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Feedbak: Level 70 Dungeons - Some are not possible

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  • hustin1hustin1 Member, NW M9 Playtest Posts: 3,462 Arc User
    edited March 2015
    sangrine wrote: »
    For the sake of HR reputation, please re-spec your archery HR to trapper.
    archery HR's are too fragile. HR's will not be permitted into parties if there are still many fragile archery HR's. If you want any chance to solo or survive 5 seconds in heroic encounter without party support, then please do not play archery HR.

    I absolutely ***WILL NOT*** re-spec from archer to trapper. Every paragon tree must be playable and viable. If one tree falls flat then the devs have failed in their balancing mission and I intend to call them out on it. I'm an archer Stormwarden, and will STAY that way as long as it is available.

    My archer is a full-bore tanky build. I've lost count of the times I've kept a fight going on an intermediate dungeon boss when everyone else wiped because I could stay alive long enough for everyone else to regroup and get back in the fight.
    Harper Chronicles: Cap Snatchers (RELEASED) - NW-DPUTABC6X
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  • sangrinesangrine Member, NW M9 Playtest Posts: 575 Arc User
    edited March 2015
    Sorry to inform you but most classes and paragon trees will not be able to solo everything in all open world zones in module 6.
    If you are in a large group, then yes, every class and paragon will be viable.
    For 100% solo, many classes/paragons will not be viable at current difficulty on preview server.
  • warpetwarpet Member Posts: 1,969 Arc User
    edited March 2015
    btw this about new 2100 rank dungeons not about campaign zones u got thread for it so pls keep this about dungeons
  • twilightwatchmantwilightwatchman Member Posts: 2,007 Arc User
    edited March 2015
    sangrine wrote: »
    Archery HR has always been a poor solo class. Yet many HR's are archery spec.
    Actually in Mod 5 a properly built and played Archer HR is perfectly viable in all PVE content. Of course, most Archer HRs are not properly built and played.

    Mod 6 seems to be a different situation entirely.
    Jenna Sunsoul - Justice Tankadin
    Aelar Hawkwind - Archer
    Karrin Feywinter - Mistress of Flame
    Errin Duskwalker - Executioner
    Darquess - Soulbinder
  • pancakeattaxpancakeattax Member Posts: 191 Bounty Hunter
    edited March 2015
    Actually in Mod 5 a properly built and played Archer HR is perfectly viable in all PVE content. Of course, most Archer HRs are not properly built and played.
    Mod 6 seems to be a different situation entirely.

    Sorry to burst your bauble but every single medicore trapper will out dps you by a mile with equivalent gear in every single dungeon run :)
  • overdriver13overdriver13 Member Posts: 1,521 Arc User
    edited March 2015
    ironzerg79 wrote: »
    I know that's a concern. But finding an extra person or two in IWD to do a smaller HE shouldn't be too much trouble. And those events are constantly running, so I wouldn't worry about it.

    If people get use to the idea that they need to work together in areas like IWD, they will.

    If you are a core class (dc, cw, tr) you will have no problem finding a helper or two. If you are a filler class (all the other classes at this point) it will be much more difficult. I have seen this in other games. Those games have many many more classes than this but there are two types of classes: 1. Those needed and best to do content (core) and 2. those that people make "for fun" but are not nearly as viable or as important to the success of a run as the cores. It ends up with runs being called, "Need two more of x class, y and z classes need not respond".

    Note: if OP or GF ends up being a valid tank (if mob damage s toned down) they can be core classes as well. You need a tank to draw aggro, but I don't see either of the main tank classes being able to do that and survive in the current set up. Traditional core is healer, dps, tank, cc. Would like to see nwo content require that and make all of the classes viable in at least one of those roles. But so far they are not doing it.
  • warpetwarpet Member Posts: 1,969 Arc User
    edited March 2015
    Only 2weeks till mod coming to live server so looks like we will have to hard game in mod 6 so we might lose a lot of players once they try new dungeons

    In sto they made the same thing and now we have a lot less ppl there
  • zekethesinnerzekethesinner Member, NW M9 Playtest Posts: 805 Arc User
    edited March 2015
    @up only 1 week.

    I dont even have energy to point out what still was not adressed/fixed.

    (Sin)cerely
    Kain


  • piejalpiejal Member, NW M9 Playtest Posts: 403 Arc User
    edited March 2015
    piejal wrote: »
    why must fresh lv 60 can do solo content in IWD and WOD?
    campaign is end content in this game.. in mod 6 we got our lv cap become 70 so Sharadar,Dreadring,IWD,WOD are lv 70 content with lv 70 mobs, and yes it's a harder content, not like boring grind with easy kill mobs in previous mod
    we got our lv and gear obstacle accept it and live with it
    just enter new map for 61-70 to proggress youe toon, this new map been make for a reason
    imagine or make a quick test in live server with your lv 60 character use gear for lv 50 epic or rare and then enter IWD and WOD
    it's the same situation that you try in prev server so stop this nonsense discussion
    i personaly don't mind my lv and gear become obstacle with new harder content that i hope not gonna be boring grind "again"

    Repost please read prev post
  • yperkeimenosyperkeimenos Member Posts: 334 Arc User
    edited March 2015
    Tank and kill or only tank?

    As for you question "why not". Here is my honest opinion of what the game will look like with the difficulty level currently imposed on Preview IWD & WoD solo content:

    desert.jpg

    Hope Im wrong because I want to keep on having fun in Neverwinter

    Oh come on,even if all players leave the Goldspammers will stay,so it's never gonna be a desert.Anyway new armor sets,probably with new and more balanced special powers,will eventually come along and normal game content will become easier to solo,perhaps epic too.
    It's BUGS bunny i tell you.
  • suicidalgodotsuicidalgodot Member Posts: 2,465 Arc User
    edited March 2015
    Oh come on,even if all players leave the Goldspammers will stay,so it's never gonna be a desert.Anyway new armor sets,probably with new and more balanced special powers,will eventually come along and normal game content will become easier to solo,perhaps epic too.

    ...there's a pie in the sky when you die.

    My plan for Mod 6 currently is to do the EE questline wih my five actves, get a Pala, and the class artifact, and then wait for July or August and Mod 7. Oh, and kill Grimak 336 times for that transcendent Terror...
  • edited April 2015
    This content has been removed.
  • kabinoleskabinoles Member Posts: 229 Arc User
    edited April 2015
    rewards better be good,and I mean really good
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