Lockboxes and Zen companions packs, yes, random drops no. Although not 100 % sure, I don't believe they drop from dungeons either.
They don't. Companions come with Lesser Bonding runestones (the rank 7 version) and companion augmentation/fortification kits that drop from lockboxes can drop Bonding Runestones (the rank 8 version). The New Life lockbox epic companion pack comes with three Lesser Bonding Runestones and the legendary companion pack comes with three Perfect Bonding Runestones (the rank 10 version) even though it says it only drops regular bonding Runestones (this might get changed for PS4 release so I'd keep an eye out for that before thinking about buying it). That's about it off the top of my head.
I been getting the binding stones since level 30. Not sure if Arc did a special for PS4 but I have seen level 3-5 drop for me running my solo content. I have seen level 7 and 8 in LB. Not sure why so many state only LB.
I passed my level 3-5 over to my F2P friends who have the Illusionist but don't have any rune yet who are low level as all of my companions are rocking 7-8 runes from my LBs I open daily.
I been getting the binding stones since level 30. Not sure if Arc did a special for PS4 but I have seen level 3-5 drop for me running my solo content. I have seen level 7 and 8 in LB. Not sure why so many state only LB.
I passed my level 3-5 over to my F2P friends who have the Illusionist but don't have any rune yet who are low level as all of my companions are rocking 7-8 runes from my LBs I open daily.
The runestones in question, though, are Lesser Bonding Runestones. Those are a special type that offer a percentage of your companion's stats each time they use a power. These cannot be obtained as drops.
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Great Weapon Fighter: Because when is today not a good day to die?
PC and PS4 player. Proud Guildmaster for PS4 Team Fencebane. Rank 5 Officer for PC Team Fencebane. Visit us at http://fencebane.shivtr.com
Bonding Runestones, what can I say, they are overpowered and need adjustment or Cryptic needs to make the new dungeon 5000 IL. I mean there are guys moving aroung with tens of thousands in various stats. How can a mere 3100 IL dungeon possibly provide a challenge for them? Its what they want you know, challenge.
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mamalion1234Member, NW M9 PlaytestPosts: 3,415Arc User
edited August 2016
I AM sure 5 new players 2 of them to make 2 supports a cleric and a gf and 3 other dps and control they will make any content if they learn well their classes. AND they will not even need stronghold boons for this. JUST Campaign boons.
GO back to mod 4? skilled undergear players could solo garakas and supposed to be a hard boss!
I AM sure 5 new players 2 of them to make 2 supports a cleric and a gf and 3 other dps and control they will make any content if they learn well their classes. AND they will not even need stronghold boons for this. JUST Campaign boons.
GO back to mod 4? skilled undergear players could solo garakas and supposed to be a hard boss!
Hahaha. I'm sorry but just no. As an example of current BIS companion options, lets assume a class that has need for power, recovery, and crit, (pretty common), so a fire archon with 3 R12 bondings, 1 of each +5 underdark ring covering relevant stats and black ice R12's in ever ring slot. Thats 20K power, 8k Crit, and 8k recovery. The crit alone on a non-crit capped build with a high crit severity will add huge amounts of DPS, never mind what 20k power will do.
I won't say people couldn't do the content without the companions, but to say they're not a massive game changing advantage is simply flat out wrong.
Paingiver is not an acurratte or Useful measure of your actual sustained damage output, (i.e DPS), in various ways it lies. For a true idea use ACT. Link below:
I AM sure 5 new players 2 of them to make 2 supports a cleric and a gf and 3 other dps and control they will make any content if they learn well their classes. AND they will not even need stronghold boons for this. JUST Campaign boons.
GO back to mod 4? skilled undergear players could solo garakas and supposed to be a hard boss!
Hahaha. I'm sorry but just no. As an example of current BIS companion options, lets assume a class that has need for power, recovery, and crit, (pretty common), so a fire archon with 3 R12 bondings, 1 of each +5 underdark ring covering relevant stats and black ice R12's in ever ring slot. Thats 20K power, 8k Crit, and 8k recovery. The crit alone on a non-crit capped build with a high crit severity will add huge amounts of DPS, never mind what 20k power will do.
I won't say people couldn't do the content without the companions, but to say they're not a massive game changing advantage is simply flat out wrong.
I could make the same argument about wearing level 70 gear.. It's unfair to the people who choose to run around with the stuff you get during tutorial. Or what about those cheaters who refine artifacts/enchantments??
Put in the time, effort, and money. So tired of hearing about how unfair things are from peeps who want to be equal without the work. Also tired of peeps who want orhers to "pay" for their free to play game but trash those with VIP or that are BIS. Most of the BIS contributors on this forum did put in their fair share of time, effort, and money.
I got 3xrank 12, but that doesn´t change the fact , that those stones are the only choice to go for bcause they double to triple your damage compared to an augment on a maxed companion. This is by sure overpowered and they aalready wrote that they will care about it, maybe with next GWF rework. Maybe in 6-12 month maybe later
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mamalion1234Member, NW M9 PlaytestPosts: 3,415Arc User
Put in the time, effort, and money. So tired of hearing about how unfair things are from peeps who want to be equal without the work. Also tired of peeps who want orhers to "pay" for their free to play game but trash those with VIP or that are BIS. Most of the BIS contributors on this forum did put in their fair share of time, effort, and money.
I Am playing since mod 2 and i have to say that many beta players MADE other ways their astral diamonds ! 1. astral resonators 2. MAKING a 1:30 hour dungeon just a last boss fight skipping everything and fight last boss (old cn) 3. shortcuts in dungeons arrive fast to bosses.
WHERE is the effort you are talking about where are the money and the time spended? FOUNDRY RP did i forget something ?
WHEN they played ?
BACK to topic noone says make obsolete bondings. MAKE them weaker is the request make them doing something else.
I just wish they'd make augments more relevant. After you get your bonding to r9 most augments lose their purpose - the only ones that don't are those with v. good active bonuses but you still only need it active and not summoned.
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Xael De Armadeon: DC
Xane De Armadeon: CW
Zen De Armadeon: OP
Zohar De Armadeon: TR
Chrion De Armadeon: SW
Gosti Big Belly: GWF
Barney McRustbucket: GF
Lt. Thackeray: HR
Lucius De Armadeon: BD
I just wish they'd make augments more relevant. After you get your bonding to r9 most augments lose their purpose - the only ones that don't are those with v. good active bonuses but you still only need it active and not summoned.
which somehow makes sense for the investiment. still i feel like companion stats should be freeze to their last value before the bonding proc. this would make slotting underdark rings worthless and helps a lot.
i mean i can make it work on simulink hence its definitely possible in every kind of other programming language
I would like to see Bonding Stones with other stats other than Power and Defence... also Augments should be able to proc Bondings but at a lower rate or something, makes them more viable then.
Main - Rydia (HR70) - Xbox One Player only Alts : Storm (SW70), Edge (TR70), AD Farm (CW70), Grunt (GF70), Rosa (DC70), AD AD AD (GWF70), Your Mum (OP70)
I would like to see Bonding Stones with other stats other than Power and Defence... also Augments should be able to proc Bondings but at a lower rate or something, makes them more viable then.
Augments take no active part in the game so they cannot and should not trigger Companion's Gift. As they are essentially not much more than armour enhancements, there is no reason why they should gain any bonuses for their participation. Summoned companions actively take part in fights and encounters, so they and their owners get rewarded for their efforts.
I could make the same argument about wearing level 70 gear.. It's unfair to the people who choose to run around with the stuff you get during tutorial. Or what about those cheaters who refine artifacts/enchantments??
Hahaha. You serious?
I've really no idea what the hell point your trying to make with that comment given my comment was in response to someone claiming that a group of new players without bonding runestone companions wasn't that badly off. Which is just patently wrong.
Paingiver is not an acurratte or Useful measure of your actual sustained damage output, (i.e DPS), in various ways it lies. For a true idea use ACT. Link below:
I been getting the binding stones since level 30. Not sure if Arc did a special for PS4 but I have seen level 3-5 drop for me running my solo content. I have seen level 7 and 8 in LB. Not sure why so many state only LB.
I passed my level 3-5 over to my F2P friends who have the Illusionist but don't have any rune yet who are low level as all of my companions are rocking 7-8 runes from my LBs I open daily.
I would like to see Bonding Stones with other stats other than Power and Defence... also Augments should be able to proc Bondings but at a lower rate or something, makes them more viable then.
Augments take no active part in the game so they cannot and should not trigger Companion's Gift. As they are essentially not much more than armour enhancements, there is no reason why they should gain any bonuses for their participation. Summoned companions actively take part in fights and encounters, so they and their owners get rewarded for their efforts.
so at least they should transfer Healthpoint towards charactar, active companions don´t and maybe that would be a reason at least for tank classes to slot them
Put in the time, effort, and money. So tired of hearing about how unfair things are from peeps who want to be equal without the work. Also tired of peeps who want orhers to "pay" for their free to play game but trash those with VIP or that are BIS. Most of the BIS contributors on this forum did put in their fair share of time, effort, and money.
I Am playing since mod 2 and i have to say that many beta players MADE other ways their astral diamonds ! 1. astral resonators 2. MAKING a 1:30 hour dungeon just a last boss fight skipping everything and fight last boss (old cn) 3. shortcuts in dungeons arrive fast to bosses.
WHERE is the effort you are talking about where are the money and the time spended? FOUNDRY RP did i forget something ?
WHEN they played ?
BACK to topic noone says make obsolete bondings. MAKE them weaker is the request make them doing something else.
Ok, you did not mention the players farming CN or dwarf king premade, selling the drops for millions of AD and splitting the AD, farming artifact gear and selling it, when it went for millions of AD, farming special events, leadership armies and last but not least, trading.
Not everyone with BIS gear and ADs to spent is an exploiter. There are some players, who did get more behind the games economy and made ADs, while you did run a dungeon. The example everyone should get is archons. When the lock box dropping them was the current one, they went for less then 40k. Now they sell for 400k. Where is the cheat, exploit or otherwise unfair behavior, when you bought them for 40k, stashed them away and sell them now for 400k? There are many examples, most of them event items, where a clever player can double his ADs or get even more.
Back on topic, the active companions dont double or triple your dmg, compared to augments. Underdark rings on companions seem to lose the CD outfight thats it. They offer more burst dmg. In a boss fight they are inferior to avenger gear, imo.
PPl see BIS players doing 2x or 5x their dmg and claim its the bonding runestones and underdark rings, it is not. It is BIS compared to X. BIS including an optimized build, full R 12s, SH boons R 10, 5 insignia boni, 5 BIS companions, legendary mount and all the other boons compared to your own gear.
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I passed my level 3-5 over to my F2P friends who have the Illusionist but don't have any rune yet who are low level as all of my companions are rocking 7-8 runes from my LBs I open daily.
Great Weapon Fighter: Because when is today not a good day to die?
PC and PS4 player. Proud Guildmaster for PS4 Team Fencebane. Rank 5 Officer for PC Team Fencebane. Visit us at http://fencebane.shivtr.com
Merrily, merrily, merrily, merrily, Life is but a dream.
GO back to mod 4? skilled undergear players could solo garakas and supposed to be a hard boss!
I won't say people couldn't do the content without the companions, but to say they're not a massive game changing advantage is simply flat out wrong.
https://github.com/nilsbrummond/Neverwinter-ACT-Plugin
1. astral resonators
2. MAKING a 1:30 hour dungeon just a last boss fight skipping everything and fight last boss (old cn)
3. shortcuts in dungeons arrive fast to bosses.
WHERE is the effort you are talking about where are the money and the time spended?
FOUNDRY RP did i forget something ?
WHEN they played ?
BACK to topic noone says make obsolete bondings. MAKE them weaker is the request make them doing something else.
Xael De Armadeon: DC
Xane De Armadeon: CW
Zen De Armadeon: OP
Zohar De Armadeon: TR
Chrion De Armadeon: SW
Gosti Big Belly: GWF
Barney McRustbucket: GF
Lt. Thackeray: HR
Lucius De Armadeon: BD
Member of Casual Dailies - XBox
this would make slotting underdark rings worthless and helps a lot.
i mean i can make it work on simulink hence its definitely possible in every kind of other programming language
Alts :
Storm (SW70), Edge (TR70), AD Farm (CW70), Grunt (GF70), Rosa (DC70), AD AD AD (GWF70), Your Mum (OP70)
Member of Q-Snipe
Hahaha. You serious?
I've really no idea what the hell point your trying to make with that comment given my comment was in response to someone claiming that a group of new players without bonding runestone companions wasn't that badly off. Which is just patently wrong.
https://github.com/nilsbrummond/Neverwinter-ACT-Plugin
Not everyone with BIS gear and ADs to spent is an exploiter. There are some players, who did get more behind the games economy and made ADs, while you did run a dungeon. The example everyone should get is archons. When the lock box dropping them was the current one, they went for less then 40k. Now they sell for 400k. Where is the cheat, exploit or otherwise unfair behavior, when you bought them for 40k, stashed them away and sell them now for 400k? There are many examples, most of them event items, where a clever player can double his ADs or get even more.
Back on topic, the active companions dont double or triple your dmg, compared to augments. Underdark rings on companions seem to lose the CD outfight thats it. They offer more burst dmg. In a boss fight they are inferior to avenger gear, imo.
PPl see BIS players doing 2x or 5x their dmg and claim its the bonding runestones and underdark rings, it is not. It is BIS compared to X. BIS including an optimized build, full R 12s, SH boons R 10, 5 insignia boni, 5 BIS companions, legendary mount and all the other boons compared to your own gear.