I love the stronghold event timer idea, but unfortunately I don't see it working. Siege length can vary massively. So there is no way to time your q to finish during the event. A much better thing would be to swap sieges to starting at .15 and .45 to make it easier to get a q, a bit like ndemo and tia.
mamalion1234Member, NW M9 PlaytestPosts: 3,415Arc User
i dont understand the reason why everfrost damage exists if a player is able to mitigate it. shouldnt be an armor to mitigate that damage like was the black ice damage?
i dont understand the reason why everfrost damage exists if a player is able to mitigate it. shouldnt be an armor to mitigate that damage like was the black ice damage?
As i understand it, Everfrost is not effected by DR, only everfrost resist. But Everfrost was also ignoring all damage immunities as well, which is not what a damage immunity is supposed to be
Guild - The Imaginary Friends We are searching for slave labor, will pay with food from our farm!
Would it be possible to increase the cap on seals to 2400 or 3600 please? This change should extend to Seals of the Elements and Seals of the Protector (and it is mainly why i am asking for the cap increase) and Demonic Ichor (especially now that you can gain more than 400 per week). Having to worry about micro managing your currencies while running multiple dungeons or Dragonflight events is an incredible pain in the butt.
Faerzress stacks to 18k so it isn't like your system can't handle large numbers
Increasing the cap on Fang of the Dragonflight/Banner of the Fallen to 150 or 300 would also be appreciated.
And while I am asking, would it be possible to add to the tooltips of campaign currency in the currency bag what the cap is on it? How many Feywild sparks can i have at one time? (i think it is 1000 but i am scared to get close since i don't want to start losing them by accident). How many Konig Coins can i have (i know at least 600, but is the cap 1000? or more? The cap on Dragon Hoard Coins is 5k as per patch notes in mod 4 or 5 but it doesn't say that.
You have done pretty well with noting how many of what you can hold at a time with the new content (except Tales of Adventure, how many can i hold of those?) in the tooltips but it would be nice if you went back through the campaign currencies and seals and added the caps to tooltips as well as boosting caps where they are currently much too low (dungeon seals, DF fangs, Demonic Ichor).
Thanks
Guild - The Imaginary Friends We are searching for slave labor, will pay with food from our farm!
... How many Feywild sparks can i have at one time? (i think it is 1000 but i am scared to get close since i don't want to start losing them by accident). How many Konig Coins can i have (i know at least 600, but is the cap 1000? or more? The cap on Dragon Hoard Coins is 5k as per patch notes in mod 4 or 5 but it doesn't say that.
The cap on Feywild Sparks is indeed 1000, learned that the hard way
Caps on Seals should be raised to at least double, or even triple. The same goes for Fang of the Dragonflight / Banners of the Fallen, 50 is just not nearly enough, 200 or more would be great.
0
demonmongerMember, NW M9 PlaytestPosts: 3,350Arc User
Looks good.. There were a few ninja bug fixes also that we discovered, but I won't blow the surprise.
Great job on the phase 2 of initial changs, thand for hearing the critical voices and reverting a few key powers plus giving Sw immunity for 1 second of shadow slip.
[SIGPIC][/SIGPIC]
I hate paying taxes! Why must I pay thousands of dollars in taxes when everything I buy is taxed anyways!
great, that you've fixed desintegration Arcane Mastery gain... Are you going to fix other wizard bugs as well? Like Elemental Reinforcement bonus from Fanning the Flame in Flame Paragon? Or Spell Twisting with double charge skills (ray of Enf and Icy Rays in Tab)?
great, that you've fixed desintegration Arcane Mastery gain... Are you going to fix other wizard bugs as well? Like Elemental Reinforcement bonus from Fanning the Flame in Flame Paragon? Or Spell Twisting with double charge skills (ray of Enf and Icy Rays in Tab)?
recharge times cannot be affected by anything. Its not a bug. Just an unwritten feature.
Ok, so why is the item level requirement for the Fangbreaker Island set to 3,1k iLvL, instead of 3,0k iLvL? This seems weird... O.o
Any word when we can actually test Fangbreaker? I'm curious about what the rewards are going to be and more info about this empowerment system that seems way too similar to Black Ice armor which wasn't any fun to grind and lost any real value at all now. If this relic armor is what we're looking for in the dungeon the upgrade needs to rock my socks or I'm not interested in grinding a billion things on my multiple alts that I play. 1:00 Combat time? Seriously. Please explain when you can.
Relmyna - AC/DC Righteous + Haste| Nadine - CW MoF (working on it)|Buffy - GF SM Tact| Hrist - Justice Tankadin|Healadin (Wannabe Tank)| Lena -MI Sabo TR (Farmer) | Jeska - GWF SM Destroyer (Farmer) | Maggie - HR PF Trapper (Wannabe DPS)
--
I'll never retrace my steps.
great, that you've fixed desintegration Arcane Mastery gain... Are you going to fix other wizard bugs as well? Like Elemental Reinforcement bonus from Fanning the Flame in Flame Paragon? Or Spell Twisting with double charge skills (ray of Enf and Icy Rays in Tab)?
recharge times cannot be affected by anything. Its not a bug. Just an unwritten feature.
I fail to see the difference. Recharge is still CD in the case of RoE... If it is affected by Recovery rate it should be refreshed by Spell Twisting ** UPD. I've just checked - recharge time of tab RoE is just a CD of a single charged RoE... in TAB it states that it takes 18 seconds to fully recharge which is not true.
And Icy Rays have a simple CD after two charges released and it is not refreshed while in Tab (but it still is when not placed in TAB)...
Post edited by valnoled on
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someonediesMember, NW M9 PlaytestPosts: 1,257Arc User
great, that you've fixed desintegration Arcane Mastery gain... Are you going to fix other wizard bugs as well? Like Elemental Reinforcement bonus from Fanning the Flame in Flame Paragon? Or Spell Twisting with double charge skills (ray of Enf and Icy Rays in Tab)?
Ok, so why is the item level requirement for the Fangbreaker Island set to 3,1k iLvL, instead of 3,0k iLvL? This seems weird... O.o
Any word when we can actually test Fangbreaker? I'm curious about what the rewards are going to be and more info about this empowerment system that seems way too similar to Black Ice armor which wasn't any fun to grind and lost any real value at all now. If this relic armor is what we're looking for in the dungeon the upgrade needs to rock my socks or I'm not interested in grinding a billion things on my multiple alts that I play. 1:00 Combat time? Seriously. Please explain when you can.
Well, actually, i think that the fangbreaker island is still locked on preview, you can see it only on the queue list. Devs didn't said that it's unlocked and ready to play, and there is no official feedback thread. And even if it would be unlocked, i couldn't play it and tell you more about it, beacause i'm only 2,9k iLvL
Ok, so why is the item level requirement for the Fangbreaker Island set to 3,1k iLvL, instead of 3,0k iLvL? This seems weird... O.o
Any word when we can actually test Fangbreaker?
Well, actually, i think that the fangbreaker island is still locked on preview, you can see it only on the queue list. Devs didn't said that it's unlocked and ready to play, and there is no official feedback thread. And even if it would be unlocked, i couldn't play it and tell you more about it, because i'm only 2,9k iLvL
I noticed it was in the queue list on preview. A Dev responded last time that they would have a way to automatically progress the campaign enough to enter the dungeon. I'm more that sufficient item level to get in the dungeon.
Relmyna - AC/DC Righteous + Haste| Nadine - CW MoF (working on it)|Buffy - GF SM Tact| Hrist - Justice Tankadin|Healadin (Wannabe Tank)| Lena -MI Sabo TR (Farmer) | Jeska - GWF SM Destroyer (Farmer) | Maggie - HR PF Trapper (Wannabe DPS)
--
I'll never retrace my steps.
great, that you've fixed desintegration Arcane Mastery gain... Are you going to fix other wizard bugs as well? Like Elemental Reinforcement bonus from Fanning the Flame in Flame Paragon? Or Spell Twisting with double charge skills (ray of Enf and Icy Rays in Tab)?
Tabbed Enf and Icy WAI
These skills work. But the Thaumaturge feat Spell Twisting does not affect tabbed versions of these skills.
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pyrosorcererMember, NW M9 PlaytestPosts: 137Arc User
Just a note from moving my toon to preview, my beard color was changed from black to grey. Seems like something is messing with toon appearance, and might be more people having minor unintended appearance changes. Might be something with the new module, but can't tell.
Would it be possible to increase the cap on seals to 2400 or 3600 please? This change should extend to Seals of the Elements and Seals of the Protector (and it is mainly why i am asking for the cap increase) and Demonic Ichor (especially now that you can gain more than 400 per week). Having to worry about micro managing your currencies while running multiple dungeons or Dragonflight events is an incredible pain in the butt.
Faerzress stacks to 18k so it isn't like your system can't handle large numbers
Increasing the cap on Fang of the Dragonflight/Banner of the Fallen to 150 or 300 would also be appreciated.
And while I am asking, would it be possible to add to the tooltips of campaign currency in the currency bag what the cap is on it? How many Feywild sparks can i have at one time? (i think it is 1000 but i am scared to get close since i don't want to start losing them by accident). How many Konig Coins can i have (i know at least 600, but is the cap 1000? or more? The cap on Dragon Hoard Coins is 5k as per patch notes in mod 4 or 5 but it doesn't say that.
You have done pretty well with noting how many of what you can hold at a time with the new content (except Tales of Adventure, how many can i hold of those?) in the tooltips but it would be nice if you went back through the campaign currencies and seals and added the caps to tooltips as well as boosting caps where they are currently much too low (dungeon seals, DF fangs, Demonic Ichor).
Thanks
I agree! Having to stop what you're doing to micromanage seals is not good quality of life, and losing any kind of currency because you've hit the cap is lost income and/or lost stronghold resources, neither of which is good.
Seals of the Adventurer are handed out in such a great quantity that you're effectively capped after only two dungeon runs, depending how many keys you might have used.
@scathias Campaign currencies from Shar/DR/IWD can probably all be assumed to cap at 1000. I've hit the cap on a few of those. I'm usually only at risk of going over on sparks and scrolls. Sparks in particular now that the Reservoir grants 100/week.
Still, it would be really nice to have a UI that actually tells you the cap for everything, and not just select items.
Just a note from moving my toon to preview, my beard color was changed from black to grey. Seems like something is messing with toon appearance, and might be more people having minor unintended appearance changes. Might be something with the new module, but can't tell.
This might be a product of different graphic settings between live and preview, as I've had colours look slightly off on preview while nothing was actually changed, *but* many modules ago my GWF's beard colour was changed from dark brown to blonde and I eventually did an appearance change on him to fix it (I dithered about it forever because I didn't really want him to have a new-style face). There was also an update that changed one of the female natural eyebrow styles to a heavy one which affected many players. So it's possible that they've changed something in the codes that does change your appearance.
Ok something I did notice but Pure lighting and Tyranical threat don't react with each other like other powers, would be nice if it would start properly ticking once tyrannical threat was place on target, for SWs with pure lightning builds or those who have the option to change out from vorpal to pure lightning this would be a nice Plus since there are so many changes coming to damage and adjustments and such, but lightning should react with tyrannical threat since it immediately does damage once Tyranical threat is applied, that's the only BIG thing I noticed that didn't work or react properly with chain rate of 100% on pure lightning im sure it doesn't work with trans either so if this could please be looked at as a possibility or fix
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alphastreamMember, NW M9 PlaytestPosts: 209Arc User
just getting rid of the invocation system entirely is beyond what I can do right now. I may never be able to do it. But you inspire me to think about pushing on this topic again.
I appreciate that. It would be nice to see some changes for it to really make more sense.
Similarly, the twice-daily start/end invokes create the Ardent Coins and Celestial Coins. These could really use an update to be of greater use. The Ardent Coins are especially upgrade-worthy... they have been the same for ages and could really use an update. There is so much here that could inspire logging in every day or similar "devotion".
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Comments
We are searching for slave labor, will pay with food from our farm!
Faerzress stacks to 18k so it isn't like your system can't handle large numbers
Increasing the cap on Fang of the Dragonflight/Banner of the Fallen to 150 or 300 would also be appreciated.
And while I am asking, would it be possible to add to the tooltips of campaign currency in the currency bag what the cap is on it? How many Feywild sparks can i have at one time? (i think it is 1000 but i am scared to get close since i don't want to start losing them by accident). How many Konig Coins can i have (i know at least 600, but is the cap 1000? or more? The cap on Dragon Hoard Coins is 5k as per patch notes in mod 4 or 5 but it doesn't say that.
You have done pretty well with noting how many of what you can hold at a time with the new content (except Tales of Adventure, how many can i hold of those?) in the tooltips but it would be nice if you went back through the campaign currencies and seals and added the caps to tooltips as well as boosting caps where they are currently much too low (dungeon seals, DF fangs, Demonic Ichor).
Thanks
We are searching for slave labor, will pay with food from our farm!
The cap on Feywild Sparks is indeed 1000, learned that the hard way
Caps on Seals should be raised to at least double, or even triple.
The same goes for Fang of the Dragonflight / Banners of the Fallen, 50 is just not nearly enough, 200 or more would be great.
There were a few ninja bug fixes also that we discovered, but I won't blow the surprise.
Great job on the phase 2 of initial changs, thand for hearing the critical voices and reverting a few key powers plus giving Sw immunity for 1 second of shadow slip.
Are you going to fix other wizard bugs as well? Like Elemental Reinforcement bonus from Fanning the Flame in Flame Paragon? Or Spell Twisting with double charge skills (ray of Enf and Icy Rays in Tab)?
Any word when we can actually test Fangbreaker? I'm curious about what the rewards are going to be and more info about this empowerment system that seems way too similar to Black Ice armor which wasn't any fun to grind and lost any real value at all now. If this relic armor is what we're looking for in the dungeon the upgrade needs to rock my socks or I'm not interested in grinding a billion things on my multiple alts that I play. 1:00 Combat time? Seriously. Please explain when you can.
--
I'll never retrace my steps.
Some of my best friends are Imaginary.
** UPD. I've just checked - recharge time of tab RoE is just a CD of a single charged RoE... in TAB it states that it takes 18 seconds to fully recharge which is not true.
And Icy Rays have a simple CD after two charges released and it is not refreshed while in Tab (but it still is when not placed in TAB)...
Dead🔪--
I'll never retrace my steps.
Some of my best friends are Imaginary.
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Seals of the Adventurer are handed out in such a great quantity that you're effectively capped after only two dungeon runs, depending how many keys you might have used.
@scathias Campaign currencies from Shar/DR/IWD can probably all be assumed to cap at 1000. I've hit the cap on a few of those. I'm usually only at risk of going over on sparks and scrolls. Sparks in particular now that the Reservoir grants 100/week.
Still, it would be really nice to have a UI that actually tells you the cap for everything, and not just select items.
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Similarly, the twice-daily start/end invokes create the Ardent Coins and Celestial Coins. These could really use an update to be of greater use. The Ardent Coins are especially upgrade-worthy... they have been the same for ages and could really use an update. There is so much here that could inspire logging in every day or similar "devotion".
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