In this blog, we’ll go over the changes we made to the Scourge Warlock in the upcoming expansion.
Once again, please keep all discussion respectful rather than throwing around any insults. Class balance is a touchy topic, which is highly subjective, but with the data we have we try and make changes that may not be obvious, but work for the game as a whole; not just the class itself. Most players have their own thoughts on how to balance out a class among a sea of possible changes. It's also a two-sided coin in the end.
http://www.arcgames.com/en/games/neverwinter/news/detail/10074093-class-balance:-scourge-warlock
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And top question from me would be, do devs visited warlock forum to get ideas for these changes or they come with own ideas...
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Loved the humor inserted also... Much funny. Wow.
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1) maybe this could be a pvp spec with survivability
2) if it's a healing spec, it will need to contend with DC (meaning buffs/dbuffs)
3) how about a spec that loses some dps but focuses on CC
Another suggestion I have is the ability to switch builds based on need. That way I can take on a different role if required. Maybe limit it to happening only in town and costing gold or something to do. Maybe an epic quest to unlock the "build slot".
For example, if a group needs a healer, I could switch to Temptation.
Other MMORPGs have this and it works well.
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Its also pretty funny when you guys had that bit of self-reflection when noting the old Gates of Hell charge time. Good to see some earnestness from ya guys. Hope Temptation also gets a look at (hopefully better direction, imo the tree needs to decide what its trying to be: a healer that takes up a Devo OP or DC's spot, a dps w/ healing as a perk ala a Renegade CW, a 'buff' tree, a CC/pvp tree, etc).
<CO docs> .: Petco :. // Base DPS Sheet (needs revision) // PSA on Power Activation Delay
- Themed Tanks // Misc Build Dump // Ayonachan's Gift Horse (stat data)
- Be safe and have fun, champs - for science!
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Here is my perspective. Warlock was my third PC. My fourth was an OP. My OP always beat out my warlock at both damage and survivability, despite being vastly lower in gear. It took a ton of effort to bring up my warlock to where it could, say, solo an easier HE in our stronghold... and my OP had been doing that for ages. Or, to where my warlock could at all survive solo in the Dread Ring quests. Do these changes restore a warlock to being viable? If they do, I'm not understanding what changes do that.
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P.s. Prism is activating too many times with soul bonding, i think game will crash in herals and tiamat. Hellbringer is still worse than soulbinder, Combat advantage comes from everywhere in pve, and armour penetration, we are kicking it out, flames of empowerment is useless.
There should be a balance between toughness and damage. I liked soulbinder damnation because it did good damage but had some survivability that was based on strategic use of soul sparks, and plain old running around to dodge and position. The puppet's healing and tanking helped significantly. I found the fury build to do a little more damage for a whole lot less survivability.
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We accept that. It is fine.
Some classes do things better that others can not. I really do not see the value in altering the way curses work, or the soul puppet benefits. If I would do anything.....it would be to leave the game alone and develop new content, maps and such. Try working on maps. It might be nice to take my fully capable working warlock on a walk in a new area for once.
Great you're nerfing the soul puppet (a little?).. but doing nothing to stop the one-shot-lock murderous flames stacks exploit...
You're taking the HR which yes most people go trapper, and saying HMMM only one build of hunter ranger is top 3 in DPS... lets make other builds top 3...
boy I better see some serious love come down for TR's and CW's in the future.
What's next a base buff to ITF damage boost? lol...
ITF has been drastically reduced.
Please familiarize yourself with all the changes before running off at the keyboard.
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after all what we are now ?
dps are not
which thought of doing such HAMSTER?
serious. I tested in preview.
why not remove the way soon? let all the characters with only one way . if they can not do something to work , and destroy what they do, why not simplify ?
is there any adm playing ?
You know the outcome ? I will stop playing and look for a game where the characters are leveled up and not down
Firstly the fix to the puppet is great, make it work as intended thats fine. Don't nerf killing flames it is our single strongest move but has to be used at the right time with all the right buffs going on. Now beside that my issues I have seen whilst running a SW for 2 years now(only character I've used beside a TR for pvp purposes at one point) is that we are so easily controlled or we die to easily, now I see the shadow walk class feat got buffed it sounds really nice it does, but what about adding a dodge mechanic of some sort? Like as soon as you activate it your DR is 100% for .2 seconds? and immediately drops to 60% afterwards, it honestly is needed to play pvp and for myself and many others we would like to be able to use a SW effectively in pvp without having to be carried by other classes or making a new class just to play a certain mode. Ok besides that I see some great cool features you added with the powers and feats, seems like with certain powers set up a certain way you can be more tanky but lose some dps, Example BoVa, spheres, soul scorch. Youd have more tankieness but still your main DPS encounter and now that IS Doesn't consume your SS you can keep a few up always whilst casting your daily, good move. Reduce casting time for Harrowstorm it prones the enemy but takes ages to cast, whats the point in that? LOL. A slightt buff on casting speed of essence defiler would be nice even if its tiny.
TL; DR
Give us a .2 invincibility frame once we activate shadow walk.
Buff harrowstorms casting speed.
Slight buff to essence defiler would be nice too.
PLEASE, I know many people complained about the Puppet being bugged and it was a cheap way to obtain dps, so now those people will be happy and im okay with that but giving us some better casting speeds AND a dodge, invincibility frame once we activate our shadow would is NEEDED.