Do people do that already? If they don't, I can't see them starting now.
Please Do Not Feed The Trolls
Xael De Armadeon: DC
Xane De Armadeon: CW
Zen De Armadeon: OP
Zohar De Armadeon: TR
Chrion De Armadeon: SW
Gosti Big Belly: GWF
Barney McRustbucket: GF
Lt. Thackeray: HR
Lucius De Armadeon: BD
I don't know how this happened, still trying to figure it out, but this is very serious, people will exploit these 5 extra feats for sure. First i got all on the destroyer tree then instigator so it may be related to getting the 4th set of feats.
Ok turns out the instigator path allows instigator vengeance to be pick with only 20 feats invested on the path, i don't think this is bad, maybe even interesting to see if anyone will try to go for it (for the ones wondering it's on dragon too, cmon go respec i want to see instigators out there, you know it will be a waste token, but how much is fun worth? ^^).
Very interesting. I will take a look at that, thank you.
Ok turns out the instigator path allows instigator vengeance to be pick with only 20 feats invested on the path, i don't think this is bad, maybe even interesting to see if anyone will try to go for it (for the ones wondering it's on dragon too, cmon go respec i want to see instigators out there, you know it will be a waste token, but how much is fun worth? ^^).
I vaguely recall someone posting a build like this ("skipping" feats and still getting the capstone) in the GWF class forum once upon a time, so I think it's been around for a good while. At first people said it wasn't possible but then someone tested and said it's specific to the Instigator tree. Can't find the thread though.
The change is huge and i think it was not well thought.I mean the consequences.
please in loadouts include only the powers that the toon has unlocked as of live as of now.You are opening pandora's box...
Exclude paragon path ,and tree path from loadouts please.
Only features,powers ,Sh boons and gear should be included in loadouts.nothing more.
After being away for a few mods and coming back to loadouts is amazing. But mixed feelings. On one hand I like being able to have one pve and one pvp spec. On other hand goodbye to any sense of identity. Paragons and trees created the sense that each tree was a different class! GF conq and prot on one toon; CW thaum and renegade on one toon? bye bye identity. Now only differentiating thing are items: gear, enchants, artifacts. And can have up to 5 loadouts on one toon? Even less identity. Maybe it is case of love to hate or hate to love this change don't know.
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dread4moorMember, NW M9 PlaytestPosts: 1,154Arc User
@khandran#2092 "On other hand goodbye to any sense of identity. Paragons and trees created the sense that each tree was a different class! GF conq and prot on one toon; CW thaum and renegade on one toon? bye bye identity. " I get your meaning. Yeah, a bit worried about that although loving the Loadout concept. Spent 3+years specializing in one kind of tanking and building a reputation as one kind of tank. Now anyone can be any kind of tank at anytime. Does kinda deflate your investment a bit. But just because I can instantly change from a HDPS Conqueror to an indestructible turtle Protector doesn't mean I will be GOOD at both. Time to redefine ourselves I guess.
I am Took.
"Full plate and packing steel" in NW since 2013.
@noworries#8859 Hmm... once the loadout system drops will I be able to pick up and be able to level another Relic Main-hand/Off-hand for my other loadout. :P Since one is going to be AoE, Single Target, n' PvP they all are going to have different weapon enchantments slotted, sooo thats why im asking. ^.^
@noworries#8859 Is it intentional that some campfires do not count for swapping loadouts in master spellplague? I cannot seem to switch loadouts at the entrance campfire, or the campfire before the second boss. I feel like other campfires had the same issue.
@noworries#8859 Is it intentional that some campfires do not count for swapping loadouts in master spellplague? I cannot seem to switch loadouts at the entrance campfire, or the campfire before the second boss. I feel like other campfires had the same issue.
All of the campfires in Spellplague are supposed to allow loadouts to be switched. We are working on fixing that.
@noworries#8859 Is it intentional that some campfires do not count for swapping loadouts in master spellplague? I cannot seem to switch loadouts at the entrance campfire, or the campfire before the second boss. I feel like other campfires had the same issue.
All of the campfires in Spellplague are supposed to allow loadouts to be switched. We are working on fixing that.
It would also be nice if there were a campfire at the very beginning of Castle Never.
As some added feedback on the loadouts system, now that I have been able to use it for awhile. It would be nice if we got a dialog popup stating "Some items in this loadout are on cooldown and cannot be changed, would you like to leave these items in place and swap loadouts anyways?" instead of being stuck in the same loadout for several minutes (or longer). Some items just aren't that important to swap, yet they prevent the entire loadout from switching.
When switching from one loadout to another, the gear it swaps out is placed in the first available inventory slot, instead of where the item it got replaced by was located. This makes my inventory "unlcean". Remember: Cleanliness is next to godliness.
When I heard about it I was pleased and excited about the whole concept for loadouts, it seemed like a perfect solution for people who played solo then also played in a party or PVE and also PVP and needed different gear and specifications for different content...
That being said I was somewhat disappointed in how loadouts were implemented forcing people to comply by automatically wiping a character's previous specifications and making them reassign everything. I went through several weeks of trial and error to build the best possible specs for my character upon reaching level 70 and since I didn't write down those finally decided upon specs or memorize them I'm basically starting all over again with maxed out character slots - 50 characters!
Also the whole concept of loadout equipment changes being dumped back into a player's inventory, instead of just remaining on the alternate screen for the loadout or being put someplace like the "special items" slot (has anyone filled this section to capacity?) seems a bit short sighted to me or intentionally thought out to force people to either spend money or do without loadouts.
Many players have already been complaining about the lack of inventory space what with all the items needed for upgrading runestones, enchantments, artifacts, etc... and now they are going to be losing a bunch more inventory slots because they essentially need to keep duplicates of their armor and weapons in their inventory for loadout purposes, in many cases compelling players to purchase larger inventory bags or bank slots, drop other items they want to hold onto, or just do without the loadout feature - go figure.
And I notice a player can purchase even more loadout slots, which means even more space in a player's inventory will have to be dedicated to those loadout items, which will likely necessitate a person having to purchase even more inventory space...
Definitely not at all what I had hoped for when I first heard about the possibility of loadouts.
Sorry, but I just had to get that out ~
DD~
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beckylunaticMember, NW M9 PlaytestPosts: 14,231Arc User
That being said I was somewhat disappointed in how loadouts were implemented forcing people to comply by automatically wiping a character's previous specifications and making them reassign everything. I went through several weeks of trial and error to build the best possible specs for my character upon reaching level 70 and since I didn't write down those finally decided upon specs or memorize them I'm basically starting all over again with maxed out character slots - 50 characters!
This mostly only happened to DCs, and maybe some odd cases of other characters, but definitely wasn't universal. It was a bug, since corrected. If it happened to every one of your 50 characters without your interference, I am sorry to say that your account might have been an amazing test case for identifying what caused some characters to be automatically reset, but man it sucks to be you.
Some players have managed to wipe their build or waste their free loadout through misuse of the "replace" feature, which copies the current loadout to another slot. It's better to use the dropdown to switch between loadouts.
You do realize that you don't need duplicate gear to use loadouts unless you intend on investing in full sets of enchants for each loadout? For example, I added a Thaumaturge DPS loadout to my CW, in addition to the Renegade I was previously using. I didn't change any gear at all, so if I swap between those two loadouts, the only thing that changes is my feats and possibly some boons. Then I got a new set of boots, which I added to both loadouts, which then unflagged my old boots as being associated with any loadout. But if I make a PvP loadout on that same character, I will want to assign it different gear; that requires another set of enchants if I don't want to deal with them manually, or want different stats and effects.
treesclimberMember, NW M9 PlaytestPosts: 1,161Arc User
2 Bugs i've found so far: 1- i gained a new powerpoint but can't spend it, every time i go into my powers tab i get a pop up saying something like : "your powers are invalid, would you like a free respec?" i i say yes the page closes, nothing changes, if i say no, i can acess my powers but not use that one i earned.
2- I could swear i had a free respec, and in fact i did, but in the stronghold (near to the fountain) the game acused me of not having any free respecs. I bought one from the zen market, respecced my char and latter in a eTos campfire there was my free respec looking at me with troll face.
That being said I was somewhat disappointed in how loadouts were implemented forcing people to comply by automatically wiping a character's previous specifications and making them reassign everything. I went through several weeks of trial and error to build the best possible specs for my character upon reaching level 70 and since I didn't write down those finally decided upon specs or memorize them I'm basically starting all over again with maxed out character slots - 50 characters!
This mostly only happened to DCs, and maybe some odd cases of other characters, but definitely wasn't universal. It was a bug, since corrected. If it happened to every one of your 50 characters without your interference, I am sorry to say that your account might have been an amazing test case for identifying what caused some characters to be automatically reset, but man it sucks to be you.
Some players have managed to wipe their build or waste their free loadout through misuse of the "replace" feature, which copies the current loadout to another slot. It's better to use the dropdown to switch between loadouts.
You do realize that you don't need duplicate gear to use loadouts unless you intend on investing in full sets of enchants for each loadout? For example, I added a Thaumaturge DPS loadout to my CW, in addition to the Renegade I was previously using. I didn't change any gear at all, so if I swap between those two loadouts, the only thing that changes is my feats and possibly some boons. Then I got a new set of boots, which I added to both loadouts, which then unflagged my old boots as being associated with any loadout. But if I make a PvP loadout on that same character, I will want to assign it different gear; that requires another set of enchants if I don't want to deal with them manually, or want different stats and effects.
Well, we dont need different gear, but if you want to make use of another build, not just switch builds, you will need other gear, too. For example my CW has a SS Thraum and a MOF rene build. The first one needs power/crit, the second one recovery AP gain, so I made and refined burnig weapons and collected gear with recovery instead of power/crit. Add the second set of weapon/ armor and other enchants, this does fill up your bag space and comes at a price.
BTW, as long as you cant switch mount bonuses I would not go for a PVP build. Their impact is to strong, to ignore in an advanced PVP set up.
Comments
Xael De Armadeon: DC
Xane De Armadeon: CW
Zen De Armadeon: OP
Zohar De Armadeon: TR
Chrion De Armadeon: SW
Gosti Big Belly: GWF
Barney McRustbucket: GF
Lt. Thackeray: HR
Lucius De Armadeon: BD
Member of Casual Dailies - XBox
After being away for a few mods and coming back to loadouts is amazing. But mixed feelings. On one hand I like being able to have one pve and one pvp spec. On other hand goodbye to any sense of identity. Paragons and trees created the sense that each tree was a different class! GF conq and prot on one toon; CW thaum and renegade on one toon? bye bye identity. Now only differentiating thing are items: gear, enchants, artifacts. And can have up to 5 loadouts on one toon? Even less identity. Maybe it is case of love to hate or hate to love this change don't know.
"On other hand goodbye to any sense of identity. Paragons and trees created the sense that each tree was a different class! GF conq and prot on one toon; CW thaum and renegade on one toon? bye bye identity. "
I get your meaning. Yeah, a bit worried about that although loving the Loadout concept.
Spent 3+years specializing in one kind of tanking and building a reputation as one kind of tank. Now anyone can be any kind of tank at anytime. Does kinda deflate your investment a bit.
But just because I can instantly change from a HDPS Conqueror to an indestructible turtle Protector doesn't mean I will be GOOD at both.
Time to redefine ourselves I guess.
I am Took.
"Full plate and packing steel" in NW since 2013.
Hmm... once the loadout system drops will I be able to pick up and be able to level another Relic Main-hand/Off-hand for my other loadout. :P Since one is going to be AoE, Single Target, n' PvP they all are going to have different weapon enchantments slotted, sooo thats why im asking. ^.^
Signature [WIP] - tyvm John
As some added feedback on the loadouts system, now that I have been able to use it for awhile. It would be nice if we got a dialog popup stating "Some items in this loadout are on cooldown and cannot be changed, would you like to leave these items in place and swap loadouts anyways?" instead of being stuck in the same loadout for several minutes (or longer). Some items just aren't that important to swap, yet they prevent the entire loadout from switching.
Signature [WIP] - tyvm John
That being said I was somewhat disappointed in how loadouts were implemented forcing people to comply by automatically wiping a character's previous specifications and making them reassign everything. I went through several weeks of trial and error to build the best possible specs for my character upon reaching level 70 and since I didn't write down those finally decided upon specs or memorize them I'm basically starting all over again with maxed out character slots - 50 characters!
Also the whole concept of loadout equipment changes being dumped back into a player's inventory, instead of just remaining on the alternate screen for the loadout or being put someplace like the "special items" slot (has anyone filled this section to capacity?) seems a bit short sighted to me or intentionally thought out to force people to either spend money or do without loadouts.
Many players have already been complaining about the lack of inventory space what with all the items needed for upgrading runestones, enchantments, artifacts, etc... and now they are going to be losing a bunch more inventory slots because they essentially need to keep duplicates of their armor and weapons in their inventory for loadout purposes, in many cases compelling players to purchase larger inventory bags or bank slots, drop other items they want to hold onto, or just do without the loadout feature - go figure.
And I notice a player can purchase even more loadout slots, which means even more space in a player's inventory will have to be dedicated to those loadout items, which will likely necessitate a person having to purchase even more inventory space...
Definitely not at all what I had hoped for when I first heard about the possibility of loadouts.
Sorry, but I just had to get that out ~
Some players have managed to wipe their build or waste their free loadout through misuse of the "replace" feature, which copies the current loadout to another slot. It's better to use the dropdown to switch between loadouts.
You do realize that you don't need duplicate gear to use loadouts unless you intend on investing in full sets of enchants for each loadout? For example, I added a Thaumaturge DPS loadout to my CW, in addition to the Renegade I was previously using. I didn't change any gear at all, so if I swap between those two loadouts, the only thing that changes is my feats and possibly some boons. Then I got a new set of boots, which I added to both loadouts, which then unflagged my old boots as being associated with any loadout. But if I make a PvP loadout on that same character, I will want to assign it different gear; that requires another set of enchants if I don't want to deal with them manually, or want different stats and effects.
Neverwinter Census 2017
All posts pending disapproval by Cecilia
1- i gained a new powerpoint but can't spend it, every time i go into my powers tab i get a pop up saying something like : "your powers are invalid, would you like a free respec?" i i say yes the page closes, nothing changes, if i say no, i can acess my powers but not use that one i earned.
2- I could swear i had a free respec, and in fact i did, but in the stronghold (near to the fountain) the game acused me of not having any free respecs. I bought one from the zen market, respecced my char and latter in a eTos campfire there was my free respec looking at me with troll face.
BTW, as long as you cant switch mount bonuses I would not go for a PVP build. Their impact is to strong, to ignore in an advanced PVP set up.