GWF's Sprint says "While Sprinting you temporarily ignore speed reducing effects", but when TR Courage Breaker us sprint is not doing what its suppose to do, we become really slow regardless we sprint or not, its suppose to temporarily ignore the speed reducing effects if we sprint.
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We are searching for slave labor, will pay with food from our farm!
We as GWF,we just "Stuck on Place" whit no chance of moving, (concrete shoes)
Simply because Sprint is not a dodge ability"- we know it, the devs know it but no one cares..
It's not breaking your knees, or your legs, or you speed as an abstract. It's breaking your courage.
Dead🔪GWF and SW shift should be a higher % of DR, 50% for example, on a different layer. Then tone down their self heals at higher iLvL values. Also must consider how some classes like TRs or CWs with faster stamina regeneration, end up with enough full dodges to match the entire duration of a sprint or normal shadow slip.
This bad design of shadow slip and sprint leads to some very bad PvP mechanics.
One example is shocking execution oneshotting these classes through shift, no matter what. And another is the fact that a CB'ed CW or DC or HR can still dodge, while these classes have, again, 0 defenses to counter the daily. Another again is the fact that a BiS DPS GFcan still deal a ton of damage to a GWF or SW even if they perfectly time their sprint/shadow slip.
Sprint and Shadow Slip in the end work only as a tool to increase or decrease distance gap, while their relevance as a defensive tool is close to zero, currently.
When rebalancing GWFs and SWs, i would make their shift DR on a separate layer similar to GF's shield DR, to make them really count when it comes to reducing incoming damage, and then tone down/ rework the rest of the class.
In fact, while other classes can increase their survivability a lot through a good use of their dodge mechanics, SW and GWF are the only classes that get survivable only at high iLvL through life steal and self heals, making them the most gear-dependent classes, almost immortal, but only at very, very high gear levels.
If you want to fix these classes, you must first give them a proper shift tool.
On the other side, Shocking Execution and Courage Breaker just hit at full force on GWFs and SWs no matter what. You can just close your eyes and press the button. It's a flawed interaction between classes. It's not about balance but about mechanics.
Powers that hit at 100% full force no matter what have no place in an action mmorpg. No excuses. Before you balance these classes, you must fix such broken mechanics. There's no excuse for powers that hit 2 classes through their shift mechanic, making it impossible for them to dodge/ counter the enemy attacks.
Have a nice day.
Btw Couragr Breaker can be casted every 6-8 seconds on high Recovery AP gain TRs and the effect lasts 10+ seconds, which means on SW, GWF and GF they can be slowen 100% of the time not being able to really move. We have also tested with 280 movement speed and we still canot move nor defend ourselves, its either couragr breaker that needs to be revised or GWF should be able to ignore the speed reducing effects whie sprinting.
Author of GWF Speed Demon PvP Build (Mod 11) <- Click to reveal the Speedy Beast! >:)
If you knew what you were talking about, you wouldn't say it's "every once in a while" and "it's a daily power". Even rocks in the PvP community know that current META TR build can spam dailies like SE and CB even faster than encounters. Icy and others wrote about that too, and you should read carefully. I suppose you're new to the game/ can't use your class to its full potential?
I also stated that from an end-game point of view, the issue is not if TRs are overpowered or not, but the mechanics. You can't have a class spamming dailies that also ignore immunities and other classes' defensive tools.
In this situation the discussion is simple: by tooltip, GWF sprint should allow the class to overcome slow effects for a short period of time. CB is supposed to ignore CC immunity but the other players already explained how it does not work as intended in both the amount of slow effect applied to the target and the fact that it overcomes sprint/ shadow slip.
Also: the "but these dailies are the only way for TRs to fight" argument is invalid. If you want your class to fight better you ask for proper buffs, not for broken mechanics to not be fixed.
BTW, I play TR since basicly beta and I have gone past every stage of TR as it was and as it is and I can tell you this: That's not broken at all. We have gone past so many nerfs to the class that we basicly have half of our ability pool rendered useless, because of people like you that call broken to everything. I admit there were times that things were out of hand, but really, TR's now are basically hit and run and its no fun cause you'll die for the ITC nerf.
Deal with it.
up to 80% deflect && 85% deflection severity + maxed "Master Infighter"
> I see what you want to say, blah blah, we have no dodge...
we don't have proper "shift" dodge
> well you have an ability that gives you tons of defence and you have cc to counter it.
lies
> Deal with it.
Dead🔪You can have your opinion whether Courage Breaker is working as intended or not on a different discussion, but what we are talking about is GWF's sprint mechanic not working as designed, it SHOULD ignore speed reducing effects while we sprint, thank you.
Author of GWF Speed Demon PvP Build (Mod 11) <- Click to reveal the Speedy Beast! >:)
Stop This QUASI Petition To Have More TR Skills nerfed.
Quote from the wiki:
Courage Breaker - Shatter your enemy's courage, slowing their movement speed and lowering their attack damage by 30% even if they are immune to control effects. In addition, your Power is temporarily increased by 25%.
Sprint - Enhances your Run Speed allowing you to rush targets or avoid attacks. While Sprinting you temporarily ignore crowd control effects and take 30% reduced damage.
The key sentence here is "even if they are immune to control effects", wich means it is going to be treated as a different kind of "crowd control", it is one that cannot be dodge by anything, this includes dodging from shift dodges AND sprints of every class.
Case closed?
Then again, CB can be working as intended but Sprint should ignore the speed reducing effect. thank you.
Author of GWF Speed Demon PvP Build (Mod 11) <- Click to reveal the Speedy Beast! >:)
Because courage breaker states that it bypasses all anti speed reducing effects.
It is working as intended.
It's simple greater than less than logic...
Also strong hold boons need to removed from pvp as well.
In this situation, instead, the daily simply cannot be dodged AND cannot be countered patially (partially because stamina would run out way before CB effect is over).
In my opinion in a game like this there's no place for "win" buttons that hit "no matter what". The dodging mechanic is what can balance a fight. For example, GWFs can hit very hard, but classes like TRs have the tools to avoid that damage through timed dodges and skills. And in fact, TRs can stall and fight for long times vs a GWF. On the other side, there's this weird piercing mechanic that basically acts as a "win" button when a TR fights a GWF or a SW. It's about time to fix it. You can ask for damage buffs as much as you want but asking for these mechanics to get fixed is pure common sense cause they destroy the meaning of action combat, which is based on aiming, timing and dodging.