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Refinement: Technical Details

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  • onodrainonodrain Member Posts: 334 Arc User

    onodrain said:

    To be more specific:

    R5 enchants/runes are being replaced in some drop tables with Black Pearls.

    R4 enchants/runes are being replaced in some drop tables with Amethysts.

    These gemstones have the same RP value in the new system as the enchants/runes they are replacing.

    The new system increases the base RP of enchants/runes to be close to double the current base value divided by 10, which is similar to the value they provide when upgrading an artifact.

    Then there is a nerf. R5 should be 108 RP and R4 should be 27 RP now (same enchant or artifact). I do not see particular need for these new RP stones anyway. They could be adjusted to will lesser frequency to next tier RP. Or just replaced with next RP, the game is stingy with RP anyway now.

    Are winter festival semtril artifact-specific RP coverted to some RP stones or liars festival artifact-specific RP?

    Also what about Gond currency progression, is it replaced?
    They changed the tables for what RP is given by enchants/runestones. The gemstones are giving the same RP that their corresponding enchants/runestones give in the new system.

    For R5, it is slightly lowered if you were putting it into an R5/R6 enchant or an artifact in the current system. It is significantly more if you are using it for an R7 through R11 enchant, artifact weapon or artifact equipment.

    From my experience on test server, you get more RP. On top of the RP dropping normally and through your enchants and mount bonus, you also get the equipment that you ID. This is not huge RP, but it all adds up.

    And...currently we do not have an event that multiplies gemstone and refining stone drops. The new x2 enchants/runestones event also includes gemstones and refining stones. So saving your bags to open them during this event will benefit even more.
  • plasticbatplasticbat Member, NW M9 Playtest Posts: 12,399 Arc User
    edited September 2017

    onodrain said:

    To be more specific:

    R5 enchants/runes are being replaced in some drop tables with Black Pearls.

    R4 enchants/runes are being replaced in some drop tables with Amethysts.

    These gemstones have the same RP value in the new system as the enchants/runes they are replacing.

    The new system increases the base RP of enchants/runes to be close to double the current base value divided by 10, which is similar to the value they provide when upgrading an artifact.

    Then there is a nerf. R5 should be 108 RP and R4 should be 27 RP now (same enchant or artifact). I do not see particular need for these new RP stones anyway. They could be adjusted to will lesser frequency to next tier RP. Or just replaced with next RP, the game is stingy with RP anyway now.

    Are winter festival semtril artifact-specific RP coverted to some RP stones or liars festival artifact-specific RP?

    Also what about Gond currency progression, is it replaced?
    The game is not stingy in RP at all if you know how to get it.

    In the future, because of the option of RP pool instead of (like now) storing that in "physical form", you will effectively have more RP.

    One of the RP people did not pay attention is the green gear. Some people may remember to use them if they have the
    Artifact gear on hand to upgrade. These drop much more frequent than R5. It is 100 RP a piece. It will be 100 RP (or 10 in the new scale) a piece (no more 2x to matching type bonus though).
    At this moment, nobody would store green gear for future upgrade. They may use it only if they can use it right the way.
    You can use it for everything instead of just Artifact gear.

    The one draw back is it needs id scroll. If you have VIP and don't have the habit to claim the daily id scroll, you may want to start to stash them. If you have the habit to give out or throw away your excessive id scroll, you may think again.

    *** The game can read your mind. If you want it, you won't get it. If you don't expect to get it, you will. ***
  • santralafaxsantralafax Member, NW M9 Playtest Posts: 2,896 Arc User
    Without x2 Refinement, or X2 matching, I have a hard time believing this is a more generous system.
  • plasticbatplasticbat Member, NW M9 Playtest Posts: 12,399 Arc User
    edited September 2017

    Without x2 Refinement, or X2 matching, I have a hard time believing this is a more generous system.

    If what I read is true, the new system is as if always 2xRP as now. No 2x matching though.

    Double Refinement events were causing players to hold onto all of their refinement items to maximize their gains, and we can't blame you for that. However, that doesn't make the game fun and prevents players from refining items whenever they want to, not to mention if you accidently miss the event after waiting all that time!

    We want players to be able to refine whenever they want to be doing it, not have a weekend dedicated to what we like to refer to as "Balancing the checkbook" (a checkbook was something people used before the invention of debit cards for you young ones out there :) ). To go along with this change, we have cut the Artifact Equipment RP progression in half, and the Artifact RP progression is also half as much but we also put some time into smoothing out that curve a bit more as well.



    I can't speak for other people's situation. For my own situation, it seems it is better because my leadership production will be increased. The 16 hours tasks can be replaced by 8 hour task. I already adjusted my leadership strategy.
    *** The game can read your mind. If you want it, you won't get it. If you don't expect to get it, you will. ***
  • wisper2048wisper2048 Member Posts: 187 Arc User
    One of reasons for "always double refinement" for weapon artifact equipment set was that people will not wait until artifact weapon upgrade.

    I have read somewhere on reddit (I cannot find link now) that weapons and artifacts still give only 40% of RP when discarded. If this true, now there will be other wait as people will not change weapons until they new weapon 60% refined or fully refined existing RP. Is it planned to change it to 80% to reproduce current situation?
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  • darthtzarrdarthtzarr Member Posts: 1,003 Arc User
    edited September 2017

    Enchantment/Runestone Ranks:

    RankChance SuccessRP RequiredMaterials
    12->133%55000Ultimate Potency
    13->141%600002x Ultimate Potency + 3x Superior Enchantment Stones
    Currently on preview it costs 3x Superior Enchantment Stones at 12->13 instead of 13->14. The 13->14 upgrade only costs Ultimate Potency.

    This table has also not been updated for the levels of marks and stones to match.


    Post edited by darthtzarr on

    Signature [WIP] - tyvm John

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  • tkittehtkitteh Member Posts: 6 Arc User

    Enchantment/Runestone Ranks:

    RankChance SuccessRP RequiredMaterials
    1->2100%2Minor Potency
    2->390%52x Minor Potency
    3->480%20Lesser Potency
    4->570%752x Lesser Potency



    Sadly, that's a 50.4% chance of creating an simple R5 without failure. I'm rather too busy to work out the average number of upgrades needed (I'm sure the cryptic book keeper did!), but compared to the current system where you "just get a rank 4 and 5 mod randomly" this part of the plan looks like a big failure and a step back for new users. I'll know I'll be opting out!.

    It's work but you might as well:

    a) just start the system at 4 or 5 instead of the proposed level 1 (see other thread)
    b) fix the entire % chart 1->5 = 100%, then start decreasing %'s
    c) some over complex"power increases with you" system for characters Levels 1-60. (See champions online a R4 mod in level 5 armor is less effective than 40), and still start the system at level 4/5 drops/purchaces

    If you want a meaning full (good) system:
    0) fix the RNG
    1) stop double dipping with multiple AD items and Zen items to upgrade
    2) since RNG are always problematic (fail too often) increase the % success rate on each failure

  • c3rb3r3c3rb3r3 Member Posts: 277 Arc User
    edited September 2017
    Honestly with the amount of R5,6,7,8 and so on enchantments running out there and the fact you only need about 40 enchantments in total now, I really don't know why you're complaining about the success rate of lower ranks. Plus you can buy up to rank 5 enchants (3k AD).
  • btairbornebtairborne Member Posts: 352 Arc User
    With x2 enchants and runestones event apparently going away the big RP potential gain from Enchanted Coffers and Quartermaster bags will be going away too...
    Glad I made use of that to cap 6 characters.

    On the other hand with RP stones variety lessening the prices should go down somewhat.
    Good for some, bad for others.
  • micky1p00micky1p00 Member, NW M9 Playtest Posts: 3,594 Arc User

    With x2 enchants and runestones event apparently going away the big RP potential gain from Enchanted Coffers and Quartermaster bags will be going away too...
    Glad I made use of that to cap 6 characters.

    On the other hand with RP stones variety lessening the prices should go down somewhat.
    Good for some, bad for others.

    Who said that x2 enchants is going away ?
  • plasticbatplasticbat Member, NW M9 Playtest Posts: 12,399 Arc User
    micky1p00 said:

    With x2 enchants and runestones event apparently going away the big RP potential gain from Enchanted Coffers and Quartermaster bags will be going away too...
    Glad I made use of that to cap 6 characters.

    On the other hand with RP stones variety lessening the prices should go down somewhat.
    Good for some, bad for others.

    Who said that x2 enchants is going away ?
    I don't think it was said but it should be since enchantment will not be dropped like now. The enchantment drop are replaced by some RP gem drop. Hence, having 2x enchants (as a name) will not make sense. However, potentially, it can be rename as 2xgem.
    *** The game can read your mind. If you want it, you won't get it. If you don't expect to get it, you will. ***
  • micky1p00micky1p00 Member, NW M9 Playtest Posts: 3,594 Arc User
    edited September 2017

    micky1p00 said:

    With x2 enchants and runestones event apparently going away the big RP potential gain from Enchanted Coffers and Quartermaster bags will be going away too...
    Glad I made use of that to cap 6 characters.

    On the other hand with RP stones variety lessening the prices should go down somewhat.
    Good for some, bad for others.

    Who said that x2 enchants is going away ?
    I don't think it was said but it should be since enchantment will not be dropped like now. The enchantment drop are replaced by some RP gem drop. Hence, having 2x enchants (as a name) will not make sense. However, potentially, it can be rename as 2xgem.
    From my understanding there will be a x2 drop event (whatever the name will be), that supposed to include the cofferes and QMs.
    The downside that while now with double RP we double what we gathered during the whole period (2 months or so), during the double drop we will benefit from the hoarded packs, but besides those, only from drops, for example hoard enchats and wanderers fortunes, during that specific weekend.

    Perhaps a clarification is in order of what events will be and what they will include. Because if we get a nerf to QMs on the way, it is a huge impact on artifact leveling. Combining with no more feeders, and 30% return from leveled artifacts.
  • plasticbatplasticbat Member, NW M9 Playtest Posts: 12,399 Arc User
    edited September 2017
    micky1p00 said:

    micky1p00 said:

    With x2 enchants and runestones event apparently going away the big RP potential gain from Enchanted Coffers and Quartermaster bags will be going away too...
    Glad I made use of that to cap 6 characters.

    On the other hand with RP stones variety lessening the prices should go down somewhat.
    Good for some, bad for others.

    Who said that x2 enchants is going away ?
    I don't think it was said but it should be since enchantment will not be dropped like now. The enchantment drop are replaced by some RP gem drop. Hence, having 2x enchants (as a name) will not make sense. However, potentially, it can be rename as 2xgem.
    From my understanding there will be a x2 drop event (whatever the name will be), that supposed to include the cofferes and QMs.
    The downside that while now with double RP we double what we gathered during the whole period (2 months or so), during the double drop we will benefit from the hoarded packs, but besides those, only from drops, for example hoard enchats and wanderers fortunes, during that specific weekend.

    Perhaps a clarification is in order of what events will be and what they will include. Because if we get a nerf to QMs on the way, it is a huge impact on artifact leveling. Combining with no more feeders, and 30% return from leveled artifacts.
    2xenchant double every ways that drop enchantment. These are the items on top of my head:
    1. enchanted coffer
    2. QM bags
    3. lockbox pack
    4. XP overflow reward
    5. HE reward
    6. Dungeon reward
    7. Mini dungeon reward (such as the liars in WoD)
    8. Quest reward
    9. Play time drop (cannot be stashed within a bag or rewards for opening later): killing monster, .....
    10. others

    Will all these be covered in the future if there is a 2x? That is the burning question.
    *** The game can read your mind. If you want it, you won't get it. If you don't expect to get it, you will. ***
  • onodrainonodrain Member Posts: 334 Arc User
    edited September 2017
    @plasticbat

    The new x2 event is larger in scope. It also includes gemstones and refinement stones per developer's initial remarks.

    So what constitutes a refinement stone? In the AH, refinement stones include Marks of Union/Power/Stability/Potency and Union/Power/Stability Stones. What this means is that the new event will not just cover RP, but the items needed to upgrade your gear.

    This means many more bags are impacted. So all the drops from your arti/thaum/res bags from leadership will be doubled. Any bag that currently drops Mark of Union/Power/Stability will now drop enchanting stones and those will be doubled in the x2 event.

    Marks of Potency will not be doubled.
    Post edited by onodrain on
  • nirafelosnirafelos Member Posts: 113 Arc User
    > @onodrain said:
    > @plasticbat
    >
    > The new x2 event is larger in scope. It also includes gemstones and refinement stones per developer's initial remarks.
    >
    > So what constitutes a refinement stone? In the AH, refinement stones include Marks of Union/Power/Stability/Potency and Union/Power/Stability Stones. What this means is that the new event will not just cover RP, but the items needed to upgrade your gear.
    >
    > This means many more bags are impacted. So all the drops from your arti/thaum/res bags from leadership will be doubled. Any bag that has SMoP, GMoP, MoP would have those marks doubled.

    I sincerely doubt marks are included.

    I read the initial developer post to be using the colloquial "refinement stones", rather than referring to an action house filter.
  • noworries#8859 noworries Member, Cryptic Developer Posts: 651 Cryptic Developer
    Enchanting Stones get doubled, Marks of Potency do not.
  • rexregum#6159 rexregum Member Posts: 16 Arc User
    Can someone give me numbers on PC atm how much it costs to upgrade a weapon/armor enchantment from rank 12 to rank 14 and enchantment/runestone from rank 12 to rank 14?

    How to get: Ultimate Potency and Superior Enchantment Stones?
    How much do they cost atm on PC?

    Thanks! (on xbox atm, preparing for the coming mod 12.5)
  • scathiasscathias Member Posts: 1,174 Arc User
    edited September 2017
    rexgum, if you go back to page one of this post you will find all the details that you are looking for. Remember that PC is still on mod 12 and mod 12.5 is still on preview
    Guild - The Imaginary Friends
    We are searching for slave labor, will pay with food from our farm!
  • btairbornebtairborne Member Posts: 352 Arc User
    Nice, then we actually have an improvement in artifact gain to make up for loss of feeders.
  • draconislupusdraconislupus Member Posts: 205 Arc User


    would we still have critical success ?

    i am sure it will be taken away

    Items that can crit will still be able to crit when converted to the currency format. That's from a dev post somewhere in here.

    One caveat I'd place on this is that most RP item drops will now be types of stones that historically did not crit though. Enchants and runes will mostly have more value if ranked up, not used as RP. Many players will still likely skip using gear for RP due to the inconvenience factor (mass-ID only helps in part). Artifact stones are being phased out.

    If the devs intend to add the chance to crit to peridots and their ilk though, so much the better.

    Gemstones (peridots, etc.) will have the same chance of critting as other items when being broken down into RP.
    Does this mean that everything that can be broken down into RP will have a chance to crit?
  • onodrainonodrain Member Posts: 334 Arc User



    Does this mean that everything that can be broken down into RP will have a chance to crit?

    From what I have seen on test, yes. Everything that can be processed into RP has a chance for critical success when it is processed.

    In the current system, you have no control over what happens to the critical RP, since the critical happens when you are upgrading an item. So you end up having wasted RP.

    The new system lets you utilize for the RP for whatever you want to upgrade. There is no wasted (orphaned) RP.
  • micky1p00micky1p00 Member, NW M9 Playtest Posts: 3,594 Arc User

    Nice, then we actually have an improvement in artifact gain to make up for loss of feeders.

    How you reached that conclusion ? You lost x5 matching bonus, and get only 30% of your artifacts back. Where is exactly the improvement?
  • draconislupusdraconislupus Member Posts: 205 Arc User

    Enchanting Stones get doubled, Marks of Potency do not.

    Can you put a link to the post that has this new event?
  • imperiousshiniimperiousshini Member, NW M9 Playtest Posts: 199 Arc User
    edited September 2017

    Enchanting Stones get doubled, Marks of Potency do not.

    @noworries will the existing marks of power / greater marks of power etc in the live server be converted to enchanting stones /greater enchanting stones or are those useless?
    Post edited by imperiousshini on
  • lowjohnlowjohn Member, NW M9 Playtest Posts: 1,061 Arc User

    Enchanting Stones get doubled, Marks of Potency do not.

    @noworries will the existing marks of power / greater marks of power etc in the live server be converted to enchanting stones /greater enchanting stones or are those useless?
    He's said before: they will be converted when this goes live. They are not converted yet on Preview.
  • imperiousshiniimperiousshini Member, NW M9 Playtest Posts: 199 Arc User
    edited September 2017
    lowjohn said:

    Enchanting Stones get doubled, Marks of Potency do not.

    @noworries will the existing marks of power / greater marks of power etc in the live server be converted to enchanting stones /greater enchanting stones or are those useless?
    He's said before: they will be converted when this goes live. They are not converted yet on Preview.
    thanks,any idea when this will go live?
  • lowjohnlowjohn Member, NW M9 Playtest Posts: 1,061 Arc User


    thanks,any idea when this will go live?

    "Probably towards the end of October sometime" is the best guess so far. No official announcement.
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