I came here from reading an article of your changes on a MMO site. This update has come too late for me and I have not recommended NWO to anyone for quite some time. I will still not recommend this game to anyone based on how Elemental Evil was handled when it went live. I'm not trying to troll here, I'm just letting you know how a HAMSTER poor launch of a new module can affect your player base negatively. Good luck.
People that actually pay to beta test a game, just in NWO.
0
darkstarcrashMember, NW M9 PlaytestPosts: 1,382Arc User
This is great news, on both the leveling and difficulty front.
I just leveled an OP to 70, mostly during the double-XP week before Strongholds release. I did every sub-zone in every Elemental Evil zone, and still ended up below 69.5 after I got my MH weapon from Spinward Rise -- so with normal xp, it would have been much, much worse.
Decreasing the number of vigilance tasks required per task force will make those zones much more pleasant, and lower HPs will make life a lot easier for my low-dps characters. My devo pally might actually kill most of the powries before they drain his action points! :P
Thanks for this changes, being waiting for them since Mod 6 release. Guess we will need to wait a little before them but we have some events in the meantime so we have to endure until that. Glad i can finally do my daily dread Ring Lair with my Dc again
Make it so you have to do every single quest in order to complete the area! It is IMMERSING when you actually follow the quests in order and find out bit by bit of the story. Doing them multiple times is boring as HAMSTER!
I for one will be happy to see these changes to the difficulty at least. I might actually get to do some quests in Icewind Dale and Well of Dragons again. Haven't been able to since mod 6 came out. Hopefully this will help us casual/solo players a bit. Anyway I am glad to see these changes.
Now if we could only get a few more power points thrown our way in the process that would be fantastic. Getting those past level 70 is worse than being dressed as a gazelle and thrown into a den of hungry lions. You have a better chance of surviving the lions than you do getting a power point. If it was me, I would reduce overflow xp to just 100k for a chance to get a power point. Even then it will still take awhile to get them.
0
khimera906Member, NW M9 PlaytestPosts: 898Arc User
Gods be praised!
I hate dancing with Lady Luck. She always steps on my toes.
This is very welcome news! I might actually level my alts now outside of the protectors garden... I never actually minded the vigilance tasks, but having to do 4 sets of 4, 3 times over really did get tedious - getting through them twice as fast is very welcome.
Bravo! Did someone at cryptic drink an Intelligence Potion?
Happy to see all the changes except the leveling. I felt the length of time and amount of effort it took to get to 70 put you guys in line with what I would call a "real" MMO. This killing 4 mobs and leveling felt like a childs game.
You mean I might be able to come back and play! Being a solo/casual play I had given up on NW. I was bummed having to leave, there was so much I like about NW, but it became unplayable for me. So now there is hope!
To be honest, I only wish this for the dungeons. I don't want to go back to mod 5 solo content where NOTHING can come remotely close to ever killing you.
My sentiments fall along these lines too. I was pretty bummed when I couldn't solo mod6 daily-quest content, but then I respec'd and changed my playstyle, and found I could again---with the same gear. (Slight nod to the people who responded to my complaining with 'l2p'.) In mod5 I could solo 5-man WoD HEs with a mediocre gear score(13k)...that was a bit ridiculous. I can't presently (2.6k TIL), and that seems right.
Don't get me wrong, it's fun to mow through some content, but I suspect it does impact longer-term satisfaction. (In the way that using a 'trainer' for a game makes that game extremely boring afterward). I enjoy that I can mow through dread ring solo...but I do want some variety---especially for end-game.
[Edit]lol. Can we have a level-12 VIP option that restores mod6-difficulty for more AD or RP?[/edit]
I have posted plenty re issues, its great to be able to actually post something positive! been a while coming but this is the best news I have read since mod 6 was released. The game will be fun to play again!!!
The whole "pick up 4 quests to do now" was always VERY immersion breaker [...] cause basicly it have NO narrative.
I wanted to comment on the Vigilence task change as well: 1) thanks, I just got my first alt to lvl69, and was so sick of the grind, I left her there. I may actually finish leveling her after this goes in. 2) I wanted to agree with starbigamo above.
Back around mod2, I almost quit playing this game when I got to Sharandar, and saw that all I could do was repeat the same quests every day. I eventually decided that it was still fun to practice the physical mechanics of game play to mastery (much like playing an instrument is enjoyable), but I do miss the narrative. For me, the Elder Scrolls series (Morrowind in particular) is an excellent example of non-linear gameplay, with an epic narrative. Inasmuch as the Foundry authors are screaming for an update, can we please give them the tools to fulfil the promise Neverwinter has made since Neverwinter Nights (yes, I'm old)---rich user-written content. Every game offers story lines of "if it moves you're supposed to kill it"...please please please give us content [or give the foundy authors tools to make such content ] with as rich of story lines as the old print campaign modules.
What I wouldn't give to have a single quest where I needed the lore I had collected. (the Fiery-Pit initial quest doesn't count, because it was just a pop-quiz)
Can't happen soon enough. Atm I can do Sharandar+DR dailies+ToD dailies and then I just log off after resetting my professions. WoD and IWD are impossible to solo and I'm pretty much gated by gear from doing skirmishes/dungeons.
That's great! Now when are the epic dungeons getting scaled back so they can be completed by a group at or above minimum til 2K let alone 3k+ groups, the mobs still one shot the entire party in some instances.
Nice changes! Are you going to up the quest experience in the campaign areas? Its is odd to get more experience for questing against level 69 mobs in Spinward than you do for level 73 mobs in IWD.
I don't enjoy farming spinward to get my overlevel rewards, and would much prefer to get experience actually working on the campaigns.
rickcase276Member, NW M9 PlaytestPosts: 1,404Arc User
edited August 2015
May actually take some of my other characters over to get the main hand from Spinward Rise after this goes live. Having to do 8 vigilant quests in each area is going to be so much better, especially for my SWs and HRs. Although it was fun to run the 16 on my Devotion OP, as it was funny to see the giants damage me, and 1 second later I was back to full health. Now granted it takes forever to kill them, but....
theycallmetomuMember, NW M9 PlaytestPosts: 1,861Arc User
I'm not really a big fan of the bucket of crabs mentality, so while lowering the XP to get to 70 doesn't help me any, I don't mind if other players have it easier.
Comments
So, how soon will this happen? (I play solo and want to get back to the game.)
I just leveled an OP to 70, mostly during the double-XP week before Strongholds release. I did every sub-zone in every Elemental Evil zone, and still ended up below 69.5 after I got my MH weapon from Spinward Rise -- so with normal xp, it would have been much, much worse.
Decreasing the number of vigilance tasks required per task force will make those zones much more pleasant, and lower HPs will make life a lot easier for my low-dps characters. My devo pally might actually kill most of the powries before they drain his action points! :P
Make it so you have to do every single quest in order to complete the area! It is IMMERSING when you actually follow the quests in order and find out bit by bit of the story. Doing them multiple times is boring as HAMSTER!
Now if we could only get a few more power points thrown our way in the process that would be fantastic. Getting those past level 70 is worse than being dressed as a gazelle and thrown into a den of hungry lions. You have a better chance of surviving the lions than you do getting a power point. If it was me, I would reduce overflow xp to just 100k for a chance to get a power point. Even then it will still take awhile to get them.
Sekhmet@kvetchus_
Guilds: Greycloaks, Blackcloaks, Whitecloaks, Goldcloaks, Browncloaks, Spiritcloaks, Bluecloaks, Silvercloaks, Black Dawn
Tredecim: The Cloak Alliance
Happy to see all the changes except the leveling. I felt the length of time and amount of effort it took to get to 70 put you guys in line with what I would call a "real" MMO. This killing 4 mobs and leveling felt like a childs game.
Regardless, I welcome the changes!
Dorlin: Level 65 GF/2nd Account: Calias/62
Elkysium: Level 65 CW/2nd Account: Krystalyn/62
Artemis: Level 65 TR/2nd Account: Fayne/62
Zantoth: Level 65 DC/2nd Account: Nemea/62
Kryndar: Level 65 HR/2nd Account: Lilith/62
Goreb: Level 65 GWF/2nd Account: Tysha/62
Bamidor: Level 65 OP/2nd Account: Valindra/62
My sentiments fall along these lines too. I was pretty bummed when I couldn't solo mod6 daily-quest content, but then I respec'd and changed my playstyle, and found I could again---with the same gear. (Slight nod to the people who responded to my complaining with 'l2p'.) In mod5 I could solo 5-man WoD HEs with a mediocre gear score(13k)...that was a bit ridiculous. I can't presently (2.6k TIL), and that seems right.
Don't get me wrong, it's fun to mow through some content, but I suspect it does impact longer-term satisfaction. (In the way that using a 'trainer' for a game makes that game extremely boring afterward). I enjoy that I can mow through dread ring solo...but I do want some variety---especially for end-game.
[Edit]lol. Can we have a level-12 VIP option that restores mod6-difficulty for more AD or RP?[/edit]
I wanted to comment on the Vigilence task change as well: 1) thanks, I just got my first alt to lvl69, and was so sick of the grind, I left her there. I may actually finish leveling her after this goes in. 2) I wanted to agree with starbigamo above.
Back around mod2, I almost quit playing this game when I got to Sharandar, and saw that all I could do was repeat the same quests every day. I eventually decided that it was still fun to practice the physical mechanics of game play to mastery (much like playing an instrument is enjoyable), but I do miss the narrative. For me, the Elder Scrolls series (Morrowind in particular) is an excellent example of non-linear gameplay, with an epic narrative. Inasmuch as the Foundry authors are screaming for an update, can we please give them the tools to fulfil the promise Neverwinter has made since Neverwinter Nights (yes, I'm old)---rich user-written content. Every game offers story lines of "if it moves you're supposed to kill it"...please please please give us content [or give the foundy authors tools to make such content ] with as rich of story lines as the old print campaign modules.
What I wouldn't give to have a single quest where I needed the lore I had collected. (the Fiery-Pit initial quest doesn't count, because it was just a pop-quiz)
Now i can complete the Vigilance Quests with my Level 70 Character properly.
I don't enjoy farming spinward to get my overlevel rewards, and would much prefer to get experience actually working on the campaigns.
Fox Stevenson - Sandblast
Oh Wonder - Without You
Do not go gentle into that good night.
Rage, rage against the dying of the light.
- Dylan Thomas