4.2 You must be 13 years of age or older to create an Account. If you are 13 or over, but are under the legal age to enter into a contract in the jurisdiction you reside in (“Legal Age”) and/or under 18 years of age, we require that you review these Terms with your parents or (legal) guardian to ensure they read and agree to them. If you are the parent or (legal) guardian of a user of our Website, Games and/or Service and you have questions about the Terms, please contact us at tos@perfectworld.com.
4.3 By creating an Account or otherwise using the Service, you represent that you are of Legal Age or at least age 18 and agree to these Terms, or that you are over 13 years of age and your parents or legal guardian have read and agreed to these Terms, and you understand and agree that we are relying upon that representation in allowing you to use the Service.
"Children" that play this game are under the assumption that they have gone over the ToS with a parent or guardian. If a child has access to money to spend on this game it is the responsibility or their parent/guardian to monitor it especially if it is they that are providing it. Arguably it is adults spending the majority of the money received.
Classifying RNG as gambling? How so?
With gambling there is a chance you walk away with nothing, in games the player essentially ALWAYS walks away with something, arguing that you didn't get what you wanted doesn't negate that fact. If lockboxes could be "empty" then the argument would have a firm foundation to stand on though this is not the case. Essentially the sure fire way to get applicable items is to save AD and buy directly, though, a lot of players intentionally ignore that route, go for the "get rich quick" one and complain about the results of the choice THEY made.
If RNG is considered gambling in Europe then guess what? The odds/chances would be published or the game probably would no longer be available there. If the odds/chances are published then what, players will see the chances and STILL go the lockbox route LoL (how much is arguable). Though what would also happen is players complaining about the chances and demanding higher rates and the cycle will go round and around.
ALL Rights Reserved for any and all suggestions, ideas, etc. from this user.
“There are changes that can be made that don’t require coding...” - TriNitY "No amount of coding will change human behavior" - TriNitY
when they offer a product for money, i mean they should be expected to inform on droprate
Which product are you speaking of?
I'm not looking for forgiveness, and I'm way past asking permission. Earth just lost her best defender, so we're here to fight. And if you want to stand in our way, we'll fight you too.
4.2 You must be 13 years of age or older to create an Account. If you are 13 or over, but are under the legal age to enter into a contract in the jurisdiction you reside in (“Legal Age”) and/or under 18 years of age, we require that you review these Terms with your parents or (legal) guardian to ensure they read and agree to them. If you are the parent or (legal) guardian of a user of our Website, Games and/or Service and you have questions about the Terms, please contact us at tos@perfectworld.com.
4.3 By creating an Account or otherwise using the Service, you represent that you are of Legal Age or at least age 18 and agree to these Terms, or that you are over 13 years of age and your parents or legal guardian have read and agreed to these Terms, and you understand and agree that we are relying upon that representation in allowing you to use the Service.
"Children" that play this game are under the assumption that they have gone over the ToS with a parent or guardian. If a child has access to money to spend on this game it is the responsibility or their parent/guardian to monitor it especially if it is they that are providing it. Arguably it is adults spending the majority of the money received.
Classifying RNG as gambling? How so?
With gambling there is a chance you walk away with nothing, in games the player essentially ALWAYS walks away with something, arguing that you didn't get what you wanted doesn't negate that fact. If lockboxes could be "empty" then the argument would have a firm foundation to stand on though this is not the case. Essentially the sure fire way to get applicable items is to save AD and buy directly, though, a lot of players intentionally ignore that route, go for the "get rich quick" one and complain about the results of the choice THEY made.
If RNG is considered gambling in Europe then guess what? The odds/chances would be published or the game probably would no longer be available there. If the odds/chances are published then what, players will see the chances and STILL go the lockbox route LoL (how much is arguable). Though what would also happen is players complaining about the chances and demanding higher rates and the cycle will go round and around.
this is not true in order to get the masterwork 2 profession done you must have a mythic forgehammer of gond to complete the last quest as i have epic on everything else i still have No chance with out that item so to get the hammer you someone must have open a lockbox somewhere
Does it have to be a mythic level Forgehammer of Gond to complete the masterwork 2nd level? Are you sure that is the only way? Seems like a heavy requirement for the middle level.
as I have just been informed there are certen tools that are not labled as being used in jewel crafting that you can use in place of the forge hammer
There aren't any odds. Having chances means having a pattern, which RNG doesn't. And you can get leg mounts during summer event too. You can also grind all the current content and save AD to buy said mounts during summer event, where they go for as low as 8 mil. Yes, it's pricey, but it's a legendary HAMSTER mount, what did you expect?
If the pont of an event is to grind ad, its not much of an event is it? a game centered around doing meanial tasks for an currency instead of beeing rewarded for doing the dungeons and events, is not a player-experience based game.
"Free to play" isn't just a hook, it's a business model.
1
greywyndMember, NW M9 PlaytestPosts: 7,158Arc User
You bought a key, you got a key. No droprate involved.
I'm not looking for forgiveness, and I'm way past asking permission. Earth just lost her best defender, so we're here to fight. And if you want to stand in our way, we'll fight you too.
You bought a key, you got a key. No droprate involved.
^ B-I-N-G-O ^
Not getting what one is seeking out of a LB does not negate the sale of a key(s) for Zen and a player receiving a key(s), essentially no other obligation between the party's is required beyond that.
ALL Rights Reserved for any and all suggestions, ideas, etc. from this user.
“There are changes that can be made that don’t require coding...” - TriNitY "No amount of coding will change human behavior" - TriNitY
You bought a key, you got a key. No droprate involved.
^ B-I-N-G-O ^
Not getting what one is seeking out of a LB does not negate the sale of a key(s) for Zen and a player receiving a key(s), essentially no other obligation between the party's is required beyond that.
greywyndMember, NW M9 PlaytestPosts: 7,158Arc User
And isn't Neverwinter in China already on a separate server in China that can't be accessed by players outside of China?
I'm not looking for forgiveness, and I'm way past asking permission. Earth just lost her best defender, so we're here to fight. And if you want to stand in our way, we'll fight you too.
In regard to Neverwinter in-game currency can be earned in-game and used to purchase various things.
Legendary mounts as well as other rare/valuable items can be earned from the various events throughout the year.
LB keys don't necessarily have to cost players money. When players buy Zen to sell for AD they open the door for players to get various Zen market items without spending real money and a player choosing not partake in the exchange doesn't negate that the system exists.
Again, players choose to spend money instead of earning in-game, they are not forced to.
Some players are so upset with a game that they will go to various means to try and ruin it for those who don't have as much of any issue with it (if any).
A LOT of players "shoot themselves in the foot" and then want to blame the gun manufacturer...
If a player isn't putting in considerable amounts of time/effort and or not utilizing multiple/lucrative methods to get AD their progression speed is very limited. Also if they spend money trying to strike it big via LB's that is a considerable error on their part. If it were that easy many, many players would be doing it...
ALL Rights Reserved for any and all suggestions, ideas, etc. from this user.
“There are changes that can be made that don’t require coding...” - TriNitY "No amount of coding will change human behavior" - TriNitY
You bought a key, you got a key. No droprate involved.
^ B-I-N-G-O ^
Not getting what one is seeking out of a LB does not negate the sale of a key(s) for Zen and a player receiving a key(s), essentially no other obligation between the party's is required beyond that.
There is evidence that exposure to gambling while the brain is developing leads to an addictive personality in adults. As you have pointed out, players as young as 13 have access to the game.
You bought a key, you got a key. No droprate involved.
When you use the key, you either get a useless item (like RP) that literally isn't worth the cost of the key, or you win the "jackpot" and get an item that sells for many, many times what the key is worth. It's a gamble. Given that there are more than one forum threads started by players that, despite daily key opening for years, are still waiting for the gamble to pay off... I'd say that droprate has something to do with the situation.
You bought a key, you got a key. No droprate involved.
^ B-I-N-G-O ^
Not getting what one is seeking out of a LB does not negate the sale of a key(s) for Zen and a player receiving a key(s), essentially no other obligation between the party's is required beyond that.
There is evidence that exposure to gambling while the brain is developing leads to an addictive personality in adults. As you have pointed out, players as young as 13 have access to the game.
...with adult supervision. If not, that is on the parent/guardian.
You bought a key, you got a key. No droprate involved.
When you use the key, you either get a useless item (like RP) that literally isn't worth the cost of the key, or you win the "jackpot" and get an item that sells for many, many times what the key is worth. It's a gamble. Given that there are more than one forum threads started by players that, despite daily key opening for years, are still waiting for the gamble to pay off... I'd say that droprate has something to do with the situation.
In a scratch ticket lottery, there are a finite number of 'Top Prizes' that can be won, so odds can be calculated. With RNG, it is *technically* possible to get a high end item with every single lockbox attempt.
You bought a key, you got a key. No droprate involved.
^ B-I-N-G-O ^
Not getting what one is seeking out of a LB does not negate the sale of a key(s) for Zen and a player receiving a key(s), essentially no other obligation between the party's is required beyond that.
There is evidence that exposure to gambling while the brain is developing leads to an addictive personality in adults. As you have pointed out, players as young as 13 have access to the game.
much much younger.. I've known people to say they let their 5 year old on.
The relevant point would be: Do they let their 5 yr old purchase keys/ open lockboxes? Even if the answer is yes, it is on the people supervising the youngin'.
There is evidence that exposure to gambling while the brain is developing leads to an addictive personality in adults. As you have pointed out, players as young as 13 have access to the game.
Overindulgence is the problem, not LB's themselves.
The parents/guardian that are unaware of what those within their care are doing online are being irresponsible, especially if they allow/give them access to funds to spend online.
The adults that blame a game for their real world issues and or those of others ought to be ashamed of themselves...
that's like saying you bought a lotto ticket. you got a lotto ticket. no odds involved.
totally untrue..
What odds are involved in purchasing a lotto ticket? The person is purchasing a chance to win more than what they initially spent, nothing more, nothing less. With LB's there's always a prize, LB's do not have a chance to be empty/not grant something, lottery tickets do, big difference.
ALL Rights Reserved for any and all suggestions, ideas, etc. from this user.
“There are changes that can be made that don’t require coding...” - TriNitY "No amount of coding will change human behavior" - TriNitY
> @kreatyve said: > Lockbox contents are not required for advancement. Sure, they are really nice, but you can get nearly everything needed for advancement without them. You aren't forced to buy them or open them. Yes, it will take you a LOT longer for advancement without any of the contents of lockboxes, but you can advance without them. You can have everything you need, including a legendary mount, without lockboxes. Add to the fact that most of the items inside of lockboxes is unbound, you can just get the stuff off the AH without opening a single one.
The argument that lockbox content isnt required and is "optional" is kind of a tired defense. The fact that games even have these mechanics at all anymore is shadey, manipulative and predatory. The game showers you with lockboxes, hundreds of them, but you cant open a single one unless you are willing to open your wallet for enchanted keys. My problem with lockboxes however is that as a form of gambling (nobody will ever convince me that lootboxes are NOT gambling) they are unregulated and can lead to serious addiction problems in people of all ages. Thats why hawaiin senator chris lee and representatives from many other states (and countries) are actively looking into legislation. Sorry for the rant, but lockboxes need to go.
> Lockbox contents are not required for advancement. Sure, they are really nice, but you can get nearly everything needed for advancement without them. You aren't forced to buy them or open them. Yes, it will take you a LOT longer for advancement without any of the contents of lockboxes, but you can advance without them. You can have everything you need, including a legendary mount, without lockboxes. Add to the fact that most of the items inside of lockboxes is unbound, you can just get the stuff off the AH without opening a single one.
The argument that lockbox content isnt required and is "optional" is kind of a tired defense. The fact that games even have these mechanics at all anymore is shadey, manipulative and predatory.
The game showers you with lockboxes, hundreds of them, but you cant open a single one unless you are willing to open your wallet for enchanted keys. My problem with lockboxes however is that as a form of gambling (nobody will ever convince me that lootboxes are NOT gambling) they are unregulated and can lead to serious addiction problems in people of all ages. Thats why hawaiin senator chris lee and representatives from many other states (and countries) are actively looking into legislation. Sorry for the rant, but lockboxes need to go.
You don't have to pay money for lockbox keys, you can just exchange AD into ZEN, it takes a few days or hours to get a listing through depending on the supply and demand situation.
My problem with lockboxes however is that as a form of gambling (nobody will ever convince me that lootboxes are NOT gambling)
Not an argument*. As a matter of fact, since no one can ever convince you, that makes you an ideologue, and not part of the discussion (other than as noise to the signal).
they are unregulated and can lead to serious addiction problems in people of all ages. Thats why hawaiin senator chris lee and representatives from many other states (and countries) are actively looking into legislation. Sorry for the rant, but lockboxes need to go.
Other than the statements about reps 'looking into legislation' (which in itself is nothing of consequence.... people have 'looked into' things for years, to no effect), opinion and unevidenced conclusion.
> @trinity706#8838 said: > 4. Account > > 4.2 You must be 13 years of age or older to create an Account. If you are 13 or over, but are under the legal age to enter into a contract in the jurisdiction you reside in (“Legal Age”) and/or under 18 years of age, we require that you review these Terms with your parents or (legal) guardian to ensure they read and agree to them. If you are the parent or (legal) guardian of a user of our Website, Games and/or Service and you have questions about the Terms, please contact us at tos@perfectworld.com. > > 4.3 By creating an Account or otherwise using the Service, you represent that you are of Legal Age or at least age 18 and agree to these Terms, or that you are over 13 years of age and your parents or legal guardian have read and agreed to these Terms, and you understand and agree that we are relying upon that representation in allowing you to use the Service. > > "Children" that play this game are under the assumption that they have gone over the ToS with a parent or guardian. If a child has access to money to spend on this game it is the responsibility or their parent/guardian to monitor it especially if it is they that are providing it. Arguably it is adults spending the majority of the money received. > > Classifying RNG as gambling? How so? > > With gambling there is a chance you walk away with nothing, in games the player essentially ALWAYS walks away with something, arguing that you didn't get what you wanted doesn't negate that fact. If lockboxes could be "empty" then the argument would have a firm foundation to stand on though this is not the case. Essentially the sure fire way to get applicable items is to save AD and buy directly, though, a lot of players intentionally ignore that route, go for the "get rich quick" one and complain about the results of the choice THEY made. > > If RNG is considered gambling in Europe then guess what? The odds/chances would be published or the game probably would no longer be available there. If the odds/chances are published then what, players will see the chances and STILL go the lockbox route LoL (how much is arguable). Though what would also happen is players complaining about the chances and demanding higher rates and the cycle will go round and around.
The definition of gambling is little more than a wager of your own money against a desired outcome. Wether or not you get that outcome is irrelevant to this, thats why its called a gamble. Not even sure why im replying since it would seem my comments on this issue are being deleted.
2
kreatyveMember, Neverwinter Moderator, NW M9 PlaytestPosts: 10,545Community Moderator
Well, they closed down the game on pc in China when the law forcing info on droprates came, now why would they turn down a big market like that....
It's not causative. They were already in the process of closing the game down way before the law actually took effect. The game was not doing well in China. Population was low. You couldn't queue for anything because the game was dead. Also, that was just the PC server. The consoles were up for months later. I believe one of the consoles still has the game over there, but I'm not 100% sure as I don't really follow it. You really need to do some research if you are going to use that as evidence.
The definition of gambling is little more than a wager of your own money against a desired outcome. Wether or not you get that outcome is irrelevant to this, thats why its called a gamble. Not even sure why im replying since it would seem my comments on this issue are being deleted.
You do not need to spend your own money to open lockboxes is the whole point here. You can earn the Zen through other means. Also *puts on moderator hat* your comments were in the spam queue, they have been restored to their location, nothing was "deleted". *takes moderator hat back off*
My opinions are my own. I do not work for PWE or Cryptic. - Forum Rules - Protector's Enclave Discord - I play on Xbox Any of my comments not posted in orange are based on my own personal opinion and not official. Any messages written in orange are official moderation messages. Signature images are now fixed!
7
greywyndMember, NW M9 PlaytestPosts: 7,158Arc User
You bought a key, you got a key. No droprate involved.
When you use the key, you either get a useless item (like RP) that literally isn't worth the cost of the key, or you win the "jackpot" and get an item that sells for many, many times what the key is worth. It's a gamble. Given that there are more than one forum threads started by players that, despite daily key opening for years, are still waiting for the gamble to pay off... I'd say that droprate has something to do with the situation.
You bought a KEY.
Whatever you choose to use that key for is on you.
I'm not looking for forgiveness, and I'm way past asking permission. Earth just lost her best defender, so we're here to fight. And if you want to stand in our way, we'll fight you too.
Well, they closed down the game on pc in China when the law forcing info on droprates came, now why would they turn down a big market like that....
It's not causative. They were already in the process of closing the game down way before the law actually took effect. The game was not doing well in China. Population was low. You couldn't queue for anything because the game was dead. Also, that was just the PC server. The consoles were up for months later. I believe one of the consoles still has the game over there, but I'm not 100% sure as I don't really follow it. You really need to do some research if you are going to use that as evidence.
The definition of gambling is little more than a wager of your own money against a desired outcome. Wether or not you get that outcome is irrelevant to this, thats why its called a gamble. Not even sure why im replying since it would seem my comments on this issue are being deleted.
You do not need to spend your own money to open lockboxes is the whole point here. You can earn the Zen through other means. Also *puts on moderator hat* your comments were in the spam queue, they have been restored to their location, nothing was "deleted". *takes moderator hat back off*
you yourself use "i believe" in a statement to disprove me, maybe im not the only one that should do research.
1
kreatyveMember, Neverwinter Moderator, NW M9 PlaytestPosts: 10,545Community Moderator
Well, they closed down the game on pc in China when the law forcing info on droprates came, now why would they turn down a big market like that....
It's not causative. They were already in the process of closing the game down way before the law actually took effect. The game was not doing well in China. Population was low. You couldn't queue for anything because the game was dead. Also, that was just the PC server. The consoles were up for months later. I believe one of the consoles still has the game over there, but I'm not 100% sure as I don't really follow it. You really need to do some research if you are going to use that as evidence.
The definition of gambling is little more than a wager of your own money against a desired outcome. Wether or not you get that outcome is irrelevant to this, thats why its called a gamble. Not even sure why im replying since it would seem my comments on this issue are being deleted.
You do not need to spend your own money to open lockboxes is the whole point here. You can earn the Zen through other means. Also *puts on moderator hat* your comments were in the spam queue, they have been restored to their location, nothing was "deleted". *takes moderator hat back off*
you yourself use "i believe" in a statement to disprove me, maybe im not the only one that should do research.
Nah, cause I honestly don't care. I know what I'm getting into when I make the decision to buy keys. There has been enough anecdotal evidence to show that the drop rates on the legendary items are extremely low. I do not need the company to show me drop rates.
My opinions are my own. I do not work for PWE or Cryptic. - Forum Rules - Protector's Enclave Discord - I play on Xbox Any of my comments not posted in orange are based on my own personal opinion and not official. Any messages written in orange are official moderation messages. Signature images are now fixed!
Comments
Classifying RNG as gambling? How so?
With gambling there is a chance you walk away with nothing, in games the player essentially ALWAYS walks away with something, arguing that you didn't get what you wanted doesn't negate that fact. If lockboxes could be "empty" then the argument would have a firm foundation to stand on though this is not the case. Essentially the sure fire way to get applicable items is to save AD and buy directly, though, a lot of players intentionally ignore that route, go for the "get rich quick" one and complain about the results of the choice THEY made.
If RNG is considered gambling in Europe then guess what? The odds/chances would be published or the game probably would no longer be available there. If the odds/chances are published then what, players will see the chances and STILL go the lockbox route LoL (how much is arguable). Though what would also happen is players complaining about the chances and demanding higher rates and the cycle will go round and around.
“There are changes that can be made that don’t require coding...” - TriNitY
"No amount of coding will change human behavior" - TriNitY
Ongoing Issue: Legitmate Players Banned for Botting (Console) and the Future for "Dedicated" Players
Suggestions: (Implemented) \/\/ Rearrange Character on character Select Screen
https://www.pcgamer.com/belgium-says-loot-boxes-are-gambling-wants-them-banned-in-europe/?utm_content=buffere78bc&utm_medium=social&utm_source=twitter&utm_campaign=buffer-pcgamertw
Posting chances will NOT simply prevent players from over/"compulsive" spending, those type of behaviors are something players themselves have to fix. ^ B-I-N-G-O ^
Not getting what one is seeking out of a LB does not negate the sale of a key(s) for Zen and a player receiving a key(s), essentially no other obligation between the party's is required beyond that.
“There are changes that can be made that don’t require coding...” - TriNitY
"No amount of coding will change human behavior" - TriNitY
Ongoing Issue: Legitmate Players Banned for Botting (Console) and the Future for "Dedicated" Players
Suggestions: (Implemented) \/\/ Rearrange Character on character Select Screen
Legendary mounts as well as other rare/valuable items can be earned from the various events throughout the year.
LB keys don't necessarily have to cost players money. When players buy Zen to sell for AD they open the door for players to get various Zen market items without spending real money and a player choosing not partake in the exchange doesn't negate that the system exists.
Again, players choose to spend money instead of earning in-game, they are not forced to.
Some players are so upset with a game that they will go to various means to try and ruin it for those who don't have as much of any issue with it (if any).
A LOT of players "shoot themselves in the foot" and then want to blame the gun manufacturer...
If a player isn't putting in considerable amounts of time/effort and or not utilizing multiple/lucrative methods to get AD their progression speed is very limited. Also if they spend money trying to strike it big via LB's that is a considerable error on their part. If it were that easy many, many players would be doing it...
“There are changes that can be made that don’t require coding...” - TriNitY
"No amount of coding will change human behavior" - TriNitY
Ongoing Issue: Legitmate Players Banned for Botting (Console) and the Future for "Dedicated" Players
Suggestions: (Implemented) \/\/ Rearrange Character on character Select Screen
With RNG, it is *technically* possible to get a high end item with every single lockbox attempt.
Even if the answer is yes, it is on the people supervising the youngin'.
The parents/guardian that are unaware of what those within their care are doing online are being irresponsible, especially if they allow/give them access to funds to spend online.
The adults that blame a game for their real world issues and or those of others ought to be ashamed of themselves... What odds are involved in purchasing a lotto ticket? The person is purchasing a chance to win more than what they initially spent, nothing more, nothing less. With LB's there's always a prize, LB's do not have a chance to be empty/not grant something, lottery tickets do, big difference.
“There are changes that can be made that don’t require coding...” - TriNitY
"No amount of coding will change human behavior" - TriNitY
Ongoing Issue: Legitmate Players Banned for Botting (Console) and the Future for "Dedicated" Players
Suggestions: (Implemented) \/\/ Rearrange Character on character Select Screen
> Lockbox contents are not required for advancement. Sure, they are really nice, but you can get nearly everything needed for advancement without them. You aren't forced to buy them or open them. Yes, it will take you a LOT longer for advancement without any of the contents of lockboxes, but you can advance without them. You can have everything you need, including a legendary mount, without lockboxes. Add to the fact that most of the items inside of lockboxes is unbound, you can just get the stuff off the AH without opening a single one.
The argument that lockbox content isnt required and is "optional" is kind of a tired defense. The fact that games even have these mechanics at all anymore is shadey, manipulative and predatory.
The game showers you with lockboxes, hundreds of them, but you cant open a single one unless you are willing to open your wallet for enchanted keys. My problem with lockboxes however is that as a form of gambling (nobody will ever convince me that lootboxes are NOT gambling) they are unregulated and can lead to serious addiction problems in people of all ages. Thats why hawaiin senator chris lee and representatives from many other states (and countries) are actively looking into legislation. Sorry for the rant, but lockboxes need to go.
https://www.arcgames.com/de/games/star-trek-online/news/detail/9839863-arc-quests-reward-you-for-discovering-new-games
another source for free ZEN, works for nearly all ARC games, and it takes a few minutes per day for the daily quests.
Speculation and opinion. Not an argument*. False. Keys are obtainable by playing the game.
Not an argument*. As a matter of fact, since no one can ever convince you, that makes you an ideologue, and not part of the discussion (other than as noise to the signal).
Other than the statements about reps 'looking into legislation' (which in itself is nothing of consequence.... people have 'looked into' things for years, to no effect), opinion and unevidenced conclusion.
Nothing personal, of course.
*Credit: TM -Stefan Molyneux
> 4. Account
>
> 4.2 You must be 13 years of age or older to create an Account. If you are 13 or over, but are under the legal age to enter into a contract in the jurisdiction you reside in (“Legal Age”) and/or under 18 years of age, we require that you review these Terms with your parents or (legal) guardian to ensure they read and agree to them. If you are the parent or (legal) guardian of a user of our Website, Games and/or Service and you have questions about the Terms, please contact us at tos@perfectworld.com.
>
> 4.3 By creating an Account or otherwise using the Service, you represent that you are of Legal Age or at least age 18 and agree to these Terms, or that you are over 13 years of age and your parents or legal guardian have read and agreed to these Terms, and you understand and agree that we are relying upon that representation in allowing you to use the Service.
>
> "Children" that play this game are under the assumption that they have gone over the ToS with a parent or guardian. If a child has access to money to spend on this game it is the responsibility or their parent/guardian to monitor it especially if it is they that are providing it. Arguably it is adults spending the majority of the money received.
>
> Classifying RNG as gambling? How so?
>
> With gambling there is a chance you walk away with nothing, in games the player essentially ALWAYS walks away with something, arguing that you didn't get what you wanted doesn't negate that fact. If lockboxes could be "empty" then the argument would have a firm foundation to stand on though this is not the case. Essentially the sure fire way to get applicable items is to save AD and buy directly, though, a lot of players intentionally ignore that route, go for the "get rich quick" one and complain about the results of the choice THEY made.
>
> If RNG is considered gambling in Europe then guess what? The odds/chances would be published or the game probably would no longer be available there. If the odds/chances are published then what, players will see the chances and STILL go the lockbox route LoL (how much is arguable). Though what would also happen is players complaining about the chances and demanding higher rates and the cycle will go round and around.
The definition of gambling is little more than a wager of your own money against a desired outcome. Wether or not you get that outcome is irrelevant to this, thats why its called a gamble. Not even sure why im replying since it would seem my comments on this issue are being deleted.
Any of my comments not posted in orange are based on my own personal opinion and not official.
Any messages written in orange are official moderation messages. Signature images are now fixed!
You bought a KEY.
Whatever you choose to use that key for is on you.
Any of my comments not posted in orange are based on my own personal opinion and not official.
Any messages written in orange are official moderation messages. Signature images are now fixed!