I was on Preview testing on dummies and a GWF 300 ilevel lower than me came up and starting testing. I measured him with ACT and he was hitting >250k DPS. I could not get better than 75k. Am I missing something?
iLevel is a relative indicator of how long someone has been playing, what kind of investments they have made, etc.
I have a full stable, with max insignia bonuses, almost every boon in the game focused on increasing damage, 3 level 11 bonding stones on avenger gear. Preview has no SH boons since there are no guilds.
The point of this thread is to discuss "Class Balance". I'm well aware that GWF hasn't been "balanced" yet, but I want to ensure the Devs are getting adequate feedback to make the right choices.
All thing considered equal, two DPS toons that have similar gear should do similar DPS. His DPS was x4 mine....
Please read my post. There was no complaint there, stating facts and asking question. This is a feedback thread. I am giving feedback. Are you giving feedback, or complaining about my feedback?
Please read my post. There was no complaint there, stating facts and asking question. This is a feedback thread. I am giving feedback. Are you giving feedback, or complaining about my feedback?
This is NOT a feedback thread, it is an announcement thread.
seems nice. But infernal orbs are still underpowered IMHO, maybe they need to have the automatic damage removed alltogether and replaced for "layered defence". A skill that is so-so defense and mediocre damage will never be popular
I was thinking is it a reasonable request to maintain the Dreadtheft and Warlock's Bargain synergy in the current balance of the Scourge Warlock before preview changes?
It would make dreadtheft more user friendly for high level PVE and PVP play should the 5 curse synergy for the Dreadtheft and Warlock's Bargain to stack together if no major changes to Dreadtheft effects are confirmed. Just think about it and hopefully the end result of Dreadtheft and Warlock's Bargain synergy is maintained without making things imbalanced.
oh where to start..sw was my frist toon and my main (have 1 of all lvl 70s)...i have put so much time effort, screaming and patience into this toon..i was hellbringer at first..then i went to soulbinder. and now who knows..i have always thought ive done not well damage until cn entered the picture, then all of a sudden people needed the sw..but then all i heard was people complaining at me saying..."its your puppet , not you" >> my toon is almost 3.5 TIL and i still feel around 2500..and even quite a few 2500 gwf, gf, and even OP out do me..to be honest , its getting embarrassing to put so much time and effort and even a little zen into a toon thats making ya Im no genius when it comes to figuring out the stats, ive seem some calculate it down to all the statistics..Im in preview just trying to figure anything out and i do appreciate all the devs for looking into this class, I still think its going to need much more work..unless by chance i stumble onto something, so far not...its a amazing class..that just needs to be made amazing. Hope my sw lives to see it. xoxo to the devs xD
0
treesclimberMember, NW M9 PlaytestPosts: 1,161Arc User
edited August 2016
So last week till now i respec to this: http://nwcalc.com/index.html#/sw?b=1oa5:k6rwk5:8dep:5tb7d,13jicik:1500000:1u50000:15u0zu1&h=0&p=hlb&o=0 this was the build i always wanted but i am terribly disapointed, i compare myself now has a lame protective version version of a mof thaumalurge, i can buff/debuff reasonably well, but not better than a damnation/temptation(that is also pretty lame tbh), heals are reasonable, but as party progression it's really only worth in a well constitued group or demogorgon with a average group, otherwise this build will delay the party a lot and even that providing some protection in most cases not enough.
Contrarly to what i've said before dumbly, temptation does not need more buffs (unless buffs are taken from sw overall), what temptation need is synergy of dps with buffs so it can use buffs more easly and profit with them in self dps and a remodelation of soul breaker that could not be more useless unless there is a full room of mobs.
Another thing i've noticed to be very poor is "power of the nine hells" feat, the 5 seconds after leaving POP is extremly usefull, specialy to cast DT and afect 3 cursed targets but the allies influence does not apply when the sw receives the buff but yes when allies enter the pilar (meaning i've to inform everyone to step in the pilar to get a buff -.-") neither it will stick for 5 seconds on them.
So, i dont know if i can sugest anything here and they chances a dev will read this are minuscules but anyway i find it fun to ilude myself with ideas i think to be good: On aura of depair: Wraith of shadow will last 50% longer.
On eldricht momentum: - DT will deal more damage per target base on how many debuf stacks you have, 50% for 1 stack, 30% for 2 stacks, 10% 3 stacks, so the single target dps increase should be very noticeable.
On darkness: Targets will not only deal 10% less damage to you but take 5% more damage from you for the duration of the power;
On soulbonding - Vampiric embrace, instead healing the full value of it's damage will hit for 50% more and heal for 50% more from soul bonding;
On Power of the nine hells: Description and the effect on sw keep the same but effects on allies will trigger as long as the sw is on the pilar and is 20' or less from them.
I think HB in general misses a tool to benefit from his buffs, like Soulscorch for SB , desintegrate for CW, powerfull at wills like GWF and GF got. An encounter with low CD or a considerable buff to one at will to hold against. After reading your resume I tend to wait with my respec...
0
treesclimberMember, NW M9 PlaytestPosts: 1,161Arc User
I think HB in general misses a tool to benefit from his buffs, like Soulscorch for SB , desintegrate for CW, powerfull at wills like GWF and GF got.
An encounter with low CD or a considerable buff to one at will to hold against.
After reading your resume I tend to wait with my respec...
But the hole point of the balance is to make all powers optional, if you did improve/introduce by replacing any power that would be exeptionally good it would be a must have to all trees while now all powers can be more or less replaced by another, if you read all amenar's posts on all balance tread he you'll see that it was the way he was trying to improve powers, well, my sugestion to temptation is making some powers specially good, people with eldricht momentum would always carry dread theft, true, but it would only be benefitial to people with that feat, exactly the same thing has murderous flames and not a power must have for all trees, the only problem is introducing dps feats in temptation tree will be against the description of temptation, that describes it as allies healer, buffer.
Your sugestion would be something like: while under the effect of pilar of power and 5 seconds after DT cast your hellish rebulk will hit for double damage f.e., after a week or 2 we would see everyone runing pilar or DT and Helish rebult with npnm + of hand feats (1 note helish rebulk dps with offhand feats and npnm is very close to hand of blight ranged dps).
oh where to start..sw was my frist toon and my main (have 1 of all lvl 70s)...i have put so much time effort, screaming and patience into this toon..i was hellbringer at first..then i went to soulbinder. and now who knows..i have always thought ive done not well damage until cn entered the picture, then all of a sudden people needed the sw..but then all i heard was people complaining at me saying..."its your puppet , not you" >> my toon is almost 3.5 TIL and i still feel around 2500..and even quite a few 2500 gwf, gf, and even OP out do me..to be honest , its getting embarrassing to put so much time and effort and even a little zen into a toon thats making ya Im no genius when it comes to figuring out the stats, ive seem some calculate it down to all the statistics..Im in preview just trying to figure anything out and i do appreciate all the devs for looking into this class, I still think its going to need much more work..unless by chance i stumble onto something, so far not...its a amazing class..that just needs to be made amazing. Hope my sw lives to see it. xoxo to the devs xD
A LOT OF DPS ON PAINGIVER CAN COME FROM ACTIVE ARTIFACT. LANTERN OF REVELATION WILL HELP CRANK UP PAINGIVER CHARTS IF USED CORRECTLY.
HELLBRINGER TEMPLOCK-DEMONEYE TR-SNE CW-ELIKIA-MOF T DC-BUFFY ON HEELZ-BUFF/DEBUFF GF-BAIT GWF-MEATHEAD HR-SPLIT NOCK XBOX ONE
0
treesclimberMember, NW M9 PlaytestPosts: 1,161Arc User
edited August 2016
I was wrong the buff from power of the nine hells does affect allies 5 seconds after passing over it.
Another thing i forgot to mention, since burning guidance was "fixed" due to OP's over yseage it shoudl and healight warmth too be triggerable by soul bonding.
The point is, most classes do have a setup for focus damage. The setup for HB may be pretty weak, that's what i believe. HB needs to stay near boss to debuff 10% and the buff is a 12%buff for allies from pop...that's worse than every buff a DC could apply. Hard to find a good setup for a buffer/debuffer, when there are buffs from other classes, that provide much larger numbers like HG, ITF, BtS, AS, longstridershot. Templock may get a rework, but the question is...how long will it take this time?
Btw. What is the optimal debuff setup in your opinion? DT, PoP and... Another contradictious problem for HB-temptation is, for buffs/damage you want to take NPNM+offhand feat and FoE on boss encounter, but you lose 18% lifesteal from PoH and DoB gear.
treesclimberMember, NW M9 PlaytestPosts: 1,161Arc User
edited August 2016
There is no other debuff power usualy i use fiery bolt for mutly target, wos for single target, im wondering about spiritfire since critical promisse is doing only 1 to 2% of all my damage, but i have to try replacing gates of hell by accoursed souls and fiery bolt by wos.
And i couldn't disagree more about pilar of power, it's buffs are extremly good, just compare pilar buffs with damnation feat that i cant say the name without getting censured to dark revelry for example or infernal wrath.
Pillar of power buffs your allies with half intensity, 12% buff. The debuff is 10%. For getting that buff your allies have to step towards PoP and back and fore and back, loosing damage. For debuffing you have to stick in the rear of that boss That's not very comfortable to buff or debuff a group imo?
Post edited by schietindebux on
1
treesclimberMember, NW M9 PlaytestPosts: 1,161Arc User
It's all about positioning, so far i've almost no problems in applying pilar in any boss, orcus included, in fact, specially orcus, i just need to stay right behind orcus, aura of despair cut's 5% damage, blight from Hand of blight + artifact 8,8% temporary ish, pillar 10%, wos 30% temporary, when i go to CN last thing tanks need is to worry about crazy hits from orcus (Normally the damage resist buff wont reach tank feet so i didn't consider that one).
The problem with POP and allies bonus sharing is that most of them (at least for me that 95% of the times just pug) wont realize they get buffed by pillar unless they are a experient group, and there is where it really makes diference, 12% DR and damage). That's why i think it would be justified that the feat would spread POP buffs around the SW while he's affliected by the buffs, even if the bonus came dow to 40% for example, because for most newbies is as if it didn't exist. Another problem is dragons, like lostmauth for example, lostmauth colision hit box is a retangle so if you cast right in front of his head you might be lucky to debuff or not, so far i haven't seen any situation where that is more noticeable but to make sure all target's in the game i would raise POP radius for 1' or 2' just to certify it is actually affecting the targets we want.
It's all about positioning, so far i've almost no problems in applying pilar in any boss, orcus included, in fact, specially orcus, i just need to stay right behind orcus, aura of despair cut's 5% damage, blight from Hand of blight + artifact 8,8% temporary ish, pillar 10%, wos 30% temporary, when i go to CN last thing tanks need is to worry about crazy hits from orcus (Normally the damage resist buff wont reach tank feet so i didn't consider that one).
The problem with POP and allies bonus sharing is that most of them (at least for me that 95% of the times just pug) wont realize they get buffed by pillar unless they are a experient group, and there is where it really makes diference, 12% DR and damage). That's why i think it would be justified that the feat would spread POP buffs around the SW while he's affliected by the buffs, even if the bonus came dow to 40% for example, because for most newbies is as if it didn't exist. Another problem is dragons, like lostmauth for example, lostmauth colision hit box is a retangle so if you cast right in front of his head you might be lucky to debuff or not, so far i haven't seen any situation where that is more noticeable but to make sure all target's in the game i would raise POP radius for 1' or 2' just to certify it is actually affecting the targets we want.
The PoP-buff should be an AoE I agree. Maybe those debuffs will be from any interest at fangbreaker, till now most player focussed on damagebuffs. I never had any issues tanking Orcus with or without any debuffer till now tbh.
Being a temlock buffer/debuffer you have to invest and work heavily arround some powers and feats and even doing so one, one power from another class will beat you in terms of damagebuff. All a warlock can buff or debuff is done by some classes with one power or one feat. DC: BtS is a 40% damage-buff/damage-debuff at once! HG is a 30% damage-buff/DR-buff at once ! Devine glow is 17,5% DR-debuff/DR-buff (about devine DG I can´t tell, forgot) AS is a 40% DR-buff AA is a heavy powerbuff, combined with Weapon of light and blessing of battle feat. Longstrider shot is a 40% damagebuff ITF is a 30-35% damagebuff KV is 50% damageresist buff etc.
Using DT is a 20% DR debuff (as long as this power is active , sometimes runs out faster on dummy lasting for 8 seconds?) WoS is a 20% Damage debuff as far as I remember (you say 30%?) for 8 seconds PoP is a 10% debuff, and a 12% buff to your allies (in case they step inside and you erach that boss) And in case you want to heal you normally want to use Dark ones Blessing and prince of hell to gain 18% Lifesteal plus, loosing that way Flames of empowerment 15% damagebuff to you and NPNM combatadvantage plus 5% NPNM-offhandfeat to gain a 5% damageresist debuff, loosing damage that way.
So you work hard on your rotation to achieve a 30% DR debuff max. for 8 seconds (PoP+DT), the damage debuff will be 20% WoS+10% PoP+8,8% but only temporary at 38% for 8 seconds, HoB stays, Pop stay but WoS is 8 sec. Damagebuff is most time up from Dark revelry and maybe PoP. The healing aspect may be from interest too for sure, so a Templock my be viable at new content, esp. in case that new endboss needs to be debuffed by PoP, HoB, HR, WoS, Aura of cruelty and those debuffs lower that frostdamage, so the damage will be low to very low and compared to a SB using SS all time your healing will be less effective I guess.
Post edited by schietindebux on
0
treesclimberMember, NW M9 PlaytestPosts: 1,161Arc User
edited August 2016
DT debuff is not lasting full duration like before, dont know why. WoS initial rank is 15% debuf not 5%. I dont use dark one's blessing it's useless,i just have plenty life steal from my companion gift etc, for mobs i run with acc+npnm, for bosses npnm + flames of empowrment, acc curse represents around 6% of my total dps. Npnm off hand feat is not party shared unfortunatly, it simply increases your damage on the targets recently crit by 5%.
In my opinion the greater problem of this game is the discrepancy between feat tree, if the feat trees where much less specific, not only it would be much easier to balance pvp but also to avoid situations like a MOF Rene going in a party of 1,6k players and they will be struggling when a SS thaumalurge would do much better, that's why i dont want to see temptation with even more party buffs, it will be burrying the tree.
By norm people want either a dps or a dps buffer the SW doesn't not have bad buffs, inspite of what you said if we consider that SW provides both defensive and offensive buffs, we could simply add those buffs, compare to MoF rene, well it's more than obvious that MoF renegade has bigger offensive buffs even when comparing with the sum from ofensive+defensive buffs from SW, but the SW also has more damage and constant healing, so what most people really want is offensive buffs, but that cannot be possible anymore because defensive buffs it's already a caracteristic from the SW class itself and while it keeps this way the comunity mentality about temptation's will always be the same: it's not good to carry one. because people mentality from mod 5 has changed the only aim now is farm farm farm.
And remember there are OP devotions out there, most of them thinking they are usefull just spaming a at will, *plim plim*, oh look i heals, how i hate those guys the urge to kick them is too big.
This is a log from endgame content, it has some minutes from low lvl content because i forgot to stop the log. When the sw was in remaking fase i said critical promisse and parting blasphemy where dealing an aceptable damage, but my logs back then where in solo content, now in a party results are very diferent and quite disapointing tbh. Partying blasphemy can crit and flank, critical promisse cannot:
It's very conclusive to me, inspite of the buff from other classes being higher and righteous DC can deal greater damage still buffing more and avoiding healing to be necessary for example, temptation could suffer at most a aditional 10% more damage to party but the essential that is missing is self damage but in more specific single target.
And i doubt temptations will be usefull in FBI, the new engame content, on preview the party i managed to arrange needed a healer so i respect my OP to devotion, justice/ bullwark, my stats where massive, the OP i build on preview is a 3,8k and it was a complete slaughter even using full equipment empowered rings etc, puting aura of thruth on, shield of faith up a lot of the time.
Comments
Are you having a Relapse?
I have a full stable, with max insignia bonuses, almost every boon in the game focused on increasing damage, 3 level 11 bonding stones on avenger gear. Preview has no SH boons since there are no guilds.
The point of this thread is to discuss "Class Balance". I'm well aware that GWF hasn't been "balanced" yet, but I want to ensure the Devs are getting adequate feedback to make the right choices.
All thing considered equal, two DPS toons that have similar gear should do similar DPS. His DPS was x4 mine....
Are you having a Relapse?
Are you having a Relapse?
Are you having a Relapse?
Feedback here:
http://forum.arcgames.com/neverwinter/discussion/1218455/official-feedback-thread-scourge-warlock-changes
Neverwinter Census 2017
All posts pending disapproval by Cecilia
To be clear, I love SW past, present and future. I just want to see the class given fair consideration.
Are you having a Relapse?
It would make dreadtheft more user friendly for high level PVE and PVP play should the 5 curse synergy for the Dreadtheft and Warlock's Bargain to stack together if no major changes to Dreadtheft effects are confirmed. Just think about it and hopefully the end result of Dreadtheft and Warlock's Bargain synergy is maintained without making things imbalanced.
http://nwcalc.com/index.html#/sw?b=1oa5:k6rwk5:8dep:5tb7d,13jicik:1500000:1u50000:15u0zu1&h=0&p=hlb&o=0
this was the build i always wanted but i am terribly disapointed, i compare myself now has a lame protective version version of a mof thaumalurge, i can buff/debuff reasonably well, but not better than a damnation/temptation(that is also pretty lame tbh), heals are reasonable, but as party progression it's really only worth in a well constitued group or demogorgon with a average group, otherwise this build will delay the party a lot and even that providing some protection in most cases not enough.
Contrarly to what i've said before dumbly, temptation does not need more buffs (unless buffs are taken from sw overall), what temptation need is synergy of dps with buffs so it can use buffs more easly and profit with them in self dps and a remodelation of soul breaker that could not be more useless unless there is a full room of mobs.
Another thing i've noticed to be very poor is "power of the nine hells" feat, the 5 seconds after leaving POP is extremly usefull, specialy to cast DT and afect 3 cursed targets but the allies influence does not apply when the sw receives the buff but yes when allies enter the pilar (meaning i've to inform everyone to step in the pilar to get a buff -.-") neither it will stick for 5 seconds on them.
So, i dont know if i can sugest anything here and they chances a dev will read this are minuscules but anyway i find it fun to ilude myself with ideas i think to be good:
On aura of depair:
Wraith of shadow will last 50% longer.
On eldricht momentum:
- DT will deal more damage per target base on how many debuf stacks you have, 50% for 1 stack, 30% for 2 stacks, 10% 3 stacks, so the single target dps increase should be very noticeable.
On darkness:
Targets will not only deal 10% less damage to you but take 5% more damage from you for the duration of the power;
On soulbonding
- Vampiric embrace, instead healing the full value of it's damage will hit for 50% more and heal for 50% more from soul bonding;
On Power of the nine hells:
Description and the effect on sw keep the same but effects on allies will trigger as long as the sw is on the pilar and is 20' or less from them.
An encounter with low CD or a considerable buff to one at will to hold against.
After reading your resume I tend to wait with my respec...
Your sugestion would be something like: while under the effect of pilar of power and 5 seconds after DT cast your hellish rebulk will hit for double damage f.e., after a week or 2 we would see everyone runing pilar or DT and Helish rebult with npnm + of hand feats (1 note helish rebulk dps with offhand feats and npnm is very close to hand of blight ranged dps).
TR-SNE
CW-ELIKIA-MOF T
DC-BUFFY ON HEELZ-BUFF/DEBUFF
GF-BAIT
GWF-MEATHEAD
HR-SPLIT NOCK
XBOX ONE
Another thing i forgot to mention, since burning guidance was "fixed" due to OP's over yseage it shoudl and healight warmth too be triggerable by soul bonding.
HB needs to stay near boss to debuff 10% and the buff is a 12%buff for allies from pop...that's worse than every buff a DC could apply.
Hard to find a good setup for a buffer/debuffer, when there are buffs from other classes, that provide much larger numbers like HG, ITF, BtS, AS, longstridershot.
Templock may get a rework, but the question is...how long will it take this time?
Btw. What is the optimal debuff setup in your opinion?
DT, PoP and...
Another contradictious problem for HB-temptation is, for buffs/damage you want to take NPNM+offhand feat and FoE on boss encounter, but you lose 18% lifesteal from PoH and DoB gear.
And i couldn't disagree more about pilar of power, it's buffs are extremly good, just compare pilar buffs with damnation feat that i cant say the name without getting censured to dark revelry for example or infernal wrath.
The debuff is 10%.
For getting that buff your allies have to step towards PoP and back and fore and back, loosing damage.
For debuffing you have to stick in the rear of that boss
That's not very comfortable to buff or debuff a group imo?
The problem with POP and allies bonus sharing is that most of them (at least for me that 95% of the times just pug) wont realize they get buffed by pillar unless they are a experient group, and there is where it really makes diference, 12% DR and damage). That's why i think it would be justified that the feat would spread POP buffs around the SW while he's affliected by the buffs, even if the bonus came dow to 40% for example, because for most newbies is as if it didn't exist. Another problem is dragons, like lostmauth for example, lostmauth colision hit box is a retangle so if you cast right in front of his head you might be lucky to debuff or not, so far i haven't seen any situation where that is more noticeable but to make sure all target's in the game i would raise POP radius for 1' or 2' just to certify it is actually affecting the targets we want.
Maybe those debuffs will be from any interest at fangbreaker, till now most player focussed on damagebuffs.
I never had any issues tanking Orcus with or without any debuffer till now tbh.
Being a temlock buffer/debuffer you have to invest and work heavily arround some powers and feats and even doing so one, one power from another class will beat you in terms of damagebuff.
All a warlock can buff or debuff is done by some classes with one power or one feat.
DC:
BtS is a 40% damage-buff/damage-debuff at once!
HG is a 30% damage-buff/DR-buff at once !
Devine glow is 17,5% DR-debuff/DR-buff (about devine DG I can´t tell, forgot)
AS is a 40% DR-buff
AA is a heavy powerbuff, combined with Weapon of light and blessing of battle feat.
Longstrider shot is a 40% damagebuff
ITF is a 30-35% damagebuff
KV is 50% damageresist buff
etc.
Using DT is a 20% DR debuff (as long as this power is active , sometimes runs out faster on dummy lasting for 8 seconds?)
WoS is a 20% Damage debuff as far as I remember (you say 30%?) for 8 seconds
PoP is a 10% debuff, and a 12% buff to your allies (in case they step inside and you erach that boss)
And in case you want to heal you normally want to use Dark ones Blessing and prince of hell to gain 18% Lifesteal plus, loosing that way Flames of empowerment 15% damagebuff to you and NPNM combatadvantage plus 5% NPNM-offhandfeat to gain a 5% damageresist debuff, loosing damage that way.
So you work hard on your rotation to achieve a 30% DR debuff max. for 8 seconds (PoP+DT), the damage debuff will be 20% WoS+10% PoP+8,8% but only temporary at 38% for 8 seconds, HoB stays, Pop stay but WoS is 8 sec.
Damagebuff is most time up from Dark revelry and maybe PoP.
The healing aspect may be from interest too for sure, so a Templock my be viable at new content, esp. in case that new endboss needs to be debuffed by PoP, HoB, HR, WoS, Aura of cruelty and those debuffs lower that frostdamage, so the damage will be low to very low and compared to a SB using SS all time your healing will be less effective I guess.
WoS initial rank is 15% debuf not 5%.
I dont use dark one's blessing it's useless,i just have plenty life steal from my companion gift etc, for mobs i run with acc+npnm, for bosses npnm + flames of empowrment, acc curse represents around 6% of my total dps.
Npnm off hand feat is not party shared unfortunatly, it simply increases your damage on the targets recently crit by 5%.
In my opinion the greater problem of this game is the discrepancy between feat tree, if the feat trees where much less specific, not only it would be much easier to balance pvp but also to avoid situations like a MOF Rene going in a party of 1,6k players and they will be struggling when a SS thaumalurge would do much better, that's why i dont want to see temptation with even more party buffs, it will be burrying the tree.
By norm people want either a dps or a dps buffer the SW doesn't not have bad buffs, inspite of what you said if we consider that SW provides both defensive and offensive buffs, we could simply add those buffs, compare to MoF rene, well it's more than obvious that MoF renegade has bigger offensive buffs even when comparing with the sum from ofensive+defensive buffs from SW, but the SW also has more damage and constant healing, so what most people really want is offensive buffs, but that cannot be possible anymore because defensive buffs it's already a caracteristic from the SW class itself and while it keeps this way the comunity mentality about temptation's will always be the same: it's not good to carry one.
because people mentality from mod 5 has changed the only aim now is farm farm farm.
And remember there are OP devotions out there, most of them thinking they are usefull just spaming a at will, *plim plim*, oh look i heals, how i hate those guys the urge to kick them is too big.
This is a log from endgame content, it has some minutes from low lvl content because i forgot to stop the log. When the sw was in remaking fase i said critical promisse and parting blasphemy where dealing an aceptable damage, but my logs back then where in solo content, now in a party results are very diferent and quite disapointing tbh. Partying blasphemy can crit and flank, critical promisse cannot:
It's very conclusive to me, inspite of the buff from other classes being higher and righteous DC can deal greater damage still buffing more and avoiding healing to be necessary for example, temptation could suffer at most a aditional 10% more damage to party but the essential that is missing is self damage but in more specific single target.
And i doubt temptations will be usefull in FBI, the new engame content, on preview the party i managed to arrange needed a healer so i respect my OP to devotion, justice/ bullwark, my stats where massive, the OP i build on preview is a 3,8k and it was a complete slaughter even using full equipment empowered rings etc, puting aura of thruth on, shield of faith up a lot of the time.