We're looking to do some Dev Q&A streams and want to know what *you* want to know more about! Our goal is to cover every area of game development over time but this will help give us a better idea of what the community is most interested in!
M11 Dev Q&A 227 votes
Systems Design (stats, balance, etc.)
Other (add your answer to the thread)
1
Comments
Also wth with these keys? Why won't you cut the time it takes to make the keys in half, purchase via gold/AD etc? Or is it your desire to have people stop playing because of the obvious...
Sci-fi author: The Gods We Make, The Gods We Seek, and Ji-min
-Old dungeons rework.
-More mechanics to bosses to counter dps burn game.
-More wise reward system to make Tier3 dungeons worth to farm. Rewarding people ability to make good parties with coordination and TS as in other MMOs or in "good old CN" days.
-How to make the game with the less He/campaign grind and more dungeon/raid farm
-dps characters should be in line with each other
-Anti-bot measurements
-Foundry
Having be able to use companions in those zones makes it almost impossible to test builds. It's not the same as it is in Domination. It also lags a lot even if there is or if there is not any players in the instance...making it hard to have a proper 1v1 or to test your skills.
Putting more effort into making new PvP maps and PvP modes WILL gradually increase the PvP community and be more appealing to the new/current members of the game.
There's barely any players BECAUSE of the balancing system/very little variety of PvP options. It's time to step it up.
and why is it not even a choice in the poll? Are pvpers not part of the game?
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