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Official Feedback Thread: Maze Engine Changes

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  • commanderandercommanderander Member, Cryptic Developer Posts: 93 Cryptic Developer
    Hi everyone,

    We've had some talks internally based off of everyone's feedback regarding the length of the new quest. Here are the next set of changes we'll be making:

    1. We'll be changing the repeatable so it will give you one instance OR one of the overworld tasks, but not both. This will cut the quest time down noticeably to match what it is on live, with the exception of the overworld quest, which had the extra component added to them.

    2. We will be slightly increasing the XP given by the daily quest, "Supporting the Factions". Together, "Supporting the Factions" and "Defending the Sword Coast" will give players the equivalent experience that completing the currently daily once per day on live gives you. "Defending the Sword Coast" will have its XP remain the same. Our reasoning for this is the Maze Engine campaign already gives pretty great experience from its directed quest and campaign completion tasks. Since "Defending the Sword Coast" can be repeated as many times as you want, we did not want its experience to outshine other sources from the 60-70 path.

    3. Regarding "this fashion isn't here", etc., just to re-iterate, we're aware that we didn't catch all of the transmutes people wanted. I'll be making a list of everyone's feedback here regarding missing transmutes and talking to our production team to discuss when we can get time to put in transmutes. This won't happen for Module 10, given how close we are to release.

    Thanks again for all of your feedback, the changes I mentioned in #1 and #2 will be coming Soon.
    Sean "Commander Ander" McCann - Content Designer
  • silverkeltsilverkelt Member, NW M9 Playtest Posts: 4,235 Arc User
    Finish your maze engines on any alts you want to get done, that would be my suggestion, I DONT mind transmutes being in the game, but why you tied them into this is beyond me. I dont really care about transmutes, I know others do, I just simply dont, I pick out things that I think maybe look nice, with just general game play and leave it at that.. there is ALWAYS a new module coming and your old transmutes could be out the window.. you going to grind these 2 times or 3? blah to it all. IF I opened up something specific and got to save it in account wide wardrobe.. that would be totally different. No offense cause I know some of you live for this stuff, but I dont , I just dont want it interfering with the campaign, just make them repeatable quests that are not tied into the campaign, that is my suggestion.

    No one wants to do any longer quests then in necessary and we all have enough busy work thanks..

    Vast reduction of power creep is ok, if it rewards us, I dont know if it does, I mean really to purchase anything good your talking several weeks to months grind as it is. We dont need to double down on power creep and then also never get anywhere in the game.

    Im all for ticking down super buffs like WOL and ITF (in fact Ive suggested just removing WOL until its fixed for good with a hard cap of sorts)

    Those items are stupid and shouldnt be in the game, a slight change to bondings may be in order, but if your just going with bondings by themsevles and remove all the buffs that is going on , they are of themselves far inferior to any and most buffs.

    Beyond the broken nature of the lopped effects anyways.



  • scathiasscathias Member Posts: 1,174 Arc User



    1. We'll be changing the repeatable so it will give you one instance OR one of the overworld tasks, but not both. This will cut the quest time down noticeably to match what it is on live, with the exception of the overworld quest, which had the extra component added to them.

    Thanks for bringing the ME quest time requirements back more in line with live, it is greatly appreciated
    Guild - The Imaginary Friends
    We are searching for slave labor, will pay with food from our farm!
  • beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User
    scathias said:



    1. We'll be changing the repeatable so it will give you one instance OR one of the overworld tasks, but not both. This will cut the quest time down noticeably to match what it is on live, with the exception of the overworld quest, which had the extra component added to them.

    Thanks for bringing the ME quest time requirements back more in line with live, it is greatly appreciated
    Yes, thanks.
    Guild Leader - The Lords of Light

    Neverwinter Census 2017

    All posts pending disapproval by Cecilia
  • This content has been removed.
  • loboguildloboguild Member Posts: 2,371 Arc User
    Great news, thanks!​​
  • oldbaldyoneoldbaldyone Member Posts: 1,840 Arc User
    Seems like the mount storage option could be applied to fashions pretty easily and resolve a lot of the "1 time use' transmute issues for good.
  • sorce#8115 sorce Member Posts: 1,009 Arc User
    @panderus - will the quests be the same each day for multiple toons/accounts (as is currently on Live?)
  • izworizwor Member, NW M9 Playtest Posts: 238 Arc User
    I will spam it, untill You, Dear DEVS, will see it:

    Please do add "Disable Visuals" option for Weapon and Armour Enchantments!
    It's nice you're working on new fashion, but it's wasted time if we cannot enjoy it, because we cannot see it! (except in preview window). Armour enchantment visuals are covering all the fashion items.


    Your work is wasted if you will not fix it. THX.
  • treesclimbertreesclimber Member, NW M9 Playtest Posts: 1,161 Arc User
    izwor said:

    I will spam it, untill You, Dear DEVS, will see it:

    Please do add "Disable Visuals" option for Weapon and Armour Enchantments!
    It's nice you're working on new fashion, but it's wasted time if we cannot enjoy it, because we cannot see it! (except in preview window). Armour enchantment visuals are covering all the fashion items.


    Your work is wasted if you will not fix it. THX.

    Hey, i agree with that but only to your char client, i want to see everybody enchantments to know who has a SF or other kind of enchants. Your client only, good, everybody else's, bad.

  • treesclimbertreesclimber Member, NW M9 Playtest Posts: 1,161 Arc User



    3. Regarding "this fashion isn't here", etc., just to re-iterate, we're aware that we didn't catch all of the transmutes people wanted. I'll be making a list of everyone's feedback here regarding missing transmutes and talking to our production team to discuss when we can get time to put in transmutes. This won't happen for Module 10, given how close we are to release.

    That's not a negative thing some people just like to change appearance every few weeks that'll be like "New items again!!! Huhu!!" xD

  • varixo#7114 varixo Member Posts: 16 Arc User
    Bug: Quest "Defending the Sword Coast" is bugged
    "Protect Heartleaf's Garden in Mount Hotenow"
    Tree in Mount Hotenow is inactive (inability to interact). Please fix it :)
  • kanmir44kanmir44 Member Posts: 1 Arc User
    mroczpal said:

    Bug: Quest "Defending the Sword Coast" is bugged
    "Protect Heartleaf's Garden in Mount Hotenow"
    Tree in Mount Hotenow is inactive (inability to interact). Please fix it :)

    I have same problem. Please fix it asap :)

  • edited July 2016
    This content has been removed.
  • zaknafyenzaknafyen Member Posts: 200 Arc User
    Is this being release with Mod 10 or is it something currently only available on PC right now? I may have missed it in the original post. If so, I apologize.
  • commanderandercommanderander Member, Cryptic Developer Posts: 93 Cryptic Developer
    kanmir44 said:

    mroczpal said:

    Bug: Quest "Defending the Sword Coast" is bugged
    "Protect Heartleaf's Garden in Mount Hotenow"
    Tree in Mount Hotenow is inactive (inability to interact). Please fix it :)

    I have same problem. Please fix it asap :)

    The fix for this will be coming in one of our next Preview updates.
    Sean "Commander Ander" McCann - Content Designer
  • someonediessomeonedies Member, NW M9 Playtest Posts: 1,257 Arc User
    Not sure if this is the right thread or not but

    Feedback: Powers Menu UI
    Re-scale "General Powers" elements

    GWF: (mess)

    TR: (mess)

    CW: (correct)
    Rimuru?
    Dead 🔪
  • rayrdanrayrdan Member Posts: 5,410 Arc User

    Hi everyone,

    Regarding, "Why isn't X, Y, or Z in here?", those are great questions! As a little background, what is in there came about from items that I wanted to put in there that I knew weren't available (Dread Legion is awesome! I want it so badly on my DC. And my SW. And, well... all my characters.) and also from me looking through various forum threads of transmutes that people wanted back. (Seriously, those were very well organized threads and helped me out a ton!)

    That being said, I had a set time to get everything in, and it turns out it takes a fair amount of time setting up each armor set for each class.

    Our intent for the Maze Engine campaign is that we continue to add more armor sets/weapons/general items to the store. So, if there are things that you would like to see there but aren't, please feel free to leave that feedback here. I'll compile of list of your feedback and see what we can add to the store when we do our next update. They won't get in for Module 10 release, but I can see about getting time set aside to do it for future releases.

    In terms of what I would prioritize for what we'd put in, it would go in the following order:

    1. Full armor sets that are available for all classes (i.e. have a version for each class) that are no longer obtainable.
    2. Main hand/off hand weapon sets that are available for all classes that are no longer obtainable.
    3. Neck-slot items that are no longer obtainable OR are only obtainable once.
    4. Full armor sets that are available for all classes that are only obtainable once (quest rewards etc.)
    5. One off pieces of armors that are only available for specific classes.

    @commanderander i would really like to see the elk tribe gear somewhere
  • izworizwor Member, NW M9 Playtest Posts: 238 Arc User
    edited August 2016


    Option for Armour and Weapon visuals to be turned off.

    Players asked for it for ages... Give us option to disable visuals for weapon and armour enchants, please! There is nothing more annoying than spending time and ADs on cool looking character and then everything is covered with enchant visual effect and you can't see a thing.
    We wanted to make guild foto, took a few minutes, before we could do it. Everyone must have remove (and not destroy!) enchants in armour slot to be able to do it, otherwise whole screen was covered with flashes blours and spinning wheels ;/
    Now you work on new fashion sets, which is very nice. But your work will be waste of time, if we cannot enjoy it, because of enchants hurting our eyes.
    WE CANNOT SEE OUR FASHION covered with armour enchantments!

    I'd like to see new options:
    In character screen (like with head option):
    disable my personla weapon enchantment visuals,
    disable my personal armour enchantment visuals.
    In Interface/HUD options:
    disable all weapon enchantments visuals.
    disable all armour enchantments visuals.

    I do realy hope, you will notice this post, because it's very important thing for many players (it's my guild feedback, not only personal).


    misspelling
  • rayrdanrayrdan Member Posts: 5,410 Arc User
    agreed, i really hate my negation for this.
    elven battle is the only enchant that allows gear to be seen
  • varixo#7114 varixo Member Posts: 16 Arc User
    izwor said:



    Option for Armour and Weapon visuals to be turned off.

    Players asked for it for ages... Give us option to disable visuals for weapon and armour enchants, please! There is nothing more annoying than spending time and ADs on cool looking character and then everything is covered with enchant visual effect and you can't see a thing.
    We wanted to make guild foto, took a few minutes, before we could do it. Everyone must have remove (and not destroy!) enchants in armour slot to be able to do it, otherwise whole screen was covered with flashes blours and spinning wheels ;/
    Now you work on new fashion sets, which is very nice. But your work will be waste of time, if we cannot enjoy it, because of enchants hurting our eyes.
    WE CANNOT SEE OUR FASHION covered with armour enchantments!

    I'd like to see new options:
    In character screen (like with head option):
    disable my personla weapon enchantment visuals,
    disable my personal armour enchantment visuals.
    In Interface/HUD options:
    disable all weapon enchantments visuals.
    disable all armour enchantments visuals.

    I do realy hope, you will notice this post, because it's very important thing for many players (it's my guild feedback, not only personal).


    misspelling

    +1 it will be very helpfull and usefull
  • treesclimbertreesclimber Member, NW M9 Playtest Posts: 1,161 Arc User
    You obviously dont know how this works, with a good enchantment that you can barelly see clothes you can just get really really close to girls and say "Hey! Just checking your clothes in more detail." ^^

  • beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User
    edited August 2016
    I haven't had a whole lot of time to fiddle with the revamped Maze Engine, but a small amount of initial checking indicates that each character is assigned a mission from some random point in the sequence (the dailies were offered in a fixed order) and will not be offered any other quest if you drop it and try again... not even hours later, days later, or whatever. You're just plain stuck with that one.

    This gives Maze Engine the dubious honor of being the only campaign that is now (partially) based around running repeatable missions but impossible to advance at a slower pace by declining the quests that you most dislike doing.

    It's not going to undermine the integrity of the game if it's possible to drop Bruenor's quest and immediately get a different randomized mission. Even if someone decides that they're going to complete the entire campaign by doing the exact same repeatable quest 30 times, that in itself is going to be a pain in the backside with all the dropping and re-taking. If someone wants to play it like that, they should be allowed to.

    The same goes for unlocking the cosmetics in the store. This should not be conditional on the player's willingness to run specific assigned quests when they just plain might not like some of them.

    As an example, I can do the Sharandar campaign and not ever kill Fomorian Warlords if I don't want to. I can farm Sharandar for power points or SH coffer currency and not ever have to go kill Fomorian Warlords if I don't want to. I just get one less Blade than if I did the quest. My choice. Control is in my hands.

    This was my prior approach to Maze Engine. If I didn't feel like doing the daily, I didn't do it. I'd do the next one, or come back in a couple of days, and there'd be something different and I'd be ok with slowing down my progress by not doing quests that I didn't want to.

    The pacing change should be nice, but the structural change of being locked into a fixed sequence is terrible.
    Guild Leader - The Lords of Light

    Neverwinter Census 2017

    All posts pending disapproval by Cecilia
  • sorce#8115 sorce Member Posts: 1,009 Arc User
    Everything Becky stated. You cannot skip quests, because it locks you into one, even if you drop and wait till the next day.

    Each toon that I have access to Maze Engine on seems to be on a different rotation to the next. Which means trying to get these done in pairs with my partner doesn't happen anymore.

    Result: We've stopped doing Maze Engine quests.

    You wanted to provide more flexibility, you've now limited it. Please look into the ability to at least drop a quest and when you pick it up again, it randomizes. We may at least be able to get the same one on our toons to be able to adventure together.

    Also, this whole "gather demonic supplies/tomes/annoying things that seem to be invisible half the time" - Stop. No, no, no, no, NO! You've taken a 5 minute daily and turned it into a 20 minute torture session. What, riding to the top of icespire peak wasn't painful enough?
  • snoogens711snoogens711 Member, NW M9 Playtest Posts: 8 Arc User
    Can't continue the Maze Engine quests since the new mod has come out. I am stuck on Supporting the Faction quest but it won't point me into the right direction. Is it bugged?
    I have deleted and acquired the quest many times in hopes it will work but to no avail... Help...
  • beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User

    Can't continue the Maze Engine quests since the new mod has come out. I am stuck on Supporting the Faction quest but it won't point me into the right direction. Is it bugged?
    I have deleted and acquired the quest many times in hopes it will work but to no avail... Help...

    Yes, there is a bug currently being looked into.
    Guild Leader - The Lords of Light

    Neverwinter Census 2017

    All posts pending disapproval by Cecilia
  • snoogens711snoogens711 Member, NW M9 Playtest Posts: 8 Arc User
    Thanks
  • gwizdq#5584 gwizdq Member Posts: 21 Arc User
    From now a Bruenor Battlehammer dont give a quest Defend a swoard coast with a rewards alliance supplies - where I find now a quest with reward alliance supplies....????
  • trentbail21trentbail21 Member Posts: 433 Arc User
    @commanderander Do you think it would be possible to put a transmute set for the old mod 5 profound pvp armor/ mod 5 profound weapon transmutes or the draconic templar armor into the trader guys store?
    Find me in game if you want and send me a domination/ gaunt invite. If you are good and im not busy ill play with you. Im not an elitist ill play with almost anyone.
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