I'm envisioning here I have a team of 20 Devs, and each with their own specialities to adress some of these suggestions.
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I had thought of using the Medallions as it is used in the most events and any event that doesn't use it could, 2 weeks after the event, each player would be given the opportunity to convert unused event currency(ies) into Medallions. I do like the idea of 500/ day limit, from all sources not 500 from Waukeens, 500 from Tymoras,500 from Summer Fest, 500 from Winter Fest, etc..
2) Invent the "Event Cash Conversion" NPC so currency from a past event can count towards a current one, or converted to a future one (provided it is a repeated event). Restriction on only maximum 500 of any given Event currency converted in a day (24 hr RL time period) to help prevent exploits, and bot usage.
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grogthemagnifMember, NW M9 PlaytestPosts: 1,651Arc User
edited February 2015
I'd like to add to part 1
New drops will be Ranks 6 and 7, new shards will be rank 8, new Rank builders like the Fey Blessing and Dragon Hoard will now start at Rank 8, and Lockbox drops will be up to Rank 11s. This will help new casual players rank up faster but still be a challenge to get to rank 12s.
Welcome to: Interactive Poll: The Top 20 Fixes You'd Make to Neverwinter in 2015!
Historically, my polls were filled with well researched/thought provoking questions. In recent years, I prefer polls that are more community driven. In 2013 I created one of the most popular polls in Neverwinter history (45 pages chock full of player opinions on what the community wantedto see - and didnt want to see - from Cryptic).
Time for the forum community to roll up our sleeves again, and make a better Neverwinter for the lot of us this year and the following!
I'd like everyone to put their Role Playing hats on and imagine you are a Cryptic Neverwinter developer. Your challenge?
You have been given the green light to fix or remove, or add anything you'd like to the game, but you only have 188 DAYS to get it ready for a major patch on August 1st, 2015.
Make a list of the top things you'd fix or add in Neverwinter if you were tasked with such a radically cool responsibility!
** This list is a Work in Progress. Please be patient. Due to the outstanding contributions of the Neverwinter forum community, these ideas will take time to sort out. I'm keeping the count... so keep em coming! **
1 Refinement system needs a massive rework, in terms of ability to refine, points needed and refinements dropped.
- Needs a adjustment so that legit play can earn you legendary for an item in less than six months ish.
- the UI with a move away from drag and drop to something more user friendly
- the RP value of refining items and the RP progression values for gear
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grogthemagnifMember, NW M9 PlaytestPosts: 1,651Arc User
edited February 2015
Define better dungeons. More challenging, new opponents, new Boss Powers, What?
2) Invent the "Event Cash Conversion" NPC so currency from a past event can count towards a current one, or converted to a future one (provided it is a repeated event). Restriction on only maximum 500 of any given Event currency converted in a day (24 hr RL time period) to help prevent exploits, and bot usage.
Well let's see. The current method requires to you to play their game and read their advertisements during both events. It also requires you to play when, and how, they tell you to. Your way would only require one, and over a shorter period of time. You tell me which one they're going to go with.
Comments
New drops will be Ranks 6 and 7, new shards will be rank 8, new Rank builders like the Fey Blessing and Dragon Hoard will now start at Rank 8, and Lockbox drops will be up to Rank 11s. This will help new casual players rank up faster but still be a challenge to get to rank 12s.
Well let's see. The current method requires to you to play their game and read their advertisements during both events. It also requires you to play when, and how, they tell you to. Your way would only require one, and over a shorter period of time. You tell me which one they're going to go with.