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Official Feedback Thread: Loadouts

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  • kemi1984kemi1984 Member Posts: 849 Arc User

    Guys, lets all cry for mounts swaps please, it's 5 mounts swap between pve and pvp builds and different among those.

    As a player who's constantly (I mean CONSTANTLY) switching my gear from defensive to offensive, I can tell swapping few mounts is NOT a huge pain.

    Thank you.

    C'mon people dev's gave us an amazing QOL feature and we're still hating?

    ...
    Nancy - Dragonborn, SM Guardian Fighter
    A proud member of "mythical horde of DPS GFs"

    1). Is SW more dps or tank based?
    2). Yes. I am panzer!
    3). Get ACT if you want to celebrate your epeen.
    4). Horniness will not stand between me and what I believe - "MM"
  • armadeonxarmadeonx Member Posts: 4,952 Arc User
    Totally. I'm so looking forward to my DC being able to run DPS feats for solo and de/buffs for groups. Hopefully it will also increase the number of people levelling DCs up for serious content which will make everyones lives easier.

    The amount of times I've been pugging (on my pally) in dungeon runs, the DC quits or disconnects and we get another tank in as a replacement - being able to switch to healadin would instantly solve that.

    Same for GF's - they can run Conqueror through the trash mobs and switch out on bosses if the team needs it.
    Please Do Not Feed The Trolls

    Xael De Armadeon: DC
    Xane De Armadeon: CW
    Zen De Armadeon: OP
    Zohar De Armadeon: TR
    Chrion De Armadeon: SW
    Gosti Big Belly: GWF
    Barney McRustbucket: GF
    Lt. Thackeray: HR
    Lucius De Armadeon: BD


    Member of Casual Dailies - XBox
  • darthtzarrdarthtzarr Member Posts: 1,003 Arc User
    kemi1984 said:

    I'm sorry but I need to state my opinion.

    Being able to swap from a Conq GF to a Tact GF at the campfire is simply amazing.
    Not impressed by "the roleplay part of the game" no sorry I'm not. None is stopping anyone from making many alts each different from one another.

    We constantly HAMSTER about the game not being alt friendly, Well what do you know, now you can have few alts in one char. Is that NOT alt friendly? lol I can't believe folks are still unhappy.

    But ok I get it, people are always meh..so I shouldn't be surprised :)

    NWO at it's current state has like 90% of DPS players, and 10% of support toons. We all know it's true, if there are still those who think otherwise I welcome you to go to SOMI and read zone chat for a bit asking for tanks and DC's - thank you!

    So...lodouts is THE THING for support classes, and it's very needed and IMO the best thing happened in the game for a longer bit.

    I pressed "like" 5 more times, but it didn't seem to work :D

    No but in reality, I was thinking the same thing. It's not "alt friendly", but it's very very similar, and even though my inventory is going to cry "uncle" even more after loadouts, I will enjoy having multiple gear setups. I play a DPS DC (because daily quests are a pain!!!), and would absolutely love to be able to switch to support for dungeons. I have to ignore all the calls for "need dc" for alliance msva/fbi runs cuz I just don't provide enough of the cleric features when using the DPS feats to fill the 3xDPS, 1xTank, 1xDC comp that most people use.

    Signature [WIP] - tyvm John

  • rafaeldarafaelda Member, NW M9 Playtest Posts: 666 Arc User
    edited April 2017
    I see one or two people that dont like this feature and i can only think that they never tried to bring a GF or DC as theyr first toon to the final boons in this game, the grind is reaally slow with no DPS and this feature will be really usefull now the boons will count in GS !

    I really like that change, i mentioned this in my alliance chat and most o people are also really happy!

    For those that mention that this change will hurt the "roleplay", i didnt played the actual version of D&D tablle top, but in old ones was possible to go multiclass, like warrior/mage for example, so i think a GF that can choose to do dmg or tank is really not that bad for roleplay... i mean is less impactant than a GWF casting fireballs...
  • mcgwarfacemcgwarface Member Posts: 160 Arc User
    edited April 2017
    Its a start and I love it. Just please work in priority:

    Enchantments
    Companions
    Mounts

    For those complaining about the multiple Paragon paths....then keep your same path. Dont worry about others. It wont affect you in the long run. They will learn the new playstyle and everything will settle.

    There is more good in this QOL then bad.

    That said,

    Enchantments....it really does suck donkey toes switching these. Please "put it on the horizon"

    Great job!!!!!!
  • crizpynutzcrizpynutz Member Posts: 349 Arc User
    I love this and can't wait to give it a go on Live!
  • qexoticqexotic Member, NW M9 Playtest Posts: 841 Arc User
    Loadouts look great but just how great will depend on how much they cost to obtain. Until those numbers are published, I will reserve judgement on the whole idea.
  • mantera47mantera47 Member, NW M9 Playtest Posts: 70 Arc User
    edited April 2017
    qexotic said:

    Loadouts look great but just how great will depend on how much they cost to obtain. Until those numbers are published, I will reserve judgement on the whole idea.

    unless they change what it is from Preview, you get 2 free loadouts--basically, your "current' settings and a new, alternate one that you can set.
  • beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User
    But there will also be the opportunity to buy more for Zen and TPTB are keeping mum about what that's going to cost. It's going to be a functional feature for lots of people without buying anything at all, but enthusiasm for making a loadout to over ALL THE THINGS could be tempered a lot if it's prohibitively expensive.

    It makes sense that it would cost a bit more than a respec, but I'd hope significantly less than a race reroll. Something like bank slots, where once you've unlocked it, you've got it forever to use as you please.

    I've also been meaning to go try to figure out how it interplays with respecs and not got around to it. (I'm sort of assuming if you use a respec, it asks you which loadout to apply it to.)
    Guild Leader - The Lords of Light

    Neverwinter Census 2017

    All posts pending disapproval by Cecilia
  • zachsoccer77#2037 zachsoccer77 Member Posts: 17 Arc User
    Will the second loadout be independent from the first? For example can we have different artifact weapon powers on each loadout?
  • beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User

    For example can we have different artifact weapon powers on each loadout?

    If they don't have a mechanism in place for changing enchants with a loadout, one for changing a setting on your weapon is also unlikely.
    Guild Leader - The Lords of Light

    Neverwinter Census 2017

    All posts pending disapproval by Cecilia
  • rayrdanrayrdan Member Posts: 5,410 Arc User
    edited April 2017

    For example can we have different artifact weapon powers on each loadout?

    If they don't have a mechanism in place for changing enchants with a loadout, one for changing a setting on your weapon is also unlikely.
    which is far from taking other actions like removing the AD cost for switching class feature and at will
    @noworries#8859
  • reefriednunt#3177 reefriednunt Member Posts: 246 Arc User
    So I'm a little confused....do you have to remove all your enchants from loadout 1 and put them on loadout 2?....forget the gold cost, that will take 10 mins...I picture myself sitting at campfires before boss fights waiting for someone to "switch" loadouts
  • sobacsobac Member, NW M9 Playtest Posts: 442 Arc User
    It's item based switch, @reefriednunt#3177 . Loadout will just take X item and place it in Y slot (head, chest, etc). If you use different items, both of them will need to have their enchants slotted. No prob with R7 'coz these are cheap, but if you have R12s... you will need to unslot them manually and put them in your other set.
  • reefriednunt#3177 reefriednunt Member Posts: 246 Arc User
    Oh ok, so if you are going to keep all gear the same, and just use different powers/feats you can keep the stones you have slotted and use with both loadouts?
  • sobacsobac Member, NW M9 Playtest Posts: 442 Arc User

    Oh ok, so if you are going to keep all gear the same, and just use different powers/feats you can keep the stones you have slotted and use with both loadouts?

    Exactly.
  • mynaammynaam Member, NW M9 Playtest Posts: 937 Arc User
    edited April 2017
    kemi1984 said:

    I'm sorry but I need to state my opinion.


    We constantly HAMSTER about the game not being alt friendly, Well what do you know, now you can have few alts in one char. Is that NOT alt friendly? lol I can't believe folks are still unhappy.

    Firstly I love loadouts and think the developers gave us more than we needed.

    as for you point about alt friendly ...

    I greatly dissagree here the fact that you can have different builds on 1 toon means you don't need alts. changing the loadout does not make it an alt.

    The sad part is with mod 11b being the Masterwork mod this will propably mean more bots and more alts being used as profession army as it used to be when leadership gave AD. I don't know why they want to go back to that. More lag coming to a pc near you in mod 11b
    There are more than BIS players in this game
    RIP Real Tiamat, RIP Real Demogorgon RIP real Temple of the spider. Why remove non bis content to give to bis players ????
    FORCING the majority of your player base to play 4 mod old dungeons and trial will have a bad result on player base
    Changes are getting so bad i would rather prefer no new changes (RIP ICE FISHING in winter fest)



  • beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User
    mynaam said:

    I greatly dissagree here the fact that you can have different builds on 1 toon means you don't need alts. changing the loadout does not make it an alt.

    Running different builds of the same class was a major reason for some people to have alts that they attempted to keep geared and booned up, as opposed to only using for professions and invoking.

    I used to have a Destroyer and a Sentinel GWF. The Sent was respecced Destro when there stopped being any reason to keep a Sent build, so that I'd be able to run quests on her. Now there's not really a compelling reason to try to keep them both up, aside from my personal attachment. Both are beta characters.

    I have an entire thieves' guild worth of TRs, which is no longer even the class I can play most effectively, but I did enjoy having a variety of styles all ready to go scamper around on as I enjoy TR gameplay very much. Now I'd be able to do all that with just one character and a bunch of loadout slots.

    I have an HR that I created when the class was released and have currently specced as a Trapper. I bought a Knox's Recruitment Order to make an Archer as well, just for the fun of such a completely different way of playing the class. Now I'd be able to simply have a loadout for when I feel like playing Archer.

    I started a second OP intending to make a Protector, but now I don't even need to try to get gear or boons on her, as I can just have a Protection loadout on my reasonably established DevOP. The same fate goes to lowbie(ish) alts intended for AC/DC and MoF. Why bother when I have a 3k DC and CW already?

    An alt of every class is already more work than most people can reasonably maintain, myself very much included. Most of my 70s are destined to be further relegated to the realm of invoke/profession/weeklies/stronghold quests, because there's even less reason to try to keep them up. (Barring level cap raise or massive meta shift that makes them unviable even for weeklies/SH.)

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    Neverwinter Census 2017

    All posts pending disapproval by Cecilia
  • darthtzarrdarthtzarr Member Posts: 1,003 Arc User
    edited April 2017
    Just wanted to give my opinion on the Loadouts. I will admit I haven't read most of this thread, so sorry if I repeat a bunch of stuff, or comment on anything that has already been dealt with. I was on preview pretty early after it was released, and didn't actually get to test everything I wanted either.


    #1 I am very happy. It's not perfect, but I like it.
    #2 Not swapping enchants is very sad
    #3 Not swapping companions is very sad
    #4 Not swapping mounts is extremely sad
    #5 Not swapping artifact powers is extremely sad (could be offset by cost removal)
    #6 There is no longer enough inventory space in the entire game to hold the amount of gear I want to carry.
    #7 I would pay a lot of Zen to allow race swapping with loadouts
    #8 I would not pay a lot of Zen for a loadout slot itself
    #9 Given a few months, I will be wanting an 11th loadout slot

    #10 There are campfires missing from places that really should have them (Trade of Blades and before some bosses, etc)
    #11 Because artifact powers and enchants do not swap, I now need multiple copies of the relic weapons. So please add the rusted relic weapons as reclaimable items
    #12 The loading bar on the loadouts dropdown after selecting a loadout confuses me. Is it an actual loading bar? Do I need to wait for it to complete?
    #13 The loadouts UI is ugly, but functional
    #14 The icons for "overwrite" and "switch" are completely indecipherable, and I end up having to hover over them and read the tooltip
    #15 Since loadouts do not swap enchants, the gear is useless to me except in that loadout (or loadouts) that use it. I had hoped that this gear would just remain in the loadout when not in use, since as I stated before, the game can no longer contain my inventory needs. I need nearly an entire runic bag of bound artifacts now.
    #16 I have some concern that classes with feats specifically stating "Single Target" and "AoE" might gain an unfair advantage after this change, but that is speculation


    EDIT - I should probably clarify that a little. A race reroll costs a lot of Zen, and a retraining token is fairly cheap.
    Post edited by darthtzarr on

    Signature [WIP] - tyvm John

  • beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User
    edited April 2017
    If you're in PE, you don't need a campfire. Also Caer-Konig, and I now can't recall if there was another one. Locations where the entire zone is non-combat.
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  • darthtzarrdarthtzarr Member Posts: 1,003 Arc User
    edited April 2017

    If you're in PE, you don't need a campfire. Also Caer-Konig, and I now can't recall if there was another one. Locations where the entire zone is non-combat.

    K that might have changed. I noticed that I couldn't change in Trade of Blades in PE, and thought I remembered it not working outside either.

    EDIT - and due to the nature of Trade of Blades, I was pretty confused by the absence of a campfire or the general ability to swap loadouts.

    Signature [WIP] - tyvm John

  • noworries#8859 noworries Member, Cryptic Developer Posts: 651 Cryptic Developer

    If you're in PE, you don't need a campfire. Also Caer-Konig, and I now can't recall if there was another one. Locations where the entire zone is non-combat.

    Mantol-Derith is the other location where a campfire is not required to switch loadouts.
  • darthtzarrdarthtzarr Member Posts: 1,003 Arc User
    edited April 2017

    If you're in PE, you don't need a campfire. Also Caer-Konig, and I now can't recall if there was another one. Locations where the entire zone is non-combat.

    Mantol-Derith is the other location where a campfire is not required to switch loadouts.
    So then I can assume the stronghold is either considered a campfire, or doesn't allow loadout swapping (in the general areas, like around the coffer)?

    Signature [WIP] - tyvm John

  • noworries#8859 noworries Member, Cryptic Developer Posts: 651 Cryptic Developer


    So then I can assume the stronghold is either considered a campfire, or doesn't allow loadout swapping (in the general areas, like around the coffer)?

    I believe at the stronghold the area as a whole does not count, and you would have to go to the campfire.
  • beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User
    It's hard for me to remember as VIP, but I believe the entire Keep area (maybe anything inside the walls/moat) was made valid for invocation rather than just the campfire. It would be really nice if that could also apply to loadout swapping. Just a little more flexible, and easier to test things over by the dummies.
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    Neverwinter Census 2017

    All posts pending disapproval by Cecilia
  • loboguildloboguild Member Posts: 2,371 Arc User
    edited April 2017
    kemi1984 wrote: »
    I'm sorry but I need to state my opinion.

    Being able to swap from a Conq GF to a Tact GF at the campfire is simply amazing.
    Not impressed by "the roleplay part of the game" no sorry I'm not. None is stopping anyone from making many alts each different from one another.

    We constantly <font color="orange">HAMSTER</font> about the game not being alt friendly, Well what do you know, now you can have few alts in one char. Is that NOT alt friendly? lol I can't believe folks are still unhappy.

    But ok I get it, people are always meh..so I shouldn't be surprised :)

    NWO at it's current state has like 90% of DPS players, and 10% of support toons. We all know it's true, if there are still those who think otherwise I welcome you to go to SOMI and read zone chat for a bit asking for tanks and DC's - thank you!

    So...lodouts is THE THING for support classes, and it's very needed and IMO the best thing happened in the game for a longer bit.

    It doesn't work with all classes equally though. Take a MoF CW and a DPS CW. I think when I respec my full support MoF to Thaum it's not even doing more damage. And you need a complete new set of enchantments, companions etc. It's pretty much not viable. Maybe you could respec a DPS CW into a MoF because the lack of Recovery etc. is not as bad, but then you still either need to completely reslot your companion or have a second fully geared one.

    PVP to PVE and vice versa? No. Too bad we would need more players in PVP, won't happen unfortunately. That's a pretty big miss imho considering the state PVP is in.

    What you can do is loadout between solo and group play, which is nice. AoE <-> single target, yes, highly convenient! What you can also do is loadout between AC DC and DO DC, because the gear is pretty much the same. To a lesser extent that might also be true for OP, although I'd think that a Tank Pally needs a different active companion than a healing/buffing one. Conq tanks have high power, Tacs high Recovery, Prots high Defense. Can't be handled by loadouts. I already hate how defensive tanks just switch their loadout and feats and think they can DPS now. You won't get into my group that cheap for sure.

    Where it also works is when classes switch between different DPS feats and paths. But why would you do that? At pretty much any point there's a bis build and other ones. I don't see why you would switch from a Trapper to a Combat HR i.e., but have to admit I don't know the class in depth.

    tl;dr: It's pretty amazing for DCs and will push the meta further towards a AC/DO setup. It's also amazing for tanks and healers that quickly want to switch to more DPS for solo play. Beyond that, it gets ugly pretty fast. It doesn't do much for PVP, it doesn't do much for other classes as well. And we still need multiple sets of enchantments or reslot every time.​​
  • asterotgasterotg Member Posts: 1,742 Arc User
    edited April 2017

    I think, that it is somehow doable with a CW, to switch between MOF and Thraum. I did build fire weapons for my MOF CW. He will get a T.frost and R12 silver enchants for this set. The relic weapons on my Thraum build will have R12 brutal or azure enchants, depending on the crit I need without renegade.

    It will not be perfect, it will be expensive, but it is doable.
    Chars: CW, DC, GF, GWF, HR and TR.
  • aphas#9250 aphas Member Posts: 5 Arc User
    I have a small question about loadouts. If you get a power point or unlock a boon while in one loadout does it affect all other loadouts you have? I would assume it would affect all but thought to ask to be certain.
  • sobacsobac Member, NW M9 Playtest Posts: 442 Arc User
    Yes, @aphas#9250 . Once you unlock something, it should appear as "claim your reward" in other loadouts.
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