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Official Feedback Thread: Scourge Warlock changes

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  • fernuufernuu Member Posts: 453 Arc User
    edited August 2016
    amenar said:

    fernuu said:

    1. Murderous Flames is still not working with 4/4 Killing Flames:

    2. You should change tooltip / look into Dreadtheft and Lesser Curse interaction - it doesn't synergize like other powers, work only with Warlock's Bargain / Tyrannical Curse / Warlock's Curse. It may be intended but still description says "Curse Consume". It works with Lesser Curse only when curse was applied earlier so initial hit can activate (de)buff.

    3. Big bug with sparks. When you end a combat sparks are dissapearing from HUD element but they are not from tray icon. You can enter next combat with 30 sparks and instantly spam 5x Soul Scorch.

    1) Fixed it harder this time. Looks to be working in all cases, now.

    2) Not sure what you mean, here? The tooltip says "Curse Synergy" not "Curse Consume" for me. Are you seeing something different? Also, Dreadtheft appears to be working just fine for me in conjunction with Lesser Curse - I've been testing this by only applying Lesser Curse via Accursed Souls, and then verifying that the targets receive the damage resistance debuff, and I receive stacks of the damage resistance buff.

    3) This turned out to be an issue with how Soul Scorch checked for Soul Sparks. Fixed it.
    Oh @amenar, my post got somehow deleted while editing so:

    1. Thanks.

    2. Oh, obviously 'Curse Synergy/Curse Consume' is fine there on tooltip - my bad.
    But Dreadtheft's (de)buff only applies with Lesser Curse once it has be casted before Dreadtheft activation. If Dreadtheft (thanks to feats/class features) provide Lesser Curse, the ongoing Dreadtheft doesn't (de)buff):

    https://www.youtube.com/watch?v=XkJa2Lzd3kk

    3. Thanks again :)

    A little feedback about Tyrannical Curse:
    As now after rework TC can be applied to only one enemy and can't be recasted, it would be nice to make it's damage link or range bigger (preferably range as damage is still nice). In next module we're facing a lot of enemies with large hit area (giants) or with large cone of their's attack so in current state it might seem as nice balance to TT/TC nerf.
    https://youtube.com/c/FernuStormborn

    Mod 10:
    [Combat (Self)] Critical Hit! Your Killing Flames deals 16636893 (1009292) Fire Damage to Ethraniev Marrowslake.

    Mod 9:
    [Combat (Self)] Your Murderous Flames deals 376274433 (18876929) Fire Damage to Red Tiamat Head.
  • schietindebuxschietindebux Member Posts: 4,292 Arc User
    edited August 2016
    +I like Pillar of power, somehow the radius seems to be bigger, than before the patch and it´s the best improvement for HB class atm
    +I like Hellgate fast and really good burst
    + Arms of hadar seems to work at least nice cc and aoe
    + hellish rebuke deals pretty good damage
    + prince of hell is really powerfull

    several bugs I guess:
    -I don´t get how spheres are working atm, they appear and send one single sphere to one target, if I activate them again , they seem to disaapear at once, and I can´t see any increase in Damageresist at any time in my chart...nothing? Maybe I will get it entering PVP...but seems not to work as intended
    -Mourderous flames rank4 doesn´t work in WoD at least, can´t find it in my logs or act...nowhere
    -I hope offhand feat FoE get´s fixed
    -curse bite will never get powerpoint at it´s current state i think... something is missing
    -what happened to Soulsparks? they do not spend any Lifesteal as before by stacking, and vampiric spark doesn´t work either
    so my soulbinder sticks at 12,5% LS on PTR, get´s not extra LS from SS and no LS from vampiric sparks... intended that way?
    -offhand feat borrowed time just stacks a permanent 15% deflect no matter if sparks are active or not

    guys keep on looking for bugs please, much to do
  • candinho2candinho2 Member Posts: 550 Arc User
    @amenar can you make no pity no mercy keep hellish rebuke DoT? it become alot weaker without it, and it's kinda make you choose between HB or NPNM.
  • amenaramenar Member, NW_CrypticDev Posts: 90 Arc User
    edited August 2016
    fernuu said:


    2. Oh, obviously 'Curse Synergy/Curse Consume' is fine there on tooltip - my bad.
    But Dreadtheft's (de)buff only applies with Lesser Curse once it has be casted before Dreadtheft activation. If Dreadtheft (thanks to feats/class features) provide Lesser Curse, the ongoing Dreadtheft doesn't (de)buff):

    Thanks for the extra info. Found the problem and fixed it, it should start providing Curse Synergy bonuses if the Curses get applied after you start Dreadtheft now.

    As for TC - we're gonna have to monitor it. I think there is high probability that it is going to need something that allows you to recast it again/sooner if the target dies.
    macjae said:

    Gates of Hell appears to be Arcane Singularity to the victim, rather than Gates of Hell.

    Got the FX team to help me out, this is fixed.
  • ghoulz66ghoulz66 Member, NW M9 Playtest Posts: 3,748 Arc User
    @amenar Gates of Hell still randomly missed targets. I don't even get AP back when they are killed by it.
  • hadestemplar#9918 hadestemplar Member, NW M9 Playtest Posts: 1,184 Arc User
    edited August 2016
    amenar said:

    hi.
    I have couple question for your realated to Hellbringer.



    1) when player step in pillar of power, they receive buff, but there is no info how much or which stats boost it provided.. So its hard to know, does it give fixed amount boost or its percentage. And its not sure how much it had to boost at all.

    2) no pity no mercy - same problem as 2. its write that on crit it gives combat advantage.. No explanation how much it have to give.

    3) if I have gatekeeper empowerment feat and use No pity no mercy. Does that mean gatekeeper empowerments boost toward hellish rebuke should be ignored?
    Scourge Warlock: Feat: Gatekeeper's Empowerment: No longer affects Flames of Empowerment. Instead, now increases the DoT damage of Hellish Rebuke by 5/10/15/20/25%.

    Scourge Warlock: No Pity, No Mercy: In addition to its current effect on Combat Advantage, this power now changes the way Hellish Rebuke functions. With this Class Feature slotted, Hellish Rebuke no longer deals damage over time. Instead, the initial hit of damage and any damage reflects caused by Hellish Rebuke deal 50% more damage.


    ========================================================================
    “The masses have never thirsted after truth. Whoever can supply them with illusions is easily their master; whoever attempts to destroy their illusions is always their victim.
    Gustave Le Bon.

    ==================================================
  • btfdbtfd Member, NW M9 Playtest Posts: 177 Arc User
    amenar said:

    As for TC - we're gonna have to monitor it. I think there is high probability that it is going to need something that allows you to recast it again/sooner if the target dies.

    @amenar if we dont want to go back to applying TC per TAB, what about changing the daily power to consume e.g. 50% of AP for one use or allow SW to gain AP from Encounter powers while TC is active?

  • thefabricantthefabricant Member, NW M9 Playtest Posts: 5,248 Arc User
    edited August 2016
    Bug: Tyrannical Curse.

    The Debuff applied by tyrannical curse only applies to the initial hit of tyrannical curse and not all subsequent hits against the target. Furthermore, the effectiveness of the debuff is not fixed at 20% but instead seems to fluctuate between 20-50%, dependent on either the damage dealt or your stats (I am not sure yet). If the initial application of tyrannical curse crits, it is close to 50%.

    Bug: Wraith's Shadow.

    I am not seeing the debuff on this ability getting applied at all.
    Post edited by thefabricant on
  • ftrydaftryda Member Posts: 187 Arc User
    @amenar For TC maybe make it only use 50% of AP and can be recast without full 100% AP for a certain duration of time.

    This allows user to apply TC to up to 2 targets for the curse duration and also increases warlocks dynamic ability to utilize TC as needed in different situations... either hit 2 trash mobs quickly in succession or curse 2 targets in an elite mob or slightly faster application during boss fights.

    It still restricts the curse to specific targets it is applied to and not freely change targets mid curse.
    4000 iL Scourge Warlock
    Well Endowed (Xbox)
  • fernuufernuu Member Posts: 453 Arc User
    Or make it to give (0-50%) AP back depending on how long it was active. TCed monster got insta killed? 50% AP back.
    https://youtube.com/c/FernuStormborn

    Mod 10:
    [Combat (Self)] Critical Hit! Your Killing Flames deals 16636893 (1009292) Fire Damage to Ethraniev Marrowslake.

    Mod 9:
    [Combat (Self)] Your Murderous Flames deals 376274433 (18876929) Fire Damage to Red Tiamat Head.
  • naoqueroforumnaoqueroforum Member Posts: 225 Arc User
    About TC, you could make it so if the target affected dies before the effect ends it causes a massive aoe burst damage. The damage could be scaled to a percentage of the damage the target took and was not dealt by the warlock. Or it could also have a chance to affect one nearby target with TC if ended prematurely and/or boost ap generation.

    Thinking about it, what seems more fair would be the TC would jump to the closest target if something dies with TC still active.

  • d4rkh0rs3d4rkh0rs3 Member Posts: 382 Arc User
    edited August 2016
    Like I said before with TT/TC guys, the mechanic to allow it to behave like OP's Vow of Emnity is already there.

    Here's a tooltip from the calc website:

    "You select a target for your Vow for 60 seconds. You cannot recast this power while you have a Vow established. You deal 20% more damage to the target of your vow."

    Obviously TC does not last for 60 seconds, but I trust you get the point.

    The behavior of this mechanic is totally fair to SWs and directly applicable to the desired use of TC (being able to mark another target if the initial target dies while TC is active).



    Edit: Here's my pro (tool)tip:

    Rank 1:
    "You select a target for your Tyrannical Curse for 14 seconds. You cannot recast this power while you have a Tyrannical Curse Established. The target affected by Tyrannical Curse is damage linked, and deals 15% of the damage you deal to them to other nearby targets."

    Rank 2:
    Duration: +2 seconds
    Damage Link: +5%

    Rank 3:
    Duration: +2 seconds
    Damage Link: +5%

    Rank 4:
    Duration: +2 seconds
    Damage Link: +5%

    (Max duration is 20 seconds and max damage link is 30%, on top of whatever static +% damage multiplier Tyrannical Curse offers to the selected target.)
  • ftrydaftryda Member Posts: 187 Arc User
    @d4rkh0rs3 you're probably right, that's how it should be done to keep simple, but I like some of these other ideas which can make it more of a dynamic power that will actually require skill to optimize and be used differently depending on the situation.

    I really like @naoqueroforum idea of aoe blast dependent on the damage the target already took and the remaining timer. Something like if target dies with 50% timer left then the dmg taken is distributed equally as a giant aoe blast.. if 75% timer left then damage is 3x, if timer has 25% left then only 1/3 the damage taken is distributed.
    4000 iL Scourge Warlock
    Well Endowed (Xbox)
  • treesclimbertreesclimber Member, NW M9 Playtest Posts: 1,161 Arc User
    edited August 2016
    I like the "jumper" TC curse idea, the next target being cursed should be the one with highest hp within 30'

  • candinho2candinho2 Member Posts: 550 Arc User
    So we got:
    Dreadtheft: nerfed
    Tyranical Treat: Nerfed/useless/HAMSTER
    Creeping death: somehow buffed
    Hadar Grasp: nerfed badly; damage cut 35% not on patch notes?
    Arms of Hadar: useless but buffed
    Blades of....: useless but buffed
    brood of hadar: buffed
    flames of useless thing: buffed
    vampiric trash: Realy?
    Killing flames: super ultra mega gigantic astronomic slight buffed
    Dark one sh.: buffed
    Curse bite: Realy?
    infernal balls: 25% dr for 0,5 secs, Realy? 1 ball/5secs, but power takes 6 to refresh?= useless as it ways was.
    Dark players: no change; still useless
    Deadly curse: Can anyone show me what in the hell is deadly on that HAMSTER?
    All consuming...: same, usefull
    Gates of hell: buffed but still very useless
    Immolation spirits: nerfed+buffed=0 but it no loner consume sparks
    Dust do dust: heavy nerfed on pve
    Borrowed times: same
    Snuf out: useless
    Helish rebuke: overall buffed but also nerfed if used with NPNM
    No pity no mercy: Nerfed if used with hellish rebuke, others no change
    Prince of hell: buffed on low end, nerfed on high end
    Flames of empower: buffed
    Warding curse: no change
    Harrowstorm: buffed, not that usefull but has it uses
    Warlock bargain: no change
    Wraith's shadow: no idea, useless mostly
    Shadow walk: buffed
    End result: dps cut 25~30%, but survival increased
  • ghoulz66ghoulz66 Member, NW M9 Playtest Posts: 3,748 Arc User
    Powers like blades and Arms of Hadar need further buffs. Getting too close in T2 fights should be rewarded with heavy DPS.
  • fernuufernuu Member Posts: 453 Arc User
    edited August 2016
    candinho2 said:

    So we got:
    Dreadtheft: nerfed
    Tyranical Treat: Nerfed/useless/****
    Creeping death: somehow buffed
    Hadar Grasp: nerfed badly; damage cut 35% not on patch notes?
    Arms of Hadar: useless but buffed
    Blades of....: useless but buffed
    brood of hadar: buffed
    flames of useless thing: buffed
    vampiric trash: Realy?
    Killing flames: super ultra mega gigantic astronomic slight buffed
    Dark one sh.: buffed
    Curse bite: Realy?
    infernal balls: 25% dr for 0,5 secs, Realy? 1 ball/5secs, but power takes 6 to refresh?= useless as it ways was.
    Dark players: no change; still useless
    Deadly curse: Can anyone show me what in the hell is deadly on that ****?
    All consuming...: same, usefull
    Gates of hell: buffed but still very useless
    Immolation spirits: nerfed+buffed=0 but it no loner consume sparks
    Dust do dust: heavy nerfed on pve
    Borrowed times: same
    Snuf out: useless
    Helish rebuke: overall buffed but also nerfed if used with NPNM
    No pity no mercy: Nerfed if used with hellish rebuke, others no change
    Prince of hell: buffed on low end, nerfed on high end
    Flames of empower: buffed
    Warding curse: no change
    Harrowstorm: buffed, not that usefull but has it uses
    Warlock bargain: no change
    Wraith's shadow: no idea, useless mostly
    Shadow walk: buffed
    End result: dps cut 25~30%, but survival increased

    Nah, we got:
    Dreadtheft - same/buffed (less targets to get a full buff, but no buff for solo)
    Tyrannical Curse: Bugged as Sharp mentioned, but ye - even with fix it's kinda nerfed, but still TOP damage for SW
    Hadar Grasp - Who used it outside PvP vs. CW?
    Arms of Hadar - ^ x123123123 (prone effect is nice but it's still won't be used by 93% of warlocks)
    Blades - Buffed, gives deflection (like >> 25% <<), can cast in on move
    ....
    Killing Flames - yeah, that ~67 buff to minimum damage is huge buff, as it scales with buffs + it affects Murderous Flames, but yeah, you can laugh on it more... lesser spread of min-max = higher average
    ...
    Infernal Spheres - had much bigger rework... have you tested it? (or - have you tested anything) - but yeah it's still situational
    ...
    All-Consuming Curse - yeah, 5% critical severity fix (and syngergy with Creeping Death making it permanent with Lesser Curse) is not worth mentioning it, it's such a nerf
    ...
    Immolation Sparks - it was nerfed? how?
    Dust to Dust - why it was used anyway?
    Borrowed Times - HOW WAS THAT NERFED?
    ...

    skipped "no change" and hellbringer path, as I haven't tested it yet
    https://youtube.com/c/FernuStormborn

    Mod 10:
    [Combat (Self)] Critical Hit! Your Killing Flames deals 16636893 (1009292) Fire Damage to Ethraniev Marrowslake.

    Mod 9:
    [Combat (Self)] Your Murderous Flames deals 376274433 (18876929) Fire Damage to Red Tiamat Head.
  • schietindebuxschietindebux Member Posts: 4,292 Arc User
    edited August 2016
    I tested HB and think it deals solid damage, i killed mobs fast er than with SB and soloed This mayor HE...troll Invasion in Dwarfen Valley even having lower lifesteal, the paragon will work due to pillar of power.
    Killing flame hits for much bigger ammounts +
    Hellgate is a huge aoe burst+
    Hands oft Hadar is pretty good against trash, i gonna use it +
    Some stuff doesn't work like offhand feat FoE and more -
    About spheres i can't find a way to use them, i thought they spend a fix ammount oft DR and getting activated, they work as before...in my case they just vanish? -

    SB seems to have lost some lifesteal from borrowed time feat and Vampire sparks did not spend any LS in combat.
    Borrowed time offhand gives a permanent 15% deflect no matter it sparks are up vor not.
    Dust to dust may be slower in case you rush from group to group in no time on the other Hand you keep Sparks and passive healing , i think it's a win running solo and a little lose running in a very fast group

    About prince oft hell...this is a huge feat 14% RI and 8 or 9% lifesteal !
    I think if FoE offhand fest gets fixed it will do great with 3 buffs up on single target
    About NPNM and hellish rebuke change...I don't know if it's an damagelose or win
  • flowcytoflowcyto Member, NW M9 Playtest Posts: 196 Arc User
    edited August 2016
    After some brief testing, it seems that Hellish Rebuke's single-target dps is quite close to that of Eld Blast's when NPNM is slotted. I'm not sure I really like that, as that means ur just HR-spamming in every situation w/ NPNM slotted on a Fire build. Imo, its better to just drop this addition to NPNM. It doesn't jive well w/ the Gatekeeper's Empowerment feat as is, and I just don't see it as good design to drastically change a specific power's functionality due to a passive that has an entirely different major effect.
    ________________
    <CO docs> .: Petco :. // Base DPS Sheet (needs revision) // PSA on Power Activation Delay
    - Themed Tanks // Misc Build Dump // Ayonachan's Gift Horse (stat data)
    - Be safe and have fun, champs - for science!
  • schietindebuxschietindebux Member Posts: 4,292 Arc User
    edited August 2016
    @flowcyto Sounds like a not needed nerf?
    HR fully buffed with FoE feat plus NPNM should be a strong dot also working on single target, hard enough to spread the dot amongst mobs
    Bzw. I like the idea of HR inflicting other mobs nearby, somone mentioned before, sound great for a warlock
  • fernuufernuu Member Posts: 453 Arc User
    candinho2 said:

    I've tested both HB/SB, Borrowed Times is the same on live, no change at all, Hadar Grasp used to boost our damage for 15%, now it only apply to curses, so 15% more damage for lesser curse kkkk(doesn't affect WB), used to be for all powers, it also got a damage nerf. Infernal Spheres, it's useless regardless where you plan to use it, as it grant 25% dr for the first strike only, after 2,5 secs you are out of it and wasted a encounter power. in pvp it just need a dot to completely wipe your flying balls.
    Dust to Dust - why it was used anyway? Do you realy play warlock??? why it was used?? maybe to fill ap(80% ap)? Not everyone have mother's credit card to buy every mount/weapons in the game so we need to use what the game give to us.
    Dreadtheft. nerfed, no more damage buff after casting it or full stacks on a crit+all consuming...
    Immolation Sparks, gor nerfed(no more damage bonus from sparks) but got buffed(base damage increased) result=0 (+1-1=0)

    Watch some of my videos. I never used Dust to Dust and I'm quite perma AP, but yeah it's Sigil of Devoted+Flail Snail. But. Now as Soul Scorch generates AP too it will be useless.

    Dreadtheft - I agree, buff disappearing after cast is done isn't good. But it's still buffing party. And Crit+All Consuming will be fixed.

    Immolation Sparks - yeah, but it's no longer consuming sparks so you still have sparks damage buff and sparks survivability buff, also - they attack faster and generates more sparks so, so +1+1+0,5+0,5 and your -1=2
    https://youtube.com/c/FernuStormborn

    Mod 10:
    [Combat (Self)] Critical Hit! Your Killing Flames deals 16636893 (1009292) Fire Damage to Ethraniev Marrowslake.

    Mod 9:
    [Combat (Self)] Your Murderous Flames deals 376274433 (18876929) Fire Damage to Red Tiamat Head.
  • treesclimbertreesclimber Member, NW M9 Playtest Posts: 1,161 Arc User
    edited August 2016
    @flowcyto agreed, if this change was made with pvp in mind it could work, but pve I doubt it.

    Sugestion: Each time the sw get's hit when having npnm sloted the target will be hit by the next dot at a maximum rate of 1hit per x seconds, separate from the normal dot and still refresh the dot.
    In pve without getting hit this would do the initial damage + dot as normal.
    In pvp suposing it's a tr constantly spamming flurry bleed the tr will take the dot + the value of the dot every x seconds as long as he keeps hitting the sw.
    Post edited by treesclimber on

  • martianmnhuntermartianmnhunter Member, NW M9 Playtest Posts: 236 Arc User
    I've tested Soulbinder on preview vs max cleric.

    I used all the "buffed" encounters, I used my old rotation, I tried to mix things. The closest I got was taking 40% HP from the cleric when he was AFK, I had pets on that buffed my power to 50k.

    I couldn't even kill an AFK cleric, our base damage needs to be increased, this is a joke.
  • crystal892fcrystal892f Member, NW M9 Playtest Posts: 385 Arc User
    @amenar
    amenar said:

    Scourge Warlock: No Pity, No Mercy: In addition to its current effect on Combat Advantage, this power now changes the way Hellish Rebuke functions. With this Class Feature slotted, Hellish Rebuke no longer deals damage over time. Instead, the initial hit of damage and any damage reflects caused by Hellish Rebuke deal 50% more damage.

    Please drop this change. It actually LOWERS the damage Hellish Rebuke does. It might come close to the effect without NPNM when you spam Hellish Rebuke, but that can't be the intention of this change. Just revert this change, please.

  • edited August 2016
    This content has been removed.
  • nisckisnisckis Member, NW M9 Playtest Posts: 655 Arc User
    edited August 2016
    Bug: Borrowed Times offhand class feature
    It is not adding any Deflect chance percentage, no matter how many soul sparks do you have.
    From time to time you get a "random" +0.5% deflect chance, so maybe it's a bug caused by the new soul spark decay.

    PS: edited to add red color.
  • schietindebuxschietindebux Member Posts: 4,292 Arc User
    @nisckis
    Move to WoD and activate it.
    It works, and it works at 15% all time in combat no matter if zero or full sparks are up.
    It's bugged in terms oft spending a permanent 15% Detlect chance
  • martianmnhuntermartianmnhunter Member, NW M9 Playtest Posts: 236 Arc User
    edited August 2016
    Bug: Borrowed time passive doesn't work (Doesn't heal when I have full sparks), tested with rank4 borrowed time.

    Video:

    https://www.youtube.com/watch?v=OnXKZdQR_B8


    Also HR dmg is nuts, SW dmg is trash, we need our base dmg to be increased not individual encounters that no one uses.
  • nisckisnisckis Member, NW M9 Playtest Posts: 655 Arc User
    edited August 2016
    @schietindebux
    Moved to WoD, 12.4% no matter how many souls sparks I have.
    Moved to Dread Ring, still 12.4% no matter how many souls sparks I have.
    At Protector's is the same, 12.4%.
    From time to time I get that extra 0.5% which disappears after 3 seconds.

    I have unequipped, slotted another power in offhand, slotted another pasive on character but it doesn't add any percentage :(

    Just saw @martianmnhunter problem, I have it at 4/4 too. Going to test with 3/4.

    OK, it doesn't work no matter if it's 1/4, 2/4, 3/4 or 4/4 :(


    Did more testing, the Passive Borrowed Time is not working at all, so as the passive is not working now maybe that's the reason the Offhand feature is not working either :(
This discussion has been closed.