target that strikes with suddenness, doing high amounts of damage, the different paths/feats/etc. give different ways to do this) as other classes are in theirs. As it is we're struggling to be, and with the nerfs we won't be at all. Heck, I'm just trying to survive, that's hard enough! LOL
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  • demonmongerdemonmonger Member, NW M9 Playtest Posts: 3,350 Arc User

    Hi everyone!



    Here is a little idea: introduce a backstab mulitplier from stealth for enocunter or at will or a class feat.

    I know there is a first strike class feat and feat in exe tree, but it could be something to think about.

    Sabo has this already
    [SIGPIC][/SIGPIC]
    I hate paying taxes! Why must I pay thousands of dollars in taxes when everything I buy is taxed anyways!
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