He posted that reply in other threads, seemingly blindly; we're already testing and discussing changes, so I'd just ignore it.
Was testing out a Curse Bite build w/ Infernal Spheres, BotVA, and ACC to help spread the curses around. Its pretty good for AoE, despite Curse Bite being a touch underwhelming, and not gaining any extra bonus for having >1 curse on affected targets. One other hiccup, though, is that activating Infernal Spheres can cancel the activation of another power if done right afterwards (tends to happen more w/ BotVA or Arms of Hadar, from my experience). Something about the spheres being spawned can reset ur casting anim. Its not huge, as it just requires mashing the next power's key again, but it can be a bit annoying and clunky when put into practice.
Another point about Flames of Empowerement Flames of Empowerment: No longer increases your damage when your AP is full. Instead, applies a debuff to your target when you hit them with an At-Will power. This debuff increases the damage you deal to the target by 2% (+1% per rank, to a max of 5%), and stacks up to 3 times.
Offhand classfeature doesn´t seem to work at all. Maybe that´s mentioned before, in that case sorry for double post.
setup: on dummy, stripped to weapon set, no companion, no insignia, not boons, using HoB only
1. investigation - no skillpoints invested Average damage 2609 - 138hits - 20% crit --> (without classfeat slotted) Average damage 3126 - 183hits - 24%crit --> (with classfeat active, WAI) Average damage 3088 - 175hits - 22%crit --> (with active offhand feat--more or less same damage)
2. investigation - spending skillpoints up to gatekeepers empowerement Average damage 2891 - 145hits - 25% crit --> (without classfeat slotted) Average damage 3384 - 100hits - 26%crit --> (with classfeat active, WAI) Average damage 3294 - 140hits - 22%crit --> (with active offhand feat--more or less same damage)
--> offhand feat should gain 9% damage increase at 3 stacks ending up at 24% (15%+9%) plus damage from classfeature+offhand feat at 3 stacks Since GAtekeepers empowerement got change offhand feat seems to be useless now
@amenar please fix that offhand feat if possible before launch, since Hellbringer is in need of those selfbuffs to beat SB at least
#treesclimber, no, i am not saying everyone doing wrong, i just suggested if have combat log and screenshot will be batter.
Actually, the sw and hr feedback post are far more batter than the other two, alots technical test and feedback how the changes impacting the class performance
So after a few hours on preview, I'm comfortable saying Tyrannical Curse will be the worst choice in dailies to slot, fury is still underpowered, and it will probably still be a burden to bring my SW to a dungeon when I could bring my CW that's only 75 ilvl higher, and yet does significantly (at least 25%) more damage and offers the best crowd control in the game.
I'm dreading the thought of a new campaign zone with higher difficulty on this SW. I still struggle in WoD and IWD...while my cw plows through them.
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treesclimberMember, NW M9 PlaytestPosts: 1,161Arc User
Another point about Flames of Empowerement Flames of Empowerment: No longer increases your damage when your AP is full. Instead, applies a debuff to your target when you hit them with an At-Will power. This debuff increases the damage you deal to the target by 2% (+1% per rank, to a max of 5%), and stacks up to 3 times.
Offhand classfeature doesn´t seem to work at all. Maybe that´s mentioned before, in that case sorry for double post.
setup: on dummy, stripped to weapon set, no companion, no insignia, not boons, using HoB only
1. investigation - no skillpoints invested Average damage 2609 - 138hits - 20% crit --> (without classfeat slotted) Average damage 3126 - 183hits - 24%crit --> (with classfeat active, WAI) Average damage 3088 - 175hits - 22%crit --> (with active offhand feat--more or less same damage)
2. investigation - spending skillpoints up to gatekeepers empowerement Average damage 2891 - 145hits - 25% crit --> (without classfeat slotted) Average damage 3384 - 100hits - 26%crit --> (with classfeat active, WAI) Average damage 3294 - 140hits - 22%crit --> (with active offhand feat--more or less same damage)
--> offhand feat should gain 9% damage increase at 3 stacks ending up at 24% (15%+9%) plus damage from classfeature+offhand feat at 3 stacks Since GAtekeepers empowerement got change offhand feat seems to be useless now
@amenar please fix that offhand feat if possible before launch, since Hellbringer is in need of those selfbuffs to beat SB at least
And this is why it sux for us not to have a weapon with a single base damage like 100, it would be much easier anyway i do remember both those features are in amenar's anouncements and preview really delayed, i would give it a week or two since wenwont be seing much more patches till mod 10 and then try with all already implemented.
So after a few hours on preview, I'm comfortable saying Tyrannical Curse will be the worst choice in dailies to slot, fury is still underpowered, and it will probably still be a burden to bring my SW to a dungeon when I could bring my CW that's only 75 ilvl higher, and yet does significantly (at least 25%) more damage and offers the best crowd control in the game.
I'm dreading the thought of a new campaign zone with higher difficulty on this SW. I still struggle in WoD and IWD...while my cw plows through them.
Fury is definitively the most dps capable of the 3 trees now abou TC i asked and ask again, pls do something about failed appliance/apply tc an target dies the second after.
Scourge Warlock: Infernal Spheres: No longer attacks enemies that get near you. Instead, sends a sphere out to targets that attack you.
Can this change be reverted back to its old state? This is an insane NERF. The skill was used to flush out stealth rogues, it wasn't a damaging skill, it was an indicator of where the rogue is and preventing the "first strike" passive they have to do more dmg on unsuspecting SWs.
pyrosorcererMember, NW M9 PlaytestPosts: 137Arc User
Instead of having Gatekeepers Empowerment increase the DoT component of hellish rebuke which anyways will be removed with no pity no mercy , it could make rebuke ignite the opponent with a lesser curse, this way granting more ways of utilizing this core curse mechanic for the SW. There are quite few ways of applying lesser curses except ACC.
And maybe make the duration of a lesser curse a bit longer.
@martianmnhunter Infernal Spheres is in a good place now, from what I can tell.
PvP TRs will get the attention they deserve in due time. In the interim, you may have to rely on well-timed Shadow Slip immunity frames (avoid TR animation canceling) and a Ring of Vision to combat Shocking Execution.
@martianmnhunter Infernal Spheres is in a good place now, from what I can tell.
PvP TRs will get the attention they deserve in due time. In the interim, you may have to rely on well-timed Shadow Slip immunity frames (avoid TR animation canceling) and a Ring of Vision to combat Shocking Execution.
Infernal spheres with new changes make question what purpose they have.. pvp 1) dps? Kidding? Its dps below at wills. 2) Tracking TR? More like it will hit/mark attacker when warlock will be either dead or have 15% remained. And than bang u lose all DR benefits.. Faill 3) Providing DR buff? = trolling? Enough to hit 1 time with at will and your DR more like gone, and to dodge incoming hit enough to hit SHIFT button and u can give middle finger to warlock.
pve? 1) Dps - epic troll? 2)marking enemies? = maybe,, 3) DR boosting = uber troll? Group monsters attack u and your DR will gone faster then u realise it.
Lets say boss fight? - warlock bargain provide life draining, thats mean not only x5++ more dmg, + life steal, but also 15% incoming hit from WB affected target redirected back to attacker.
Is infernal spheres good? on paper yeap. in action. Obvious nop. Its only work to "scare" other class player when u link this power in chat.
Scourge Warlock: Infernal Spheres: No longer attacks enemies that get near you. Instead, sends a sphere out to targets that attack you.
Can this change be reverted back to its old state? This is an insane NERF. The skill was used to flush out stealth rogues, it wasn't a damaging skill, it was an indicator of where the rogue is and preventing the "first strike" passive they have to do more dmg on unsuspecting SWs.
Thanks.
I still hope one day Infernal spheres will be reworked that it would have 2 states. Stand by(guard) and combat mode. Once u summon = spheres stay in guard mode = provide DR, maybe HP regeneration ~x% but consume sphere. If infernal spheres encounter button hit again, spheres move to combat mode = track and hit close monsters , + every sphere hit enemy and cause small AoE dmg + marking primary target it hit. In combat mode Spheres do not provide any Hp regeneration or DR. .
Fury is definitively the most dps capable of the 3 trees now abou TC i asked and ask again, pls do something about failed appliance/apply tc an target dies the second after.
Yesterday I asked my guild mate come to preview server.. So she pick temptation HB warlock. I pick furry HB warlock. She did ~15% +++ more dmg than I do. Not mentioned survivability 50% higher. Not mentioned her gear is without armor enchant neither weapon enchant. While I use greater dread enchantment + I cheated and use potion + food. While she with templock where with selfbuff/debuffs only.
I think it will be same as when warlock class where introduced.. 70% warlocks HB where temptations. + templock is more capable go to with tank build than furry which is more glass cannon. So yeah, templocks will become mainstream once again.
======================================================================== “The masses have never thirsted after truth. Whoever can supply them with illusions is easily their master; whoever attempts to destroy their illusions is always their victim. Gustave Le Bon. ==================================================
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treesclimberMember, NW M9 PlaytestPosts: 1,161Arc User
Yesterday I asked my guild mate come to preview server.. So she pick temptation HB warlock. I pick furry HB warlock. She did ~15% +++ more dmg than I do. Not mentioned survivability 50% higher. Not mentioned her gear is without armor enchant neither weapon enchant. While I use greater dread enchantment + I cheated and use potion + food. While she with templock where with selfbuff/debuffs only.
I think it will be same as when warlock class where introduced.. 70% warlocks HB where temptations. + templock is more capable go to with tank build than furry which is more glass cannon. So yeah, templocks will become mainstream once again.
That's a very very weird result i think you should try again, that makes absolutly no sense at all, first because fury has more survival than temptation, damage is much superior, making life stole higher, it's divided into dots and each dot will have a chance to trigger endless consumption, the damage, simply cannot be lower than temptation, you did something wrong.
You and ur guildie may want to switch places, then (taking adv of the free respec tokens on the shard)- have her go Fury and you go Tempt. Tempt as a tree has very few dmg boosts (basically Dark Rev, which other trees can pickup), so it beating out Fury in dps at the same level doesn't really make any sense (unless its due to other, unrelated variables).
I have little doubt Fury will be the best dps tree by far, it still underperforms next to other classes that offer more to a party. I swear, I can drop icy terrain on my CW with storm spell slotted, and spam charged storm pillar and pump out more damage than my SW.
I saw posts in here somewhere about soul sparks lingering after combat for 15 seconds, and the tick speed of creeping death being increased. These may help, possibly significantly, and I suppose may be enough if the goal is one competitive feat tree for the class.
That's a very very weird result i think you should try again, that makes absolutly no sense at all, first because fury has more survival than temptation, damage is much superior, making life stole higher, it's divided into dots and each dot will have a chance to trigger endless consumption, the damage, simply cannot be lower than temptation, you did something wrong.
I think too he missed some things.
Cuz I've tested HB Fury and WOW ! It sure make things melt ! And provide an impressive survivability ! I tested every golden HE in IWD I could find --> FaceTanking whole golden groups ! (4 golden bears ganging on me was my limit, I could even standing still in those wraith life sucking circles in Auril Totem = "I'm l33t l33ch, you n00bs !") Surviving isn't a problem (exception of chained CC). But finishing on time is a problem for golden HE (max ~80% done). With bonding runestone, overloads and potions it could be possible.
With 30% LS: Life Steal (17k/s) + Purple healer(5k/s) + dusk (1k/s) + 4 healing insigna powers with 3 insigna & boons (3k/s) Dammages: Hellish Rebuke (6k/s) + Creeping Death (6k/s) + PoP (4k/s) + HS (3k/s) + BoVA (2k/s) + LesserCurse (1k/s) + BroodOfHaadar (1k/s) + misc (2k/s)
Then I tested again templock with a build variation to reach 45% LS ( I know it's bit overboard ). But I didn't reached the same survivability in term of self healing volume --> I could FaceTank golden groups but not the wraith sucking circles, I had to move a bit not a real problem but it make it longer. I think for teaming the ammount of shared heal will just be insane, but it still need to be tested. Any volonteers ?
game on xbox now , my character is the most sw ta complicated one pvp play with it without avoidance get direct dying every stroke hits
sometime it's difficult for me as English is not my first language to understand some comments.
To be more in line with the thread, since the dev that earned the most brownie points with the community said that only bug should be adressed before module release, I'm eager to see the future iteration of the SW hit live to play with our new toys
That's a very very weird result i think you should try again, that makes absolutly no sense at all, first because fury has more survival than temptation, damage is much superior, making life stole higher, it's divided into dots and each dot will have a chance to trigger endless consumption, the damage, simply cannot be lower than temptation, you did something wrong.
Weird? nah.. its way beyond weird. When she will log in game again,, I ask her do she really removed his all companions when we did test. After all she temptation and use striker companions most of time. And she have kinda strong ones... And from furry side, there is one trick. I notice that my Executioner's Gift feat activates only when targets HP is below 30%. Any one know does it should work like that or it should increase damage just right when enemies HP start to decrease?
Anyways lets say she do same dmg or 10% less. Still from what I so, plus In preview I respected to Temptation again. With temptation I can go to any He without even thinking do my SW will be able to survive. Dodging. pfff no dodging was required XD BoVA + temptation feat to buff this encounter + PoP + Vampiric enmbrace and I think I could hold 200 monsters without problems.. And still think that PoP is biggest boost for Temptation and damnation.. For furry which is not the best option to go turtle gameplay. unless u have def or life steal boon from SH.
You and ur guildie may want to switch places, then (taking adv of the free respec tokens on the shard)- have her go Fury and you go Tempt. Tempt as a tree has very few dmg boosts (basically Dark Rev, which other trees can pickup), so it beating out Fury in dps at the same level doesn't really make any sense (unless its due to other, unrelated variables).
She before we go off 2 hours trolled by my low dps and her way to high one... And she did not respected to furry. But as upped line I wrote.. When she will be on again,, I will ask does she "really" removed all other powers as we agree.
Totally right. I sugest you ignore this and move on. As well as some other guys feedback who wrote here on this page and on previous.
Besides, the result is possible, if the Fury example did as he said and Temptation could simply slot 3xr12 bondings and won. The guy doesn't seem particularly clever if he thought the food gave him the advantage.
We agreed that we will test our builds without active companions. so we had to remove them even from idle stage. Also remove insignias from mounts. But I aware that she maybe kept insignias on, couple epic ones I gave her myself. But all will be clear once she log in.. But lets say if she would do ~10% less than furry. Still temptation will be more stronger. Because temptation could tank/hold larger group. Lets say u have 4 groups of enemies, every group have 20 units. So Furry maybe can hold 2. While temptation will just fight all 4 groups in same time.. And in the end temptation will clear more faster + he have higher survivability stats.. I think it will be same as where in mod 4. when temptation was mainstream.. But I don't mind of that..
As for ignore.. Are u always suggest ignore before testing? If someone claim that possible glich/bug and dps output do not match? Probably thats why neverwinter have tons of bugs which still haven't been reported, and then we get like lostmouth sets double dmg abusing.
Thats why is better than any report would be checked and try to replicate it. And then either confirm or report as fake.
I have little doubt Fury will be the best dps tree by far, it still underperforms next to other classes that offer more to a party. I swear, I can drop icy terrain on my CW with storm spell slotted, and spam charged storm pillar and pump out more damage than my SW.
I saw posts in here somewhere about soul sparks lingering after combat for 15 seconds, and the tick speed of creeping death being increased. These may help, possibly significantly, and I suppose may be enough if the goal is one competitive feat tree for the class.
This balanced did his purpose, we promoted to play more with least used trees, less played paragon path. and also changes promote use least used powers and in same way adjust most used one so it will be least appealing. AS balancing to compete with other strikers.. No chance. warlocks desing itself do not allow do it. CW do burst + DoT.(chill stacks or Smolder).
But to be clear. wait for new preview patch.. Which is kinda late..... And only in action will be see does Creeping death adjustments do any good or its same just packed in other shiny box.
And I mean changes that can be notice in fight. Not in fight logs, and which give ~2% power boost :P
game on xbox now , my character is the most sw ta complicated one pvp play with it without avoidance get direct dying every stroke hits
Don't worry if shadow slip changes will be implemented. Then u will be immortal ~1s. But its like >u hit shift, Pc/start to render shadow slip animation) and u are out of immortality So u will had to master uber legendary reflexs, and hit shift just before strike reach your warlocks skin
======================================================================== “The masses have never thirsted after truth. Whoever can supply them with illusions is easily their master; whoever attempts to destroy their illusions is always their victim. Gustave Le Bon. ==================================================
Infernal spheres, now it got 6 balls, when facing tr, will it be enough to hit them off from stealth?
Wondering what if the tr get hit off from stealth while casing SE, will the tr still remain the buffs from stealth like double power?
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ghoulz66Member, NW M9 PlaytestPosts: 3,748Arc User
Oh NOOOOOOOOOOOOOO!!!
It seems the Soul Spark degen change has gimped Dust to Dust. Making your AP slowly regen and not fill up by the time you reach another pack.
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pyrosorcererMember, NW M9 PlaytestPosts: 137Arc User
How am I his discussion partner? I have come with a few ideas around some mechanics just like so many others here. I have not made big quotes of pages , nor wrote a single thing about TR.
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treesclimberMember, NW M9 PlaytestPosts: 1,161Arc User
edited August 2016
TR's will definitively be a problem in mod 10 specially now that amenar fixed the healing depression from insignias. A temptation holding mobs may be better i wont deny, if ls is enough it will cut down 15% of mobs damage by using bova+aura of despair and keep shifting thanks to eldritch momentum but I see a fury warlock with a protective build being much more effective, cleaning mobs faster and avoiding have to continuous shadoslip. Abou shadowslip immunity I would rather have damage taken reeduced by a biiger amount of time after shadowslip instead, but lets wait this to go live im intrigged about the results.
Sugestion for deadly curse: Make damage piercing, this class feature will now heal you for all th damage you made(around 10-12k at most in dummies) over 5 seconds, effect is not stackable.
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ghoulz66Member, NW M9 PlaytestPosts: 3,748Arc User
Not too impressed by the Hellish Rebuke with the NPNM change. It seems superior with the DoT. That, or the 50% buff isn't working.
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fabioramoneMember, NW M9 PlaytestPosts: 12Arc User
Guys, test All Consume Curse please. Is it still bugged? ty
1. Murderous Flames is still not working with 4/4 Killing Flames:
2. You should change tooltip / look into Dreadtheft and Lesser Curse interaction - it doesn't synergize like other powers, work only with Warlock's Bargain / Tyrannical Curse / Warlock's Curse. It may be intended but still description says "Curse Consume". It works with Lesser Curse only when curse was applied earlier so initial hit can activate (de)buff.
3. Big bug with sparks. When you end a combat sparks are dissapearing from HUD element but they are not from tray icon. You can enter next combat with 30 sparks and instantly spam 5x Soul Scorch.
1. Murderous Flames is still not working with 4/4 Killing Flames:
2. You should change tooltip / look into Dreadtheft and Lesser Curse interaction - it doesn't synergize like other powers, work only with Warlock's Bargain / Tyrannical Curse / Warlock's Curse. It may be intended but still description says "Curse Consume". It works with Lesser Curse only when curse was applied earlier so initial hit can activate (de)buff.
3. Big bug with sparks. When you end a combat sparks are dissapearing from HUD element but they are not from tray icon. You can enter next combat with 30 sparks and instantly spam 5x Soul Scorch.
1) Fixed it harder this time. Looks to be working in all cases, now.
2) Not sure what you mean, here? The tooltip says "Curse Synergy" not "Curse Consume" for me. Are you seeing something different? Also, Dreadtheft appears to be working just fine for me in conjunction with Lesser Curse - I've been testing this by only applying Lesser Curse via Accursed Souls, and then verifying that the targets receive the damage resistance debuff, and I receive stacks of the damage resistance buff.
3) This turned out to be an issue with how Soul Scorch checked for Soul Sparks. Fixed it.
1) Fixed it harder this time. Looks to be working in all cases, now.
In my mind it sounds like 'first I applied normal fix looked good no problem. Next the bug creeps back from the shadows so I took Mjolnir, hamered it to the ground and unleashed a lightning strike on top to make sure it stays down'
Sorry nerdy moment
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treesclimberMember, NW M9 PlaytestPosts: 1,161Arc User
Bug: infernal speres will lock into a always active state if: Cast, cast again(order to actack targets) and use a at-will very fast. Bug???: Fiery bold is not consuming warlock curse.
Comments
Was testing out a Curse Bite build w/ Infernal Spheres, BotVA, and ACC to help spread the curses around. Its pretty good for AoE, despite Curse Bite being a touch underwhelming, and not gaining any extra bonus for having >1 curse on affected targets. One other hiccup, though, is that activating Infernal Spheres can cancel the activation of another power if done right afterwards (tends to happen more w/ BotVA or Arms of Hadar, from my experience). Something about the spheres being spawned can reset ur casting anim. Its not huge, as it just requires mashing the next power's key again, but it can be a bit annoying and clunky when put into practice.
<CO docs> .: Petco :. // Base DPS Sheet (needs revision) // PSA on Power Activation Delay
- Themed Tanks // Misc Build Dump // Ayonachan's Gift Horse (stat data)
- Be safe and have fun, champs - for science!
Flames of Empowerment: No longer increases your damage when your AP is full. Instead, applies a debuff to your target when you hit them with an At-Will power. This debuff increases the damage you deal to the target by 2% (+1% per rank, to a max of 5%), and stacks up to 3 times.
Offhand classfeature doesn´t seem to work at all.
Maybe that´s mentioned before, in that case sorry for double post.
setup: on dummy, stripped to weapon set, no companion, no insignia, not boons, using HoB only
1. investigation - no skillpoints invested
Average damage 2609 - 138hits - 20% crit --> (without classfeat slotted)
Average damage 3126 - 183hits - 24%crit --> (with classfeat active, WAI)
Average damage 3088 - 175hits - 22%crit --> (with active offhand feat--more or less same damage)
2. investigation - spending skillpoints up to gatekeepers empowerement
Average damage 2891 - 145hits - 25% crit --> (without classfeat slotted)
Average damage 3384 - 100hits - 26%crit --> (with classfeat active, WAI)
Average damage 3294 - 140hits - 22%crit --> (with active offhand feat--more or less same damage)
--> offhand feat should gain 9% damage increase at 3 stacks ending up at 24% (15%+9%) plus damage from classfeature+offhand feat at 3 stacks
Since GAtekeepers empowerement got change offhand feat seems to be useless now
@amenar please fix that offhand feat if possible before launch, since Hellbringer is in need of those selfbuffs to beat SB at least
Actually, the sw and hr feedback post are far more batter than the other two, alots technical test and feedback how the changes impacting the class performance
I'm dreading the thought of a new campaign zone with higher difficulty on this SW. I still struggle in WoD and IWD...while my cw plows through them.
Can this change be reverted back to its old state? This is an insane NERF. The skill was used to flush out stealth rogues, it wasn't a damaging skill, it was an indicator of where the rogue is and preventing the "first strike" passive they have to do more dmg on unsuspecting SWs.
Thanks.
And maybe make the duration of a lesser curse a bit longer.
PvP TRs will get the attention they deserve in due time. In the interim, you may have to rely on well-timed Shadow Slip immunity frames (avoid TR animation canceling) and a Ring of Vision to combat Shocking Execution.
pvp
1) dps? Kidding? Its dps below at wills.
2) Tracking TR? More like it will hit/mark attacker when warlock will be either dead or have 15% remained. And than bang u lose all DR benefits.. Faill
3) Providing DR buff? = trolling? Enough to hit 1 time with at will and your DR more like gone, and to dodge incoming hit enough to hit SHIFT button and u can give middle finger to warlock.
pve?
1) Dps - epic troll?
2)marking enemies? = maybe,,
3) DR boosting = uber troll? Group monsters attack u and your DR will gone faster then u realise it.
Lets say boss fight? - warlock bargain provide life draining, thats mean not only x5++ more dmg, + life steal, but also 15% incoming hit from WB affected target redirected back to attacker.
Is infernal spheres good? on paper yeap. in action. Obvious nop. Its only work to "scare" other class player when u link this power in chat.
I still hope one day Infernal spheres will be reworked that it would have 2 states. Stand by(guard) and combat mode.
Once u summon = spheres stay in guard mode = provide DR, maybe HP regeneration ~x% but consume sphere.
If infernal spheres encounter button hit again, spheres move to combat mode = track and hit close monsters , + every sphere hit enemy and cause small AoE dmg + marking primary target it hit.
In combat mode Spheres do not provide any Hp regeneration or DR. .
Yesterday I asked my guild mate come to preview server.. So she pick temptation HB warlock. I pick furry HB warlock.
She did ~15% +++ more dmg than I do. Not mentioned survivability 50% higher. Not mentioned her gear is without armor enchant neither weapon enchant. While I use greater dread enchantment + I cheated and use potion + food. While she with templock where with selfbuff/debuffs only.
I think it will be same as when warlock class where introduced.. 70% warlocks HB where temptations. + templock is more capable go to with tank build than furry which is more glass cannon.
So yeah, templocks will become mainstream once again.
“The masses have never thirsted after truth. Whoever can supply them with illusions is easily their master; whoever attempts to destroy their illusions is always their victim.
Gustave Le Bon.
==================================================
<CO docs> .: Petco :. // Base DPS Sheet (needs revision) // PSA on Power Activation Delay
- Themed Tanks // Misc Build Dump // Ayonachan's Gift Horse (stat data)
- Be safe and have fun, champs - for science!
I saw posts in here somewhere about soul sparks lingering after combat for 15 seconds, and the tick speed of creeping death being increased. These may help, possibly significantly, and I suppose may be enough if the goal is one competitive feat tree for the class.
Cuz I've tested HB Fury and WOW ! It sure make things melt ! And provide an impressive survivability !
I tested every golden HE in IWD I could find --> FaceTanking whole golden groups ! (4 golden bears ganging on me was my limit, I could even standing still in those wraith life sucking circles in Auril Totem = "I'm l33t l33ch, you n00bs !")
Surviving isn't a problem (exception of chained CC). But finishing on time is a problem for golden HE (max ~80% done).
With bonding runestone, overloads and potions it could be possible.
With 30% LS:
Life Steal (17k/s) + Purple healer(5k/s) + dusk (1k/s) + 4 healing insigna powers with 3 insigna & boons (3k/s)
Dammages:
Hellish Rebuke (6k/s) + Creeping Death (6k/s) + PoP (4k/s) + HS (3k/s) + BoVA (2k/s) + LesserCurse (1k/s) + BroodOfHaadar (1k/s) + misc (2k/s)
Then I tested again templock with a build variation to reach 45% LS ( I know it's bit overboard ).
But I didn't reached the same survivability in term of self healing volume --> I could FaceTank golden groups but not the wraith sucking circles, I had to move a bit not a real problem but it make it longer.
I think for teaming the ammount of shared heal will just be insane, but it still need to be tested. Any volonteers ?
To be more in line with the thread, since the dev that earned the most brownie points with the community said that only bug should be adressed before module release, I'm eager to see the future iteration of the SW hit live to play with our new toys
And from furry side, there is one trick. I notice that my Executioner's Gift feat activates only when targets HP is below 30%.
Any one know does it should work like that or it should increase damage just right when enemies HP start to decrease?
Anyways lets say she do same dmg or 10% less. Still from what I so, plus In preview I respected to Temptation again.
With temptation I can go to any He without even thinking do my SW will be able to survive. Dodging. pfff no dodging was required XD BoVA + temptation feat to buff this encounter + PoP + Vampiric enmbrace and I think I could hold 200 monsters without problems.. And still think that PoP is biggest boost for Temptation and damnation.. For furry which is not the best option to go turtle gameplay. unless u have def or life steal boon from SH.
She before we go off 2 hours trolled by my low dps and her way to high one... And she did not respected to furry. But as upped line I wrote.. When she will be on again,, I will ask does she "really" removed all other powers as we agree.
We agreed that we will test our builds without active companions. so we had to remove them even from idle stage. Also remove insignias from mounts. But I aware that she maybe kept insignias on, couple epic ones I gave her myself. But all will be clear once she log in.. But lets say if she would do ~10% less than furry.
Still temptation will be more stronger. Because temptation could tank/hold larger group.
Lets say u have 4 groups of enemies, every group have 20 units. So Furry maybe can hold 2. While temptation will just fight all 4 groups in same time.. And in the end temptation will clear more faster + he have higher survivability stats..
I think it will be same as where in mod 4. when temptation was mainstream.. But I don't mind of that..
As for ignore.. Are u always suggest ignore before testing? If someone claim that possible glich/bug and dps output do not match? Probably thats why neverwinter have tons of bugs which still haven't been reported, and then we get like lostmouth sets double dmg abusing.
Thats why is better than any report would be checked and try to replicate it. And then either confirm or report as fake.
This balanced did his purpose, we promoted to play more with least used trees, less played paragon path. and also changes promote use least used powers and in same way adjust most used one so it will be least appealing.
AS balancing to compete with other strikers.. No chance. warlocks desing itself do not allow do it. CW do burst + DoT.(chill stacks or Smolder).
But to be clear. wait for new preview patch.. Which is kinda late..... And only in action will be see does Creeping death adjustments do any good or its same just packed in other shiny box.
And I mean changes that can be notice in fight. Not in fight logs, and which give ~2% power boost :P
Don't worry if shadow slip changes will be implemented. Then u will be immortal ~1s. But its like >u hit shift, Pc/start to render shadow slip animation) and u are out of immortality So u will had to master uber legendary reflexs, and hit shift just before strike reach your warlocks skin
“The masses have never thirsted after truth. Whoever can supply them with illusions is easily their master; whoever attempts to destroy their illusions is always their victim.
Gustave Le Bon.
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Wondering what if the tr get hit off from stealth while casing SE, will the tr still remain the buffs from stealth like double power?
It seems the Soul Spark degen change has gimped Dust to Dust. Making your AP slowly regen and not fill up by the time you reach another pack.
Sugestion for deadly curse: Make damage piercing, this class feature will now heal you for all th damage you made(around 10-12k at most in dummies) over 5 seconds, effect is not stackable.
<CO docs> .: Petco :. // Base DPS Sheet (needs revision) // PSA on Power Activation Delay
- Themed Tanks // Misc Build Dump // Ayonachan's Gift Horse (stat data)
- Be safe and have fun, champs - for science!
2. You should change tooltip / look into Dreadtheft and Lesser Curse interaction - it doesn't synergize like other powers, work only with Warlock's Bargain / Tyrannical Curse / Warlock's Curse. It may be intended but still description says "Curse Consume". It works with Lesser Curse only when curse was applied earlier so initial hit can activate (de)buff.
3. Big bug with sparks. When you end a combat sparks are dissapearing from HUD element but they are not from tray icon. You can enter next combat with 30 sparks and instantly spam 5x Soul Scorch.
https://youtu.be/eZcFWBo68u0
Mod 10:
[Combat (Self)] Critical Hit! Your Killing Flames deals 16636893 (1009292) Fire Damage to Ethraniev Marrowslake.
Mod 9:
[Combat (Self)] Your Murderous Flames deals 376274433 (18876929) Fire Damage to Red Tiamat Head.
2) Not sure what you mean, here? The tooltip says "Curse Synergy" not "Curse Consume" for me. Are you seeing something different? Also, Dreadtheft appears to be working just fine for me in conjunction with Lesser Curse - I've been testing this by only applying Lesser Curse via Accursed Souls, and then verifying that the targets receive the damage resistance debuff, and I receive stacks of the damage resistance buff.
3) This turned out to be an issue with how Soul Scorch checked for Soul Sparks. Fixed it.
Sorry nerdy moment
Bug???: Fiery bold is not consuming warlock curse.