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Official Feedback Thread: Loadouts

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  • loboguildloboguild Member Posts: 2,371 Arc User
    asterotg said:


    I think, that it is somehow doable with a CW, to switch between MOF and Thraum. I did build fire weapons for my MOF CW. He will get a T.frost and R12 silver enchants for this set. The relic weapons on my Thraum build will have R12 brutal or azure enchants, depending on the crit I need without renegade.

    It will not be perfect, it will be expensive, but it is doable.

    Are you talking PVP here? Because for PVE you would at least need to switch your Bonding Companion as well.
  • sobacsobac Member, NW M9 Playtest Posts: 442 Arc User
    edited April 2017

    #15 Since loadouts do not swap enchants, the gear is useless to me except in that loadout (or loadouts) that use it. I had hoped that this gear would just remain in the loadout when not in use, since as I stated before, the game can no longer contain my inventory needs.

    I second this idea/improvement, will definitely help with inventory and free some space.
  • nitocris83nitocris83 Member, Cryptic Developer, Administrator Posts: 4,498 Cryptic Developer
    FYI posts regarding individual correspondence with Devs have been moved to not disrupt the rest of the feedback on this thread. As always, if there is an issue you are unsure as to how to discuss, please contact Me, a mod, or a Dev through PM. Thanks!
  • sobacsobac Member, NW M9 Playtest Posts: 442 Arc User
    edited April 2017
    sobac said:

    #15 Since loadouts do not swap enchants, the gear is useless to me except in that loadout (or loadouts) that use it. I had hoped that this gear would just remain in the loadout when not in use, since as I stated before, the game can no longer contain my inventory needs.

    I second this idea/improvement, will definitely help with inventory and free some space.
    @noworries#8859
    I'm quoting myself because i see this change will help a lot. Any word about if it can be made will be really appreciated.
    Basically, and for me at least, loadouts is one of the best QoLs there, but the thing is that when you change loadouts and when items are different, those items that are changed, go to your inv, first bag. I normally leave first bag for new drop i pick up, and store other items, which i don't use frequently, in last bags. While i don't want loadouts to just store other items there, it will be very helpful to keep items in their loadouts, or, when changing, a new item replace old ones in the slot and in the same bag they are located, just like when you double click it, so that way your inv wouldn't be so chaotic. Thx in advance.
  • armadeonxarmadeonx Member Posts: 4,952 Arc User
    Surely it can't be hard to have a 'swap placement' thing so they just exchange places? Guild Wars had it.
    Please Do Not Feed The Trolls

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  • lowjohnlowjohn Member, NW M9 Playtest Posts: 1,061 Arc User
    armadeonx said:

    Surely it can't be hard to have a 'swap placement' thing so they just exchange places? Guild Wars had it.

    Heck, *Neverwinter* has it, right now. If you swap in a different item from the character page, or double-click on an item in inventory, the item currently in your live gear swaps places with the one you selected. It's only when swapping Loadouts that it goes in the first available slot.
  • armadeonxarmadeonx Member Posts: 4,952 Arc User
    lowjohn said:

    armadeonx said:

    Surely it can't be hard to have a 'swap placement' thing so they just exchange places? Guild Wars had it.

    Heck, *Neverwinter* has it, right now. If you swap in a different item from the character page, or double-click on an item in inventory, the item currently in your live gear swaps places with the one you selected. It's only when swapping Loadouts that it goes in the first available slot.
    So it's just a matter of them taking the time to do it then, hmm.
    Please Do Not Feed The Trolls

    Xael De Armadeon: DC
    Xane De Armadeon: CW
    Zen De Armadeon: OP
    Zohar De Armadeon: TR
    Chrion De Armadeon: SW
    Gosti Big Belly: GWF
    Barney McRustbucket: GF
    Lt. Thackeray: HR
    Lucius De Armadeon: BD


    Member of Casual Dailies - XBox
  • karamekoskaramekos Member, NW M9 Playtest Posts: 47 Arc User
    Thank you for this capability. Given that loadouts will potentially increase the frequency with which enchantments are changed (albeit manually), can we remove the cost to change enchantments and runestones, please. A cost-free exchange is already the case with Insignias on mounts. Thank you for your consideration.
  • asterotgasterotg Member Posts: 1,742 Arc User
    loboguild said:

    asterotg said:


    I think, that it is somehow doable with a CW, to switch between MOF and Thraum. I did build fire weapons for my MOF CW. He will get a T.frost and R12 silver enchants for this set. The relic weapons on my Thraum build will have R12 brutal or azure enchants, depending on the crit I need without renegade.

    It will not be perfect, it will be expensive, but it is doable.

    Are you talking PVP here? Because for PVE you would at least need to switch your Bonding Companion as well.
    Why, I use the sellsword on all my chars, except GF. 10% more dmg for everyone trumps 5% more dmg for me every time.
    Chars: CW, DC, GF, GWF, HR and TR.
  • marnivalmarnival Member Posts: 1,432 Arc User
    question:
    If you have one loadout as IV Gf change to SM as Gf from VI for the second loadout does it work or do you have to have all loadouts in the same path?
  • darthtzarrdarthtzarr Member Posts: 1,003 Arc User
    marnival said:

    question:
    If you have one loadout as IV Gf change to SM as Gf from VI for the second loadout does it work or do you have to have all loadouts in the same path?

    Loadouts can be different paragon paths. They act like a full respec, gear swap, and power tray swap.

    Signature [WIP] - tyvm John

  • beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User
    Relevant to everyone's interests: official announcement in today's Driftwood Tavern stream that a loadout will cost 500 Zen.


    Guild Leader - The Lords of Light

    Neverwinter Census 2017

    All posts pending disapproval by Cecilia
  • dupeksdupeks Member Posts: 1,789 Arc User
    edited April 2017

    Relevant to everyone's interests: official announcement in today's Driftwood Tavern stream that a loadout will cost 500 Zen.


    Awesomesauce! Any word on max loadouts? I have like 6 planned for my DC now.....

    Edit: oops removed some old quotes weird.
  • beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User
    An official source said it would be to a max of 10 a while ago... maybe in the vlog with Thomas and Jules?
    Guild Leader - The Lords of Light

    Neverwinter Census 2017

    All posts pending disapproval by Cecilia
  • darthtzarrdarthtzarr Member Posts: 1,003 Arc User
    edited April 2017

    An official source said it would be to a max of 10 a while ago... maybe in the vlog with Thomas and Jules?

    It has been at a max of 10 on preview for awhile now.

    EDIT - that is why I made the comment about wanting an 11th loadout :D

    Signature [WIP] - tyvm John

  • uptondarkdiamonduptondarkdiamond Member, NW M9 Playtest Posts: 169 Arc User
    That's a reasonable price IMHO! 10 is more than enough for all my char atm....
  • adinosiiadinosii Member, NW M9 Playtest Posts: 4,294 Arc User
    500 Zen - OK, that's reasonable. That means I will probably buy some extra slots for several of my alts. Good move.
    Hoping for improvements...
  • qexoticqexotic Member, NW M9 Playtest Posts: 841 Arc User
    They can probably afford to keep the loadout slots price reasonable as people will still need to buy respec tokens to make proper use of them...or have I missed something about how loadouts work ?
  • dupeksdupeks Member Posts: 1,789 Arc User
    qexotic said:

    They can probably afford to keep the loadout slots price reasonable as people will still need to buy respec tokens to make proper use of them...or have I missed something about how loadouts work ?

    On preview, the 2nd free loadout slot you go came naked / no points spent. I hope that any new loadout slot you buy also starts you out naked with no points spent.

    But yes, respec tokens will only repspec a single loadout.

    I second the notion that the price is surprisingly reasonable. I think they could have gotten away with a higher price and some grumbling, but this feels really reasonable.
  • beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User
    edited April 2017
    You can copy an existing loadout (makes sense if you were going to use one to ONLY change equipped powers or gear), but the default is a clean slate.

    If you want to change a loadout you've set up, you'd need a respec token to alter the build itself. Not to tinker with powers and equipped items.
    Guild Leader - The Lords of Light

    Neverwinter Census 2017

    All posts pending disapproval by Cecilia
  • qexoticqexotic Member, NW M9 Playtest Posts: 841 Arc User
    I see how it works now after having a quick play on Preview. I foresee a long interval before I get to actually do anything after the mod drops on Tuesday due to setting up loadouts for my four characters >:)
  • treesclimbertreesclimber Member, NW M9 Playtest Posts: 1,161 Arc User
    edited April 2017
    @noworries#8859 look:



    I don't know how this happened, still trying to figure it out, but this is very serious, people will exploit these 5 extra feats for sure. First i got all on the destroyer tree then instigator so it may be related to getting the 4th set of feats.


    Ok turns out the instigator path allows instigator vengeance to be pick with only 20 feats invested on the path, i don't think this is bad, maybe even interesting to see if anyone will try to go for it (for the ones wondering it's on dragon too, cmon go respec i want to see instigators out there, you know it will be a waste token, but how much is fun worth? ^^).
    Post edited by treesclimber on

  • rayrdanrayrdan Member Posts: 5,410 Arc User
    edited April 2017
    is the enchantment sharing between loadouts something that will be looked at?
  • loboguildloboguild Member Posts: 2,371 Arc User
    edited April 2017
    I like loadouts as your everyday helper. Being able to switch between the best dps build and whatever works for endgame is a massive plus for support chars. Plus loadouts can do a bit more. I hope though people won't expect too much for the endgame however. The exclusion of Enchantments, Mounts and Companions is a hefty drawback and effectively prevents setting up multiple viable builds on one character.

    More than that, it might be necessary to check whether a character's role is really matching its gear. Players might be tempted to set up mediocre builds to fill more roles in the lfg. So chances are you might have quite a few tanks in a healer's body etc. I already can see my ignore list growing considerably.​​
  • sweatapodimassweatapodimas Member Posts: 257 Arc User
    rayrdan said:

    is the enchantment sharing between loadouts something that will be looked at?

    Great question. I would like to know this.

    Do we have to have two sets of enchantments in the inv at all times?

    Sorry if that was a dumb question. I need to go on preview maybe :smiley:
    "Jazz isn't dead, it just smells funny" - Frank Zappa
  • dread4moordread4moor Member, NW M9 Playtest Posts: 1,154 Arc User
    One thing is guaranteed to happen starting tomorrow: a looooong pause before every boss fight.
    Everyone will be stopping to swap in and out enchants.
    Time to smash open that piggy bank. Gonna need a lot of gold.
    JrUzbQw.jpg?1
    I am Took.
    "Full plate and packing steel" in NW since 2013.
  • This content has been removed.
  • armadeonxarmadeonx Member Posts: 4,952 Arc User

    One thing is guaranteed to happen starting tomorrow: a looooong pause before every boss fight.

    Everyone will be stopping to swap in and out enchants.

    Time to smash open that piggy bank. Gonna need a lot of gold.

    Surely that would only be the case if players were already swapping loads of gear before boss fights already? Weapon enchantment I can understand, but is it really worth swapping all of them just to make a boss die 30 seconds faster?

    Imo, players will switch loadout and maybe their WE then be ready to go.
    Please Do Not Feed The Trolls

    Xael De Armadeon: DC
    Xane De Armadeon: CW
    Zen De Armadeon: OP
    Zohar De Armadeon: TR
    Chrion De Armadeon: SW
    Gosti Big Belly: GWF
    Barney McRustbucket: GF
    Lt. Thackeray: HR
    Lucius De Armadeon: BD


    Member of Casual Dailies - XBox
  • dread4moordread4moor Member, NW M9 Playtest Posts: 1,154 Arc User
    @armadeonx
    "Imo, players will switch loadout and maybe their WE then be ready to go."
    Maybe.
    But you don't have to theorycrafter or minmaxer to cringe at the alternative.
    For example, imagine switching from a lifesteal-based loadout to a DR-based Loadout without switching all your defense slots from dark to azure.
    Will not be optimal.
    The greater the contrast between our loadouts, the more enchants we will swap.
    JrUzbQw.jpg?1
    I am Took.
    "Full plate and packing steel" in NW since 2013.
  • darthtzarrdarthtzarr Member Posts: 1,003 Arc User

    @armadeonx

    "Imo, players will switch loadout and maybe their WE then be ready to go."

    Maybe.

    But you don't have to theorycrafter or minmaxer to cringe at the alternative.

    For example, imagine switching from a lifesteal-based loadout to a DR-based Loadout without switching all your defense slots from dark to azure.

    Will not be optimal.

    The greater the contrast between our loadouts, the more enchants we will swap.

    Nor would standing around waiting for an idiot to switch all his enchants for 5 minutes.

    Signature [WIP] - tyvm John

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