Hello again Adventurers!
We are introducing a new feature called Loadouts. Upon reaching level 30, players will now receive 2 Loadouts (more can be purchased in the Zen Market).
What will change when switching Loadouts:
- Equipment/Artifact Slots
- Powers
- Feats
- Boons
- Ability Scores
- Power Tray
- Potion Slots
What doesn't change with Loadouts:
- Mounts
- Companions
- Enchantment Slots
The initial Loadout will be the current state of the character and all subsequent Loadouts will be a blank slate. When switching to a new Loadout for the first time, you will get to assign your Ability Score, Power, Feat and Boon points. But what if you don’t want to redo all of those because you just want to have a different equipment setup? In the manage Loadouts UI, there is a handy feature which allows you to copy one Loadout into another, copying over the Ability Scores, Power, Feats, and Boons.
A player can switch a Loadout anytime they are at a campfire (portable altars do not count for this), or in any safe zone such as Protector’s Enclave, Mantol-Derith, and Caer-Konig.
We hope you enjoy these new Loadouts!
Comments
I'm not sure this is what is intended as I only expected to be able to swap powers/stronghold boons - IE anything that is not fixed once selected.
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When switching from one loadout to another, the gear it swaps out is placed in the first available inventory slot, instead of where the item it got replaced by was located.
This makes my inventory "unlcean".
Remember: Cleanliness is next to godliness.
While I can see where there were probably logistical limitations to allowing a loadout to swap the excepted items, particularly enchants, it dampens enthusiasm somewhat. I suspect that having duplicates of either equipment or enchants, depending on what you want to switch, would possibly enable a workaround (depending if the system can tell armors apart if they have different enchants in them), but for many players it's already a struggle to rank up one set of enchants.
Likewise, a player could switch out their artifact equipment pieces by loadout, but the need to refine even more items per character to do so is slightly cringeworthy. Not to say that people don't already do it, but I'm now eyeballing the option as a way to change things like the features on your artifact off-hand, with a mixture of horror and intrigue.
Neverwinter Census 2017
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Whenever you switch loadout, all the unused items goes back into the bag and that creates a big mess.
▁ ▂ ▄ ▅ ▆ ▇ █ Gankdalf The Icehole █ ▇ ▆ ▅ ▄ ▂ ▁
Also, I am a little curious why switching loadouts for the first time doesn't unequip all of your gear
Signature [WIP] - tyvm John
And why are mounts not included? They are one big pain in the.... to switch, pvp->pve.
I don't currently have another use for Loadouts, other than tests various powers, boons and feats, I suppose. Were enchant slots just difficult to implement for some reason???
I REALLY like the possibility to swap between paragons.
But as it has already been said, I feel sorry it doesn't affect enchantments because I'd like to swap between my full Silvery set + Feytouched and my full Brutal set + Vorpal when I switch between pvp and pve on my cw without spending all my gold and nearly having a heartbreak when I mistakenly click on "Destroy this enchantment".
Make it happen, please!
Xael De Armadeon: DC
Xane De Armadeon: CW
Zen De Armadeon: OP
Zohar De Armadeon: TR
Chrion De Armadeon: SW
Gosti Big Belly: GWF
Barney McRustbucket: GF
Lt. Thackeray: HR
Lucius De Armadeon: BD
Member of Casual Dailies - XBox
EDIT-Actually I am pretty sure it already does. I will have to test it a bit more. It only seems to go wrong when your bag is full.
Signature [WIP] - tyvm John
Give us a new dedicated Bag for things tagged with the Loadout icon. All the Gear/Companions that we unequip while switching a Loadout go there.
End result: Our inventory is kept clean and ordered as we want it.
Possible problem: Companions in that inventory bag.
Things to look into: When changing enchants on that gear, they have to go to our normal bags.
Note: This will alleviate our Inventory problem a bit also.
It's not impossible that down the road we may re-examine supporting these systems in loadouts, but—just so expectations are not set—we currently have no plans on the horizon. When we discussed the option of delaying the loadout system indefinitely until we could support all systems; or releasing it with the current suite of systems accounted for, we chose the later as I think many of us will still get plenty of use out of what is currently supported.
Everything gear related is a pain though. Switching from PVE to PVP or between different PVE specs most definitely requires moving enchantments and this major annoyance is still intact. Unless you are one of the super rich and can afford multiple sets of high level enchants of course. Not only should the system support enchantments, it should support using the same enchantments in different gear. Your enchantments should be a general pool that you can freely assign to each loadout.
Otherwise loadouts look cool on paper, but are limited. You either need to move a bunch of enchantments and bondings or buy a new set for each loadout. This feature should make it easier to manage gear and help save enchantments, but it's actually doing the opposite. I was looking forward to do a Pally that can switch between heal or tank depending on the group's need. Or a CW that can switch between buff and DPS. But that's not going to happen...
▁ ▂ ▄ ▅ ▆ ▇ █ Gankdalf The Icehole █ ▇ ▆ ▅ ▄ ▂ ▁
I would already challenge that feats have limited use with very few exceptions. Normally refeating means you're switching your build, which warrants completely new gear and enchants in most cases. Not possible with loadouts. I guess CWs could not only swap powers for single target fights, but also their feats. Then you have a bunch of nice utility for support classes that want to switch to a different paragon / feat path / power setup for solo purposes and do not really need to redo their gear. It surely depends on playstyle, but I will barely use the feature.
Just so much potential left on the table here. And we all know how Cryptic operates. It's not like their are going to work on loadouts based on our feedback the next weeks. It's a finished product and they might re-assign a dev in a year or so.
This opens the ability to do stuff like go Oppressor for PvP without being completely gibbled for PvE. And I call that a win, even with these limitations.
I'd also say Dev/ProtOP is actually a really easy switch without particularly needing to change equipment or enchants. They want mostly the same things except powers and boons, maybe a few feat tweaks.
Neverwinter Census 2017
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Let's say I'm playing a DD GF, then I want to switch to a Tank spec. This means to switch: gear (helm, gloves, etc) artifacts, mount bonus, insignias, insignia bonuses, companions, companion gear and certain feats. Switching to another loadout only works like I'm using a respec token without the hassle of choosing my powers/feats every time. I still have a lot of changes to do before I can start playing with my Tank spec. Some classes can choose to play with an AoE/Single Target focused loadout, switch to a more offensive paragon tree while keeping the same gear/companions/insignias, etc just for the dailies but all these possible combinations are just the bare minimum that the system can offer and shouldn't be considered as the total functionality that arrived with the loadouts since they can be improved and become a much more interesting feature.
I think this is one one the most important things (after feats) needed in loadouts.
It would be awesome to see it with mod 11b!
Xael De Armadeon: DC
Xane De Armadeon: CW
Zen De Armadeon: OP
Zohar De Armadeon: TR
Chrion De Armadeon: SW
Gosti Big Belly: GWF
Barney McRustbucket: GF
Lt. Thackeray: HR
Lucius De Armadeon: BD
Member of Casual Dailies - XBox
Neverwinter Census 2017
All posts pending disapproval by Cecilia
When clicking on the Replace Loadout button on the Loadouts dialog, I see this in the chat window:
[13:35] [System Notify] Unknown command "CopyEntityLoadoutToIdx".
The loadout doesn't actually get copied.