Seriously? I am VERY disappointed that there will be no epic versions of the returning dungeons. So... what exactly took so long to "redo" them if they were not updated to at least epic? Has no one been listening to anything we have said about wanting more END GAME CONTENT????
Say new mount system. I did not expect 5 new dungeons but expect more than 1 epic dungeons, so disappointed.
Phew. Took me longer than I'd hoped, but the release notes have been updated in the OP (and the precautionary overflow post). Campaign Updates will need to wait 'til next week - I've got a bunch of notes there, but I need to verify their accuracy with Asterdahl and others before I post.
If you're curious about the current state of those changes, check out the campaigns, campaign stores, and Stronghold Siege in the current build.
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beckylunaticMember, NW M9 PlaytestPosts: 14,231Arc User
@terramak ... You worked late. Thanks for the notes. We do appreciate your efforts even when disappointed in some of the stuff you're writing up.
Stronghold Economy Changes - Feedback Thread We've made some changes to Stronghold progression and economy. Details can be found in the feedback thread above, but in short, here are some of the main changes you'll see:
Astral Diamond costs reduced substantially (~50-90% in many cases).
Tyranny and Fey campaign currency costs reduced significantly (~20-40% in many cases).
Guild Mark gain from AD and Glory contributions doubled.
Profession tasks that allow players to make crates of certain supplies, to then contribute to the Stronghold.
Thank you this will help the smaller guilds. I assume the "crates of certain supplies" wil be bound to character. Will we be able to make 9 of them at the same time or will there be a 3 per character limit?
There are more than BIS players in this game RIP Real Tiamat, RIP Real Demogorgon RIP real Temple of the spider. Why remove non bis content to give to bis players ???? FORCING the majority of your player base to play 4 mod old dungeons and trial will have a bad result on player base Changes are getting so bad i would rather prefer no new changes (RIP ICE FISHING in winter fest)
Silverback Bear: The level required to use this mount is now 4, down from 60. Silverback Bear: This mount's description no longer claims it wears armor.
"I'm a silverback bear! Make me 140% Legendary!"
NW-DSQ39N5SJ - 'To Infinity, and BEYOND!' - Spelljammer Quest. Skyships, Indiana Jones moments NW-DC9R4J5EH - 'The Black Pearl' - Spelljammer! Phlo Riders and Space Orcs
Thanks for all the fish.
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instynctiveMember, NW M9 PlaytestPosts: 1,885Arc User
Our guild is almost going for 20th level stronghold upgrade. we have 10+ level 9 buildings. We have made this expensive way, and now you make this easy for others? How fair is this cost reduce gonna be?
Fair?
I ran 6 of 8 characters through EE when 16, not 8, Vigilance Quests were required.
I ran T2s with the "ArPen" bug. Spent hundreds, if not thousands of GP on injury kits.
My near-BiS GWF had to grind for months to get back to where he was before Mod 6 was released.
When SH hit, my guild had fewer than a dozen players who had characters who could even spare Campaign Currencies to feed the Mimic. Since then, that number has doubled, with a good third of those players doing nothing BUT grinding for Campaign Currencies and/or dropping hundreds of Zen on Stronghold Starter Packs.
But, of course, there will always be the Negative Nancies for changes like these. If your guild has made it to GH L18, that's awesome for you. Now the remaining two levels will be a lot easier for you to obtain, and you'll be GH L20 in much less time.
Why are you not giving me epic dungeons... These leveling dungeons are pointless. I want epic dungeons that are difficult. Is this true that there are no epic dungeons other than CN? @Terramak Could you confirm and maybe explain?
Relmyna - AC/DC Righteous + Haste| Nadine - CW MoF (working on it)|Buffy - GF SM Tact| Hrist - Justice Tankadin|Healadin (Wannabe Tank)| Lena -MI Sabo TR (Farmer) | Jeska - GWF SM Destroyer (Farmer) | Maggie - HR PF Trapper (Wannabe DPS)
--
I'll never retrace my steps.
Why are you not giving me epic dungeons... These leveling dungeons are pointless. I want epic dungeons that are difficult. Is this true that there are no epic dungeons other than CN? @Terramak Could you confirm and maybe explain?
he already did... still it continues to sound ridicolous as it is. mod 9 will be the umpteenth example of neverwinter's unfinished mods.
Why are you not giving me epic dungeons... These leveling dungeons are pointless. I want epic dungeons that are difficult. Is this true that there are no epic dungeons other than CN? @Terramak Could you confirm and maybe explain?
he already did... still it continues to sound ridicolous as it is. mod 9 will be the umpteenth example of neverwinter's unfinished mods.
Lol, only NW could have umpteen unfinished mods before releasing a mod in the teens.
I'm with the masses here. You do realize we used to do Karu runs at the end game to get the bracers? maybe it was the boots, I don't remember. Besides, it was a really fun dungeon. Had the chance to wipe as did all T2's b/c OP's were in the game yet, and it was a freaking blast!!!!!!!
If you guys don't make these dungeons have epic versions, I hate to be that guy, but you should have never removed them in the first place. And it might make/will make a lot of the current/old/future players very upset!
Guys, we can rest assured. That absolutely nothing we say/recommend/vote on has ever been seriously considered by a single person. This update is proof that they 100% listened to zero players in ZERO form/fashion. #1 complaint of SH was influence... the others were insanely high, but influence was the #1 beef. For Dungeons it was end game dungeons, not demigorgon, the dungeons we had, more ways to farm surplus other than ETOS.
Strum, you are a great guy. I'm really sorry you were put to the plate to have to deal with this massive uproar that is Mod 9. It started with a blatant lie to the entire community with these dungeons returning and no mention of them not being epic to cover it up. So rather than just make all the pvp players leave... they wil be hard pressed to keep the PVE player base here as well with the new power creep and no difficult content.
- Good luck devs. I hope you can muster up a way to fix this. Lord knows we'll allllllll be watching.
Silverback Bear: The level required to use this mount is now 4, down from 60. Silverback Bear: This mount's description no longer claims it wears armor.
NeverwinterPreview shard is back up, maps won't be crashing as frequently when logging in now. (Or if they do, it'll be for a different reason - let us know!)
If it's actually true and even more, they don't do something to introduce epic versions of the dungeons before Mod 9 go live, even more after been READING the feedback, these will be all <font color="orange">HAMSTER</font> and I will never ever again trust on their word. I'm so disapointed that I'm trying hard to be polite right now. I only hope that they can forsee the whiplash of this before the mega negative review begin and do something. ONE YEAR LATER AND THEY HAVEN'T BROUGHT BACK A COUPLE OF DUNGEONS!, unbelievable!
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ghoulz66Member, NW M9 PlaytestPosts: 3,748Arc User
Guys are FINALLY adding SH coffer goods to professions I see. Very good improvement for SH QoL.
One word... Epic Dungeons. NOT leveling dungeons. EEEE PEEEE EYE SEEEE!!! Give us our Dungeons back!!! oh and the Dragons too. Kinda tired of playing Spiders & Monkeys.
GB paid for smt to get it faster and now crying about other guilds making it with less cost? Thats your choice. There is always same pattern here: pay to get things faster.
Im really disappointed new-normal dungeons. People want epic, whats the point of running normal dungeons at 70lvl? Daily AD? Memories?
Question: Will be there a new adventure zone in The Maze Engine? I'm asking because i saw changes in the mantol-derith, including new underdark travel map, and i'm curious about it. Besides, it's continuation of the underdark module, so we want to see underdark, not an one social zone, few skirmishes and few quests placed in the underdark . (sorry for my english, it's not my primary language)
Can we get a keychain? We've been asking since beta for one!!!!! Like those mounts the keys in our bags take up immense amount of space.......Also we want epic versions of all the dungeons please!!
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Ana-GWF SM Destroyer | Farseer-CW MoF Renegade | Leon-GF SM Tactician
Adrik Battlefate-DC DO Virtuous | Cassi Woodsheart-HR PF Trapper
If you're curious about the current state of those changes, check out the campaigns, campaign stores, and Stronghold Siege in the current build.
Neverwinter Census 2017
All posts pending disapproval by Cecilia
Thank you this will help the smaller guilds. I assume the "crates of certain supplies" wil be bound to character. Will we be able to make 9 of them at the same time or will there be a 3 per character limit?
RIP Real Tiamat, RIP Real Demogorgon RIP real Temple of the spider. Why remove non bis content to give to bis players ????
FORCING the majority of your player base to play 4 mod old dungeons and trial will have a bad result on player base
Changes are getting so bad i would rather prefer no new changes (RIP ICE FISHING in winter fest)
I think Ru players want the same test module.
NW-DC9R4J5EH - 'The Black Pearl' - Spelljammer! Phlo Riders and Space Orcs
Thanks for all the fish.
- I ran 6 of 8 characters through EE when 16, not 8, Vigilance Quests were required.
- I ran T2s with the "ArPen" bug. Spent hundreds, if not thousands of GP on injury kits.
- My near-BiS GWF had to grind for months to get back to where he was before Mod 6 was released.
- When SH hit, my guild had fewer than a dozen players who had characters who could even spare Campaign Currencies to feed the Mimic. Since then, that number has doubled, with a good third of those players doing nothing BUT grinding for Campaign Currencies and/or dropping hundreds of Zen on Stronghold Starter Packs.
But, of course, there will always be the Negative Nancies for changes like these. If your guild has made it to GH L18, that's awesome for you. Now the remaining two levels will be a lot easier for you to obtain, and you'll be GH L20 in much less time.Nothing about SH has been "fair". Until now.
"...I grab my wiener and charge!" - ironzerg79
--
I'll never retrace my steps.
Some of my best friends are Imaginary.
mod 9 will be the umpteenth example of neverwinter's unfinished mods.
. Lol, only NW could have umpteen unfinished mods before releasing a mod in the teens.
If you guys don't make these dungeons have epic versions, I hate to be that guy, but you should have never removed them in the first place. And it might make/will make a lot of the current/old/future players very upset!
--
I'll never retrace my steps.
Some of my best friends are Imaginary.
Strum, you are a great guy. I'm really sorry you were put to the plate to have to deal with this massive uproar that is Mod 9. It started with a blatant lie to the entire community with these dungeons returning and no mention of them not being epic to cover it up. So rather than just make all the pvp players leave... they wil be hard pressed to keep the PVE player base here as well with the new power creep and no difficult content.
- Good luck devs. I hope you can muster up a way to fix this. Lord knows we'll allllllll be watching.
neverwinter.gamepedia.com/Lord%27s_Armored_Polar_Bear
Questions about specific mounts are best asked in the Mount Feedback Thread.
Im really disappointed new-normal dungeons. People want epic, whats the point of running normal dungeons at 70lvl? Daily AD? Memories?