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Official Feedback Thread: Loadouts

noworries#8859 noworries Member, Cryptic Developer Posts: 651 Cryptic Developer
Hello again Adventurers!

We are introducing a new feature called Loadouts. Upon reaching level 30, players will now receive 2 Loadouts (more can be purchased in the Zen Market).

What will change when switching Loadouts:
  • Equipment/Artifact Slots
  • Powers
  • Feats
  • Boons
  • Ability Scores
  • Power Tray
  • Potion Slots

What doesn't change with Loadouts:
  • Mounts
  • Companions
  • Enchantment Slots

The initial Loadout will be the current state of the character and all subsequent Loadouts will be a blank slate. When switching to a new Loadout for the first time, you will get to assign your Ability Score, Power, Feat and Boon points. But what if you don’t want to redo all of those because you just want to have a different equipment setup? In the manage Loadouts UI, there is a handy feature which allows you to copy one Loadout into another, copying over the Ability Scores, Power, Feats, and Boons.

A player can switch a Loadout anytime they are at a campfire (portable altars do not count for this), or in any safe zone such as Protector’s Enclave, Mantol-Derith, and Caer-Konig.

We hope you enjoy these new Loadouts!
Post edited by noworries#8859 on
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Comments

  • aerthynaerthyn Member Posts: 68 Arc User
    When switching to the new loadout it effectively is asking me to respec, including being able to change from Spellstorm Mage to Master of the Flame on my CW and change feats/boons/stats etc.

    I'm not sure this is what is intended as I only expected to be able to swap powers/stronghold boons - IE anything that is not fixed once selected.
  • adinosiiadinosii Member, NW M9 Playtest Posts: 4,294 Arc User
    It's WAI....you are supposed to basically get a full respec. Yeah, I was surprised too, but this is really, really nice.
    Hoping for improvements...
  • weaver936weaver936 Member, NW M9 Playtest Posts: 443 Arc User
    So.. you basically have OP's able to do heal and tank on the same toon?
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  • forumnamesuxsforumnamesuxs Member, NW M9 Playtest Posts: 490 Arc User
    edited March 2017
    Loadouts feedback

    When switching from one loadout to another, the gear it swaps out is placed in the first available inventory slot, instead of where the item it got replaced by was located.
    This makes my inventory "unlcean".
    Remember: Cleanliness is next to godliness.

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  • beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User
    I would really like an official spoiler on what a loadout will cost.

    While I can see where there were probably logistical limitations to allowing a loadout to swap the excepted items, particularly enchants, it dampens enthusiasm somewhat. I suspect that having duplicates of either equipment or enchants, depending on what you want to switch, would possibly enable a workaround (depending if the system can tell armors apart if they have different enchants in them), but for many players it's already a struggle to rank up one set of enchants.

    Likewise, a player could switch out their artifact equipment pieces by loadout, but the need to refine even more items per character to do so is slightly cringeworthy. Not to say that people don't already do it, but I'm now eyeballing the option as a way to change things like the features on your artifact off-hand, with a mixture of horror and intrigue.
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  • gankdalf#8991 gankdalf Member, NW M9 Playtest Posts: 930 Arc User
    I had one problem before when i first tested loadouts and thats is regarding the bags.

    Whenever you switch loadout, all the unused items goes back into the bag and that creates a big mess.

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  • darthtzarrdarthtzarr Member Posts: 1,003 Arc User
    edited March 2017
    Will a respec token reset all of your loadouts, or just the one you used it on? If you accidentally copy one loadout over another, do you then need to spend a respec token to fix it?

    Also, I am a little curious why switching loadouts for the first time doesn't unequip all of your gear

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  • treesclimbertreesclimber Member, NW M9 Playtest Posts: 1,161 Arc User
    I saw the token on preview, it was character specific, any chance on making a account wide for people with 3/4 currently active characters or more?
    And why are mounts not included? They are one big pain in the.... to switch, pvp->pve.

  • kolatmasterkolatmaster Member Posts: 3,111 Arc User

    We are introducing a new feature called Loadouts.


    I would really like an official spoiler on what a loadout will cost.




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  • santralafaxsantralafax Member, NW M9 Playtest Posts: 2,896 Arc User

    Hello again Adventurers!


    What doesn't change with Loadouts:

    • Mounts
    • Companions
    • Enchantment Slots
    I'm sorry to see that enchantment slots won't be affected. Swapping weapon enchants was the one thing I wanted to be able to do with Loadouts.

    I don't currently have another use for Loadouts, other than tests various powers, boons and feats, I suppose. Were enchant slots just difficult to implement for some reason???
  • tenetombtenetomb Member, NW M9 Playtest Posts: 113 Arc User
    Loadouts are the only feature I've requested since the very beginning of the game so, I'm pretty excited about it!
    I REALLY like the possibility to swap between paragons.

    But as it has already been said, I feel sorry it doesn't affect enchantments because I'd like to swap between my full Silvery set + Feytouched and my full Brutal set + Vorpal when I switch between pvp and pve on my cw without spending all my gold and nearly having a heartbreak when I mistakenly click on "Destroy this enchantment".
    Make it happen, please!
  • armadeonxarmadeonx Member Posts: 4,952 Arc User
    The gear should trade places with the item (bag slot) it's swapped with. If players keep all their swap-out gear in their 5th bag then that's where the replacement should end up.
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  • darthtzarrdarthtzarr Member Posts: 1,003 Arc User
    edited March 2017
    armadeonx said:

    The gear should trade places with the item (bag slot) it's swapped with. If players keep all their swap-out gear in their 5th bag then that's where the replacement should end up.

    I didn't even notice that it doesn't, since I only was carrying around a single set of gear on preview. This is really how this should work. I don't want to carry around my 2nd set of gear in the top bag :/

    EDIT-Actually I am pretty sure it already does. I will have to test it a bit more. It only seems to go wrong when your bag is full.

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  • vida44vida44 Member, NW M9 Playtest Posts: 667 Arc User

    Loadouts feedback

    When switching from one loadout to another, the gear it swaps out is placed in the first available inventory slot, instead of where the item it got replaced by was located.
    This makes my inventory "unlcean".
    Remember: Cleanliness is next to godliness.

    FEEDBACK

    Give us a new dedicated Bag for things tagged with the Loadout icon. All the Gear/Companions that we unequip while switching a Loadout go there.

    End result: Our inventory is kept clean and ordered as we want it.

    Possible problem: Companions in that inventory bag.

    Things to look into: When changing enchants on that gear, they have to go to our normal bags.

    Note: This will alleviate our Inventory problem a bit also.
  • treesclimbertreesclimber Member, NW M9 Playtest Posts: 1,161 Arc User
    edited March 2017
    Guys, lets all cry for mounts swaps please, it's 5 mounts swap between pve and pvp builds and different among those.

  • asterdahlasterdahl Member, Cryptic Developer Posts: 1,258 Cryptic Developer

    Were enchant slots just difficult to implement for some reason???

    That is correct. Unfortunately, due to the way the slotting of enchantments is handled on the backend, supporting enchantment swapping in the loadout system would be very difficult. This is also why companions and mounts are not included in the system. On the backend mount powers and insignia are handled very much like enchantments.

    It's not impossible that down the road we may re-examine supporting these systems in loadouts, but—just so expectations are not set—we currently have no plans on the horizon. When we discussed the option of delaying the loadout system indefinitely until we could support all systems; or releasing it with the current suite of systems accounted for, we chose the later as I think many of us will still get plenty of use out of what is currently supported.

  • loboguildloboguild Member Posts: 2,371 Arc User
    edited March 2017
    Unfortunately the way its implemented the system has VERY little use and is on the verge of being wasted dev time. I was very excited about this but due to its limitations it virtually covers none of the areas it should. It has one purpose right now and that's switching from single target to AoE specs and solo/group specs in PVE. Probably PVP players can also quickly switch their power loadout depending on what opposing class they are facing.

    Everything gear related is a pain though. Switching from PVE to PVP or between different PVE specs most definitely requires moving enchantments and this major annoyance is still intact. Unless you are one of the super rich and can afford multiple sets of high level enchants of course. Not only should the system support enchantments, it should support using the same enchantments in different gear. Your enchantments should be a general pool that you can freely assign to each loadout.

    Otherwise loadouts look cool on paper, but are limited. You either need to move a bunch of enchantments and bondings or buy a new set for each loadout. This feature should make it easier to manage gear and help save enchantments, but it's actually doing the opposite. I was looking forward to do a Pally that can switch between heal or tank depending on the group's need. Or a CW that can switch between buff and DPS. But that's not going to happen...​​
  • santralafaxsantralafax Member, NW M9 Playtest Posts: 2,896 Arc User
    asterdahl said:

    Were enchant slots just difficult to implement for some reason???

    That is correct. Unfortunately, due to the way the slotting of enchantments is handled on the backend, supporting enchantment swapping in the loadout system would be very difficult. This is also why companions and mounts are not included in the system. On the backend mount powers and insignia are handled very much like enchantments.

    It's not impossible that down the road we may re-examine supporting these systems in loadouts, but—just so expectations are not set—we currently have no plans on the horizon. When we discussed the option of delaying the loadout system indefinitely until we could support all systems; or releasing it with the current suite of systems accounted for, we chose the later as I think many of us will still get plenty of use out of what is currently supported.

    Thank you for the explanation Asterdahl. I'm currently working on additional weapon sets, I'll use the loadouts to switch those.
  • gankdalf#8991 gankdalf Member, NW M9 Playtest Posts: 930 Arc User
    loboguild said:

    Unfortunately the way its implemented the system has VERY little use and is on the verge of being wasted dev time. I was very excited about this but due to its limitations it virtually covers none of the areas it should. It has one purpose right now and that's switching from single target to AoE specs and solo/group specs in PVE. Probably PVP players can also quickly switch their power loadout depending on what opposing class they are facing.



    Everything gear related is a pain though. Switching from PVE to PVP or between different PVE specs most definitely requires moving enchantments and this major annoyance is still intact. Unless you are one of the super rich and can afford multiple sets of high level enchants of course. Not only should the system support enchantments, it should support using the same enchantments in different gear. Your enchantments should be a general pool that you can freely assign to each loadout.



    Otherwise loadouts look cool on paper, but are limited. You either need to move a bunch of enchantments and bondings or buy a new set for each loadout. This feature should make it easier to manage gear and help save enchantments, but it's actually doing the opposite. I was looking forward to do a Pally that can switch between heal or tank depending on the group's need. Or a CW that can switch between buff and DPS. But that's not going to happen...​​

    The main use of loadouts is the possibility to switch feats and powers with a click. I do agree that its limiting for those who dont have multiple enchants tho. But its still a big step forward. Its not worse than it is today.

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  • loboguildloboguild Member Posts: 2,371 Arc User
    The system works for powers, but those were not really a pain to swap. Plus you can't swap loadouts in fights, so in PVP you might end up doing it manually regardless.

    I would already challenge that feats have limited use with very few exceptions. Normally refeating means you're switching your build, which warrants completely new gear and enchants in most cases. Not possible with loadouts. I guess CWs could not only swap powers for single target fights, but also their feats. Then you have a bunch of nice utility for support classes that want to switch to a different paragon / feat path / power setup for solo purposes and do not really need to redo their gear. It surely depends on playstyle, but I will barely use the feature.

    Just so much potential left on the table here. And we all know how Cryptic operates. It's not like their are going to work on loadouts based on our feedback the next weeks. It's a finished product and they might re-assign a dev in a year or so.​​
  • beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User
    I guess it depends how perfectionist you are about your loadout. If you'd basically be doing everything to the best of your ability in the same gear with the same enchants regardless, having access to different feat and boon specs is a big deal. Powers were never so much trouble to change, but if you really feel a respec typically requires different gear AND enchants, you were either maintaining multiple sets of stuff already and might be able to put together your loadout from those items, or you replaced everything every time you respecced and financed each set of enchants selling the old ones. Which you can't do regardless if you'd now want those items for use in different loadouts.

    This opens the ability to do stuff like go Oppressor for PvP without being completely gibbled for PvE. And I call that a win, even with these limitations.

    I'd also say Dev/ProtOP is actually a really easy switch without particularly needing to change equipment or enchants. They want mostly the same things except powers and boons, maybe a few feat tweaks.
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  • lazaroth666lazaroth666 Member, NW M9 Playtest Posts: 1,332 Arc User
    It is obvious how useful can be to switch among different loadouts but it is being implemented in a very limited way. Seems to be like it was added from the point of view of "what can we let them switch?" instead of "what do they need to switch?". Certain classes will get a lot of benefits with the actual design, mostly switching between paragons and certain feats that will allow them cover different roles in a group but there are other classes whose paragon feat are completely worthless and the amount of loadouts used in comparison will be extremely uneven. So, it's good only for a few. In the bigger picture, the system doesn't accomplish his purpose.

    Let's say I'm playing a DD GF, then I want to switch to a Tank spec. This means to switch: gear (helm, gloves, etc) artifacts, mount bonus, insignias, insignia bonuses, companions, companion gear and certain feats. Switching to another loadout only works like I'm using a respec token without the hassle of choosing my powers/feats every time. I still have a lot of changes to do before I can start playing with my Tank spec. Some classes can choose to play with an AoE/Single Target focused loadout, switch to a more offensive paragon tree while keeping the same gear/companions/insignias, etc just for the dailies but all these possible combinations are just the bare minimum that the system can offer and shouldn't be considered as the total functionality that arrived with the loadouts since they can be improved and become a much more interesting feature.
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  • tenetombtenetomb Member, NW M9 Playtest Posts: 113 Arc User
    @asterdahl Thank you for explanation but if you have the possibility, take a look into the enchantment swapping too.
    I think this is one one the most important things (after feats) needed in loadouts.
    It would be awesome to see it with mod 11b!
  • armadeonxarmadeonx Member Posts: 4,952 Arc User
    Can someone confirm we will be able to switch paragon paths too? (devotion to protection OP / DO to AC DC etc) thanks.
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  • beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User
    armadeonx said:

    Can someone confirm we will be able to switch paragon paths too? (devotion to protection OP / DO to AC DC etc) thanks.

    You can. It allows changing everything you'd change with a respec. Not race or initial stat roll.
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  • mantera47mantera47 Member, NW M9 Playtest Posts: 70 Arc User
    Bug: Trying to copy the loadouts from one to another does not seem to be working (yet?)

    When clicking on the Replace Loadout button on the Loadouts dialog, I see this in the chat window:
    [13:35] [System Notify] Unknown command "CopyEntityLoadoutToIdx".

    The loadout doesn't actually get copied.


  • santralafaxsantralafax Member, NW M9 Playtest Posts: 2,896 Arc User

    armadeonx said:

    Can someone confirm we will be able to switch paragon paths too? (devotion to protection OP / DO to AC DC etc) thanks.

    You can. It allows changing everything you'd change with a respec. Not race or initial stat roll.
    I've always wanted to switch back and forth between Sentinel and Instigator! :smile:
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