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Official Feedback Thread: Refining Refinement

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  • mebalz#9859 mebalz Member Posts: 53 Arc User
    < If you save for the next 40-50% event you can shave about 150k from that.


    Currently there is no way i will spend another Dime on this game so saving up for the next sale will not do me any good and i know I am not alone on cutting of the funds after they announced this preview which i like to call Mod 12B Sunset beta
  • bratleyraybratleyray Member Posts: 389 Arc User
    35 pres wards from lv 2-14? Is this a joke? Ive spent 135 to go from 8-9... Apparently we all need to give you our enchants and wards to level them for us... its gonna cost any where from 30 mil(very lucky) to 50 mil (unlucky) per toon...




    [The Legendary Outlaws] (Guildhall 20)

  • onodrainonodrain Member Posts: 334 Arc User
    edited September 2017
    @mebalz#9859

    Developers already said that it will be 125k for ultimate mark of potency, not the 150k on preview. Also, you can get 40% off that with some patience. And 25% off that all the time...if you have VIP. This comes up to 750k for the ultimate marks (40% off)...half of what you say in your post.

    There is alot of information scattered around these pages. It is ok to be angry about the changes, if that is how you feel. But putting out exaggerated claims is not needed. But I can see this an an honest mistake. Who can keep up with all the changes? LOL
  • plasticbatplasticbat Member, NW M9 Playtest Posts: 12,408 Arc User
    edited September 2017

    araxelven said:

    So with the "purposed changes" in the test server looks like about 50 million AD to go from current BIS to new BIS (which is a slight nerf from current BIS) With 1 toon and the ability to covert 36k rough AD a day that will take 13,888 days it could also be bank rolled for around $1600 US lol so is there any plans to fix the broken economy in this game? Like it should not cost AD to craft items so there is more profit for the crafters and lower prices for the consumers in the Game so 50 million AD will be possible to achieve for everyone

    Where do you get the 50 million AD from, that's insane. Looking at what is needed for R2 to R14, you need about 35 pres wards + 1 coal ward (575k AD), 3 uMOPS (250k AD), 3 SE stones (about 150k supposedly) and 175k "new" RP. The RP is hard to price but it's about four stacks of R6s in the new system. In my experience that's about what you get by getting 12 QM bags per day for two weeks (about 140 bags), so I'll consider that "free".

    Adding up the AD items, that's 975k per enchant to get it from R12 to R14. If you save for the next 40-50% event you can shave about 150k from that.

    So how does that make 50 million for all your enchants?

    To add to that, using Brutals as an example you gain exactly 150/150 stats in total from going to R14. Even x10 that's not exactly game-breaking so a casual player could skip that grind and be "nearly bis" without seeing much difference.
    I got that number from some one currently testing the updated on the preview server. not including the wards it will take 1.5 million per enchantment as the new marks cost 150k ad a piece and it will take 10 for one enchantment so included the wards and that 50 million is spot on give or take a little bit

    You need 10 Ultimate Potency for weapon and armour Trans enchantment to upgrade to top.
    You need 3 Ultimate Potency to upgrade r12 runestone/enchantment to r14.
    *** The game can read your mind. If you want it, you won't get it. If you don't expect to get it, you will. ***
  • beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User

    araxelven said:

    So with the "purposed changes" in the test server looks like about 50 million AD to go from current BIS to new BIS (which is a slight nerf from current BIS) With 1 toon and the ability to covert 36k rough AD a day that will take 13,888 days it could also be bank rolled for around $1600 US lol so is there any plans to fix the broken economy in this game? Like it should not cost AD to craft items so there is more profit for the crafters and lower prices for the consumers in the Game so 50 million AD will be possible to achieve for everyone

    Where do you get the 50 million AD from, that's insane. Looking at what is needed for R2 to R14, you need about 35 pres wards + 1 coal ward (575k AD), 3 uMOPS (250k AD), 3 SE stones (about 150k supposedly) and 175k "new" RP. The RP is hard to price but it's about four stacks of R6s in the new system. In my experience that's about what you get by getting 12 QM bags per day for two weeks (about 140 bags), so I'll consider that "free".

    Adding up the AD items, that's 975k per enchant to get it from R12 to R14. If you save for the next 40-50% event you can shave about 150k from that.

    So how does that make 50 million for all your enchants?

    To add to that, using Brutals as an example you gain exactly 150/150 stats in total from going to R14. Even x10 that's not exactly game-breaking so a casual player could skip that grind and be "nearly bis" without seeing much difference.
    I got that number from some one currently testing the updated on the preview server. not including the wards it will take 1.5 million per enchantment as the new marks cost 150k ad a piece and it will take 10 for one enchantment so included the wards and that 50 million is spot on give or take a little bit
    UMoP price is currently wrong and will be adjusted to base 125k, plus people will have their VIP discounts, plus unless you can't possibly wait, there are WB sales for an even bigger discount.
    Guild Leader - The Lords of Light

    Neverwinter Census 2017

    All posts pending disapproval by Cecilia
  • armadeonxarmadeonx Member Posts: 4,952 Arc User

    araxelven said:

    So with the "purposed changes" in the test server looks like about 50 million AD to go from current BIS to new BIS (which is a slight nerf from current BIS) With 1 toon and the ability to covert 36k rough AD a day that will take 13,888 days it could also be bank rolled for around $1600 US lol so is there any plans to fix the broken economy in this game? Like it should not cost AD to craft items so there is more profit for the crafters and lower prices for the consumers in the Game so 50 million AD will be possible to achieve for everyone

    Where do you get the 50 million AD from, that's insane. Looking at what is needed for R2 to R14, you need about 35 pres wards + 1 coal ward (575k AD), 3 uMOPS (250k AD), 3 SE stones (about 150k supposedly) and 175k "new" RP. The RP is hard to price but it's about four stacks of R6s in the new system. In my experience that's about what you get by getting 12 QM bags per day for two weeks (about 140 bags), so I'll consider that "free".

    Adding up the AD items, that's 975k per enchant to get it from R12 to R14. If you save for the next 40-50% event you can shave about 150k from that.

    So how does that make 50 million for all your enchants?

    To add to that, using Brutals as an example you gain exactly 150/150 stats in total from going to R14. Even x10 that's not exactly game-breaking so a casual player could skip that grind and be "nearly bis" without seeing much difference.
    I got that number from some one currently testing the updated on the preview server. not including the wards it will take 1.5 million per enchantment as the new marks cost 150k ad a piece and it will take 10 for one enchantment so included the wards and that 50 million is spot on give or take a little bit

    There's a bit of a mix up with requirements here. You'll need 10 ultimates for your weapon and armor enchantment. You'll need 3 ultimates for normal enchantments but @noworries#8859 appears to have missed adding the rune upgrade requirements? Assuming they are the same as normal enchantments, we are looking at a total of 27 'normal' enchs & 2 weap/arm so that would be:

    27 x 3 x 125k (note they are 125k not 150k) = 10.125 mill
    2 x 10 x 125k = 2.5 mill

    assuming you use coal wards for 3% and 1% upgrades with a total of 56 upgrades and a coal ward cost of 400k AD (Zen exch on xbox is currently 327, I assume PC is higher - we can all assume it'll go up with these changes):

    That's 56 x 400k = 22.4 million. You could probably shave up to 6-7 million off that if (like me) you use pres wards for 3% and can do it with 30-40 wards (average) - so lets say 16 mill.

    Add the cost of Superior Enchantment Stones. These will be stupidly expensive on the AH to begin with and will probably remain so for months. You could farm for them but with Cryptics rng don't expect to get too much luck.

    Anyway, excluding the SE stones you re looking at a total of:
    10.125 + 2.5 + 16 = 28.6 million AD

    As you will need 87 SE stones, I actually dread to think how much the end cost will be - they had better make them drop A LOT or the end cost could easily be far higher than 50 mill (anyone think 500k each on the AH is not likely?)
    Please Do Not Feed The Trolls

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  • plasticbatplasticbat Member, NW M9 Playtest Posts: 12,408 Arc User
    armadeonx said:

    You'll need 3 ultimates for normal enchantments but @noworries#8859 appears to have missed adding the rune upgrade requirements?

    He did not. His post said:

    Enchantment/Runestone Ranks:

    *** The game can read your mind. If you want it, you won't get it. If you don't expect to get it, you will. ***
  • armadeonxarmadeonx Member Posts: 4,952 Arc User

    armadeonx said:

    You'll need 3 ultimates for normal enchantments but @noworries#8859 appears to have missed adding the rune upgrade requirements?

    He did not. His post said:

    Enchantment/Runestone Ranks:

    oooh thanks - luckily I assumed correctly, so it doesn't alter my calculations ;)
    Please Do Not Feed The Trolls

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  • mirraidarmirraidar Member, NW M9 Playtest Posts: 8 Arc User
    I do like the new way refinement works, but do have a couple of questions/clarifications:

    This has been semi-answered already but just to be sure: Exisiting refinement such as power, union, stability and resonance stones will still be there once this goes live and can then be converted on whatever toon you want (the unbound stuff) and if that is the case, will there be a final date to do this, since they will go away from the game?

    What will happen to enchants/artifacts and artifact gear that has been refined maybe half way between to levels? You are changing the values needed, so what will happen if your current artifact is going from level 76 to level 77 (just an example) and your half way to 77. How will that look when going live? Will you lose that progression?

    Marks that will get turned into enchantment stones, will they come in unbound and account bound versions, since we now have unbound but also got some from invoking that are account bound, e.g. greater mark of power, stability and union?

    The SoMI marks, are they also being converted into enchantment stones, and if so, are the superior marks going to become superior enchantment stones?

    and finally: does this change mean that SoMI weapons can now be upgraded with "normal" refinement and methods?
  • beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User
    mirraidar said:

    This has been semi-answered already but just to be sure: Exisiting refinement such as power, union, stability and resonance stones will still be there once this goes live and can then be converted on whatever toon you want (the unbound stuff) and if that is the case, will there be a final date to do this, since they will go away from the game?

    They just won't drop anymore. There's no need to delete any existing stones.
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    Neverwinter Census 2017

    All posts pending disapproval by Cecilia
  • armadeonxarmadeonx Member Posts: 4,952 Arc User
    @asterdahl could you let us know what will happen to refinement bags from the Leadership profession? Thanks.
    Please Do Not Feed The Trolls

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  • ecrana#2080 ecrana Member Posts: 1,654 Arc User
    armadeonx said:

    @asterdahl could you let us know what will happen to refinement bags from the Leadership profession? Thanks.

    I think they said the bags will drop gems now. I imagine they will just drop a different set of gems depending on the prof level. Unless they plan on redoing the leadership branch a little. Right now you can make the 3 bags for either resonance, artifacts or thaumas. I don't know how you place value on them to decide what replaces them. I would guess a level 24 bag will drop more RP worth of gems.

    Can someone clarify what's happening with enchantments that currently drop?

    Are they no longer going to drop? Like rank 5 enchants from Fey, or Black Ice enchants dropping in Kessells. Is that all going to be replaced with gems as well. If so, does that make running fey, dragonhoard and qms together kind of pointless? And what about runestones from packs in lockboxes? Are those going away too?
  • luks707luks707 Member Posts: 230 Arc User
    edited September 2017
    1. Thank you Janne for doing the math on the upgrades.
    2. There's a number of questions that aren't being answered
    • Can someone please explain what will happen with the marks and refinement for the runic weapons?
    • Also - what will drop from the chests/bags from leadership?
    • And finally - Wanderer's Fortune - will it still exist and what will it drop?
    • What will be done to keep artifacts special as they will no longer be needed as feeders?
    Apologies if I've somehow missed the answer but I'm not seeing it. There's a hell of a lot of changes to keep on top of here for a hobby!
  • micky1p00micky1p00 Member, NW M9 Playtest Posts: 3,594 Arc User
    luks707 said:


    Also - what will drop from the chests/bags from leadership?

    Reso bags and thaum will drop a Peridot instead of the minor white version

    Minor reso is 500 RP, Minor Thaum is 500 RP for matching stuff, after adjustment it's 50, and it's changed to peridots to unify.

    And a Blue stone (emerald iirc, forgot it's name) with 250 RP (2500 in current ratio)
    And that matches the green thaum / green Reso that are noe 2500 to the appropriate artifacts / enchantments.

    They will also drop marks / upgrade stones. So 2 things per bag.

    From a relatively small sample, the ratio is 60%-70% peridots, the rest the blue stone. Didn't get the parallel to the blue thaum/reso but it's in the tooltip and should be a sapphire iirc.
  • mjonismjonis Member, NW M9 Playtest Posts: 146 Arc User
    micky1p00 said:

    luks707 said:


    Also - what will drop from the chests/bags from leadership?

    Reso bags and thaum will drop a Peridot instead of the minor white version

    Minor reso is 500 RP, Minor Thaum is 500 RP for matching stuff, after adjustment it's 50, and it's changed to peridots to unify.

    And a Blue stone (emerald iirc, forgot it's name) with 250 RP (2500 in current ratio)
    And that matches the green thaum / green Reso that are noe 2500 to the appropriate artifacts / enchantments.

    They will also drop marks / upgrade stones. So 2 things per bag.

    From a relatively small sample, the ratio is 60%-70% peridots, the rest the blue stone. Didn't get the parallel to the blue thaum/reso but it's in the tooltip and should be a sapphire iirc.
    So what about the blue/purple resonance stones from the bags? I think the purple were about 1% chance drop if my memory is correct from last weekend after opening several hundred bags. The blues were maybe 3%?
  • plasticbatplasticbat Member, NW M9 Playtest Posts: 12,408 Arc User
    edited September 2017
    micky1p00 said:



    They will also drop marks / upgrade stones. So 2 things per bag.

    Are you saying for each bag I open, it will always drop 2 things? Or, do you mean 2 type of thing can be dropped?
    That is if I open 1000 bags, will I get 1000 marks/upgrade stone (in addition to RP)?
    *** The game can read your mind. If you want it, you won't get it. If you don't expect to get it, you will. ***
  • micky1p00micky1p00 Member, NW M9 Playtest Posts: 3,594 Arc User
    edited September 2017

    micky1p00 said:



    They will also drop marks / upgrade stones. So 2 things per bag.

    Are you saying for each bag I open, it will always drop 2 things? Or, do you mean 2 type of thing can be dropped?
    That is if I open 1000 bags, will I get 1000 marks/upgrade stone (in addition to RP)?
    2 things per bag. 1 is the RP and another is the stone, mark things, I didn't look exactly at the types and ratios there, but it's 1+1 one now.

    So 1k bags will get you 1k RP items and 1k marks or stones, depends on the bag.

    Here:



  • micky1p00micky1p00 Member, NW M9 Playtest Posts: 3,594 Arc User
    edited September 2017
    mjonis said:

    micky1p00 said:

    luks707 said:


    Also - what will drop from the chests/bags from leadership?

    Reso bags and thaum will drop a Peridot instead of the minor white version

    Minor reso is 500 RP, Minor Thaum is 500 RP for matching stuff, after adjustment it's 50, and it's changed to peridots to unify.

    And a Blue stone (emerald iirc, forgot it's name) with 250 RP (2500 in current ratio)
    And that matches the green thaum / green Reso that are noe 2500 to the appropriate artifacts / enchantments.

    They will also drop marks / upgrade stones. So 2 things per bag.

    From a relatively small sample, the ratio is 60%-70% peridots, the rest the blue stone. Didn't get the parallel to the blue thaum/reso but it's in the tooltip and should be a sapphire iirc.
    So what about the blue/purple resonance stones from the bags? I think the purple were about 1% chance drop if my memory is correct from last weekend after opening several hundred bags. The blues were maybe 3%?
    It's in the tooltip, the flawless sapphire, but my sample size was to low to say something about those (And I think I had sapphires in the first place, so even if I got those, I couldn't count, if it's very interesting, I can open more, but was more interested in the common stuff). At live now iirc, they are 0.5% for the blues.
  • plasticbatplasticbat Member, NW M9 Playtest Posts: 12,408 Arc User
    micky1p00 said:

    micky1p00 said:



    They will also drop marks / upgrade stones. So 2 things per bag.

    Are you saying for each bag I open, it will always drop 2 things? Or, do you mean 2 type of thing can be dropped?
    That is if I open 1000 bags, will I get 1000 marks/upgrade stone (in addition to RP)?
    2 things per bag. 1 is the RP and another is the stone, mark things, I didn't look exactly at the types and ratios there, but it's 1+1 one now.

    So 1k bags will get you 1k RP items and 1k marks or stones, depends on the bag.

    Here:



    So, they still have a way to fill my inventory. Brilliant! :)

    I thought putting that 1000 bags of RP to the "RP bank" will save 10 slots. I should know better. :)
    I am not saying I cannot handle 1000 marks. I just feel funny.

    By the way, can we convert mark to RP like we can now?
    *** The game can read your mind. If you want it, you won't get it. If you don't expect to get it, you will. ***
  • micky1p00micky1p00 Member, NW M9 Playtest Posts: 3,594 Arc User
    edited September 2017

    micky1p00 said:

    micky1p00 said:



    They will also drop marks / upgrade stones. So 2 things per bag.

    Are you saying for each bag I open, it will always drop 2 things? Or, do you mean 2 type of thing can be dropped?
    That is if I open 1000 bags, will I get 1000 marks/upgrade stone (in addition to RP)?
    2 things per bag. 1 is the RP and another is the stone, mark things, I didn't look exactly at the types and ratios there, but it's 1+1 one now.

    So 1k bags will get you 1k RP items and 1k marks or stones, depends on the bag.

    Here:



    So, they still have a way to fill my inventory. Brilliant! :)

    I thought putting that 1000 bags of RP to the "RP bank" will save 10 slots. I should know better. :)
    I am not saying I cannot handle 1000 marks. I just feel funny.

    By the way, can we convert mark to RP like we can now?
    Yes, Reso bags:

    Lesser Enchanting Stone (green) = 25RP = half peridot.
    Enchanting Stone (blue) = 150RP = 3 Peridots.

    Notice there is a mismatch, the tooltip shows the first as white, and the second as green. Hopefully it's the tooltip on the reso bag that's wrong.

    Thaum:

    Minor Mark of Potency (white) = Discard only, no conversion.
    Lesser Mark of Potency (green) = 5 RP each.
    Mark of Potency (blue) = 50 RP (but I guess it's not a great idea to liquefy those)

    And NOT in the bags, but just for the FYI:
    Greater Mark of Potency = 100 RP
    Superior Mark of Potency = 500RP
  • pitshadepitshade Member Posts: 5,665 Arc User
    Marks of Potency, up to GMOPs (AFAIK) drop from Enchanted Coffers on Live. They are the ones that drop r4s and r5s and profession mats.

    Also there are Artifact Paraphernalia which currently drop white, green and blue artifact stones.
    "We have always been at war with Dread Vault" ~ Little Brother
  • plasticbatplasticbat Member, NW M9 Playtest Posts: 12,408 Arc User
    edited September 2017
    micky1p00 said:

    micky1p00 said:

    micky1p00 said:



    They will also drop marks / upgrade stones. So 2 things per bag.

    Are you saying for each bag I open, it will always drop 2 things? Or, do you mean 2 type of thing can be dropped?
    That is if I open 1000 bags, will I get 1000 marks/upgrade stone (in addition to RP)?
    2 things per bag. 1 is the RP and another is the stone, mark things, I didn't look exactly at the types and ratios there, but it's 1+1 one now.

    So 1k bags will get you 1k RP items and 1k marks or stones, depends on the bag.

    Here:



    So, they still have a way to fill my inventory. Brilliant! :)

    I thought putting that 1000 bags of RP to the "RP bank" will save 10 slots. I should know better. :)
    I am not saying I cannot handle 1000 marks. I just feel funny.

    By the way, can we convert mark to RP like we can now?
    Yes, Reso bags:

    Lesser Enchanting Stone (green) = 25RP = half peridot.
    Enchanting Stone (blue) = 150RP = 3 Peridots.

    Notice there is a mismatch, the tooltip shows the first as white, and the second as green. Hopefully it's the tooltip on the reso bag that's wrong.

    Thaum:

    Minor Mark of Potency (white) = Discard only, no conversion.
    Lesser Mark of Potency (green) = 5 RP each.
    Mark of Potency (blue) = 50 RP (but I guess it's not a great idea to liquefy those)

    And NOT in the bags, but just for the FYI:
    Greater Mark of Potency = 100 RP
    Superior Mark of Potency = 500RP
    Thank you for reporting that.

    Another questions:

    1. Enchanted coffer. It can drop marks right now. I assumed they will also drop the new enchanting stones. However, the other bags are dropping them, I am curious if enchanted coffer will drop them.
    2. Will the new bags/coffers from leadership be new type of bags/coffers as same name but with different item id? i.e. if I carry forward what I have now to mod 12b, will these 'old' bags/coffers drop new items?
    3. What will happen to the marks I have right now? Will mod 12b just convert all my marks to Enchanting stones automatically?

    Thanks.
    *** The game can read your mind. If you want it, you won't get it. If you don't expect to get it, you will. ***
  • pitshadepitshade Member Posts: 5,665 Arc User
    Minor Marks of Potency might be of some use now as only r1 single stat enchants will be readily available, according to the dev info. I say might, because it seems that using 3 stat enchants will be the obvious best choice in most cases.
    "We have always been at war with Dread Vault" ~ Little Brother
  • beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User

    So, they still have a way to fill my inventory. Brilliant! :)

    I opened a slightly larger sample than Janne and felt the ratio of stone values was close enough to live to be indistinguishable. I did get a few sapphires, not many, but blue stone drops are already very rare. The RP builds up by going for volume, not hoping for blue stones. Whoever though they sometimes got purple stones from Leadership, no, never, check the tooltips again.

    The space saving is that you only get limited types of things dropping. Opening all my boxes on preview was less than a bag full of items, rather than having to cope with all my bags full and a ton of items in overflow. (This is clearly one of the upcoming changes mentioned when trying to reassure us that the recent overflow changes wouldn't be horrific forever.)

    On the subject of excess marks and enchantment stones, the minor marks could at the very least be bled into making rank 1s (16 copper) into rank 3s which can be fed to the SH Mimic. If you have nothing better to do.
    micky1p00 said:

    Notice there is a mismatch, the tooltip shows the first as white, and the second as green. Hopefully it's the tooltip on the reso bag that's wrong.

    It was all green and blue enchantment stones. I don't think white ones exist (and don't show as used for anything in the new upgrade tables).

    Guild Leader - The Lords of Light

    Neverwinter Census 2017

    All posts pending disapproval by Cecilia
  • plasticbatplasticbat Member, NW M9 Playtest Posts: 12,408 Arc User
    pitshade said:

    Minor Marks of Potency might be of some use now as only r1 single stat enchants will be readily available, according to the dev info. I say might, because it seems that using 3 stat enchants will be the obvious best choice in most cases.

    I have not seen a minor mark of Potency for looooooooooooong time. They are making a come back. :)
    *** The game can read your mind. If you want it, you won't get it. If you don't expect to get it, you will. ***
  • beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User

    1. Enchanted coffer. It can drop marks right now. I assumed they will also drop the new enchanting stones. However, the other bags are dropping them, I am curious if enchanted coffer will drop them.
    2. Will the new bags/coffers from leadership be new type of bags/coffers as same name but with different item id? i.e. if I carry forward what I have now to mod 12b, will these 'old' bags/coffers drop new items?
    3. What will happen to the marks I have right now? Will mod 12b just convert all my marks to Enchanting stones automatically?

    1. Still drops GMoP, blue MoP, other refinement items replaced with new types. So no rank 4s and 5s of 4 types of enchants and 5 types of runes, and no green/blue marks of 3 types. Just a few types of generic RP stones and green/blue enchantment stone reagents.
    2. Old bags will drop new items. Most bags tested on preview were copied from live. It makes more sense to save bags and open during the next 2xGem event after 12b goes live, since they will double contents which they can't now (at least RP stones, maybe not reagents, but that's no big deal).
    3. Marks are supposed to auto-convert, though this process does not yet work in the preview build.

    Guild Leader - The Lords of Light

    Neverwinter Census 2017

    All posts pending disapproval by Cecilia
  • pitshadepitshade Member Posts: 5,665 Arc User
    > @plasticbat said:
    > Minor Marks of Potency might be of some use now as only r1 single stat enchants will be readily available, according to the dev info. I say might, because it seems that using 3 stat enchants will be the obvious best choice in most cases.
    >
    > I have not seen a minor mark of Potency for looooooooooooong time. They are making a come back. :)

    My stock comes entirely from marks saved while leveling alts. Currently they are useful for event enchants, my belief being that in every r1 brutal, there is a r7 yearning to breathe free!
    "We have always been at war with Dread Vault" ~ Little Brother
  • araxelvenaraxelven Member Posts: 72 Arc User
    edited September 2017
    micky1p00 said:

    araxelven said:


    Where do you get the 50 million AD from, that's insane. Looking at what is needed for R2 to R14, you need about 35 pres wards + 1 coal ward (575k AD), 3 uMOPS (250k AD), 3 SE stones (about 150k supposedly) and 175k "new" RP. The RP is hard to price but it's about four stacks of R6s in the new system. In my experience that's about what you get by getting 12 QM bags per day for two weeks (about 140 bags), so I'll consider that "free".

    Adding up the AD items, that's 975k per enchant to get it from R12 to R14. If you save for the next 40-50% event you can shave about 150k from that.

    So how does that make 50 million for all your enchants?

    To add to that, using Brutals as an example you gain exactly 150/150 stats in total from going to R14. Even x10 that's not exactly game-breaking so a casual player could skip that grind and be "nearly bis" without seeing much difference.

    So I wont type twice:

    https://www.reddit.com/r/Neverwinter/comments/6xlqr3/this_is_stupid/dmgzaus/

    Note:
    1. There are 27 enchants, 1 the 28 is miscount. But it's insignificant in the big picture.
    2. RP is not free ! Your bound RP can be sold as part of enchants, or you can level other people enchants, etc.. the binds makes it direct tradeabily a problem but doesn't reset it's value to 0.
    3. Same with bound c-wards, p-wards. They are not valueless. This is why people make/made lessers and sold.
    4. c-wards, p-wards, can be cut by 15%, depends on the market values.
    I made an update to my QM guide and added an answer to those questions in my post on reddit.

    https://www.reddit.com/r/Neverwinter/comments/6yvqc9/mod12b_update_quartermaster_enchants_are_now_even/

    tl:dr is that a hypothetical upgrade of 7x Brutals on my character (not companion) from R12 to R14 would net me a grand total of 1050 power/crit, which as you well know would probably give me an increase on 1% damage and 2.5% crit give or take a few hundreth. For defensive and utility enchants the total gain of an upgrade would be laughably small: 2.5% more defense/deflection/lifesteal/ etc... Lol.

    So yeah I think that it's a bit misleading to say that mod12b would "cost" us 50M AD to get back where we were. The difference between full R12s (or even R10s) and R14s is not worth even a fraction of that price and those who are chasing BiS may get bragging rights but not much else for their hard work.
  • richardc67richardc67 Member Posts: 12 Arc User
    edited September 2017
    I just started playing NW around 3 months ago, so I have a different level of panic and WTF with this release than probably most do with this.

    I'm looking at upgrading artifacts as being a complete grind after basically what is a major nerf hammer to how you can feed artifacts.

    It'll takes months to upgrade one artifact to mythic in this new system versus the way it is before, and that's with wander's fortune. WIth WF now, i get around 100K RP a day, that'll go down to 10K RP / day and that has to feed into 20 million RP worth to get artifacts to Mythic and this is supposed to be easier? we're talking around 5.5 years to get 4 up to mythic. Now you can do that in a month if there's a 2xRP event coming up.

    you got us covered? really?

    This makes it completely .. I don't know .. I hate to say 'unfair' but it's definitely taking the game in the wrong direction for new people starting out. the older players in the game, will have had such an advantage in taking artifacts to mythic over new players just starting out that it makes it so you might as well play another game versus this one.

    I had created three characters and was slowly getting their IL's up and geared and was enjoying doing so, this will entirely take the fun out of it and turn it into a grindfest and you may as well call this an korean MMO after this release goes live.

    if this goes live, you've lost at least one new player as I'll find another game to invest my time in, as this becomes basically impossible to play.


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