With all the paywalls,nerfs and stripping out of reward and content..and simple blatant abuse of players self respect.
How much longer would you say the game has left in it? Its really sad the game was fun its a great game yet the rate of player population leaving and the massive paywalls and cash grabs, i kind of worry if the game has any future.
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Heck, if you're feeling burnt out, just take a break and see what Module 8 brings, which will be out before the end of the year.
But I think it also depends on who you play with. My gaming community has been really active since Stronholds launched, and we've been having a blast building the castle. We get together regularly to run dungeons and do the Stronghold Dragon Speed Dating.
So your mileage may vary...and the same is probably true for any MMO.
"Is it better to be feared or respected? I say, is it too much to ask for both?" -Tony Stark
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As for player stats over time, Steam Charts shows the trend (though most players don't log in through Steam, so the actual numbers are much higher).
http://steamcharts.com/app/109600#All
Sci-fi author: The Gods We Make, The Gods We Seek, and Ji-min
You really don't need to pay for the leveling stage, and the story is pretty cool.
It's free till end-game. So some will enjoy the free lunch and maybe stick around, maybe leave.
So it's hard to say. A free to play game player base looks like a deep sea current. Hard to tell anything is happening till you watch in high speed and notice the landscape is completely different a day later.
Alot of people are saying their friends' list dried up after mod 6. Well mine dried up after mod 4. So things change, ebb and flow.
If it wasn't for the ToSC contract, I'd say put this puppy in maintenance mode and figure out a solid roadmap. These last few months have been like watching a blind man walk across cobble stones. I hope they can figure out a new strategy that makes players happy and fulfills external obligations.
Either way, it's just a game though. I hope mod 8 is the best mod ever, but I'm not betting my retirement on it.
At least than the game will become unplayable because of further server capacity reductions and constant player base drop.
All because the reputation of PWE and so Cryptic is very low nobody will spend real money except the new starting players.
Or rather, they fixed some things that should have been fixed MUCH earlier. Since they have a very relaxed attitude to fixing bugs and problems in game, issues tends to become big before they are fixed. Issues are allowed to gnaw away on the playerbase for much longer than really needed.
However, I think NW PC as a development frontend for NW XBOX will make sure we get new and big mods even if the economy of NW itself cannot pay for it. What really kills off most games is when they stop releasing good updates for it.
http://steamcharts.com/app/109600
I bet even PWE hates Arc.
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This shows how Cryptic treates their PC players: they don't give a fluffy kitten about us, only the XBox ones really matters to them.
Playing in regards to character progression, has never been more unrewarding then it is now.
I've not left PE in 3 weeks now. I don't see getting 2 white perls and maybe 2k AD worth the mouse-clicks.
Too much is account bound so there is nothing to sell, leadership is gone, events got destroyed and replaced with play for pennies system. IMO, end-game is not playing and watching to see if things get fixed.
Second, you have to consider the F2P model. Let me give you a little insight. This is from an interview Jack Emmert, the CEO of Cryptic did with Forbes when Neverwinter was launching. They understand the transient nature of MMOs (CCU = Concurrent Users, as a measure of activity). People come, people go. Most people play for a while and leave, some people stick around and become fans. That's simply how the landscape operates. Retention is difficult for any MMO, especially in such a crowded space, with very little "costs" for players to switch from one MMO to another when they get bored, given how almost every major space has a "free to play" or very low cost to buy in. That's simply a fact.
Which is why, in another interview here, Jack had this to say: That's why Neverwinter is putting out content every 3-4 months, because they know that's about the lifecycle of the "Capture, Entertain, Drift, Recapture" cycle. Every time an update comes out, player activity is going to spike as the new content captures new players or entices them to return. Most of them are probably going to be entertained for a few weeks. Then you see a cycle where the player base is going to experience a lot of drift, and what your left with prior to the launch of new content is your core players, which might only be 20-30% of your maximum audience. But then the cycle begins again with new content and your recapture people who've drifted, or entice new players to give Neverwinter a shot.
That's the model. And they're pretty transparent about it.
Hence my quote. And it was sincere, not malicious. If you're feeling burnt out or not having fun, just take a break...come back when the new content or bug fixes captures your attention again.
But the pessimsit is always going to see the people leaving and cry that the game is failing. The optimist looks at the new players coming into the game, and focuses on that. Neither is really wrong, but neither is really right, since it's a cycle that encompasses BOTH players leaving AND players entering.
That's just how things work.
Which is why, in another interview here, Jack had this to say: That's why Neverwinter is putting out content every 3-4 months, because they know that's about the lifecycle of the "Capture, Entertain, Drift, Recapture" cycle. Every time an update comes out, player activity is going to spike as the new content captures new players or entices them to return. Most of them are probably going to be entertained for a few weeks. Then you see a cycle where the player base is going to experience a lot of drift, and what your left with prior to the launch of new content is your core players, which might only be 20-30% of your maximum audience. But then the cycle begins again with new content and your recapture people who've drifted, or entice new players to give Neverwinter a shot.
That's the model. And they're pretty transparent about it.
Hence my quote. And it was sincere, not malicious. If you're feeling burnt out or not having fun, just take a break...come back when the new content or bug fixes captures your attention again.
But the pessimsit is always going to see the people leaving and cry that the game is failing. The optimist looks at the new players coming into the game, and focuses on that. Neither is really wrong, but neither is really right, since it's a cycle that encompasses BOTH players leaving AND players entering.
That's just how things work.
Ummm. Ditto. Couldn't have said it better myself.
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Mod 6 came close to pushing me out - the BiS nerf plus the incredibly cynical pre-Mod 6 "Black Ice Equip" sale (1500 zen for equip that, in just 2 short months, became worthless HAMSTER - which PWE knew when offering the sale).
However Mod 7 made being in a guild more fun than just doing the same GG HAMSTER over and over again - it made me want to play more. And they mostly nerfed the stupidly overpowered end game content.
But then they had to go and mess it up again with the leadership / AD nerf and SMoP pay to win BS.
If Mod 8 is like Mod 7 in terms of adding good things - great - I will undoubtedly add a new toon if there's a new class or race and continue to play.
If it's more like Mod 6 with the nerfing and customer abuse - I will burn my toons, uninstall the Arc client and block PWE email on my email client. And go look for another MMO not supported by Cryptic or PWE.
Which is why, in another interview here, Jack had this to say:
I have to comment on this as I just don't believe anyone at Cryptic cares at all for the " looky-loos ". With mod6, strongholds, the rad removal from leadership, and no way to get any decent AD in game ( especially at lower levels ), no one can honestly say Cryptic cares for anyone really. Especially not the looky-loos, not the casual gamers, and not the solo player. Not even in the slightest do they care about them. Anyone that says different is blind as a bat, getting paid by Cryptic, or isn't playing the same game as the rest of us. Cryptic even showed they didn't care about their core player base with the mod6 rehash of everything ( removing so many dungeons from the game and none put back in yet ), forcing everyone to join a guild if you wanted to do that content, removing rad from leadership ( for all those that paid for extra character slots just for that profession ). You guys can put in these quotes from Jack or who ever you want from Cryptic but all you have had to do in the last 6 to 8 months ( or longer for some ) is to play the game and see that they really don't care much for their player base at all. Maybe I haven't played that many online games, but I have yet to see a game company care less for their player base than Cryptic. And make so many bad decisions in a row for their game.
We're already seen how the value of AD has increased radically, prices on the AH have dropped dramatically, we have a functioning Zen Exchange again, and the recent reduction in Mark prices cut the cost to get "BiS" enchants in half, if not more.
Those changes alone have made the game substantially friendlier to a new player than it was just a few weeks ago.
Granted, there's still a lot more work to be done, especially in other places like tranmutation, wondrous bazaar, mount and companion costs, but I've also been a vocal critic there as well.
To say that Crypitc doesn't care about their players is a ridiculous strawman argument that really doesn't hold any merit. But it's pulled out all the time on these forums whenever someone suggests that things might be improving.
2 yrs of grinding dungeons and 100s of hours spent patiently trading mercilessly destroyed. Now imagine if i did invest real money in the game(id be probably out chasing scalps)...
And not only did they integrate this change to mark prices without upgrading the existing marks to their new equivalent value-wise(which was mandatory, well only if you care for consumer rights...), but they also leaked the news prior to the official announcement allowing "certain" ppl to get their full value back at the expense of other unaware customers.
The MMO world is still a Wild West where companies are allowed to do whatever the F*** they want to their customers, so tread lightly...
cryptic doesnt care overall, but you cant argue against persons directly, because company is very understaffed and their nwo plan is borked into cash grab only
lets talk about pvp rad only, lets say newbies sad truth-
do you remember Lords pvp quest? if you have him and daily quest, you can get 12000rad per two matches if i remember correctly
month ago? you can have victory quest and pvp quest and get 8000 ad per two matches
now? you can have 4600 rad per two matches. you can play one more match but get some 300 rad? useless HAMSTER.
still think that new player situation is good?