I still want to know how in all the Nine Hells are archer-build HR's supposed to survive? So far I'm not seeing it. I feel like persona non grata.
eventually I got to 70, got my new arty gear (except belt) and tried IWD.. NFW. just No. F. Way. WoD isn't any easier. the "2-3 recommended" minor HE's have control immune elites that hit for 65k. my guy has 61k hp, do the math.
If the devs are adamant that this is how it will be, I don't plan to take my HR to WoD or to IWD ever again.
Harper Chronicles: Cap Snatchers (RELEASED) - NW-DPUTABC6X Blood Magic (RELEASED) - NW-DUU2P7HCO Children of the Fey (RELEASED) - NW-DKSSAPFPF Buried Under Blacklake (WIP) - NW-DEDV2PAEP The Redcap Rebels (WIP) - NW-DO23AFHFH
My Foundry playthrough channel: https://www.youtube.com/user/Ruskaga/featured
Well I think you need to realize the build that they put on the PTR is FAR from the "most updated one". The fact that these set pieces JUST got added to PTR - they have probably had them done for several weeks, means that there is alot they are still working on.
Something with damage reduction, to me, isnt anything to be worried about. As mentioned above its probably a weird code or mess up in their formula that is causing the massive damage spikes. Who knows it could be they forgot a parenthesis or something and its adding some type of exponential damage boost for higher levels than intended. I really wouldnt put it past them to over look something simple like that (happened before) but I also dont expect this to go unnoticed for long.
Obviously they have SOMEONE testing these things and maybe the first pass it was working as intended but with more updates something was screwed up.
As long as we are vocal about it, it should be fixed. It may even already be fixed and we just dont have that build yet.
I mean this in the gentlest sense to you, but it has to be said anyways: this game should be called "should be fixed". So much that is already game breaking that is not fixed that should be fixed and we have no reason to expect that these things will be fixed. The opposite often occurs and it wouldn't surprise me if they made mobs and bosses hit even harder.
I think at one point in the past, as a player, I looked at things that were so outrageous and game breaking ON LIVE and went along with the reasonably conclusion of the community that, "oh this will be fixed, its crazy"...and it doesn't get fixed. On preview, in the past, there has been some extreme craziness that people warned about that went live and hasn't been fixed to this day.
So ya, "should be fixed". If it was this much of a mess at the beginning when mod 6 first hit preview, and there was some identifiable progression as the patches came in, I might agree with you. But the opposite is happening- things are getting worse not better. Every issue we spot is more time they need to spend fixing it. That is something they just don't have and I am afraid time s something that is about up for this game.
Well,it's either a bug or this is the way things are going to be. You know,even if it's free,it doesn't mean that people will put up with everything for ever. At some point they will be bored of being frustrated all the time and will look for another mmo ,among the many F2P games there are.The MMO market is rapidly growing everyday,and the competition is fierce. Anyway if this goes live,then a lot of casual players will stop playing pve content ,the same way many players stopped pvp-ing,myself included.
Nooooo Problem: Announce that you'll do it, implement 200% to 500% of what you want to achieve, let the rage run for a week, then step onto the podium with played sorrow-creases on your forehead and announce a 25% to 50% repeal. let the discussions run for a while and you'll get 150 to 200% of what you wanted to achieve, and praise for being sympathetic to the poor and suppressed populace...
...hope I'm right here. But I do not expect any withdrawal pre-Mod 7.
Please explain your strategy to survive the Drunken Rage attack of Traven Blackdagger.
It is 10 slashes on random party members that range from 80,000 to 700,000 damage. They are undodgeable and unblockable. Traven is control immune. Your move. How do you survive?
You're going to need a hell of a lot more than trapper roots and 25% temporary hit points.
i am not yet try the new dungeon on mod 6, because i don't have the time to make lv 60-70 in prev server
there is many of "what if?"
for example
at how many % hp of tavern when you use the cask so that traven use enrage? there will be a possibilty that enrage will come out if u use the cask if tavern hp < 40% or 30% or maybe you need to make tavern hp become <70% or 80% before use the cask
so you must estimate tavern HP to kill him just like when we make tiamat dragon head under 20%
are you sure to cek every corner of the dungeon? there maybe sommething missing that must be open with skill kit trap TR or Nature HR,ext
NW is a MMORPG game, when you played game console or PC did you ever meet some secret boss that it's look like can't be killed? but there are gamers that can killed the boss with some tactic or maybe need to find some secret to be able to killed that boss
back in days when i played Allods until tier 3 i seen boss worse than what you describe.. and when we died our equip have a change to get cursed and to restore it we must like use zen store so what we lose if we die in NW major injury kit?, we can't choose dungeon we want instead got a random dungeon that our ship land, we got limited 3 times wiped before kicked from dungeon, we can ress teammate with just press "F" no need for DC with spesific build to do it, got soulforged instant resurrect
for me NW got very friendly dungeon system
there is must be some trick to it, if not Dev not gonna make it live..
it's like Dev show us some magic show and want us to solve it.. don't give up to fast and ask about the trick
enjoy the process, yes there will be numerous wiped out but the satisfaction when we can clear it is worth it
this just my speculation but there is a change that Dev make a mistake with broken mekanic "again"
Yes i am very confused, while i like the game very much, i see the launch date coming closer with deep despair.
As above posters mentioned, the pace at which game breaking issues are fixed is immensely long, to be honest, many bugs exist since 2 years.
I really don't wanna sit out an entire Mod and wait a half year, just to be able to play again, cause if BiS players have their difficulties, imagine us normal geared people and i don't mention the biggest part, the casual folks.
I know from my guild, that even the most hard core and most DnD addict (like me) will be immensely frustrated, if things go live this way and patches don't come by the time the most players hit 70, i don't know, what will be here.
The real honest man is honest from conviction of what is right, not from policy.
Robert E. Lee
I only believe in statistics that I doctored myself.
Winston Churchill
The human race is a herd. Here we are, unique, eternal aspects of consciousness with an infinity of potential, and we have allowed ourselves to become an unthinking, unquestioning blob of conformity and uniformity. A herd. Once we concede to the herd mentality, we can be controlled and directed by a tiny few. And we are.
David Icke
0
schweifer1982Member, NW M9 PlaytestPosts: 1,662Arc User
edited March 2015
Well for me i like the super hard difficulty .
I liked it on aion too ,but why i changed to NW simple its D&D.
So in aion you need to go all time in group.
In aion dungeons are 100th times harder then in prev.
Also i accepted the fact in pvp all time i got shocked .
I play super mario i have 1 life dosnt matter if i have 40 or 50k hp i have only 1 life.
So now in prev i play super mario too if i wanna play alone .
Also i dont think anything in this game is soo hard so we cannot complite it.
We just need another setup and good pt.
PS: on life i have done E.TOS & E.LOL/E.Sot solo this isnt rigth at all .
PS: on life i have done E.TOS & E.LOL/E.Sot solo this isnt rigth at all .
Well mate/Honfitárs/ this is very egoistic of you, not everybody runs around with a 27k or a 23k toon, actually most of the player base doesn't!
The real honest man is honest from conviction of what is right, not from policy.
Robert E. Lee
I only believe in statistics that I doctored myself.
Winston Churchill
The human race is a herd. Here we are, unique, eternal aspects of consciousness with an infinity of potential, and we have allowed ourselves to become an unthinking, unquestioning blob of conformity and uniformity. A herd. Once we concede to the herd mentality, we can be controlled and directed by a tiny few. And we are.
David Icke
I liked it on aion too ,but why i changed to NW simple its D&D.
So in aion you need to go all time in group.
In aion dungeons are 100th times harder then in prev.
Also i accepted the fact in pvp all time i got shocked .
I play super mario i have 1 life dosnt matter if i have 40 or 50k hp i have only 1 life.
So now in prev i play super mario too if i wanna play alone .
Also i dont think anything in this game is soo hard so we cannot complite it.
We just need another setup and good pt.
PS: on life i have done E.TOS & E.LOL/E.Sot solo this isnt rigth at all .
Bro, its not that your opinion doesnt matter, its just that you are a minority. Just how many 27K GWFs do you think are walking around the game? A game is unplayable if you have to be bis to play the most basic content.
Row, row, row your boat, Gently down the stream.
Merrily, merrily, merrily, merrily, Life is but a dream.
0
schweifer1982Member, NW M9 PlaytestPosts: 1,662Arc User
Well mate/Honfitárs/ this is very egoistic of you, not everybody runs around with a 27k or a 23k toon, actually most of the player base doesn't!
HI!:)
No its not when i started this game i have no gear no enchants, i find challenge .
Now i only see challenge in pvp cuz i have to try to beat 10k-13K TR in pve stuff and its really hard for me with GWF.
In aion even if you have bis Gear like i have now in elit zones and end game zones you still need pt.
Also dungeons are near unbeatable and i liked it .
And only with good pt & communication can you complite it .
Why ppl have some trouble with it cuz new ppl have zero clue about feats builds and this is really a huge disadvantage.
They start a new char with bad stats and just spending they feat points to try it out and when it turns out its not soo good they need to spend huge amount of cash or ad/zen to reroll respec they char.
So they waste a lot to find the rigth setup cuz not any player watch forum for good builds.
So even if i erase my char i will find no challange at all in any of existing zones/dungeons in mod5 and even i know some dungeons can be done solo by low GS char (ofc not with GWF or GF ) .
I think ppl dont like easy games just look at new pc games they difficulty is insane and they got 7-8
stars .
We have some new guild members(just started this game ) and from 20 all 20 say the same they find other mmo's difficulty to weak they want hard challange.
I liked it on aion too ,but why i changed to NW simple its D&D.
So in aion you need to go all time in group.
In aion dungeons are 100th times harder then in prev.
I remember, killing Padmarashka and Sematariux... It was HELL (pre nerf).
0
schweifer1982Member, NW M9 PlaytestPosts: 1,662Arc User
edited March 2015
Better argument .
I was on my CW(17k) alt in IWD (on live) but i was hungry so i go out to my kitchen to find somthing to eat .
My 3 year old daughter snaked into my chare and started to play with my CW .
And complited some lesser HE this isnt rigth at all (she just smashed my keyboard ) i find it funny how easy is this game .
I liked it on aion too ,but why i changed to NW simple its D&D.
So in aion you need to go all time in group.
In aion dungeons are 100th times harder then in prev.
Also i accepted the fact in pvp all time i got shocked .
I play super mario i have 1 life dosnt matter if i have 40 or 50k hp i have only 1 life.
So now in prev i play super mario too if i wanna play alone .
Also i dont think anything in this game is soo hard so we cannot complite it.
We just need another setup and good pt.
PS: on life i have done E.TOS & E.LOL/E.Sot solo this isnt rigth at all .
I played aion too..
it's gonna be awsome if dev can make us fly LOL
0
schweifer1982Member, NW M9 PlaytestPosts: 1,662Arc User
edited March 2015
Well i lvl up with Pally/CW/DC with the starter lvl 60 green gear to lvl 70 i dont find it soo difficult as you say some classes will have some more difficulty but i dont think ppl will leave this game cuz its too difficult for them.
Hint: use DC companion the can rase them self from the dead so you dont need to worry if they die.
Bro, the situation in IWD and WoD is unprecedented for Neverwinter. You cant really compare it with back when you were starting and frankly thats not the issue here. Look around the zones and see how many people run with 27k GS, how many run with 20 and how many run with 10-15. Then be honest and comment on how many of them will be able to do basic, solo content on the current Preview WoD and IWD.
I have a 24k GWF and I was actually killed once on Preview WoD, in the open areas, by trash mobs. If this is wai we are facing population extinction. Survival of the fittest is far from profitable in MMOs.
Find a good guild and run with party
find new friend and have a good time problem solved
0
zekethesinnerMember, NW M9 PlaytestPosts: 805Arc User
edited March 2015
U can have "good time" with attitude like his, he will feel forced to play with other players, and his "frends" probably too, to they all will be *****ing around and have no good time.
Just to be clear are you actually saying its OK that current LIVE solo content in IWD and WoD will be gated behind either:
A) a bis toon a must-have party
Reading your posts makes me think you havent actually been to Preview to test those specific areas. Do you know how hard a basic polar bear hits on Preview? Imagine a casual 15k GS melee class trying to tackle it, better yet dont imagine, go there yourself with anything less than bis and try it personally.
Like I said I have a 24k GWF and I have the means to make him bis in Mod 6, however I dont like the idea of the game punishing casual players with weaker gear. I want a big player base and these sort of changes dont exactly help with that.
Actually i am HR and no need to taking damage melee mob
just need to perma root em and neuteralized charge damage with dodge buff
But even with that i will still make party if i got my friend online for faster killing because it's not solo content if you want and capable in doing solo it's a previlage of being bis
0
zekethesinnerMember, NW M9 PlaytestPosts: 805Arc User
Just to be clear are you actually saying its OK that current LIVE solo content in IWD and WoD will be gated behind either:
A) a bis toon a must-have party
Reading your posts makes me think you havent actually been to Preview to test those specific areas. Do you know how hard a basic polar bear hits on Preview? Imagine a casual 15k GS melee class trying to tackle it, better yet dont imagine, go there yourself with anything less than bis and try it personally.
Like I said I have a 24k GWF and I have the means to make him bis in Mod 6, however I dont like the idea of the game punishing casual players with weaker gear. I want a big player base and these sort of changes dont exactly help with that.
Why not? Good opurtunity for weaklings and newbies to learn what acctualy teamwork means. How other class works, maybe then u wont get 3k IL pew pew cw in ur epic dung, who will ragequit after his 10th death.
That said, my lowbie Dc have troubles there, but my 21k (2650~ IL) gwf can easly tank 4 giants or bears...
is this the beginning of the whining-phase? Every mod the same. It is too hard. The drop rate is too low. It is unfair. And a few weeks later. It is too easy. The content is done in a few days. Every child can play it. You dont need good equipment.
-> Focus on class balance! Dont cry for easier content... you will regret it later ^^
Accept the callenge. We will find a way to do the dungeons and perhpas it will take longer than the 2 days until Tiamat got ra#+d by a zerg every hour...
Yes i am very confused, while i like the game very much, i see the launch date coming closer with deep despair.
As above posters mentioned, the pace at which game breaking issues are fixed is immensely long, to be honest, many bugs exist since 2 years.
I really don't wanna sit out an entire Mod and wait a half year, just to be able to play again, cause if BiS players have their difficulties, imagine us normal geared people and i don't mention the biggest part, the casual folks.
I know from my guild, that even the most hard core and most DnD addict (like me) will be immensely frustrated, if things go live this way and patches don't come by the time the most players hit 70, i don't know, what will be here.
Yep, exactly. Most players who do actual testing and take the time to parse logs and so forth on preview are pretty committed players who are really good at the game and have fantastic gear. If they are struggling with mod 6, like you said, everyone else pretty much doesn't even stand a chance.
0
ironzerg79Member, Neverwinter Moderator, NW M9 PlaytestPosts: 4,942Arc User
is this the beginning of the whining-phase? Every mod the same. It is too hard. The drop rate is too low. It is unfair. And a few weeks later. It is too easy. The content is done in a few days. Every child can play it. You dont need good equipment.
Do me a favor. Take your level 60 and try to go finish your daily quests in WoD or IWD. Then come back here and give us a INFORMED opinion.
"Meanwhile in the moderator's lounge..."
0
baylen76Member, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
edited March 2015
So,
- level 60 epic items effectively got trashed (artificial HP bump on new gear) and discontinued. This will not sit well with people, as we're generally attached to our stuff. Good design would be to progress linearly, not devalue completely (no more dungeons to use the old gear in!) and restarting at zero.
Then, when people look to get the new shiny gear they'll discover that
- all existing, level 60 dungeons got nuked in favor of retuned level 70 versions. Which aren't playable. Damage numbers being off by magnitudes!
Wow. 7th of April just became a totally unrealistic launch date for Module 6, unless the rest of the team is trying to vaporize their jobs, too. This is a rushed hot-glue duct tape attempt at nothing less than a *complete relaunch of the post-leveling game*.
Somewhat recent design fails:
- Mod 5 revamp of DC (yeah, nerf the healers! Negative multiplier effect on available parties, but who cares. Do you? Then do something about it!)
- Nerf of GF tactical capstone (Cause adding Paladin won't hurt them enough)
- Devaluing of all sub-61 gear (nonlinear progression is just bad, players get lost on in the gap)
- Removal of level 60 dungeons instead of offering a DDO-like checkbox for difficulties (why replace instead of add?)
- not having split PVE/PVP feats/power effects long ago. That way, everyone could have their cake and the PVP guys could stop breaking PVE.
Countless wasted resources which made the game worse instead of better.
Actually i am HR and no need to taking damage melee mob
just need to perma root em and neuteralized charge damage with dodge buff
But even with that i will still make party if i got my friend online for faster killing because it's not solo content if you want and capable in doing solo it's a previlage of being bis
You, sir, are a colossal buffoon.
Quite why you see fit to comment on content you haven't even attempted is beyond me. And as for the above baloney - I am rendered almost speechless. This game has content designed to be for solo play. This is not a privilege of being BiS, it's how the content is intended to be run. Only now that won't be possible.
Have fun in your empty game when all the non-BiS folk have left.
Comments
If the devs are adamant that this is how it will be, I don't plan to take my HR to WoD or to IWD ever again.
Blood Magic (RELEASED) - NW-DUU2P7HCO
Children of the Fey (RELEASED) - NW-DKSSAPFPF
Buried Under Blacklake (WIP) - NW-DEDV2PAEP
The Redcap Rebels (WIP) - NW-DO23AFHFH
My Foundry playthrough channel: https://www.youtube.com/user/Ruskaga/featured
I mean this in the gentlest sense to you, but it has to be said anyways: this game should be called "should be fixed". So much that is already game breaking that is not fixed that should be fixed and we have no reason to expect that these things will be fixed. The opposite often occurs and it wouldn't surprise me if they made mobs and bosses hit even harder.
I think at one point in the past, as a player, I looked at things that were so outrageous and game breaking ON LIVE and went along with the reasonably conclusion of the community that, "oh this will be fixed, its crazy"...and it doesn't get fixed. On preview, in the past, there has been some extreme craziness that people warned about that went live and hasn't been fixed to this day.
So ya, "should be fixed". If it was this much of a mess at the beginning when mod 6 first hit preview, and there was some identifiable progression as the patches came in, I might agree with you. But the opposite is happening- things are getting worse not better. Every issue we spot is more time they need to spend fixing it. That is something they just don't have and I am afraid time s something that is about up for this game.
Wanna push something unopular through?
Nooooo Problem: Announce that you'll do it, implement 200% to 500% of what you want to achieve, let the rage run for a week, then step onto the podium with played sorrow-creases on your forehead and announce a 25% to 50% repeal. let the discussions run for a while and you'll get 150 to 200% of what you wanted to achieve, and praise for being sympathetic to the poor and suppressed populace...
...hope I'm right here. But I do not expect any withdrawal pre-Mod 7.
i am not yet try the new dungeon on mod 6, because i don't have the time to make lv 60-70 in prev server
there is many of "what if?"
for example
at how many % hp of tavern when you use the cask so that traven use enrage? there will be a possibilty that enrage will come out if u use the cask if tavern hp < 40% or 30% or maybe you need to make tavern hp become <70% or 80% before use the cask
so you must estimate tavern HP to kill him just like when we make tiamat dragon head under 20%
are you sure to cek every corner of the dungeon? there maybe sommething missing that must be open with skill kit trap TR or Nature HR,ext
NW is a MMORPG game, when you played game console or PC did you ever meet some secret boss that it's look like can't be killed? but there are gamers that can killed the boss with some tactic or maybe need to find some secret to be able to killed that boss
back in days when i played Allods until tier 3 i seen boss worse than what you describe.. and when we died our equip have a change to get cursed and to restore it we must like use zen store so what we lose if we die in NW major injury kit?, we can't choose dungeon we want instead got a random dungeon that our ship land, we got limited 3 times wiped before kicked from dungeon, we can ress teammate with just press "F" no need for DC with spesific build to do it, got soulforged instant resurrect
for me NW got very friendly dungeon system
there is must be some trick to it, if not Dev not gonna make it live..
it's like Dev show us some magic show and want us to solve it.. don't give up to fast and ask about the trick
enjoy the process, yes there will be numerous wiped out but the satisfaction when we can clear it is worth it
this just my speculation but there is a change that Dev make a mistake with broken mekanic "again"
As above posters mentioned, the pace at which game breaking issues are fixed is immensely long, to be honest, many bugs exist since 2 years.
I really don't wanna sit out an entire Mod and wait a half year, just to be able to play again, cause if BiS players have their difficulties, imagine us normal geared people and i don't mention the biggest part, the casual folks.
I know from my guild, that even the most hard core and most DnD addict (like me) will be immensely frustrated, if things go live this way and patches don't come by the time the most players hit 70, i don't know, what will be here.
Robert E. Lee
I only believe in statistics that I doctored myself.
Winston Churchill
The human race is a herd. Here we are, unique, eternal aspects of consciousness with an infinity of potential, and we have allowed ourselves to become an unthinking, unquestioning blob of conformity and uniformity. A herd. Once we concede to the herd mentality, we can be controlled and directed by a tiny few. And we are.
David Icke
I liked it on aion too ,but why i changed to NW simple its D&D.
So in aion you need to go all time in group.
In aion dungeons are 100th times harder then in prev.
Also i accepted the fact in pvp all time i got shocked .
I play super mario i have 1 life dosnt matter if i have 40 or 50k hp i have only 1 life.
So now in prev i play super mario too if i wanna play alone .
Also i dont think anything in this game is soo hard so we cannot complite it.
We just need another setup and good pt.
PS: on life i have done E.TOS & E.LOL/E.Sot solo this isnt rigth at all .
Well mate/Honfitárs/ this is very egoistic of you, not everybody runs around with a 27k or a 23k toon, actually most of the player base doesn't!
Robert E. Lee
I only believe in statistics that I doctored myself.
Winston Churchill
The human race is a herd. Here we are, unique, eternal aspects of consciousness with an infinity of potential, and we have allowed ourselves to become an unthinking, unquestioning blob of conformity and uniformity. A herd. Once we concede to the herd mentality, we can be controlled and directed by a tiny few. And we are.
David Icke
Bro, its not that your opinion doesnt matter, its just that you are a minority. Just how many 27K GWFs do you think are walking around the game? A game is unplayable if you have to be bis to play the most basic content.
Merrily, merrily, merrily, merrily, Life is but a dream.
No its not when i started this game i have no gear no enchants, i find challenge .
Now i only see challenge in pvp cuz i have to try to beat 10k-13K TR in pve stuff and its really hard for me with GWF.
In aion even if you have bis Gear like i have now in elit zones and end game zones you still need pt.
Also dungeons are near unbeatable and i liked it .
And only with good pt & communication can you complite it .
Why ppl have some trouble with it cuz new ppl have zero clue about feats builds and this is really a huge disadvantage.
They start a new char with bad stats and just spending they feat points to try it out and when it turns out its not soo good they need to spend huge amount of cash or ad/zen to reroll respec they char.
So they waste a lot to find the rigth setup cuz not any player watch forum for good builds.
So even if i erase my char i will find no challange at all in any of existing zones/dungeons in mod5 and even i know some dungeons can be done solo by low GS char (ofc not with GWF or GF ) .
I think ppl dont like easy games just look at new pc games they difficulty is insane and they got 7-8
stars .
We have some new guild members(just started this game ) and from 20 all 20 say the same they find other mmo's difficulty to weak they want hard challange.
I remember, killing Padmarashka and Sematariux... It was HELL (pre nerf).
I was on my CW(17k) alt in IWD (on live) but i was hungry so i go out to my kitchen to find somthing to eat .
My 3 year old daughter snaked into my chare and started to play with my CW .
And complited some lesser HE this isnt rigth at all (she just smashed my keyboard ) i find it funny how easy is this game .
I played aion too..
it's gonna be awsome if dev can make us fly LOL
Hint: use DC companion the can rase them self from the dead so you dont need to worry if they die.
Find a good guild and run with party
find new friend and have a good time problem solved
(Sin)cerely
Kain
Well goodluck with that
Actually i am HR and no need to taking damage melee mob
just need to perma root em and neuteralized charge damage with dodge buff
But even with that i will still make party if i got my friend online for faster killing because it's not solo content if you want and capable in doing solo it's a previlage of being bis
Why not? Good opurtunity for weaklings and newbies to learn what acctualy teamwork means. How other class works, maybe then u wont get 3k IL pew pew cw in ur epic dung, who will ragequit after his 10th death.
That said, my lowbie Dc have troubles there, but my 21k (2650~ IL) gwf can easly tank 4 giants or bears...
(Sin)cerely
Kain
-> Focus on class balance! Dont cry for easier content... you will regret it later ^^
Accept the callenge. We will find a way to do the dungeons and perhpas it will take longer than the 2 days until Tiamat got ra#+d by a zerg every hour...
//Bellistor
Yep, exactly. Most players who do actual testing and take the time to parse logs and so forth on preview are pretty committed players who are really good at the game and have fantastic gear. If they are struggling with mod 6, like you said, everyone else pretty much doesn't even stand a chance.
Do me a favor. Take your level 60 and try to go finish your daily quests in WoD or IWD. Then come back here and give us a INFORMED opinion.
- level 60 epic items effectively got trashed (artificial HP bump on new gear) and discontinued. This will not sit well with people, as we're generally attached to our stuff. Good design would be to progress linearly, not devalue completely (no more dungeons to use the old gear in!) and restarting at zero.
Then, when people look to get the new shiny gear they'll discover that
- all existing, level 60 dungeons got nuked in favor of retuned level 70 versions. Which aren't playable. Damage numbers being off by magnitudes!
Wow. 7th of April just became a totally unrealistic launch date for Module 6, unless the rest of the team is trying to vaporize their jobs, too. This is a rushed hot-glue duct tape attempt at nothing less than a *complete relaunch of the post-leveling game*.
Somewhat recent design fails:
- Mod 5 revamp of DC (yeah, nerf the healers! Negative multiplier effect on available parties, but who cares. Do you? Then do something about it!)
- Nerf of GF tactical capstone (Cause adding Paladin won't hurt them enough)
- Devaluing of all sub-61 gear (nonlinear progression is just bad, players get lost on in the gap)
- Removal of level 60 dungeons instead of offering a DDO-like checkbox for difficulties (why replace instead of add?)
- not having split PVE/PVP feats/power effects long ago. That way, everyone could have their cake and the PVP guys could stop breaking PVE.
Countless wasted resources which made the game worse instead of better.
Quite why you see fit to comment on content you haven't even attempted is beyond me. And as for the above baloney - I am rendered almost speechless. This game has content designed to be for solo play. This is not a privilege of being BiS, it's how the content is intended to be run. Only now that won't be possible.
Have fun in your empty game when all the non-BiS folk have left.
Aelar Hawkwind - Archer
Karrin Feywinter - Mistress of Flame
Errin Duskwalker - Executioner
Darquess - Soulbinder