silverkeltMember, NW M9 PlaytestPosts: 4,235Arc User
Its hot, because most people dont have a clue about synergy and class balance and buff stacking potentials, they just aim their vitriol at the wrong items. When corrected, they get all bent out of shape, and when some of us ask for proper adjustments, due to unbalanced class feats/powers, Lo and Behold. the wheels of the bus come off and the proper angry mobs come out and play.
Bondings could use a slight down down (just move them to double augments) then let it be done, but I promise you, go take 5 dps into cn, then 1 dps and 4 utility who know what they are doing, you will find a huge difference.
Pure dps and bondings, do not stack the potential by themselves as claimed by many, no where close to it. Its around 40-50% of a pve loadout (while augments can provide around 15-20%.) so its around more then double always if everything is the same. However.. a proper buff team , will add anywhere from 200-400% more... See the difference here guys?
You are basically buffing yourself with about 1 good buff (like HG from dc's)
To answer the OPs question, they changed previous to mod 10 releases, they went from stacking (up to three companion gifts) to doing all 3 at once, making them actually a little more superior then they were.
They did so , due to some funky mechanics of people multi stacking gifts (especialy at bosses), using certain companions, these comps like the lightfoot thief and drow merc, (and sometimes with a bell) could get you as many as 6-7 stacks of stats(I saw up to ten once). This of course was borked because people were getting up to quadruple more then others using this set up.
Most of us wanted this to be fixed as this did create a balance issue, but the fix, wasn't exactly what many of us thought it should be.
They have some coding issues sometimes, so sometimes their fixes, are straight out nukes of old systems, because they cant seem to fix the original issue.
I just wish they'd make augments more relevant. After you get your bonding to r9 most augments lose their purpose - the only ones that don't are those with v. good active bonuses but you still only need it active and not summoned.
Funny. We have come full circle. For the longest time, people begged and pleaded to make other companions relevant over augments. Now that they are, people want the other way around.
I'll say we have probably swung too far. Both should have their place. Companions should offer greater benefits, with the downside that they can die and can cause problems (pathing, aggro other things). Augments should offer consistent benefits, less than companions with the benefit that they cant cause issues and can't die.
Not sure how we get there - Augment only gear with increased stats? I don't know. What I do know is, I do NOT want to get back to the time where everyone, litterally EVERYONE, has a glowing ball around their heads....ironically back then, if you saw someone with an active companion, they were probably new to the game.....now its BIS.
I just wish they'd make augments more relevant. After you get your bonding to r9 most augments lose their purpose - the only ones that don't are those with v. good active bonuses but you still only need it active and not summoned.
Funny. We have come full circle. For the longest time, people begged and pleaded to make other companions relevant over augments. Now that they are, people want the other way around.
I'll say we have probably swung too far. Both should have their place. Companions should offer greater benefits, with the downside that they can die and can cause problems (pathing, aggro other things). Augments should offer consistent benefits, less than companions with the benefit that they cant cause issues and can't die.
Not sure how we get there - Augment only gear with increased stats? I don't know. What I do know is, I do NOT want to get back to the time where everyone, litterally EVERYONE, has a glowing ball around their heads....ironically back then, if you saw someone with an active companion, they were probably new to the game.....now its BIS.
IMO they just need to make all augments legendary from the get go and cut their price to make them a cheap viable alternative to bonding runestones.
This nerf everything movement will go on until everything is nerfed. Shortly after, the same crowd will demand content be nerfed cuz it is too hard to complete.
Agreed. The arguments about bondings/companions vs augments is silly to me. No one is forced to use one or the other.
And when did it become a bad idea to have an item in a game be superior to another item? Using that logic, all new armor sets should be equal to previous sets. You know, because it would be unfair to have better equipment that trivializes content that's been too easy since we hit IL 2400.
Honestly, none of these things would be an issue if the devs had spent more time creating harder content.
No, scratch that. The elite players that build perfectly synergised parties and are BIS would still complain about something being too powerful.
I hope people realize that most people don't form perfect parties set to melt things. And the average player probably takes a long time to get to R12 bondings. I run across tons of people that have never even heard of bondings. People that aren't upgrading their artifacts efficiently. But I pug more than most people in my guild so I encounter players that aren't built optimally, or BiS, or rocking bondings, etc.
Those are the people that get shafted every time the minority comes raging in about something being too powerful. We should raging about how long it's taken to get content geared at IL 3k+ players. When is content coming for BiS 4k+ players? Stop crying about runestones and synergies and start griping more about getting some real content around here that's not made for the masses but targeted for higher level players.
I just wish they'd make augments more relevant. After you get your bonding to r9 most augments lose their purpose - the only ones that don't are those with v. good active bonuses but you still only need it active and not summoned.
Funny. We have come full circle. For the longest time, people begged and pleaded to make other companions relevant over augments. Now that they are, people want the other way around.
I'll say we have probably swung too far. Both should have their place. Companions should offer greater benefits, with the downside that they can die and can cause problems (pathing, aggro other things). Augments should offer consistent benefits, less than companions with the benefit that they cant cause issues and can't die.
Not sure how we get there - Augment only gear with increased stats? I don't know. What I do know is, I do NOT want to get back to the time where everyone, litterally EVERYONE, has a glowing ball around their heads....ironically back then, if you saw someone with an active companion, they were probably new to the game.....now its BIS.
Its not funny at all. It is simply the Cryptic way of doing things. The endless cycle of nerfs and buffs that will end only when the game shuts down. There will always be broken stuff providing power creep, there will always be people using it and defending it and there will always be people pointing out how broken it is. So, again, nothing funny here, more like sad imo.
As for the current state with companions - its a mess as I see it. They HAMSTER up aggro, so many Hulks get aimed at walls thanks to some random companion.
Row, row, row your boat, Gently down the stream.
Merrily, merrily, merrily, merrily, Life is but a dream.
I use an augment on my DC for the simple reason that auto-targeting often makes him swing away from the intended target to land the skill on my companion - lol. I tried turning off auto-targeting but couldn't get used to it so that character just runs with the augment as the only viable option.
I'm aware it loses him stats but it's the lesser of two evils.
Please Do Not Feed The Trolls
Xael De Armadeon: DC
Xane De Armadeon: CW
Zen De Armadeon: OP
Zohar De Armadeon: TR
Chrion De Armadeon: SW
Gosti Big Belly: GWF
Barney McRustbucket: GF
Lt. Thackeray: HR
Lucius De Armadeon: BD
I would like to see Bonding Stones with other stats other than Power and Defence... also Augments should be able to proc Bondings but at a lower rate or something, makes them more viable then.
Augments take no active part in the game so they cannot and should not trigger Companion's Gift. As they are essentially not much more than armour enhancements, there is no reason why they should gain any bonuses for their participation. Summoned companions actively take part in fights and encounters, so they and their owners get rewarded for their efforts.
I`m saying they should, just to make them as viable as Companions. At the moment they at completely irrelevant and a waste of AD/Zen.
Main - Rydia (HR70) - Xbox One Player only Alts : Storm (SW70), Edge (TR70), AD Farm (CW70), Grunt (GF70), Rosa (DC70), AD AD AD (GWF70), Your Mum (OP70)
Put in the time, effort, and money. So tired of hearing about how unfair things are from peeps who want to be equal without the work. Also tired of peeps who want orhers to "pay" for their free to play game but trash those with VIP or that are BIS. Most of the BIS contributors on this forum did put in their fair share of time, effort, and money.
I Am playing since mod 2 and i have to say that many beta players MADE other ways their astral diamonds ! 1. astral resonators 2. MAKING a 1:30 hour dungeon just a last boss fight skipping everything and fight last boss (old cn) 3. shortcuts in dungeons arrive fast to bosses.
WHERE is the effort you are talking about where are the money and the time spended? FOUNDRY RP did i forget something ?
WHEN they played ?
BACK to topic noone says make obsolete bondings. MAKE them weaker is the request make them doing something else.
Ok, you did not mention the players farming CN or dwarf king premade, selling the drops for millions of AD and splitting the AD, farming artifact gear and selling it, when it went for millions of AD, farming special events, leadership armies and last but not least, trading.
Not everyone with BIS gear and ADs to spent is an exploiter. There are some players, who did get more behind the games economy and made ADs, while you did run a dungeon. The example everyone should get is archons. When the lock box dropping them was the current one, they went for less then 40k. Now they sell for 400k. Where is the cheat, exploit or otherwise unfair behavior, when you bought them for 40k, stashed them away and sell them now for 400k? There are many examples, most of them event items, where a clever player can double his ADs or get even more.
Back on topic, the active companions dont double or triple your dmg, compared to augments. Underdark rings on companions seem to lose the CD outfight thats it. They offer more burst dmg. In a boss fight they are inferior to avenger gear, imo.
PPl see BIS players doing 2x or 5x their dmg and claim its the bonding runestones and underdark rings, it is not. It is BIS compared to X. BIS including an optimized build, full R 12s, SH boons R 10, 5 insignia boni, 5 BIS companions, legendary mount and all the other boons compared to your own gear.
Actually the Rings do lose their cool down on Companions. I have tested and proved this. So a Brutality +4 will Proc on a Companion and send over the stats via Companions Gift, but it will expire after 8 seconds (with a 30 second cool down). It will just proc at the start of combat each time so the Sudden Rings are useful for short mob fights.
Main - Rydia (HR70) - Xbox One Player only Alts : Storm (SW70), Edge (TR70), AD Farm (CW70), Grunt (GF70), Rosa (DC70), AD AD AD (GWF70), Your Mum (OP70)
Put in the time, effort, and money. So tired of hearing about how unfair things are from peeps who want to be equal without the work. Also tired of peeps who want orhers to "pay" for their free to play game but trash those with VIP or that are BIS. Most of the BIS contributors on this forum did put in their fair share of time, effort, and money.
I Am playing since mod 2 and i have to say that many beta players MADE other ways their astral diamonds ! 1. astral resonators 2. MAKING a 1:30 hour dungeon just a last boss fight skipping everything and fight last boss (old cn) 3. shortcuts in dungeons arrive fast to bosses.
WHERE is the effort you are talking about where are the money and the time spended? FOUNDRY RP did i forget something ?
WHEN they played ?
BACK to topic noone says make obsolete bondings. MAKE them weaker is the request make them doing something else.
Ok, you did not mention the players farming CN or dwarf king premade, selling the drops for millions of AD and splitting the AD, farming artifact gear and selling it, when it went for millions of AD, farming special events, leadership armies and last but not least, trading.
Not everyone with BIS gear and ADs to spent is an exploiter. There are some players, who did get more behind the games economy and made ADs, while you did run a dungeon. The example everyone should get is archons. When the lock box dropping them was the current one, they went for less then 40k. Now they sell for 400k. Where is the cheat, exploit or otherwise unfair behavior, when you bought them for 40k, stashed them away and sell them now for 400k? There are many examples, most of them event items, where a clever player can double his ADs or get even more.
Back on topic, the active companions dont double or triple your dmg, compared to augments. Underdark rings on companions seem to lose the CD outfight thats it. They offer more burst dmg. In a boss fight they are inferior to avenger gear, imo.
PPl see BIS players doing 2x or 5x their dmg and claim its the bonding runestones and underdark rings, it is not. It is BIS compared to X. BIS including an optimized build, full R 12s, SH boons R 10, 5 insignia boni, 5 BIS companions, legendary mount and all the other boons compared to your own gear.
Actually the Rings do lose their cool down on Companions. I have tested and proved this. So a Brutality +4 will Proc on a Companion and send over the stats via Companions Gift, but it will expire after 8 seconds (with a 30 second cool down). It will just proc at the start of combat each time so the Sudden Rings are useful for short mob fights.
As I said, good for trash clearing, but inferior to avenger gear in a boss fight. If we talk about minmaxing with BIS or near BIS gear no one should have problems clearing away the trash and the only boss fights I have heard, that decent 3k+ groups struggle are in FBI without the proper buff/debuff/dps setup, but hey ppl are so stupid, that an OP wanted to kick my rene HV CW, bc I had a lower dps, then the traum CW in our group. ~30-50% dmg buff be damned, the other CW dealt 30% more dmg...
Put in the time, effort, and money. So tired of hearing about how unfair things are from peeps who want to be equal without the work. Also tired of peeps who want orhers to "pay" for their free to play game but trash those with VIP or that are BIS. Most of the BIS contributors on this forum did put in their fair share of time, effort, and money.
I Am playing since mod 2 and i have to say that many beta players MADE other ways their astral diamonds ! 1. astral resonators 2. MAKING a 1:30 hour dungeon just a last boss fight skipping everything and fight last boss (old cn) 3. shortcuts in dungeons arrive fast to bosses.
WHERE is the effort you are talking about where are the money and the time spended? FOUNDRY RP did i forget something ?
WHEN they played ?
BACK to topic noone says make obsolete bondings. MAKE them weaker is the request make them doing something else.
Ok, you did not mention the players farming CN or dwarf king premade, selling the drops for millions of AD and splitting the AD, farming artifact gear and selling it, when it went for millions of AD, farming special events, leadership armies and last but not least, trading.
Not everyone with BIS gear and ADs to spent is an exploiter. There are some players, who did get more behind the games economy and made ADs, while you did run a dungeon. The example everyone should get is archons. When the lock box dropping them was the current one, they went for less then 40k. Now they sell for 400k. Where is the cheat, exploit or otherwise unfair behavior, when you bought them for 40k, stashed them away and sell them now for 400k? There are many examples, most of them event items, where a clever player can double his ADs or get even more.
Back on topic, the active companions dont double or triple your dmg, compared to augments. Underdark rings on companions seem to lose the CD outfight thats it. They offer more burst dmg. In a boss fight they are inferior to avenger gear, imo.
PPl see BIS players doing 2x or 5x their dmg and claim its the bonding runestones and underdark rings, it is not. It is BIS compared to X. BIS including an optimized build, full R 12s, SH boons R 10, 5 insignia boni, 5 BIS companions, legendary mount and all the other boons compared to your own gear.
Actually the Rings do lose their cool down on Companions. I have tested and proved this. So a Brutality +4 will Proc on a Companion and send over the stats via Companions Gift, but it will expire after 8 seconds (with a 30 second cool down). It will just proc at the start of combat each time so the Sudden Rings are useful for short mob fights.
As I said, good for trash clearing, but inferior to avenger gear in a boss fight. If we talk about minmaxing with BIS or near BIS gear no one should have problems clearing away the trash and the only boss fights I have heard, that decent 3k+ groups struggle are in FBI without the proper buff/debuff/dps setup, but hey ppl are so stupid, that an OP wanted to kick my rene HV CW, bc I had a lower dps, then the traum CW in our group. ~30-50% dmg buff be damned, the other CW dealt 30% more dmg...
You have to remember us Console players do not have access to Avenger Gear.
Main - Rydia (HR70) - Xbox One Player only Alts : Storm (SW70), Edge (TR70), AD Farm (CW70), Grunt (GF70), Rosa (DC70), AD AD AD (GWF70), Your Mum (OP70)
Put in the time, effort, and money. So tired of hearing about how unfair things are from peeps who want to be equal without the work. Also tired of peeps who want orhers to "pay" for their free to play game but trash those with VIP or that are BIS. Most of the BIS contributors on this forum did put in their fair share of time, effort, and money.
I Am playing since mod 2 and i have to say that many beta players MADE other ways their astral diamonds ! 1. astral resonators 2. MAKING a 1:30 hour dungeon just a last boss fight skipping everything and fight last boss (old cn) 3. shortcuts in dungeons arrive fast to bosses.
WHERE is the effort you are talking about where are the money and the time spended? FOUNDRY RP did i forget something ?
WHEN they played ?
BACK to topic noone says make obsolete bondings. MAKE them weaker is the request make them doing something else.
Ok, you did not mention the players farming CN or dwarf king premade, selling the drops for millions of AD and splitting the AD, farming artifact gear and selling it, when it went for millions of AD, farming special events, leadership armies and last but not least, trading.
Not everyone with BIS gear and ADs to spent is an exploiter. There are some players, who did get more behind the games economy and made ADs, while you did run a dungeon. The example everyone should get is archons. When the lock box dropping them was the current one, they went for less then 40k. Now they sell for 400k. Where is the cheat, exploit or otherwise unfair behavior, when you bought them for 40k, stashed them away and sell them now for 400k? There are many examples, most of them event items, where a clever player can double his ADs or get even more.
Back on topic, the active companions dont double or triple your dmg, compared to augments. Underdark rings on companions seem to lose the CD outfight thats it. They offer more burst dmg. In a boss fight they are inferior to avenger gear, imo.
PPl see BIS players doing 2x or 5x their dmg and claim its the bonding runestones and underdark rings, it is not. It is BIS compared to X. BIS including an optimized build, full R 12s, SH boons R 10, 5 insignia boni, 5 BIS companions, legendary mount and all the other boons compared to your own gear.
Actually the Rings do lose their cool down on Companions. I have tested and proved this. So a Brutality +4 will Proc on a Companion and send over the stats via Companions Gift, but it will expire after 8 seconds (with a 30 second cool down). It will just proc at the start of combat each time so the Sudden Rings are useful for short mob fights.
As I said, good for trash clearing, but inferior to avenger gear in a boss fight. If we talk about minmaxing with BIS or near BIS gear no one should have problems clearing away the trash and the only boss fights I have heard, that decent 3k+ groups struggle are in FBI without the proper buff/debuff/dps setup, but hey ppl are so stupid, that an OP wanted to kick my rene HV CW, bc I had a lower dps, then the traum CW in our group. ~30-50% dmg buff be damned, the other CW dealt 30% more dmg...
You have to remember us Console players do not have access to Avenger Gear.
Sorry, it is/was a great way to cap crit/ armor penetration and get some power. They closed gateway down, so this should be the next thing future PC players will cry about in a year 'all this exploiters with HV set and avenger gear...'^^.
The FBI rings are a decent replacement for the avenger ring, but it will be difficult, to get something decent for sword knot etc. Wait I have a 'great' idea. Why cant ppl use artifact gear on their companions? Let them use 2 legendary owlbear belts on their intellect devourer. Joke aside, I would not be surprised, if something like that would happen.
Shocked that nobody mentioned that they can be purchased from other players on the auction house. I'm pretty sure the OP didn't want to know what their ultimate origin is, just how to acquire them. Buy them with AD on the auction house. There you go. They're a good investment and definitely overpowered, so I really do hope they get nerfed to a reasonable level.
I just wish they'd make augments more relevant. After you get your bonding to r9 most augments lose their purpose - the only ones that don't are those with v. good active bonuses but you still only need it active and not summoned.
Funny. We have come full circle. For the longest time, people begged and pleaded to make other companions relevant over augments. Now that they are, people want the other way around.
I'll say we have probably swung too far. Both should have their place. Companions should offer greater benefits, with the downside that they can die and can cause problems (pathing, aggro other things). Augments should offer consistent benefits, less than companions with the benefit that they cant cause issues and can't die.
Not sure how we get there - Augment only gear with increased stats? I don't know. What I do know is, I do NOT want to get back to the time where everyone, litterally EVERYONE, has a glowing ball around their heads....ironically back then, if you saw someone with an active companion, they were probably new to the game.....now its BIS.
At least we hardly ever heard companions jabbering all the time unless you were in a bot hotspot (AR anyone?).
I can understand Cryptic wanting to make companions viable again but with the Bonding Runestones they went overboard. What I would suggest to make BOTH companions and augments viable is to make Bonding Runestones unique so that you can only slot one per companion and change the percentage at R12 to 100. Bam! There you go, now you can use either one and still get full benetfit from either. Now you have the option to run a companion with 2 offensive slots and 1 defensive slot as dps, slotting Eldritch in the latter for more stats. Or you can do the same with an augment.
Our pain is self chosen.
The most important thing in life is to be yourself. Unless you can be Batman. Always be Batman.
I just wish they'd make augments more relevant. After you get your bonding to r9 most augments lose their purpose - the only ones that don't are those with v. good active bonuses but you still only need it active and not summoned.
Funny. We have come full circle. For the longest time, people begged and pleaded to make other companions relevant over augments. Now that they are, people want the other way around.
I'll say we have probably swung too far. Both should have their place. Companions should offer greater benefits, with the downside that they can die and can cause problems (pathing, aggro other things). Augments should offer consistent benefits, less than companions with the benefit that they cant cause issues and can't die.
Not sure how we get there - Augment only gear with increased stats? I don't know. What I do know is, I do NOT want to get back to the time where everyone, litterally EVERYONE, has a glowing ball around their heads....ironically back then, if you saw someone with an active companion, they were probably new to the game.....now its BIS.
At least we hardly ever heard companions jabbering all the time unless you were in a bot hotspot (AR anyone?).
I can understand Cryptic wanting to make companions viable again but with the Bonding Runestones they went overboard. What I would suggest to make BOTH companions and augments viable is to make Bonding Runestones unique so that you can only slot one per companion and change the percentage at R12 to 100. Bam! There you go, now you can use either one and still get full benetfit from either. Now you have the option to run a companion with 2 offensive slots and 1 defensive slot as dps, slotting Eldritch in the latter for more stats. Or you can do the same with an augment.
Considering bonding runes price... No ty. Buff augments if some ppl want to run around with goat or a brown mass flying around the face. What you are saying it "screw us again pls its not enough. screw us more". Legacy gear, bondings, companions, buffs/debuffs... If all nerfed we seriously will be looking at 30+ min etos here. Or 40-50 min cn. Just like the old day... Without any decent rewards. Or you truly believe they will redo the loot tables, increase the drop chances, make it rewarding? Will stop with all the grinding nonsense? Cold day in hell will happen sooner.
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lirithielMember, NW M9 PlaytestPosts: 2,482Arc User
I just wish they'd make augments more relevant. After you get your bonding to r9 most augments lose their purpose - the only ones that don't are those with v. good active bonuses but you still only need it active and not summoned.
Funny. We have come full circle. For the longest time, people begged and pleaded to make other companions relevant over augments. Now that they are, people want the other way around.
I'll say we have probably swung too far. Both should have their place. Companions should offer greater benefits, with the downside that they can die and can cause problems (pathing, aggro other things). Augments should offer consistent benefits, less than companions with the benefit that they cant cause issues and can't die.
Not sure how we get there - Augment only gear with increased stats? I don't know. What I do know is, I do NOT want to get back to the time where everyone, litterally EVERYONE, has a glowing ball around their heads....ironically back then, if you saw someone with an active companion, they were probably new to the game.....now its BIS.
At least we hardly ever heard companions jabbering all the time unless you were in a bot hotspot (AR anyone?).
I can understand Cryptic wanting to make companions viable again but with the Bonding Runestones they went overboard. What I would suggest to make BOTH companions and augments viable is to make Bonding Runestones unique so that you can only slot one per companion and change the percentage at R12 to 100. Bam! There you go, now you can use either one and still get full benetfit from either. Now you have the option to run a companion with 2 offensive slots and 1 defensive slot as dps, slotting Eldritch in the latter for more stats. Or you can do the same with an augment.
Considering bonding runes price... No ty. Buff augments if some ppl want to run around with goat or a brown mass flying around the face. What you are saying it "screw us again pls its not enough. screw us more". Legacy gear, bondings, companions, buffs/debuffs... If all nerfed we seriously will be looking at 30+ min etos here. Or 40-50 min cn. Just like the old day... Without any decent rewards. Or you truly believe they will redo the loot tables, increase the drop chances, make it rewarding? Will stop with all the grinding nonsense? Cold day in hell will happen sooner.
I'm just tired of roflstomping stuff and I'm not even close to BiS. The power creep that 3 R12 Bondings alone provide is enough to trivialise almost all content in the game.
Our pain is self chosen.
The most important thing in life is to be yourself. Unless you can be Batman. Always be Batman.
when certain classes actually get balanced, bondings wont seem so bad. that said, everyone continually ignores the fact that there is no content. one new dungeon every expansion? thats not nearly enough. of course everythings easy, we have had years to get strong. i encourage those who believe everythings overpowered to pug. pug a few times a week so you see how the game really is. but the devs will read all of these nerf posts and comply. bondings are next, rings on companions after... this nerf guessing game is fun.
i encourage those who believe everythings overpowered to pug. pug a few times a week so you see how the game really is.
I completely agree with this and will go one step further. I encourage these people that think the content is too easy to start over. Make a new toon with no access to anything you currently enjoy on your mains and alts. None of your AD. No transferring over RP. Play this one toon as if you were a fresh newcomer to the game. No guid runs. Pugging with randoms. See how easy the dungeons are for average gamers.
I've said for months that the difficulty issues has nothing to do with being overpowered and everything to do with the lack of content that would challenge 3k and up players. Of course you're flying through CN & EtoS. Edemo is a joke for any group of 3Ks. None of this content is an actual challenge. Instead of getting harder content, they destroy the items that we spent tons of AD upgrading and hours upon hours of time farming RP. And the funniest part is some of you ASK FOR THIS.
Makes no sense to me. You don't get an antique car, spend months restoring it, decide it handles too well and take it to a dealer and ask them to take a sledgehammer to it.
Comments
Bondings could use a slight down down (just move them to double augments) then let it be done, but I promise you, go take 5 dps into cn, then 1 dps and 4 utility who know what they are doing, you will find a huge difference.
Pure dps and bondings, do not stack the potential by themselves as claimed by many, no where close to it. Its around 40-50% of a pve loadout (while augments can provide around 15-20%.) so its around more then double always if everything is the same. However.. a proper buff team , will add anywhere from 200-400% more... See the difference here guys?
You are basically buffing yourself with about 1 good buff (like HG from dc's)
To answer the OPs question, they changed previous to mod 10 releases, they went from stacking (up to three companion gifts) to doing all 3 at once, making them actually a little more superior then they were.
They did so , due to some funky mechanics of people multi stacking gifts (especialy at bosses), using certain companions, these comps like the lightfoot thief and drow merc, (and sometimes with a bell) could get you as many as 6-7 stacks of stats(I saw up to ten once). This of course was borked because people were getting up to quadruple more then others using this set up.
Most of us wanted this to be fixed as this did create a balance issue, but the fix, wasn't exactly what many of us thought it should be.
They have some coding issues sometimes, so sometimes their fixes, are straight out nukes of old systems, because they cant seem to fix the original issue.
I'll say we have probably swung too far. Both should have their place. Companions should offer greater benefits, with the downside that they can die and can cause problems (pathing, aggro other things). Augments should offer consistent benefits, less than companions with the benefit that they cant cause issues and can't die.
Not sure how we get there - Augment only gear with increased stats? I don't know. What I do know is, I do NOT want to get back to the time where everyone, litterally EVERYONE, has a glowing ball around their heads....ironically back then, if you saw someone with an active companion, they were probably new to the game.....now its BIS.
And when did it become a bad idea to have an item in a game be superior to another item? Using that logic, all new armor sets should be equal to previous sets. You know, because it would be unfair to have better equipment that trivializes content that's been too easy since we hit IL 2400.
Honestly, none of these things would be an issue if the devs had spent more time creating harder content.
No, scratch that. The elite players that build perfectly synergised parties and are BIS would still complain about something being too powerful.
I hope people realize that most people don't form perfect parties set to melt things. And the average player probably takes a long time to get to R12 bondings. I run across tons of people that have never even heard of bondings. People that aren't upgrading their artifacts efficiently. But I pug more than most people in my guild so I encounter players that aren't built optimally, or BiS, or rocking bondings, etc.
Those are the people that get shafted every time the minority comes raging in about something being too powerful. We should raging about how long it's taken to get content geared at IL 3k+ players. When is content coming for BiS 4k+ players? Stop crying about runestones and synergies and start griping more about getting some real content around here that's not made for the masses but targeted for higher level players.
As for the current state with companions - its a mess as I see it. They HAMSTER up aggro, so many Hulks get aimed at walls thanks to some random companion.
Merrily, merrily, merrily, merrily, Life is but a dream.
I'm aware it loses him stats but it's the lesser of two evils.
Xael De Armadeon: DC
Xane De Armadeon: CW
Zen De Armadeon: OP
Zohar De Armadeon: TR
Chrion De Armadeon: SW
Gosti Big Belly: GWF
Barney McRustbucket: GF
Lt. Thackeray: HR
Lucius De Armadeon: BD
Member of Casual Dailies - XBox
Alts :
Storm (SW70), Edge (TR70), AD Farm (CW70), Grunt (GF70), Rosa (DC70), AD AD AD (GWF70), Your Mum (OP70)
Member of Q-Snipe
Alts :
Storm (SW70), Edge (TR70), AD Farm (CW70), Grunt (GF70), Rosa (DC70), AD AD AD (GWF70), Your Mum (OP70)
Member of Q-Snipe
Alts :
Storm (SW70), Edge (TR70), AD Farm (CW70), Grunt (GF70), Rosa (DC70), AD AD AD (GWF70), Your Mum (OP70)
Member of Q-Snipe
The FBI rings are a decent replacement for the avenger ring, but it will be difficult, to get something decent for sword knot etc. Wait I have a 'great' idea. Why cant ppl use artifact gear on their companions? Let them use 2 legendary owlbear belts on their intellect devourer. Joke aside, I would not be surprised, if something like that would happen.
I can understand Cryptic wanting to make companions viable again but with the Bonding Runestones they went overboard. What I would suggest to make BOTH companions and augments viable is to make Bonding Runestones unique so that you can only slot one per companion and change the percentage at R12 to 100. Bam! There you go, now you can use either one and still get full benetfit from either. Now you have the option to run a companion with 2 offensive slots and 1 defensive slot as dps, slotting Eldritch in the latter for more stats. Or you can do the same with an augment.
The most important thing in life is to be yourself. Unless you can be Batman. Always be Batman.
The most important thing in life is to be yourself. Unless you can be Batman. Always be Batman.
I've said for months that the difficulty issues has nothing to do with being overpowered and everything to do with the lack of content that would challenge 3k and up players. Of course you're flying through CN & EtoS. Edemo is a joke for any group of 3Ks. None of this content is an actual challenge. Instead of getting harder content, they destroy the items that we spent tons of AD upgrading and hours upon hours of time farming RP. And the funniest part is some of you ASK FOR THIS.
Makes no sense to me. You don't get an antique car, spend months restoring it, decide it handles too well and take it to a dealer and ask them to take a sledgehammer to it.