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Why disallow large guilds?

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  • kvetkvet Member, NW M9 Playtest Posts: 2,700 Arc User
    edited June 2015
    azlanfox wrote: »
    Do they really think this is such a good idea? I would like to hear their thought process on this in a more detailed fashion.

    So would all of us. I think, like certain apologists that have commented in this thread already, Cryptic's of the impression that because a majority of accounts weren't in guilds larger than 150 accounts (not sure what the average guild size is... I'd guess it's somewhere around 50) that this change was reasonable. What this line of reasoning fails to account for is that while a majority if guilds may be small, larger guilds attract active players and tend to have the players most excited for Strongholds, most attached to their guilds, and most satisfied with their in-game community. I am generalizing a little bit, clearly there are a lot of players in small guilds who are very active and satisfied, but the fact remains that there are many thousands of players, most of whom would constitute the most active players, effected by this arbitrary, sudden and unannounced ban on the existence of large guilds within the game, and it makes it even worse that the explanation given is really no explanation at all, but rather spin designed to give certain apologists something to point to and say, "what? it was explained! See <here>."


    @silverkelt - I absolutely will not require daily activity. 42 days inactive is plenty short, and I allow no exceptions for any reason. If you're gone for 6 weeks, there's no way to "keep your spot." I feel this is as strict as I can be and still consider the Cloaks a casual guild.
  • drkbodhidrkbodhi Member, NW M9 Playtest Posts: 2,378 Arc User
    Irony needs to be a nice Off blue color maybe in a Times New Roman Font, WE should test it....
    Test Irony Font and Color
    Maybe this instead
    Test Irony Font and Color
    More blue?
    Test Irony Font and Color

    Maybe a lime green or lemon yellow color... since Irony can be bitter... lol.
    ez0sf4K.png
    Atwil "At" - Tiefling TR / Saardush - Black Dragonborn GWF / White - Tiefling OP
    Leadership Council of Civil Anarchy
    SYNERGY Alliance
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  • drkbodhidrkbodhi Member, NW M9 Playtest Posts: 2,378 Arc User
    Irony more like a bitter lime color then

    That works...

    Everyone save this combo somewhere and please use it when you are writing about something Ironic.
    ez0sf4K.png
    Atwil "At" - Tiefling TR / Saardush - Black Dragonborn GWF / White - Tiefling OP
    Leadership Council of Civil Anarchy
    SYNERGY Alliance
  • kvetkvet Member, NW M9 Playtest Posts: 2,700 Arc User
    No community wants to remove inactive players from their roster. You want people to know if they decide to come back to the game in a year they still have a home and not show up to find a "you have been thrown out on your rear end" message.

    Guilds are not just hard core, make the game your job, show up or be fired PvP guilds. Most guilds are communities. Friends. It is the vocal minority which talk about removing old friends from the roster like yesterday's news.

    Dang, somehow I missed this post ambi - spot on. It was always a necessary evil, and now will will be even more necessary. I can't tell you how hard it is to see good friends show up on the Greycloaks click list, but because of the limit, I had no choice - it's even worse now, I'm forced to be even more draconian than I ever was. I hate having to kick friends for no reason other than that they had something else going on in their life and Neverwinter was a priority over the winter (or whatever).
  • ambisinisterrambisinisterr Member, Neverwinter Moderator Posts: 10,462 Community Moderator
    That may explain why you got so defensive because, yes I did make that post and had already sent a message to Andy regarding the frustrations of maintaining the old limit let alone the new limit.

    My gripe has been with the use of the word ban and the fact so many focus on the "lack of notice" and playing that out to be pertinent at all. No notice, a day, a week, a month or even three months notice would not change the fact the old limit was too intrusive as it was and players wanted an increase rather than a decrease.

    Do I like the fact it was just tossed in? Not particularly but I don't really see it as a huge issue.

    However by focusing on the notice it implies "if we were given warning it wouldn't have been so bad," which is absolutely not true. This is a bad change for many older guilds which have an ever growing inactives list and it is bad for the company as people who come back are more likely to stay if they see they have a home.

    No matter how long of a notice guilds were given this change would be just as bad for them so don't even risk letting the developers thing the complaints are just because it caused a few hours of re-organisation when the real problem is the requirement to reorganise to begin with.
  • suicidalgodotsuicidalgodot Member Posts: 2,465 Arc User
    Actually, one has to concede that this also illustrates the new "communication" philosophy: At least we were told that it has happened and didn't have to find out on our own... :^/
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  • twilightwatchmantwilightwatchman Member Posts: 2,007 Arc User
    drkbodhi wrote: »
    Irony more like a bitter lime color then

    That works...

    Everyone save this combo somewhere and please use it when you are writing about something Ironic.
    What about if you're writing something ironic in a sarcastic manner? Or being ironic about sarcasm?
    Jenna Sunsoul - Justice Tankadin
    Aelar Hawkwind - Archer
    Karrin Feywinter - Mistress of Flame
    Errin Duskwalker - Executioner
    Darquess - Soulbinder
  • drkbodhidrkbodhi Member, NW M9 Playtest Posts: 2,378 Arc User
    drkbodhi wrote: »
    Irony more like a bitter lime color then

    That works...

    Everyone save this combo somewhere and please use it when you are writing about something Ironic.
    What about if you're writing something ironic in a sarcastic manner? Or being ironic about sarcasm?

    Ahhh Fek.

    Mix the 2.
    ez0sf4K.png
    Atwil "At" - Tiefling TR / Saardush - Black Dragonborn GWF / White - Tiefling OP
    Leadership Council of Civil Anarchy
    SYNERGY Alliance
  • suicidalgodotsuicidalgodot Member Posts: 2,465 Arc User
    drkbodhi wrote: »
    Irony more like a bitter lime color then

    That works...

    Everyone save this combo somewhere and please use it when you are writing about something Ironic.
    What about if you're writing something ironic in a sarcastic manner? Or being ironic about sarcasm?

    OK, Irony a bitter lime.

    A shocking pink for sarcasm?

    As to why: Those colours clash nicely. So: When you're ironic about saracasm, you're ironoclastic. >:)

    And for simple simultaneous use of both, you can simply add the two colour figures in hexadecimal, and use the rightmost six digits for your text colour...

  • edited June 2015
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  • kyafoxkyafox Member Posts: 14 Arc User
    Large guilds have worked very hard to become so. It's really disappointing to have over 280 active accounts, and we can't recruit/help new players the way we'd like to until we dump 130 people. Great job Neverwinter. We have a few dungeons now that can be completed by average players (we need elites to even think about completing Temple and Grey Wolf) Tiamat is finally doable again, again by high IL players. Refinement is ridiculous. Soooo you can't refine. You can't run dungeon (how I miss CN) you can't compete now (unless you've been here forever, which we have, but whats the fun if no one else can achieve that anymore) The last thing I loved in this game was the people, and now we can't do that. Seriously NW...this guy is right..pull your heads out.
  • valwrynvalwryn Member, NW M9 Playtest Posts: 1,620 Arc User
    One thing that our guild has started and will probably be the wave of tomorrow.....create sister guilds and ONE CHAT To RULE THEM ALL. This way we can still recruit and help out the new peasants while lessoning our guild to that magic 150 account number!!! :(
  • aandrethegiantaandrethegiant Member Posts: 3,369 Arc User
    This is a prime example of a company who does not understand who their playerbase is.

    In their hunger to make Neverwinter a PvP centric game, they have now gone certified bat HAMSTER crazy and DO NOT have a clue what they are doing with guilds -- and they never did.

    What this will accomplish is people will be FORCED to guild, and will ONLY be in a guild so they can play the game. This will be a nightmare for guild leaders who also wont have a clue that more than many of their guildies are there solely because they "need" to be in a guild, ANY guild.

    Tyrs Paladium is Exhibit A proof that the decision to cap guilds in the fashion announced is so poorly planned... And to think we are just a medium sized guild by pretty much ANY game's standard.

    The account limit of 150 is an artificial governor to attempt to balance PvP, PvE be damned. Medium and Large sized guilds be damned. That's TEN$ of THOUSAND$ of people, many of them among the longest playing and paying members of the Neverwinter community.

    I still can't believe they did this. We do have a very good system figured out, however that 150 cap is going to force our hand again to re-tweek our strategy for the long term.

    Naturally PW/Cryptic does this smack dab in the middle of a gigantic forum migration, so we can't even voice our opinion on this. They have the unmitigated GAUL to market it as a FEATURE, when it is clearly SOLELY a PvP balancing gimmick.




    TYRS PALADIUM - A Premier Neverwinter Online Guild
    No Drama. Camaraderie. TEAM Focus. That's the TYRS way. If that's your style, come join us!
    Research our Guild here: Read our official Recruitment thread | Sign up here: Tyrs Guild Website! | NEVERWINTER GUILD LEADERS: Join the Fellowship!
  • aandrethegiantaandrethegiant Member Posts: 3,369 Arc User
    edited June 2015
    Anything forcing PvP onto a guild that is a PvE guild is wrong. There should be an opt out to PvP completely for those guilds that DO NOT want to play Guild Wars. We are here to play D&D amongst friends, guildies and our greater Neverwinter family .

    Our guild will not participate in PvP. In addition, we should not have to deal with the 150 account PvP balancing gimic. NO PvE guild should! It is game braking for many guilds, and a hassle for well organized guilds like ours. Not just for the leaders, but guildies that are confused and uninformed simply because the community as a whole was NOT informed properly. (A very small number of even dedicated Neverwinter players use arc for Neverwinter news)

    ** Again, Strongholds should be a possibility WITHOUT ANY NEED TO PvP AT ALL for PvE centric guilds. Also any artificial limits of 150 (that number is way too low for guilds that choose to PvP) needs to be eliminated for those guilds that do not wish to participate in PVP. There must be OPT OUTS for these two issues or else it will be perceived as FORCED PvP and Neverwinter dedicated (paying) people will leave the game or plan on leaving (they already are).

    TYRS PALADIUM - A Premier Neverwinter Online Guild
    No Drama. Camaraderie. TEAM Focus. That's the TYRS way. If that's your style, come join us!
    Research our Guild here: Read our official Recruitment thread | Sign up here: Tyrs Guild Website! | NEVERWINTER GUILD LEADERS: Join the Fellowship!
  • helpimblindinrlhelpimblindinrl Member Posts: 972 Arc User
    In fairness I think they said the pvp was optional. I didn't look into it deeply and I can't find the post for obvious reasons but I have a strong recollection of that. Also we all thought that about gauntlegrym back in the day and it turned out to be no big deal. Like it was a mess forever because one side got totally stacked and it only got unstacked so much like 3 mods later or something but it wasn't a guild problem.
  • aandrethegiantaandrethegiant Member Posts: 3,369 Arc User
    edited June 2015
    In fairness I think they said the pvp was optional.

    If its optional, the Guild Cap should be optional.


    TYRS PALADIUM - A Premier Neverwinter Online Guild
    No Drama. Camaraderie. TEAM Focus. That's the TYRS way. If that's your style, come join us!
    Research our Guild here: Read our official Recruitment thread | Sign up here: Tyrs Guild Website! | NEVERWINTER GUILD LEADERS: Join the Fellowship!
  • silverkeltsilverkelt Member, NW M9 Playtest Posts: 4,235 Arc User
    Frankly I see no reason to have more then 150 people in a guild, the problem squarely lies on some of you guys who dont want to make it a little harder in being in your guild.

    Even in a casual guild.. 2 weeks is more then enough time to weed people out, things do happen, thats why they could always communicate and say (dude, im going on a super great summer trip, can you hold my spot for a couple of months) frankly if people are not logging in and playing more then every 2 weeks, they really are not playing the game.

    That is more then casual, casual people might log in 2-3 times a week for a few hours of game time. Thats casual, what your talking about is people BARELY even doing anything, the game requires a pretty steady commitment to progress.. playing once every 2-3 weeks, isnt worth a guild spot honestly, they are nothing more then solo players.

    Put a statement out.. Hey , due to the nature of strongholds and the new cap limit, please be respectful of fellow guild mates and make a concerted effort to be on more often.

    In lieu of this, we will be making certain changes on guidelines in guild.

    A. You need to log weekly, any activity outside of this range needs to be explained, anyone not logging in more then 2 week time frame, will be removed from the guild.

    B. We want a strong and active guild to participate in the next module, with all of us working together we can achieve greatness (or whatever blah blah blah) btw is grey cloaks from the Wheel of Time series.. its been awhile since I read those (even read some of the sanderson ones)

  • urlord283urlord283 Member, NW M9 Playtest Posts: 1,084 Arc User
    I am in "Guardians of Light"... Is that a large guild?

    Urlord
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  • suicidalgodotsuicidalgodot Member Posts: 2,465 Arc User
    In fairness I think they said the pvp was optional. I didn't look into it deeply and I can't find the post for obvious reasons but I have a strong recollection of that. Also we all thought that about gauntlegrym back in the day and it turned out to be no big deal. Like it was a mess forever because one side got totally stacked and it only got unstacked so much like 3 mods later or something but it wasn't a guild problem.

    Oh, but heard from usually well informed sources that it was.

    PvP guilds had their agreement as to which side to join on which time of the day, from what I know. So everybody could farm PUGs for their KDR without marring the other side's ep... ....erm, lacquer.

    For fairness' sake it's gotta be mentioned that they resolved this on their own, by establishing mirror guild teams on either side of the Grand Forge-Stables-equator...

    ...but the most enjoyable games for PUGs like me were those where no guild preforms were in the run.

  • aandrethegiantaandrethegiant Member Posts: 3,369 Arc User
    edited June 2015
    silverkelt wrote: »
    Frankly I see no reason to have more then 150 people in a guild, the problem squarely lies on some of you guys who dont want to make it a little harder in being in your guild.

    This isn't a problem guilds caused. For example we are a medium sized PvE guild that was formed BEFORE alpha.

    We have players that come and go. We have military that might leave for 6 months at a time and return. We have students, those who travel, and those that take breaks from the game for medical reasons. How the heck can I know all this stuff? Because we are a social guild. We communicate every day. If we know a guildie is leaving and coming back WE ARENT GOING TO KICK THEM, PERIOD!

    We are extraordinarily organized, and follow a daily/weekly/monthly and bi-yearly Spring/Fall maintenance schedule to maintain our actives and boot inactives. We will NOT put a limit on how many alts our guildies can create. We build alts to run with other guildies. 150 accounts is ENTIRELY too low for us, as is the 500 character max.

    It has NOTHING to do with how easy or hard it is for a new recruit to join our guild.
    silverkelt wrote: »
    ...playing once every 2-3 weeks, isnt worth a guild spot honestly, they are nothing more then solo players. Put a statement out.. Hey , due to the nature of strongholds and the new cap limit, please be respectful of fellow guild mates and make a concerted effort to be on more often.

    In our guild, REAL LIFE COMES FIRST. People play, when THEY HAVE TIME, not when we request them to. They build their characters and play WHEN THEY WANT. They may slow down some weeks, play some other games yet STILL BE ACTIVE on our website. The HOOKS are the game and the guild camaraderie. Friends. Good friends many cases. We don't need any special gimmicks to get people to play. They sign up for scheduled guild content on our website or log in and play together.. and share stories and small talk in game and on our forums, and that's what keeps them coming back.




    Post edited by aandrethegiant on

    TYRS PALADIUM - A Premier Neverwinter Online Guild
    No Drama. Camaraderie. TEAM Focus. That's the TYRS way. If that's your style, come join us!
    Research our Guild here: Read our official Recruitment thread | Sign up here: Tyrs Guild Website! | NEVERWINTER GUILD LEADERS: Join the Fellowship!
  • edited June 2015
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  • aandrethegiantaandrethegiant Member Posts: 3,369 Arc User
    edited June 2015
    magenubbie wrote: »
    It doesn't matter what game you play. You play it for fun. [/b

    Although I appreciate a notice when people know they won't be able to play for an extended period of time, not playing for a bit will never be a reason to get kicked in my guild. I'd rather have a smaller base with people who enjoying themselves, than people feeling obligated to help maintain the base.

    ^^ A sign of a wise guild leader! ^^

    Very good points above Magenubbie. You are so right. And the most successful guild leaders KNOW THIS.

    The million dollar question here is DOES CRYPTIC KNOW THIS?

    ** As I told our guild a few days ago, WE WILL NOT CHANGE ONE IOTA with this new Stronghold system. We have NO PLANS for PvP, so if it forces us to PvP, we most likely will have no interest and they can keep it.

    TYRS PALADIUM - A Premier Neverwinter Online Guild
    No Drama. Camaraderie. TEAM Focus. That's the TYRS way. If that's your style, come join us!
    Research our Guild here: Read our official Recruitment thread | Sign up here: Tyrs Guild Website! | NEVERWINTER GUILD LEADERS: Join the Fellowship!
  • silverkeltsilverkelt Member, NW M9 Playtest Posts: 4,235 Arc User
    O sheesh.. if people are only logging in once every 2 months.. there is no social interaction per se, special cases can always be had, but come on guys.

    A guild is meant for people who play, not logging in for OVER 2 weeks at one stretch? really, how is that playing the game. I would find that disheartening as a player seeing people who didnt play that often sitting on the rolls. Its not a active guild imo if you just have roll spots for players like that. Cull them.

    I consider a casual to be a person who logs in once ever few days.. maybe some weekened time and just invoking otherwise.. thats a casual player. What you guys are talking about far exceeds casual players. there is almost no playing going on at all with these guys, why did they even join a guild?

    That is pretty basic fare.. once every couple of weeks seems Draconian to you? really?

    Why pretell does someone who logs in over 2 months need a guild? SURE some military commitments ect. come into play, but thats not typically and in my other games guilds, we always held spots for those people (did that for some college age peeps as well)

    I agree real life always comes first, Ive dumped DDS and Matches if something comes up unexepected with the kids, I limit myself to in game to pre wakeup hours and then a hour at night.. Ive not logged in when ive been on business trips for 3-4 days straight.

    but its a MMO.. not a single player game, I know you all know the difference, a MMO has some minimum requirements to progress in game, and in addition if you want to run all guild events, you really need more active commitments then once every couple of months (which seems ridiculous to me)



  • helpimblindinrlhelpimblindinrl Member Posts: 972 Arc User
    PvP guilds had their agreement as to which side to join on which time of the day, from what I know. So everybody could farm PUGs for their KDR without marring the other side's ep... ....erm, lacquer.

    That happened more in the later mods when getting seals and I guess to a less extent beating the pvp campaign was on people's minds. It was at like five minutes to go. Having been on the right side of the stomps I can say it wasn't terribly exciting.

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  • plasticbatplasticbat Member, NW M9 Playtest Posts: 12,463 Arc User
    kvet wrote: »
    Until we bleed down to medium-small size, we can't recruit, we can't move members around, nothing. Large guild have been banned.

    I don't know any Guild administration functions in this game. Hence, my question can be dumb.
    What does "we can't move members around" mean? Do you mean changing their rank?

    I take the "ban" means the big guild cannot add more members and characters. Cannot "move members around". Is there other bad effects? For example, the guild and/or guild members are not allowed to play certain portion of the game.

    Thanks.
    *** The game can read your mind. If you want it, you won't get it. If you don't expect to get it, you will. ***
  • geepie4geepie4 Member Posts: 4 Arc User
    people who like big guilds can suggest some sort of guild sections which all can have a stronghold.
    something like that.
    150 people in a guild isn't realy much.
    if you have 10 people online you're lucky.
    and if a lot are still online now, maybe not later.
    then you sit in your stronghold without people :dizzy: people take breaks, weeks, months.
    so the only solution would be kicking people from your guild if they haven't been online for a week.
    if you think a little about it yourself you'll come to the point that this is not going to work.
This discussion has been closed.