Past, a new player could get rAD through leadership in time, while just playing the game.
Present, a new player has to run dungeons/skirmishes/PvP to get rAD, and gets less rAD from those runs now, until he reaches level 60.
And there might be more AD changes coming in the future, but when will those changes be here, and what will those changes be?
Anyway, as allready mentioned in another thread, i had a few pug dungeon/skirmish runs, where i didn't see a full group at the start, and the run practically ended before it even began, or we didn't get any reinformcements after a player left the group, and the run ended somewhere in the middle.
I'd say, the game could use some kind of "life infusion" to attract more player to it, and to prevent more players from leaving it too...
Well, I would much rather know I could get RAD from my leadership profession and know that I could get more RAD if I just buy a couple of more character slots than be told you can only earn AD now by running the same dungeons/skirmishes/pvp over and over and over and over and over and over again to get an extremely small amount of AD that is needed to progress in the game. And hey, if you don't want to do that, then you get nothing. Sure, mops and gmops are cheaper now and some AH prices are lower but only because the newbies and casual players have no AD to spend anymore. And no other way to get any except the same ole dungeons/skirmishes/pvp.
I don't know about anyone else, but I don't want to spend my entire time in the game just doing that. And if they cared and had any idea of what they were going to do about that, they would lay it out for us so that we had an idea of what was to come. Instead of leaving all of us in the dark and giving us " we are looking into it " as the only communication about the whole situation.
vinceent1Member, NW M9 PlaytestPosts: 1,264Arc User
edited October 2015
its not even unofficial currency, its consumable. Its consumable and even one of the standing stones of NWO economy balanced between dollars and astrals and we know games economics are changing overtime periodically
I am sorry but I in no way feel sorry for you. You took a risk in investing in an Alternate unofficial currency and got burned while you were away. It happens every day in the stock market, when making a decision to invest one should "ALWAYS" keep an eye on market trends and rules changes that could devalue the currency.
I hope you have learned a valuable lesson and in the future will more closely track your risky investments.
This is a TEEN rate GAME fancypants...
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bioshrikeMember, NW M9 PlaytestPosts: 4,729Arc User
I am sorry but I in no way feel sorry for you. You took a risk in investing in an Alternate unofficial currency and got burned while you were away. It happens every day in the stock market, when making a decision to invest one should "ALWAYS" keep an eye on market trends and rules changes that could devalue the currency.
I hope you have learned a valuable lesson and in the future will more closely track your risky investments.
This is a TEEN rate GAME fancypants...
And you are still required to be at least 18 or older to actually create/own an account. The *content* may be teen rated, but as the game contains micro-transactions, you need to either be an adult or play under adult supervision.
<::::::::::::::)xxxo <::::::::::::::)xxxo <::::::::::::)xxxxxxxx(:::::::::::> oxxx(::::::::::::::> oxxx(::::::::::::::> "Is it better to be feared or respected? I say, is it too much to ask for both?" -Tony Stark Official NW_Legit_Community Forums
What i learned is that some ppl's narcissism won't allow them to admit to themselves that they have been played for fools and that they may even become so biased to actually protect and praise the guy that played them.
I never actually bought zen with real money, thus my pride got hit only to certain extent(more so because i washed my hands clean of this game a long time ago), but others may not be(and weren't) so lucky.
And i gotta tell you, a drop in value of a stock or currency by 75% as a consequence of an internal decision or "rules changes" does NOT happen at all in the stock/fx exchange and the change of the stocks value as a consequence of external factors is something completely different.
What happened to me IS a breach of consumer rights and ethics and demonstrates zero concern for the costumer, you may turn it around as much as you want.
I feel bipolar sometimes where this game is concerned.
Some days I'm super happy to just be playing, other days I'm bashing my head against the keyboard in despair at the decisions that have and continue to be made.
I don't know how long this game is going to last, but I keep hoping they'll eventually get back on track. Until then, i'm not going out of my way to invest more than a bit of free time in this game.
What i learned is that some ppl's narcissism won't allow them to admit to themselves that they have been played for fools and that they may even become so biased to actually protect and praise the guy that played them.
I never actually bought zen with real money, thus my pride got hit only to certain extent(more so because i washed my hands clean of this game a long time ago), but others may not be(and weren't) so lucky.
And i gotta tell you, a drop in value of a stock or currency by 75% as a consequence of an internal decision or "rules changes" does NOT happen at all in the stock/fx exchange and the change of the stocks value as a consequence of external factors is something completely different.
What happened to me IS a breach of consumer rights and ethics and demonstrates zero concern for the costumer, you may turn it around as much as you want.
No it wasn't. There was no guarantee on Cryptic's part that GMoPs would maintain their price. Holding onto something intrinsically tied to player progression was kind of stupid.
There was actually precedent that holding onto GMoPs was a bad idea. They made enchanted keys and coal wards (from invoking) bind to account because people were using them to circumvent the AH fees. Anyone that was holding onto anything as a currency to circumvent AH fees was taking a risk and should've converted them to AD as soon as they could because the value of AD could only go up whereas ANYTHING else can drop. Heck, when VIP came out that was a perfect opportunity to cut your losses. You've could've easily sold all of your GMoPs for 85k a piece or 28,308,000. You were already losing 5.392 million at that point, why would your risk losing even more?
No it wasn't. There was no guarantee on Cryptic's part that GMoPs would maintain their price. Holding onto something intrinsically tied to player progression was kind of stupid.
There was actually precedent that holding onto GMoPs was a bad idea. They made enchanted keys and coal wards (from invoking) bind to account because people were using them to circumvent the AH fees. Anyone that was holding onto anything as a currency to circumvent AH fees was taking a risk and should've converted them to AD as soon as they could because the value of AD could only go up whereas ANYTHING else can drop. Heck, when VIP came out that was a perfect opportunity to cut your losses. You've could've easily sold all of your GMoPs for 85k a piece or 28,308,000. You were already losing 5.392 million at that point, why would your risk losing even more?
1.GMOPs were the default alternative to AD and the AH since im here, mod2. If that bothered them for whatever reason(and there is no reason that should have bothered them) MOPs would have been turned to BOP. Besides they simply got replaced by SMOPs. The keys weren't BOPd for that reason.
2.In fact they were well aware of the state of GMOPs in the economy and of the fact that the moment the news spread players would start losing value. Why would any update to the game directly hurt the player's hard earned or bought assets?
They should have kept their mouths shut and integrate the change by upgrading the ingame marks appropriately without hurting anyone, period. And the fact that there is no guarantee on their part for anything whatsoever is exactly what im preaching.
Consumer rights? Since you have stated you are not a paying customer your Consumer Rights are severely limited, ethically I tend to agree they should have had more lead time or a way for people to trade up saved GMOPs but it really is a minor consideration and generally the only people seriously hurt are people who saved them up to use as a currency. Concern for the customer is Mild at best with the business model they follow, I am pretty sure they have no concern for costumers though, except that female that Cosplayed Valindra.
Ye, well that is the loophole, or rather hangman's noose of the FTP model and the lack of regulations around the whole MMO busines.
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bioshrikeMember, NW M9 PlaytestPosts: 4,729Arc User
Just because you were operating in the "grey market" to try and circumvent the official trade forums/mediums, (namely the AH), doesn't make the devs at all responsible for the devaluing of your precious currency. As for any issues regarding other in-game currencies, nowhere were you ever promised that the Zen you bought or traded for would be worth the same number of ADs or quantity of other in-game goods.
My suggestion to you - play the game for fun, and leave all other considerations by the door. If at any time, you feel that it is more like work, or if you feel you have to act as some sort of commodities broker, trading and swapping different goods, then perhaps it is time to rethink your play style.
<::::::::::::::)xxxo <::::::::::::::)xxxo <::::::::::::)xxxxxxxx(:::::::::::> oxxx(::::::::::::::> oxxx(::::::::::::::> "Is it better to be feared or respected? I say, is it too much to ask for both?" -Tony Stark Official NW_Legit_Community Forums
We're already seen how the value of AD has increased radically, prices on the AH have dropped dramatically, we have a functioning Zen Exchange again,
There's sites that track the volume of the zax. Currently a couple thousand zen go through a day and that number has been pretty steady. The average this year prior to those changes was well over a million zen a day. A volume drop like that is indicative that the market isn't working for whatever reason.
We're already seen how the value of AD has increased radically,
I tended to spend my AD on things like companions, upgrading companions, packs, dyes etc. The removal of AD from leadership means these things are relatively around 10x more expensive than they were previously (my income is 1/10th what it was, but prices for the things I buy did not change). As a result, I now buy zero of those things.
Without the ability to bling out my characters with essentially useless things such as buying another rank 3 mount when I already have a rank 3 mount, because the new one better fits the look of certain characters I have, I don't spend anything anymore. Theoretically I could save up and buy that rank 3 amount, but it costs me 10x what it did previously. I can live without it.
I've all but given up on this game. Will sniff back in in Mod 8, but I frankly doubt that there|ll be much of an improvement. My reliable income that I'd had via LShip is gone, the "improved replacement" plain gives you less rAD than you got before - or a wee more with more than double the effort. And the "price adaption" for sink items was another big cake... ...which is a lie. Yeah, some improvement in getting your ench/arti stuff through the mid-level - none at all in e.g. TransCubes and gear transmuting.
Honestly - I've had enough abuse and mistreatment and scams from the game's "monetization" plots and design changes - whoever might have been the mastermind behind those. Tamriel is a nice place to be, too, and there the grind is obvious from early on, more rewarding, and tied into a way more entertaining storyline - even though they don't have a meter of paperback books plus how-many-ever editions of rulebooks to rely on. Doh...
...I'll give Cryptic a chance, and still haven't dissolved my chars so far, but if Mod 8 is anything like the last two I'll do just that.
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vinceent1Member, NW M9 PlaytestPosts: 1,264Arc User
I've all but given up on this game. Will sniff back in in Mod 8, but I frankly doubt that there|ll be much of an improvement. My reliable income that I'd had via LShip is gone, the "improved replacement" plain gives you less rAD than you got before - or a wee more with more than double the effort. And the "price adaption" for sink items was another big cake... ...which is a lie. Yeah, some improvement in getting your ench/arti stuff through the mid-level - none at all in e.g. TransCubes and gear transmuting.
Honestly - I've had enough abuse and mistreatment and scams from the game's "monetization" plots and design changes - whoever might have been the mastermind behind those. Tamriel is a nice place to be, too, and there the grind is obvious from early on, more rewarding, and tied into a way more entertaining storyline - even though they don't have a meter of paperback books plus how-many-ever editions of rulebooks to rely on. Doh...
...I'll give Cryptic a chance, and still haven't dissolved my chars so far, but if Mod 8 is anything like the last two I'll do just that.
not a bad plan overall, you can have several good months at tamriel but then you realize its the same ... as nwo. pretty comparable both games
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ironzerg79Member, Neverwinter Moderator, NW M9 PlaytestPosts: 4,942Arc User
There's sites that track the volume of the zax. Currently a couple thousand zen go through a day and that number has been pretty steady. The average this year prior to those changes was well over a million zen a day. A volume drop like that is indicative that the market isn't working for whatever reason.
I think you're misreading the information that's being tracked. When the Zen exchange was "stuck" at 500, you had huge volumes of "requested Zen" buys. The backlog, in other words. That's why the charts would read low: 500 volume: 4,872,712. That means that the lowest price you could buy Zen at was 500, and there was a volume of 4.8 million requested at that price.
Now that the Zen exchange is fluid, all these graphs are showing you is the lowest post price for Zen when the measurement is taken, and the amount offered. So if it shows low:393 volume: 1,789, that means that the lowest price you can buy Zen for is 393, and there's 1004 available.
So you actually have it backwards. What you're seeing now is an extremely fluid market that fluctuates up and down according to demand for Zen OR Astral Diamonds, where before the AD Leadership change, you didn't see those fluctuations.
In other words...the market IS working again.
"Meanwhile in the moderator's lounge..."
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santralafaxMember, NW M9 PlaytestPosts: 2,896Arc User
I've all but given up on this game. Will sniff back in in Mod 8, but I frankly doubt that there|ll be much of an improvement. My reliable income that I'd had via LShip is gone, the "improved replacement" plain gives you less rAD than you got before - or a wee more with more than double the effort. And the "price adaption" for sink items was another big cake... ...which is a lie. Yeah, some improvement in getting your ench/arti stuff through the mid-level - none at all in e.g. TransCubes and gear transmuting.
Honestly - I've had enough abuse and mistreatment and scams from the game's "monetization" plots and design changes - whoever might have been the mastermind behind those. Tamriel is a nice place to be, too, and there the grind is obvious from early on, more rewarding, and tied into a way more entertaining storyline - even though they don't have a meter of paperback books plus how-many-ever editions of rulebooks to rely on. Doh...
...I'll give Cryptic a chance, and still haven't dissolved my chars so far, but if Mod 8 is anything like the last two I'll do just that.
Good to see you here, Suicidal, sorry things haven't changed much.
Yes, working for those who exploited to get AD,they can buy a ton of Zen now. Those who want to buy Zen with real money are the ones who are not going to buy as much. So, revenue will drop and so will the quality of the game as well. 500 to one is best for business, and players.
It is not that simple.
Yes, you get less AD for your Zen, but you also in most cases get more value for your AD. What you really need to do is measure in how many manhours work you on average are buying with one Zen, and that value might not be too changed.
Back to the original title of this post: how much life. I'm in a small guild made of 10 core players playing the game since Jan 2014 and other 20 that I exepect to quit/change guild in the near future, replaced by low lvl players. This is part of the normal cycle described in this post. The 10 core players have spent time and some RL $ in the game: they can be considered as real fan of the game and customers. I'm between them, despite the bad changes I saw in the last months.
Something new is happening: we're simply bored. We don't discuss too much about AD, leadership, but we really missing the old contents. We have no fun in grinding the same missions forever knowing that our SH has no future and we don't want to become ants in a big guild where the players don't know each others. We used to connect every evening playing the game: this is not happening anymore. You can consider it as a break waiting mod 8, but this is not a break. Some of them have started playing a new game and they have already announced that they will invest time and money on that and not on NW. Just to make you all aware of the possibile consequence of a "break". NW is not only losing casual players: it's loosing its core players.
Oltreverso guild leader Maga Othelma - DC | Svalvolo - SW | Dente Avvelenato- GWF
A new player has to level up to 60, to make some decent rAD from dungeon/skirmish/PvP runs.
Getting a mount at around level 10 from the AH with AD? Good luck with that one now, when you only get a handfull of rAD from each run.
And if you encounter a bug, where you can't get into the dungeon/skirmish group, don't bother to continue the run, since you won't get any rAD at all in the end.
There's talk about more AD changes coming in the future, but with not knowing when or what those changes will be, it is really getting difficult to convince new players to stick around.
Back to the original title of this post: how much life. I'm in a small guild made of 10 core players playing the game since Jan 2014 and other 20 that I exepect to quit/change guild in the near future, replaced by low lvl players. This is part of the normal cycle described in this post. The 10 core players have spent time and some RL $ in the game: they can be considered as real fan of the game and customers. I'm between them, despite the bad changes I saw in the last months.
Something new is happening: we're simply bored. We don't discuss too much about AD, leadership, but we really missing the old contents. We have no fun in grinding the same missions forever knowing that our SH has no future and we don't want to become ants in a big guild where the players don't know each others. We used to connect every evening playing the game: this is not happening anymore. You can consider it as a break waiting mod 8, but this is not a break. Some of them have started playing a new game and they have already announced that they will invest time and money on that and not on NW. Just to make you all aware of the possibile consequence of a "break". NW is not only losing casual players: it's loosing its core players.
Most of the core players are long gone, leaving in a steady stream since Mod 6 hit with a huge wave after the LS nerf. So many of us who helped Beta test this game have given up on the direction it has taken, the endless grind, the things given then taken away once we come to depend on them as well as the lack of engaging content. Most of the players you see on now and posting to these boards have just started playing in the last year and haven't burned out yet (funny how they seem to have covered this up by not displaying the joined date on players in the forums anymore). Cryptic seems to prefer them as they don't complain as much, haven't completely lost trust and still occasionally open their wallets.
A few years ago we had 4k+ pages of ranked PvP players, now it is 600+. Thats 15% of the old numbers. You can argue, that PvP got screwed up so much, that these numbers lost more than the game in total, but still, this is not the result of some ppl moving on and others joining, but of some serious miscalculations on cryptics side.
September they had a fresh release (stonghold PvP) and they removed leadership AD. NEW contend and a half baked move resulted in a 20% drop of the playerbase.
I play since beta and I know, that there is a high fluctation in the player base, but dont predtend, that everything is ok. The numbers dropped in spades. Remember the LFG-chat, one and a half year before now and earlier, you had to scroll back, to read the posts, now you have 1-2 posts a minute.
With mod6, strongholds, the rad removal from leadership, and no way to get any decent AD in game ( especially at lower levels ),
Are you kidding me? The removal of AD from leadership was an ENORMOUS boost to new players. Or do you think it was awesome to tell someone who's totally new to the game that earning AD is super easy...all you need is 30 character slots and 6 months of mindlessly clicking in a web browser.
We're already seen how the value of AD has increased radically, prices on the AH have dropped dramatically, we have a functioning Zen Exchange again, and the recent reduction in Mark prices cut the cost to get "BiS" enchants in half, if not more.
It's floating around 400 AD = 1 zen, that's a 20% drop. On what planet is that a radical improvement? And even if it eventually drops to the ~250 AD = 1 zen range that's only 50% less than 500.
Compare that to the drop in the amount of RAD entering the game, that actually has changed radically. That ridiculous 30 player character would probably have been making in the neighborhood of 600k/day previously, now they'd likely be making ~100k/day, that's more than an 80% drop. Even for relatively casual players who previously would probably have been making around 100k/day, now it's maybe 25k/day, a 75% drop. The overall AD income in this game has been gutted to the point that zen would have to drop BELOW 100 AD per in order to balance out, and I'm pretty sure even in Champions Online it isn't that low.
As far as the AH prices go, I don't know if it's 50% less or not, but I do know that the time required to earn the current price's level of AD has skyrocketed.
Those changes alone have made the game substantially friendlier to a new player than it was just a few weeks ago.
Only in the sense that there's no longer a wait period for purchasing zen.
A new player will have to work an outrageous amount of time farming dungeons/skirmishes/pvp/invoking (All of which are HEAVILY gated by level now, so if someone's actually a new player with a low level character they should give up all hope of ever being able to earn anything of value before being level 70 for a month or so) to be able to purchase the same amount of zen that new players previously could have just farming rhix dailies + low level leadership + skirmish hour.
If given the choice upfront, I'm sure even most new players would have preferred the old screwed up system over the brand new, even more screwed up system.
Don't Panic.
Okay, Panic.
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ironzerg79Member, Neverwinter Moderator, NW M9 PlaytestPosts: 4,942Arc User
If given the choice upfront, I'm sure even most new players would have preferred the old screwed up system over the brand new, even more screwed up system.
The old screwed up system only worked for those people who invested in leadership farms, and those farms required people invest 3-6 months of time to get a pay out.
You can't ignore that part and still argue the old system was better.
A fresh level 70 won't have access to leadership farms.
Would you prefer to have a Rank 8 enchantment cost 25,000 AD while being able to max out at 24,000 AD/day, or a Ran 8 Enchantment cost 100,000 AD while still only being able to max out 24,000 AD/day?
With mod6, strongholds, the rad removal from leadership, and no way to get any decent AD in game ( especially at lower levels ),
Are you kidding me? The removal of AD from leadership was an ENORMOUS boost to new players. Or do you think it was awesome to tell someone who's totally new to the game that earning AD is super easy...all you need is 30 character slots and 6 months of mindlessly clicking in a web browser.
We're already seen how the value of AD has increased radically, prices on the AH have dropped dramatically, we have a functioning Zen Exchange again, and the recent reduction in Mark prices cut the cost to get "BiS" enchants in half, if not more.
Those changes alone have made the game substantially friendlier to a new player than it was just a few weeks ago.
Granted, there's still a lot more work to be done, especially in other places like tranmutation, wondrous bazaar, mount and companion costs, but I've also been a vocal critic there as well.
To say that Crypitc doesn't care about their players is a ridiculous strawman argument that really doesn't hold any merit. But it's pulled out all the time on these forums whenever someone suggests that things might be improving.
I'm sorry, but you simply don't understand simple economics. How does what they did enormously help new players? Yes, currently the AH prices have dropped, for 2 reasons: 1.everyone with zen available rather than buying AD bought VIP instead, that created a TEMPORARY deflation in AD/Zen exchanges, those with AD either tried to rush the zxad for the zen they needed for VIP or they went to bunker mode. The SUPPLY of zen dried up, temporarily, thus the AD rates still were up, but the exchanges slowed down.
2. This made those trying to earn AD drop their prices temporarily, it's called a "fire sale". We had a fire and have to reduce inventory, to get back out of inventory what little we can, while we can to hold off our creditors while we rebuild.
It is absolute human nature to act in this fashion when confronted with a fluctuating and unreliable economy, when you are in fear of losing your job, or become unemployed, if your earning potential is threatened (like the LS changes and the AD nerfage to earning rates) you bunker down, you cut all your unneeded expenditures (I don't NEED that 2 times a week dining out, I don't NEED that $7 cup of coffee every morning). You instead bunker down, try to weather the storm, you hold onto your resources, when you DO spend you buy only minimal needed, when the economy goes sour what do people buy? Canned goods, durable clothing NOT fashion clothing, they cut entertainment etc.
So back to a boost to new players idea of yours, their AD earning potential is currently near or next to nil, even if things bottomed out in the AH, if don't have 2 nickles to rub together, you ain't buying something for 10 cents are you? Prices on things got REAL cheap during the great depression, the only problem is nobody had money to take advantage of those all time low prices.
Since they haven't taken out all the AD sinks that they put in to drain off what they considered "excess" AD, those that have seen their AD earning drop, have stopped spending on sinks.
So they dropped the mark costs..this will help the new player how? They still got to scrape together AD to get whatever the new cost is. Even though currently they can earn very little, all that has happened to the "cost" of marks is they dropped off some 0's, at the same time they dropped off some 0's from the player wages, consider while the mark costs dropped...the RP points needed didn't. The players till got to get 1000s, 10,000s, 100,000s and millions of RP points.
All this mess in game is like the people demanding higher minimum wages in RL, only in reverse. With the minimum wage being raised, cool they got more money! Oh wait, all the merchants that had to raise the wages had to now raise their prices to pay their employees, now the $3 burger is $6...damn, were did my raise go?
So they have lowered the npc fixed AD prices to lower rates, cool! Oh wait, they gave me a pay cut, dang still can't afford the cost of living.
Comments
Present, a new player has to run dungeons/skirmishes/PvP to get rAD, and gets less rAD from those runs now, until he reaches level 60.
And there might be more AD changes coming in the future, but when will those changes be here, and what will those changes be?
Anyway, as allready mentioned in another thread, i had a few pug dungeon/skirmish runs,
where i didn't see a full group at the start, and the run practically ended before it even began,
or we didn't get any reinformcements after a player left the group, and the run ended somewhere in the middle.
I'd say, the game could use some kind of "life infusion" to attract more player to it, and to prevent more players from leaving it too...
I don't know about anyone else, but I don't want to spend my entire time in the game just doing that. And if they cared and had any idea of what they were going to do about that, they would lay it out for us so that we had an idea of what was to come. Instead of leaving all of us in the dark and giving us " we are looking into it " as the only communication about the whole situation.
"Is it better to be feared or respected? I say, is it too much to ask for both?" -Tony Stark
Official NW_Legit_Community Forums
I never actually bought zen with real money, thus my pride got hit only to certain extent(more so because i washed my hands clean of this game a long time ago), but others may not be(and weren't) so lucky.
And i gotta tell you, a drop in value of a stock or currency by 75% as a consequence of an internal decision or "rules changes" does NOT happen at all in the stock/fx exchange and the change of the stocks value as a consequence of external factors is something completely different.
What happened to me IS a breach of consumer rights and ethics and demonstrates zero concern for the costumer, you may turn it around as much as you want.
Some days I'm super happy to just be playing, other days I'm bashing my head against the keyboard in despair at the decisions that have and continue to be made.
I don't know how long this game is going to last, but I keep hoping they'll eventually get back on track. Until then, i'm not going out of my way to invest more than a bit of free time in this game.
There was actually precedent that holding onto GMoPs was a bad idea. They made enchanted keys and coal wards (from invoking) bind to account because people were using them to circumvent the AH fees. Anyone that was holding onto anything as a currency to circumvent AH fees was taking a risk and should've converted them to AD as soon as they could because the value of AD could only go up whereas ANYTHING else can drop. Heck, when VIP came out that was a perfect opportunity to cut your losses. You've could've easily sold all of your GMoPs for 85k a piece or 28,308,000. You were already losing 5.392 million at that point, why would your risk losing even more?
1.GMOPs were the default alternative to AD and the AH since im here, mod2. If that bothered them for whatever
reason(and there is no reason that should have bothered them) MOPs would have been turned to BOP. Besides they
simply got replaced by SMOPs. The keys weren't BOPd for that reason.
2.In fact they were well aware of the state of GMOPs in the economy and of the fact that the moment the news spread
players would start losing value. Why would any update to the game directly hurt the player's hard earned or bought
assets?
They should have kept their mouths shut and integrate the change by upgrading the ingame marks appropriately without hurting anyone, period. And the fact that there is no guarantee on their part for anything whatsoever is exactly what im preaching.
Ye, well that is the loophole, or rather hangman's noose of the FTP model and the lack of regulations around the whole MMO busines.
My suggestion to you - play the game for fun, and leave all other considerations by the door. If at any time, you feel that it is more like work, or if you feel you have to act as some sort of commodities broker, trading and swapping different goods, then perhaps it is time to rethink your play style.
"Is it better to be feared or respected? I say, is it too much to ask for both?" -Tony Stark
Official NW_Legit_Community Forums
Without the ability to bling out my characters with essentially useless things such as buying another rank 3 mount when I already have a rank 3 mount, because the new one better fits the look of certain characters I have, I don't spend anything anymore. Theoretically I could save up and buy that rank 3 amount, but it costs me 10x what it did previously. I can live without it.
Honestly - I've had enough abuse and mistreatment and scams from the game's "monetization" plots and design changes - whoever might have been the mastermind behind those. Tamriel is a nice place to be, too, and there the grind is obvious from early on, more rewarding, and tied into a way more entertaining storyline - even though they don't have a meter of paperback books plus how-many-ever editions of rulebooks to rely on. Doh...
...I'll give Cryptic a chance, and still haven't dissolved my chars so far, but if Mod 8 is anything like the last two I'll do just that.
Now that the Zen exchange is fluid, all these graphs are showing you is the lowest post price for Zen when the measurement is taken, and the amount offered. So if it shows low:393 volume: 1,789, that means that the lowest price you can buy Zen for is 393, and there's 1004 available.
So you actually have it backwards. What you're seeing now is an extremely fluid market that fluctuates up and down according to demand for Zen OR Astral Diamonds, where before the AD Leadership change, you didn't see those fluctuations.
In other words...the market IS working again.
Yes, you get less AD for your Zen, but you also in most cases get more value for your AD. What you really need to do is measure in how many manhours work you on average are buying with one Zen, and that value might not be too changed.
I'm in a small guild made of 10 core players playing the game since Jan 2014 and other 20 that I exepect to quit/change guild in the near future, replaced by low lvl players. This is part of the normal cycle described in this post.
The 10 core players have spent time and some RL $ in the game: they can be considered as real fan of the game and customers. I'm between them, despite the bad changes I saw in the last months.
Something new is happening: we're simply bored. We don't discuss too much about AD, leadership, but we really missing the old contents. We have no fun in grinding the same missions forever knowing that our SH has no future and we don't want to become ants in a big guild where the players don't know each others.
We used to connect every evening playing the game: this is not happening anymore.
You can consider it as a break waiting mod 8, but this is not a break. Some of them have started playing a new game and they have already announced that they will invest time and money on that and not on NW.
Just to make you all aware of the possibile consequence of a "break".
NW is not only losing casual players: it's loosing its core players.
Oltreverso guild leader
Maga Othelma - DC | Svalvolo - SW | Dente Avvelenato- GWF
Getting a mount at around level 10 from the AH with AD?
Good luck with that one now, when you only get a handfull of rAD from each run.
And if you encounter a bug, where you can't get into the dungeon/skirmish group, don't bother to continue the run, since you won't get any rAD at all in the end.
There's talk about more AD changes coming in the future, but with not knowing when or what those changes will be, it is really getting difficult to convince new players to stick around.
September they had a fresh release (stonghold PvP) and they removed leadership AD. NEW contend and a half baked move resulted in a 20% drop of the playerbase.
I play since beta and I know, that there is a high fluctation in the player base, but dont predtend, that everything is ok. The numbers dropped in spades. Remember the LFG-chat, one and a half year before now and earlier, you had to scroll back, to read the posts, now you have 1-2 posts a minute.
Compare that to the drop in the amount of RAD entering the game, that actually has changed radically. That ridiculous 30 player character would probably have been making in the neighborhood of 600k/day previously, now they'd likely be making ~100k/day, that's more than an 80% drop. Even for relatively casual players who previously would probably have been making around 100k/day, now it's maybe 25k/day, a 75% drop. The overall AD income in this game has been gutted to the point that zen would have to drop BELOW 100 AD per in order to balance out, and I'm pretty sure even in Champions Online it isn't that low.
As far as the AH prices go, I don't know if it's 50% less or not, but I do know that the time required to earn the current price's level of AD has skyrocketed. Only in the sense that there's no longer a wait period for purchasing zen.
A new player will have to work an outrageous amount of time farming dungeons/skirmishes/pvp/invoking (All of which are HEAVILY gated by level now, so if someone's actually a new player with a low level character they should give up all hope of ever being able to earn anything of value before being level 70 for a month or so) to be able to purchase the same amount of zen that new players previously could have just farming rhix dailies + low level leadership + skirmish hour.
If given the choice upfront, I'm sure even most new players would have preferred the old screwed up system over the brand new, even more screwed up system.
Okay, Panic.
You can't ignore that part and still argue the old system was better.
A fresh level 70 won't have access to leadership farms.
Would you prefer to have a Rank 8 enchantment cost 25,000 AD while being able to max out at 24,000 AD/day, or a Ran 8 Enchantment cost 100,000 AD while still only being able to max out 24,000 AD/day?
1.everyone with zen available rather than buying AD bought VIP instead, that created a TEMPORARY deflation in AD/Zen exchanges, those with AD either tried to rush the zxad for the zen they needed for VIP or they went to bunker mode. The SUPPLY of zen dried up, temporarily, thus the AD rates still were up, but the exchanges slowed down.
2. This made those trying to earn AD drop their prices temporarily, it's called a "fire sale". We had a fire and have to reduce inventory, to get back out of inventory what little we can, while we can to hold off our creditors while we rebuild.
It is absolute human nature to act in this fashion when confronted with a fluctuating and unreliable economy, when you are in fear of losing your job, or become unemployed, if your earning potential is threatened (like the LS changes and the AD nerfage to earning rates) you bunker down, you cut all your unneeded expenditures (I don't NEED that 2 times a week dining out, I don't NEED that $7 cup of coffee every morning). You instead bunker down, try to weather the storm, you hold onto your resources, when you DO spend you buy only minimal needed, when the economy goes sour what do people buy? Canned goods, durable clothing NOT fashion clothing, they cut entertainment etc.
So back to a boost to new players idea of yours, their AD earning potential is currently near or next to nil, even if things bottomed out in the AH, if don't have 2 nickles to rub together, you ain't buying something for 10 cents are you? Prices on things got REAL cheap during the great depression, the only problem is nobody had money to take advantage of those all time low prices.
Since they haven't taken out all the AD sinks that they put in to drain off what they considered "excess" AD, those that have seen their AD earning drop, have stopped spending on sinks.
So they dropped the mark costs..this will help the new player how? They still got to scrape together AD to get whatever the new cost is. Even though currently they can earn very little, all that has happened to the "cost" of marks is they dropped off some 0's, at the same time they dropped off some 0's from the player wages, consider while the mark costs dropped...the RP points needed didn't. The players till got to get 1000s, 10,000s, 100,000s and millions of RP points.
All this mess in game is like the people demanding higher minimum wages in RL, only in reverse. With the minimum wage being raised, cool they got more money! Oh wait, all the merchants that had to raise the wages had to now raise their prices to pay their employees, now the $3 burger is $6...damn, were did my raise go?
So they have lowered the npc fixed AD prices to lower rates, cool! Oh wait, they gave me a pay cut, dang still can't afford the cost of living.