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I follow the UI artist on Twitter. She mentioned having a ton of work. I couldn't figure out what it is. Looks like this is what Jules is working on.metalldjt said:@strumslinger if there will be a new campaign, please rework the ui, it's kinda annoyn how it is even now. thanks.
Yeah, it sounds like Sword Coast Chronicles is a total overhaul of the campaign UI. Should be interesting.kreatyve said:
I follow the UI artist on Twitter. She mentioned having a ton of work. I couldn't figure out what it is. Looks like this is what Jules is working on.metalldjt said:@strumslinger if there will be a new campaign, please rework the ui, it's kinda annoyn how it is even now. thanks.
Yes, that. WHEN, for the love of god, will return the epic dungeons?mrvincent1959 said:Dungeons my friends, dungeons......when?
Everything they described sounds like something that should've shipped with mod 7 : \romotheone said:Sounds like a no-content update.
Yes!defiantone99 said:I am hoping for Epic Dread Vault.
This has been repeated many many many times but bug fixes are not going to happen faster if they stop working on new content.deathbeez said:Why don't smaller guilds disband and/or join/form larger guilds?
Why does this require an update when this game is so busted with bugs that are years old and totally ignored?
So you have a few stubborn people that want to stay in their 5-person guild, "midgets with chainsaws" or something, but you have to release an update so they can do the same things people in large guilds worked for (at insane mod 7 prices) all this time?
This is really low on the priority list IMO.
It's not like guilds are separated by dangerous geography and blood thirsty beholders. They are in a small guilds because they choose to stay in a small guilds. I feel like I'm taking crazy pills here, reading this stuff.
Fix the bugs FTLOG. Including the monster bug in my sig. Unstoppable (GWF) is as broke as ever. Half (or more) of the DC's skills don't work right. etc.
Bring back the dungeons and scale them to relevance.
Bring back the old dungeon transmutes.Yes!defiantone99 said:I am hoping for Epic Dread Vault.
They already own these amazing art assets, they just have to clean them up.
I'm not even going to bother asking about the foundry. Sad, sad.
PvP is a lost cause.
why my guild should farm for the 50 THEY ARE 50 not 5 ;purabask said:
This has been repeated many many many times but bug fixes are not going to happen faster if they stop working on new content.deathbeez said:Why don't smaller guilds disband and/or join/form larger guilds?
Why does this require an update when this game is so busted with bugs that are years old and totally ignored?
So you have a few stubborn people that want to stay in their 5-person guild, "midgets with chainsaws" or something, but you have to release an update so they can do the same things people in large guilds worked for (at insane mod 7 prices) all this time?
This is really low on the priority list IMO.
It's not like guilds are separated by dangerous geography and blood thirsty beholders. They are in a small guilds because they choose to stay in a small guilds. I feel like I'm taking crazy pills here, reading this stuff.
Fix the bugs FTLOG. Including the monster bug in my sig. Unstoppable (GWF) is as broke as ever. Half (or more) of the DC's skills don't work right. etc.
Bring back the dungeons and scale them to relevance.
Bring back the old dungeon transmutes.Yes!defiantone99 said:I am hoping for Epic Dread Vault.
They already own these amazing art assets, they just have to clean them up.
I'm not even going to bother asking about the foundry. Sad, sad.
PvP is a lost cause.
As for smaller guilds ...
Even a guild with 50 people in it has problems with the current stronghold prices. A lot of these guilds are staying that size because of the problems that come with trying to manage 150 people. It's not a problem that shouldn't be a priority; it should've been solved when mod 7 launched. This is more a case of too little to late because a lot of smaller guilds have just given up on progressing.
Then you don't have to? Other large guilds are going to jump at the opportunity for the bonuses associated with it.mamalion1234 said:
why my guild should farm for the 50 THEY ARE 50 not 5 ;purabask said:
This has been repeated many many many times but bug fixes are not going to happen faster if they stop working on new content.deathbeez said:Why don't smaller guilds disband and/or join/form larger guilds?
Why does this require an update when this game is so busted with bugs that are years old and totally ignored?
So you have a few stubborn people that want to stay in their 5-person guild, "midgets with chainsaws" or something, but you have to release an update so they can do the same things people in large guilds worked for (at insane mod 7 prices) all this time?
This is really low on the priority list IMO.
It's not like guilds are separated by dangerous geography and blood thirsty beholders. They are in a small guilds because they choose to stay in a small guilds. I feel like I'm taking crazy pills here, reading this stuff.
Fix the bugs FTLOG. Including the monster bug in my sig. Unstoppable (GWF) is as broke as ever. Half (or more) of the DC's skills don't work right. etc.
Bring back the dungeons and scale them to relevance.
Bring back the old dungeon transmutes.Yes!defiantone99 said:I am hoping for Epic Dread Vault.
They already own these amazing art assets, they just have to clean them up.
I'm not even going to bother asking about the foundry. Sad, sad.
PvP is a lost cause.
As for smaller guilds ...
Even a guild with 50 people in it has problems with the current stronghold prices. A lot of these guilds are staying that size because of the problems that come with trying to manage 150 people. It's not a problem that shouldn't be a priority; it should've been solved when mod 7 launched. This is more a case of too little to late because a lot of smaller guilds have just given up on progressing.
Faster? I'd settle at this point with "at all".There are confirmed bugs in the bugs forum that have been active (and still are) for over a year now. Like DC's Divine Glow, Prophecy of Doom AP gain ever, I got 3 for the GF (maybe more). Some for the GWF.urabask said:<
This has been repeated many many many times but bug fixes are not going to happen faster if they stop working on new content.
Yeah and this has somehow stopped DCs, GFs, and GWFs from being three of the best classes in the game atm.deathbeez said:
Faster? I'd settle at this point with "at all".There are confirmed bugs in the bugs forum that have been active (and still are) for over a year now. Like DC's Divine Glow, Prophecy of Doom AP gain ever, I got 3 for the GF (maybe more). Some for the GWF.urabask said:<
This has been repeated many many many times but bug fixes are not going to happen faster if they stop working on new content.
Exactly what I am fearing. If they do this wrong it will just end with all the low-level guilds being degraded to feeders for the high ones, and the high ones dictating the way the feeders are being managed. ("your guild should do nothing but farm sharandar!", oh joy)tilnaft said:
I just worry that this will turn into a feed Guild structure where all the highest lvl players are in one guild and skim off only the highest members of other Guilds. I can see this turn into a way to demand tribute of the highest players to give the medium players scraps. I find it is best to grow together as a team and a unit while encouraging your Guildies to progress. The feeling of conquering a seemingly un-achievable task is unbelievably satisfying and imbues the members with a lasting sense of pride. I just don't want to see that shattered for the sake of quick gains and boons.
Yeah...oldbaldyone said:Please allow people access to multiple guild banks....would make life soooooooooo much better.
Because my partner and I have busted our asses over the past year+ to create and maintain our guild. Though we be small, we be mighty!deathbeez said:Why don't smaller guilds disband and/or join/form larger guilds?
While it seems everyone wants to jump on board with the massive huge guilds, my focus has been to band together with guilds close to our size, populated with folks who enjoy the game for the game, and are, of course, strictly no-exploit. So far I've found one.kreatyve said:I expect to put out some feelers in the next few days to see if certain guilds that share our values are interested.