I'm asking about end end game (if they're all 4k+ with the same player skill)...I choose to say Highest over Best because the gwf is the tankiest so he has an advantage there, SW with SS heals has an advantage....But I want to know, who would always be on top of the Paingiver Leaderboard??
We play together pretty often and are competitive amongst ourselves; Our party consists of a GF (to tank) ITF as only buff, not sure about feats
And the other 3 are: A TR A GWF A CW (Should be running the permanent CA thingy, I'll update when I find out)
Then there's me...I'm using my Gwf the most atm but also have a SW, TR or HR that I don't mind switching to...
Considerations: With this party comp, CA should have 100% uptime so Daring Shout wouldn't be doing that much for me, could switch to Battle Fury
No healer so Soul Sparks could keep me alive longer than the others allowing me to do more dmg
Duplicates of the same class in one party feels kind of odd but not a major problem
Note: We're fine without heals. We all plan on reaching 4k+
With the upcoming bonding runestone changes, I think it could effect the gwf & sw who don't have all of their dmg ready at the beginning of a fight but not drastically...
Well you need to be more specific. What is party composition (buffs)?. Does dps class run ahead of party or stays with party? I would say class that is first in encounters win (if there is normal buffs). If there isn't buffs, gwf wins hands down.
GF on top for dps? I have a gf aswell I wouldn't mind switching to... I know about the SW MFs bug but wouldn't want to rely on that (feels like cheating) & it could get patched
i think such threads should evolve to best party for dps... as right now there is not a best character or better there are a few depending on party composition
So if you always play with player a,b,c,d who are a specific class/build there is a definitive answer to your question else there is none
a gwf running ahead of a freshling party will dominate dps but will do less than a gf with a party tuned for him or a cw or .... really hdps is party specific with gwfs being the most unsuffering from a unoptimal party/pug
Please fix Zhentarim Warlock companion's skill "Arcane Warping" to the originally intended "Arcane Boost" zhentarim-warlock-companion
With maxed BiS gear, and with builds specifically designed to maximize DPS (as opposed to providing a modicum of support to parties, CC, or trying to increase DR or other defensive stats beyond whatever happens to come along from DPS gear, and, importantly, without using any form of cheating or bug exploitation)... and assuming the players are all absolute experts in their classes...
It's a good question. TR, CW or GWF. I think it may come down to the enemy. Some enemies do really well against melee but can be handled by CW at range fairly easily, and in other cases, the opposite is true. I think assuming an enemy easily suited for all three, I'd have to say TR. GWF can generate insane DPS - but that they can do insane DPS isn't the question here, the question is with all factors equal at max BiS, which could do the most.
Having said that, I think you would never go wrong with any of them. Their play style is very different, so whether someone agrees with my guess that it's a TR or not, I think if you're looking to be hard core DPS - any of those three would get you there but only one of them will suit you because they really couldn't be any different. GWFs are in your face, TRs are designed in part to take advantage to CA damage, and CWs are ranged fighters.
Any of those three will give you moster DPS, but likely one of them will be much more fun for YOU to play, which will mean it will work better for you than the other two.
(full disclosure: My main is a CW, but I have at least two, three in some cases, of every class, all at lvl 70)
Just to throw my 2 cents in about playstyle, the highest DPS CW's are not really ranged. They are melee casters. They can set up maybe one range spell before closing in at melee. Obviously the best DPS CW's also know how to use dodge.
True - CW's PBAoE attacks allow it to generate particularly massive damage numbers in PvE. In PvP, though, CW AoE are secondary to it's DPS single-target attacks - and in melee range, most melee fighters of equal capabilities will eat a CW.
Its rather simple - end game >> who hits first - deals most dmg since all mobs are complete weaklings so even 1 sec early means dealing nearly 1m dmg more - and taking that dmg away from others. So end game PVE its not at about classes because there is no real place to go for DPS classes to race for most dmg.
It's hard to really boil it down to that. If I was to average all the raid paingiver charts I've seen in all +3k runs I've done, this is what I've seen.
The top 5 are
Usually at least 2 GWFs. Sometimes 3. It's not ultra-rare to see 4 out of 5 GWF paingivers.
Atleast 1 CW. Often 2. Rarely 3.
Sometimes 1 HRs but almost never 2.
Sometimes 1 SW but almost never 2.
Once in a while a TR wins paingiver and does an insane amount of DPS over everyone else.
Once in a blue moon, a DC wins top 5 paingiver in a skirmish.
I've never seen a GF win the top 5 paingiver except for me once.
I got 5th place once in a Tiamat run. That run was: 1st 3.1k GWF, 2nd 3.3k SW, 3rd 3.6k CW, 4th 2.9k CW, 5th me (3.5k GF)
I've seen a Pally win 1st place in paingiver in a skrimish and they had a 4.1k IL.
The GF has a buff called Knight's Challenge which you do 100% more DMG for 10 seconds. Some encounters (like Tiamat heads) only last for 10 seconds or less. So that helped create the idea that GFs can do insane damage. In very distinct circumstances, they can. Outside those circumstances like long, drawn-out (pre-mod 8) fights, the DPS rating of a GF gets lower the longer the fight goes on, because 10 seconds on/10 seconds off of Knight's challenge is no longer a gain and cancels itself out. That DPS gets even lower if they have to equip their own debuff skills.
Since when does anyone care about paingiver. With that party make up? Honestly the 5th should be a DC.
From what I've noticed in the last month or so, post raid (Tiamat/eDemo) DPS/"Paingiver" comparing, e-peen measuring, is a very VERY big deal to some people. It's been a source of arguing and animosity on the board lately. I wish Cryptic hadn't caved and added the post-stats back in the mod 8 content. People make it too big of a deal.
GF can be the highest dps potential in the game, however, the vast majority are not. But if you are talking about just the "potential" and not the major reality, its GF. ITs not even close actually.
GF's Commander's Strike encounter adds other player's buffed DPS to the GF's paingiver stats. So more players, more DPS. So that's why GF high DPS screenshots are always in Tiamat/edemo. More players = more DPS displayed for the GF. I'd call it a bug but NWO would call it WAI so they don't have to change it. http://www.arcgames.com/en/forums/neverwinter/#/discussion/1215146/commanders-strike
0
mamalion1234Member, NW M9 PlaytestPosts: 3,415Arc User
edited May 2016
if we want really test it there is a solution : all 9 classes to run optimal build for dps seperately do kessel retreat solo. 9 different solo instances. in THIS CASE we will see who do it faster than the another.
I'm with Deathbeez to a point as a GWF I find myself looking more at how the party did (ie: gold,silver, bronze) I find that 90% of the time I don't even look beyond that.
It has been proven, shown, re-shown, shelved, forgotten about, brought back up time and time again. One thing has remained constant however. Paingiver has absolutely nothing to do with DPS.
depending on the speccs/comp of the party its like this GF TR SW (there is a bug with murderous flame?? that can deal alot of damage) GWF HR CW Paladin DC
I'm actually amazed that there are more people who understand the current highest DPS possibilities. Many people would surely say otherwise because they do not understand how certain mechanics work and/or they didn't spec their character for the exact purpose.
Buffs or no Buffs, Guardian Fighter is the single hardest hitting class currently despite it's slow-attacking pattern.
The weakest TRUE dps class is the Control Wizard who were nerfed too many times and never received a proper counter-part. Control Wizard is also among the classes which possess the weakest Weapon Damage (curiously so). Control Wizard class' controlling powers are not really useful against the elite mobs, and are not working on the Boss-type of enemies.
Please consider buffing the Control Wizard and/or enabling their ordinary features to actually produce a critical strike. More than three biggest damage-dealing features of the class have been disabled to crit due to the bug by Lostmauth's set. Since Lostmauth' set is out of the picture, please make the Control Wizard class useful again either by actually producing a good and solid control options or by increasing the AoE aspect of the Control Wizard's powers.
Thank you.
True Neutral
Left the Game due to heavy Damage Control & Missing Spanish Language
GF can be the highest dps potential in the game, however, the vast majority are not. But if you are talking about just the "potential" and not the major reality, its GF. ITs not even close actually.
GF's Commander's Strike encounter adds other player's buffed DPS to the GF's paingiver stats. So more players, more DPS. So that's why GF high DPS screenshots are always in Tiamat/edemo. More players = more DPS displayed for the GF. I'd call it a bug but NWO would call it WAI so they don't have to change it. http://www.arcgames.com/en/forums/neverwinter/#/discussion/1215146/commanders-strike
Nope, It doesn't add other players DPS, but yes, more players = more dps.
Commander Strike alone does nearly no dmg, the key lies in the CS + Steel Blitz combo. Seems that while CS debuff is active, each ally attack procs CS damage which then can proc Steel Blitz. It's a cheesy damage that requires nearly no skill to utilize
Even alone, a well build DPS GF can still do really high damage. I'd even say that GFs hit as hard as GWFs, but thanks to Sprint and attack speed from Unstoppable, GWFs can clear enemies faster resulting in a overall higher dps.
GF can be the highest dps potential in the game, however, the vast majority are not. But if you are talking about just the "potential" and not the major reality, its GF. ITs not even close actually.
GF's Commander's Strike encounter adds other player's buffed DPS to the GF's paingiver stats. So more players, more DPS. So that's why GF high DPS screenshots are always in Tiamat/edemo. More players = more DPS displayed for the GF. I'd call it a bug but NWO would call it WAI so they don't have to change it. http://www.arcgames.com/en/forums/neverwinter/#/discussion/1215146/commanders-strike
Nope, It doesn't add other players DPS, but yes, more players = more dps.
Commander Strike alone does nearly no dmg, the key lies in the CS + Steel Blitz combo. Seems that while CS debuff is active, each ally attack procs CS damage which then can proc Steel Blitz. It's a cheesy damage that requires nearly no skill to utilize
Even alone, a well build DPS GF can still do really high damage. I'd even say that GFs hit as hard as GWFs, but thanks to Sprint and attack speed from Unstoppable, GWFs can clear enemies faster resulting in a overall higher dps.
when you dealing damage you have 5% chance to strike again at least 50% of your weapon damage rank 2 +12 % rank 3 +12 %rank 4 + 12 %. that is the steel blitz tooltip so explain how that low propability also is a weapon damage affected from debuffs only (or and buffs ? who knows) make that big difference?
mamalion1234Member, NW M9 PlaytestPosts: 3,415Arc User
show me the same gf otudps everyone to every dungeon and then i will believe you. IN SO MANY stacked buffs debuffs like demogorgon everything can happen. AND still waiting those monsters gf to see them in action like a cn run for example.
Comments
Competitive is a type of gaming.
I would say class that is first in encounters win (if there is normal buffs). If there isn't buffs, gwf wins hands down.
I know about the SW MFs bug but wouldn't want to rely on that (feels like cheating) & it could get patched
So if you always play with player a,b,c,d who are a specific class/build there is a definitive answer to your question else there is none
a gwf running ahead of a freshling party will dominate dps but will do less than a gf with a party tuned for him or a cw or .... really hdps is party specific with gwfs being the most unsuffering from a unoptimal party/pug
zhentarim-warlock-companion
Pure -> Transcendent Plague Fire weapon enchantment giving 80damge/20 seconds for 500k+ AD is a joke.
plague-fire-weapon-enchant-r11-vs-r12
It's a good question. TR, CW or GWF. I think it may come down to the enemy. Some enemies do really well against melee but can be handled by CW at range fairly easily, and in other cases, the opposite is true. I think assuming an enemy easily suited for all three, I'd have to say TR. GWF can generate insane DPS - but that they can do insane DPS isn't the question here, the question is with all factors equal at max BiS, which could do the most.
Having said that, I think you would never go wrong with any of them. Their play style is very different, so whether someone agrees with my guess that it's a TR or not, I think if you're looking to be hard core DPS - any of those three would get you there but only one of them will suit you because they really couldn't be any different. GWFs are in your face, TRs are designed in part to take advantage to CA damage, and CWs are ranged fighters.
Any of those three will give you moster DPS, but likely one of them will be much more fun for YOU to play, which will mean it will work better for you than the other two.
(full disclosure: My main is a CW, but I have at least two, three in some cases, of every class, all at lvl 70)
Sekhmet@kvetchus_
Guilds: Greycloaks, Blackcloaks, Whitecloaks, Goldcloaks, Browncloaks, Spiritcloaks, Bluecloaks, Silvercloaks, Black Dawn
Tredecim: The Cloak Alliance
Sekhmet@kvetchus_
Guilds: Greycloaks, Blackcloaks, Whitecloaks, Goldcloaks, Browncloaks, Spiritcloaks, Bluecloaks, Silvercloaks, Black Dawn
Tredecim: The Cloak Alliance
Just killing time...
But if you are talking about just the "potential" and not the major reality, its GF. ITs not even close actually.
THC
http://www.theholycrusaders.com/
If I was to average all the raid paingiver charts I've seen in all +3k runs I've done, this is what I've seen.
The top 5 are
- Usually at least 2 GWFs. Sometimes 3. It's not ultra-rare to see 4 out of 5 GWF paingivers.
- Atleast 1 CW. Often 2. Rarely 3.
- Sometimes 1 HRs but almost never 2.
- Sometimes 1 SW but almost never 2.
- Once in a while a TR wins paingiver and does an insane amount of DPS over everyone else.
- Once in a blue moon, a DC wins top 5 paingiver in a skirmish.
- I've never seen a GF win the top 5 paingiver except for me once.
- I've seen a Pally win 1st place in paingiver in a skrimish and they had a 4.1k IL.
The GF has a buff called Knight's Challenge which you do 100% more DMG for 10 seconds.I got 5th place once in a Tiamat run.
That run was: 1st 3.1k GWF, 2nd 3.3k SW, 3rd 3.6k CW, 4th 2.9k CW, 5th me (3.5k GF)
Some encounters (like Tiamat heads) only last for 10 seconds or less.
So that helped create the idea that GFs can do insane damage. In very distinct circumstances, they can.
Outside those circumstances like long, drawn-out (pre-mod 8) fights, the DPS rating of a GF gets lower the longer the fight goes on, because 10 seconds on/10 seconds off of Knight's challenge is no longer a gain and cancels itself out. That DPS gets even lower if they have to equip their own debuff skills.
I wish Cryptic hadn't caved and added the post-stats back in the mod 8 content. People make it too big of a deal.
So more players, more DPS. So that's why GF high DPS screenshots are always in Tiamat/edemo. More players = more DPS displayed for the GF. I'd call it a bug but NWO would call it WAI so they don't have to change it.
http://www.arcgames.com/en/forums/neverwinter/#/discussion/1215146/commanders-strike
fun game
Many people would surely say otherwise because they do not understand how certain mechanics work and/or they didn't spec their character for the exact purpose.
Buffs or no Buffs, Guardian Fighter is the single hardest hitting class currently despite it's slow-attacking pattern.
The weakest TRUE dps class is the Control Wizard who were nerfed too many times and never received a proper counter-part.
Control Wizard is also among the classes which possess the weakest Weapon Damage (curiously so).
Control Wizard class' controlling powers are not really useful against the elite mobs, and are not working on the Boss-type of enemies.
Please consider buffing the Control Wizard and/or enabling their ordinary features to actually produce a critical strike. More than three biggest damage-dealing features of the class have been disabled to crit due to the bug by Lostmauth's set. Since Lostmauth' set is out of the picture, please make the Control Wizard class useful again either by actually producing a good and solid control options or by increasing the AoE aspect of the Control Wizard's powers.
Thank you.
Commander Strike alone does nearly no dmg, the key lies in the CS + Steel Blitz combo. Seems that while CS debuff is active, each ally attack procs CS damage which then can proc Steel Blitz. It's a cheesy damage that requires nearly no skill to utilize
Even alone, a well build DPS GF can still do really high damage. I'd even say that GFs hit as hard as GWFs, but thanks to Sprint and attack speed from Unstoppable, GWFs can clear enemies faster resulting in a overall higher dps.