Welcome to Neverwinter's new module: The Maze Engine! See the
announcement post here!
Campaign: The Maze Engine -
Feedback ThreadThe Maze Engine campaign is now available! Start by talking to Sergeant Knox or the Neverwinter Guard messenger in Protector's Enclave, or Bruenor Battlehammer in Mantol-Derith. All level 60 characters now have access to Mantol-Derith.
Updated Queue System -
Feedback ThreadOur queue system has been updated! We're still in the process of updating the UI and clearing up the flows to be more intuitive.
The update introduces the following features:
- Allows players to set up premade groups for queues that require more than 5 players (e.g. Tiamat, Demogorgon, Stronghold Siege).
- Allows players to set up queue groups separately from the party they're in.
- Allows players to enter "Private mode," allowing them to bypass composition requirements and opt out of auto-refilling.
A dev blog outlining the feature in greater detail will show up in the coming weeks.
Revived DungeonsFour dungeons from the past have been revived: Cloak Tower, Pirate King's Retreat (formerly Lair of the Pirate King), Frozen Heart, and Caverns of Karrundax! Like Cragmire Crypts, Gray Wolf Den, and Temple of the Spider, once players reach the minimum level for the dungeon, they'll be able to go back and play regardless of level. For more info, follow this link:
Developer Blog: Dungeons to DelveNote for NeverwinterPreview only: This week, Caverns of Karrundax is available. The others will be available in future Preview patches.
Feedback threads:
Caverns of KarrundaxNew Mount System -
Feedback ThreadMounts no longer have to sit in your inventory when you don't have them selected. Now, your character will have a stable for all mounts they've bound to themselves - And not only that, but once that character has access to a movement speed, they'll be able to apply that movement speed to any mount they own!
In this update, players can now ride the mounts they want to ride without worrying that their favorite is too slow, or doesn't have a passive bonus they want. More details can be found here:
Developer Blog: The New Mount System!
Stronghold Economy Changes -
Feedback ThreadWe've made some changes to Stronghold progression and economy. Details can be found in the feedback thread above, but in short, here are some of the main changes you'll see:
- Astral Diamond costs reduced substantially (~50-90% in many cases).
- Tyranny and Fey campaign currency costs reduced significantly (~20-40% in many cases).
- Guild Mark gain from AD and Glory contributions doubled.
- Profession tasks that allow players to make crates of certain supplies, to then contribute to the Stronghold.
Release Notes: NW.60.20160201a.1Note: Some features and updates may be omitted.Content and EnvironmentStrongholds
- Castle Never is now in the dungeon daily quest pool.
General
- Bandit Slayer achievements now explicitly include pirates as well.
- Fiery Pit: Players no longer occasionally spawn inside terrain when exiting the Cistern.
- Intro quests for Cloak Tower, Frozen Heart, Pirate King's Retreat, and Caverns of Karrundax have returned.
- NeverwinterPreview only: These won't show up until all four of those dungeons are available on NeverwinterPreview.
- Reclamation Rock: The quests "Holding the Line" and "Besieging the Rock" no longer give a player credit for tasks that party members have turned in.
- Skirmish and Call to Arms contacts no longer have a dialog option to join a queue.
- Temple of Tiamat is now joined via a queue, rather than having to go to the door.
- The Mount tutorial has been updated. The Mount Requisition Token associated with the new tutorial now gives a permanent mount instead of a temporary one.
Combat and PowersGeneral
- Life Steal Severity has been added to the game as a Rating stat. Currently, it can only be found in a handful of places.
- Life Steal now properly displays as "Life Steal" in the combat log, rather than "Health Steal."
- Powers that allow players to teleport to enemies now respect the size of the enemy. This reduces the likelihood that Trickster Rogues, for example, will teleport directly into a dragon.
Buffs, Debuffs, and Effects
- The following effects now cannot be dispelled:
- Certain reinforcement timers
- Empower (Greed of the Dragonflight)
- Madness (Demogorgon)
- Soul Sparks
- Thunder Spike (Greed of the Dragonflight)
- VIP Health Bonus
Companions
- Phase Spider: The version of this spider in the Trade Bar Store now properly shows an Active Companion bonus of a 5% reduction to Combat Advantage damage received.
NPCs
- Enemies in 3-player dungeons now have slightly lower health.
- Enemies in 3-player dungeons now have longer cooldowns on their signature / charged powers.
Items and EconomyArtifacts
- Aurora's Whole Realms Catalogue: This power no longer requires the player to stop moving before activating, and is no longer interrupted on movement.
- Elemental Artifact weapons and their Collection pages are now more consistent.
- Golden Dragon Longsword (Oathbound Paladin): This weapon now requires level 60 to equip, down from 70.
- Sigil of the Hunter: The DoT component of this artifact's active power now properly applies at Mythic quality.
- The buff granted by the Stronghold Weapon set is now called Stronghold Unity, and its tooltip now properly states that it grants 2% per stack, rather than 1%.
- The Lostmauth Artifact Set name now properly displays as "Lostmauth's Hoard," rather than "Valindra's Set."
Mounts
- Armored Axe Beak: The combat power, Spinning Axe Strike, is now properly identified as AoE damage.
- This allows it to be affected by AoE Resistance and various other AoE affecting abilities.
- This power now also has slight damage variance, and is properly affected by damage resistance.
- Armored Giant Strider: The combat power, Strider Fire, now has slight damage variance.
- Black Ice Warhorse: A typo has been addressed in this mount's description.
- Greater Rage Drake: Several typos have been addressed in this mount's description.
- Medium Waterdeep Horse: This mount is now Rare (Blue) quality.
- Medium Adventurer's Horse: This mount is now Epic (Purple) quality. The flavor text has been updated to state that it is heavily armored, rather than lightly armored.
- Reanimated Destrier: This mount is now Rare (Blue) quality.
- Shadow Wolf: The Epic (Purple) quality version, which was previously available for a limited time, has been renamed to Elite Shadow Wolf.
- Silverback Bear: The level required to use this mount is now 4, down from 60.
- Silverback Bear: This mount's description no longer claims it wears armor.
- The Bulette mount acquired from Dougan Hammerfist's NCL store has been renamed to Challenger's Bulette.
- Wolf of the Wild Hunt: This mount is now Rare (Blue) quality. Its speed bonus is now 80%, increased from 50%.
Wondrous Bazaar
- Gilded Giant Spider now costs 750,000 Astral Diamonds, down from 1,000,000.
- Level 60 gear has been replaced with cheaper, transmute-only versions of these items.
- Medium Waterdeep Horse now costs 500,000 Astral Diamonds, down from 700,000.
- Turmian Merchant Garb has been moved to the Trade Bar Store.
General
- 3-player dungeons now grant Seals of the Adventurer, rather than various other types of Seals.
- Older Seals can no longer be purchased for Ardent Coins in the Invocation store.
- Seals of the Drake, Lion, Manticore, Pegasus, and Drake can now be traded for Seals of the Adventurer at the Adventurer Seal Trader.
- The trader dealing in these Seals can be found at the Seven Suns Coster Market in Protector's Enclave.
- These Seals can be used to purchase gear of a wide variety of levels. They can also be used to purchase bags of 500 Rough Astral Diamonds, as well as basic Rank 5 enchantments.
- 3-player dungeons now give a significant amount of experience when completed.
- Mount Training Manuals now grant the equivalent Mount Movement Power, rather than trying to upgrade a mount.
- Normal Skirmishes now give a significant amount of experience (roughly half that of 3-player dungeons) when completed.
- Salvageable / Transmutable versions of the gear from Castle Never's previous incarnation has returned in the newly-updated version.
Comments
More details coming in a future post or edit. For now, you can take a look at campaign task costs, item costs, and various vendors to see what's been updated.
User Interface
Bank
- If the Account Shared Bank cannot be accessed, Gold and Trade Bar labels are now properly hidden and no longer overlap the error message.
- In the Guild Bank, changing permissions no longer occasionally changes permissions for different ranks than the one selected.
Character Sheet- Enchantment / runestone context menus now show the name of the selected enchant / rune.
Collections- When clicking Zone Rewards when talking to specific contacts, the Collections UI now shows up properly.
Inventory- Tooltips on Companion stats no longer occasionally take several seconds to update.
Key Binds- A key can now be rebound to open the Companions UI ("=" by default).
- A key can now be bound to open the Mounts UI ("[" by default).
RewardsGateway
Stability and Performance
Phew, glad I reserved this slot for overflow notes.
For more details, see these links:
Announcements / Dev Blogs
Announcing Neverwinter: The Maze Engine
Developer Blog: Dungeons to Delve
Developer Blog: The New Mount System
Feedback Threads
Official Feedback Thread: Maze Engine Campaign
Official Feedback Thread: Match System
Official Feedback Thread: Caverns of Karrundax
Official Feedback Thread: Mount System
Official Feedback Thread: Stronghold Economy Changes
;-)
"...I grab my wiener and charge!" - ironzerg79
Owlbear's characters have been wiped and now has the latest Underdark build on it (in case we need to test an upcoming live build during the Underdark module's lifetime).
Yea yes please put atleast a 140% mount to Store,..Come on,
The price for legendary mounts is growing and growing 10M-20Millions of AD + just for 140% speed ?
it's just Ridiculous! Absolutely Not casual player friendly.
I like that, lets c how it goes.
"Foundry Silverback Bear at 140%"
NW-DC9R4J5EH - 'The Black Pearl' - Spelljammer! Phlo Riders and Space Orcs
Thanks for all the fish.
Was able to change mount ...havent tested any more than that.
The older lockbox mounts like apparatus of gond/owlbear only get 2000 in a stat while the newer ones like axebeak get 4000 in a stat. Considering you didn't do this for the older legendary mounts since they do get 4000 in a stat this should apply to the epic mounts as well. Otherwise you might as well buy a zen mount instead (those give 2k in stats as well). And seeing as the new mounts have 4000 in a stat it is intended that lockbox mounts should be superior to zen mounts.
So please raise the stat bonusses of all epic lockbox mount to 4000 it only makes sense. You will be making old lockbox mounts worthless ottherwise.
So, when I said that they will ONLY be a part of the "leveling" process, that is not true.
We are searching for slave labor, will pay with food from our farm!
Thanks for the feedback all around. Ultimately, as far as Strongholds go, we want smaller guilds to be able to make progress. The larger / more determined guilds still have the benefit of being there first - and even with these costing changes, it still takes plenty of time to catch up. Still good feedback either way.
Join the Greycloaks
Ana-GWF SM Destroyer | Farseer-CW MoF Renegade | Leon-GF SM Tactician
Adrik Battlefate-DC DO Virtuous | Cassi Woodsheart-HR PF Trapper
Pandora's Misfits Guild Leader