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Interactive Poll: The Top 20 Fixes You'd Make to Neverwinter in 2015!

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  • zekethesinnerzekethesinner Member, NW M9 Playtest Posts: 805 Arc User
    edited February 2015
    bardaaron wrote: »
    Lycanthrope actually means "Wolf Man," (Lykos is greek for Wolf, anthropo means man), so when D&D calls werebears, wererats, and so on "lycanthropes" it is incorrect. The proper term to include these is Therianthrope.

    Afaik yes, but DnD is using Lycantrophy as form of name for all those morfing stuff. Iirc.

    (Sin)cerely
    Kain


  • overdriver13overdriver13 Member Posts: 1,521 Arc User
    edited February 2015
    eldarth wrote: »
    Nice to see the foundry so highly represented outside of the foundry forums.
    Even if PWE can't see the potential it seems the players can see lots of it in PvP maps, housing, and that bothersome "infinite content" the marketing keeps pushing as one of four major cornerstones.

    I joined this game for the foundry and ended up being into pvp. Goes to weakness of being able to make anything meaningful in the foundry and the strength of the action combat system.
  • cryolysis9cryolysis9 Member Posts: 0 Arc User
    edited February 2015
    1. TARMALUNE TRADE BARS - Make bound account rather than bound character (This was done for STO).
    2. REFINING SYSTEM - Simplify the process, i.e. allow stacks up to 99 to be refined at a time.
    3. COMBAT UI - Allow us to create multiple combat setups that can be switched with the click of a single button.
    4. RAID TEAMS - Allow us to create our own raiding parties just like groups.
    5. PARTY - Allow us to invite from inside dungeons (this is NEEDED just like the Dungeon Delve Key).
      • GREED ONLY - Adding this type of loot option will solve a lot of grief among the players.
      • Loot Options do NOT work when forming a party for dungeons. As an experienced player I don't want to roll on every green/blue colored trash item that drops. Allow loot options to be changed PRIOR to entering a dungeon (I would NOT allow it to change after entering a dungeon). This allows new players to loot freely without upsetting the more experienced player base.
    6. VAULT of PIETY - Expand the Rewards for Ardent Favors. Give people a reason to login and pray every day by adding highly sought after items such as a Legendary Mount, better companions, a Rank 10 Enchant, etc. Make it expensive like 500 Ardent Favors but this gives the players long term goals for attaining items and a reason to sign in every day.
    7. BANK - Allow profession items to be stored in bank slots.
    8. ZEN MARKET - Adjust refinement prices to closer reflect prices sold in Auction House. Add more refinement items in the Zen store. You NEED to diversify refinement sales. For instance, sell Refinement worth 1,000 points all the way up to 1,000,000. Have Micro sales such as 10 Zen for 1,000 refinement points. You would have to sit down and figure out the math but this definitely needs a rework. Their is potential to make money but it needs a price adjustment combined with more diverse items sold. You could also make it Bound Account to minimize the effect of bots.
      • Reasoning Behind Suggestion - Bringing 3 artifacts + 4 artifact equipment pieces to Legendary requires 30,123,705 refinement points. 3 Blood Rubies = 2,000 Zen or $20 USD, which is worth 150,000 refinement points. Buying all your refinement off the Zen Market is 30,123,705 / 150,000 = 201 Blood Ruby Packs. 201 * $20 = $4,020 USD. That is just too high of a cost.
    9. HOUSING - Player/Guild housing particularly with bigger storage spaces for all your accumulated items.
    10. LEGENDARY MOUNTS - Faster movement speed/increased damage taken before being dismounted. Needs to scale with their level rather than being identical to epic mounts.
    11. GUILD UI - Rework to be more useful for guild leaders, i.e. sort by @handle option, last time player login displayed for officers without having to use the Gateway from a browser, etc.
    12. PvP MAPS - Allow players to create their own maps via the Foundry.
    13. INVENTORY - More bag slots or sell bags with more space.
    14. ARMOR/WEAPON ENCHANTS - Rework for higher build diversity.
    15. PROFESSIONS - Rework to make more useful while leveling and during endgame.
    16. DUNGEONS - Harder difficulty combined with greater rewards.
    17. AUCTION HOUSE - Needs a little bit of attention for correctly sorting items, can't search for armor/weapon enhancement slots, etc.
    18. SKIRMISHES - Make skirmishes available to ALL levels so that higher levels can complete achievements.
    19. BUG FIXES - Fix various bugs throughout the game. Example: The Scourge Warlock's soul puppet gets left behind at the campfire in boss fights (witnessed this in Malabog's Castle). Lag in Tiamat needs to be addressed.
    20. FASHION - I would like to see a larger variety of dye colors sold like Yellow, Orange, White, Gold, Silver, etc.
  • amenephisamenephis Member Posts: 107 Arc User
    edited February 2015
    bardaaron wrote: »
    Lycanthrope actually means "Wolf Man," (Lykos is greek for Wolf, anthropo means man), so when D&D calls werebears, wererats, and so on "lycanthropes" it is incorrect. The proper term to include these is Therianthrope.

    Yes, which is exactly what I just said. :) Believe you me, I know plenty about transformation mythology and the word therianthrope. Heck, I could name-drop King Lycaon....
  • bardaaronbardaaron Member Posts: 545 Bounty Hunter
    edited February 2015
    amenephis wrote: »
    Yes, which is exactly what I just said. :) Believe you me, I know plenty about transformation mythology and the word therianthrope. Heck, I could name-drop King Lycaon....

    I was not trying to suggest you were in any way wrong, or that you did not know any of this. I was just expounding on your post, providing more detail for those who are unfamiliar. ;)
    [SIGPIC][/SIGPIC]
  • amenephisamenephis Member Posts: 107 Arc User
    edited February 2015
    bardaaron wrote: »
    I was not trying to suggest you were in any way wrong, or that you did not know any of this. I was just expounding on your post, providing more detail for those who are unfamiliar. ;)

    Right on! Sorry, misinterpreted your post then.

    Anywho all that said, I can think of a variety of ways for them to do "lycanthropes", as D&D insists on calling them. Could be anything from a potion slot item, to an actual race/class...I think the best way would be to do it as an artifact though. Make maybe five artifacts, make a three set bonus same as the dragon ones, and your primary one can be activated to transform. Simple, elegant, and for Cryptic's purposes it also fits nicely into a lockbox. I could dig it.

    Unfortunately Cryptic's werewolves look just incredibly awful. I would hope for them to touch up the model to go with it. This WOULD make a nice release for a lockbox alongside the Druid, as would the Shifter race. Just a whole TF-themed release.
  • noetic2noetic2 Member Posts: 150 Arc User
    edited February 2015
    A lot of changes suggested here are on annoyances deliberately built into the game to encourage spending. A bit silly, really. (About like having a word with casino management to explain how much more enjoyable the experience would be for you if you hit the jackpot more often.) Most obvious example, of course, is mounts. But you also are not going to, say, get them to stack items to provide more inventory space because limited inventory is one of their cash cows. Gets you to spend money on a bag of holding. Same applies to the refining system. Lockboxes are the online gaming equivalent of commercials. They are there to tempt you to spend money. No use suggesting that they give you the option of not picking them up.
  • katamaster81899katamaster81899 Member Posts: 1,157 Arc User
    edited February 2015
    I think the custom channel system should be FAR higher on that list.... As a moderator in the NW_legit_channel, I can tell you that the tools we have are practically nonexistant :/

    - Muting someone will not only mute that person but mute a bunch of random innocent people in the channel as well
    - The unmute button doesn't even work. Once someone has been muted, it is permanent.
    - If a channel is open, a person can simply rejoin it after being kicked.
    - No easy way to see if a person is a regular user or super user in channel (privileges - For example, Akromatik has <Dev> next to his name - channel operators, admins, and owners should have this in their own channel.)
    dulopa4e1d9.png
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  • rollingonitrollingonit Member Posts: 1,322 Arc User
    edited February 2015
    Reminds me of being a channel operator in IRC, but with commands.
    +o
    We can pretend.
    Fox Stevenson - Sandblast
    Oh Wonder - Without You

    Do not go gentle into that good night.
    Rage, rage against the dying of the light.
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  • borwynalmearaborwynalmeara Member Posts: 7 Arc User
    edited February 2015
    As has been said:
    1 allow the use of experience to refine artifacts!

    2 if leaving 'drops' on the ground is causing lag/poor performance in general then have drops fade out after 60-90 seconds.

    3 any and all anti-bot suggestions previously given.

    That's about it for me.
    If there can be only one, why do they always make a sequel?
  • amenephisamenephis Member Posts: 107 Arc User
    edited February 2015
    As has been said:
    1 allow the use of experience to refine artifacts!

    They sell refinement items. There is zero chance of this happening. Ever.
  • mjytreszmjytresz Member Posts: 500 Arc User
    edited February 2015
    1) Remove the Cash Shop
    2) Rebalance classes
    3) Divide skills into PvP and PvE related balancing (Same way they ninja'd Disheartening Strike)
    4) Remove power creep
    5) Give people a reason to do PvE
    6) Increase drop rates and sources of all Refinement items
    7) Remove bots
    8) Make chat system worth using
    9) More PvP Maps, Modes, and rewards
    Broken mechanics, broken class designs, lack of actual content, and over zealous, bronze-age moderation?

    Go Cryptic!
    PS - I quit.
  • eldartheldarth Member Posts: 4,494 Arc User
    edited February 2015
    mjytresz wrote: »
    1) Remove the Cash Shop

    Wow. And where exactly might the money come from to pay developer salaries??
  • amenephisamenephis Member Posts: 107 Arc User
    edited February 2015
    mjytresz wrote: »
    1) Remove the Cash Shop
    2) Rebalance classes
    3) Divide skills into PvP and PvE related balancing (Same way they ninja'd Disheartening Strike)
    4) Remove power creep
    5) Give people a reason to do PvE
    6) Increase drop rates and sources of all Refinement items
    7) Remove bots
    8) Make chat system worth using
    9) More PvP Maps, Modes, and rewards

    1) Just as a follow-up, are you planning on having the game be pay to play, or subscription-based?
    2) How specifically?
    5) Such as?
    7) How specifically?
    8) How specifically?
    9) Such as?
  • aulduronaulduron Member, NW M9 Playtest Posts: 1,351 Arc User
    edited February 2015
    Allow us to set permissions differently, for each guildbank repository. I want to allow anyone to take stacks of consumables, but in order to do that, I have to allow them to take 99 epics as well.
  • xgrandz02xgrandz02 Member Posts: 702 Arc User
    edited February 2015
    - Bing the power and Prone back to GWF!
    - give tenacity more value!
    (currently it doesn't matter if u use tenacity or not for pvp,
    there a lot of skill, that ignore tenacity completely)
    <::::::[]==0 GwF 0==[]::::::> ● Still waiting for the promised Improvement ●
  • lorgriuslorgrius Member Posts: 23 Arc User
    edited February 2015
    1. Gold should be usefull. Injury kits, potions, removeing enchant .... got to be something to spend gold on thats actually fun.

    2. Refinement system interface overhall at minimum. Do like xp for refining idea. Cost of refining in terms of time to use interface, astral diamond compents and over number of RP needed way to high. I play fairly casul and I like alts, play time is valuable and it takes to much to feel any real progress after the green to blue wall.

    3. Pet upgrade cost to high, compared to market value of a purple pet and the cost to make a white or green pet into a purple.

    4. Foundry needs love - rewards, mayby a campaing like pvp, pvp maps, 5 man maps (for skirmish or 5 man dungeon creation), full access to assets, bosses, actually monsters (instead of humanoids), a real timer, and/or logic. Quest slots for zen.

    5. Slotable power UI needs some love. At minimum I should be able to right click the power I want to change and see a popup menu of things I can replace it with. Would also like ablity load out set swaping.

    6. Dwarfs should be able to buy beer somewhere. Totaly unfair that the guy behind the keyboard gets one and the one in game goes without. Maybe this should be #1 on the list.

    7. Dungeons should have a boss every 5-10 minutes. If a dungeon is desinged to take 45 minutes (which feels long to me) it should have 4-6 loot droping bosses.

    8. Oh, and if it is not to much to ask can cleave hit a target that is 90degrees of my line of sight more often. Hate it when I am using it on a target and the one to my left and one to my right do not take any damage 2 out 3 hits. I am not sure what the 5' cylinder is supposed to be but the GWF 270 degree seems to be a much better and more reliable shape.

    9. More monsters to fight. Tired of only killing humoniods or things that look like em. I fought a gelatenous cube once - that was fun. Once. Well once per character leveled. Need more monsters.

    10-20. Will fill this in later.

    Lots o good ideas floating around here.
    Lorgrius

    A Day in the Life of a Ranger
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  • rollingonitrollingonit Member Posts: 1,322 Arc User
    edited February 2015
    My original post was offtopic. On topic, theres enough issues to keep Cryptic/PWE busy.
    We can pretend.
    Fox Stevenson - Sandblast
    Oh Wonder - Without You

    Do not go gentle into that good night.
    Rage, rage against the dying of the light.
    - Dylan Thomas
  • amenephisamenephis Member Posts: 107 Arc User
    edited February 2015
    There are also many examples of games that have a cash shop filled with nothing but cosmetic items that make profits just fine.
    In fact, there are even more examples of games that have a cash shop that are filled with junk that don't give anyone an advantage at all.

    So, no. Cash Shops aren't necessary. The CS is part of the reason this game is god awful right now.

    This I agree on though. I would GREATLY prefer if they only sold cosmetic things. But, then again, most games with cash shops have no way to get the items from the cash shop, except for real money. Cryptic at least allows you to earn their cash currency in-game, as well as for items to be resold on the AH. So there's that at least.
  • khimera906khimera906 Member, NW M9 Playtest Posts: 898 Arc User
    edited February 2015
    The problem isn't the cash shop itself. The cash shop is what keeps this game from shutting down.
    The problem is that they're selling RP in the cash shop. Thats why we have the endless grinding.
    I hate dancing with Lady Luck. She always steps on my toes.
  • bioshrikebioshrike Member, NW M9 Playtest Posts: 4,729 Arc User
    edited February 2015
    khimera906 wrote: »
    The problem isn't the cash shop itself. The cash shop is what keeps this game from shutting down.
    The problem is that they're selling RP in the cash shop. Thats why we have the endless grinding.

    If they had made it so artifact gear required XP to level up, then they could still monetize it via the cash shop boosters, while still giving everyone a sense of continual progression, at the same time...
    <::::::::::::::)xxxo <::::::::::::::)xxxo <::::::::::::)xxxxxxxx(:::::::::::> oxxx(::::::::::::::> oxxx(::::::::::::::>
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  • bardaaronbardaaron Member Posts: 545 Bounty Hunter
    edited February 2015
    bioshrike wrote: »
    If they had made it so artifact gear required XP to level up, then they could still monetize it via the cash shop boosters, while still giving everyone a sense of continual progression, at the same time...
    That's true, they'd just make their money on XP boosters.
    [SIGPIC][/SIGPIC]
  • zephyrpillar1zephyrpillar1 Member Posts: 125 Arc User
    edited February 2015
    1. RP system needs an overhaul
    2. TR can face tank anything, thats not good. TR should be nimble and quick.
    3. A new class that isnt a hybrid
    4. Complete re-work of forced parties from queue
    5. Cheaper coalescent wards + greater mark of potency
    6. Auto pickup of drops from dragon hoard enchants etc
  • juleadreamjuleadream Member, NW M9 Playtest Posts: 372 Arc User
    edited February 2015
    Fix that annoying thing that assigns party lead to the random who queues in with an otherwise pre-made group.
  • khimera906khimera906 Member, NW M9 Playtest Posts: 898 Arc User
    edited February 2015
    bioshrike wrote: »
    If they had made it so artifact gear required XP to level up, then they could still monetize it via the cash shop boosters, while still giving everyone a sense of continual progression, at the same time...

    Exactly!
    I would love too see the devs using creativity and cleverness to get money for us, rather than trying to force us into the cash shop with unbearable grinding and ridiculous rng.
    I hate dancing with Lady Luck. She always steps on my toes.
  • bioshrikebioshrike Member, NW M9 Playtest Posts: 4,729 Arc User
    edited February 2015
    khimera906 wrote: »
    Exactly!
    I would love too see the devs using creativity and cleverness to get money for us, rather than trying to force us into the cash shop with unbearable grinding and ridiculous rng.

    Indeed.. they could then do things like offer a booster that grants your artifact gear 2x, 3x, etc of your earned XP, or more gear like the "magic underwear" that grants a constant XP buff while worn. Heck, they could even produce companions that have passives that increase XP gain or some similar effect...
    <::::::::::::::)xxxo <::::::::::::::)xxxo <::::::::::::)xxxxxxxx(:::::::::::> oxxx(::::::::::::::> oxxx(::::::::::::::>
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  • amenephisamenephis Member Posts: 107 Arc User
    edited February 2015
    khimera906 wrote: »
    Exactly!
    I would love too see the devs using creativity and cleverness to get money for us, rather than trying to force us into the cash shop with unbearable grinding and ridiculous rng.

    That isn't really PWEs MO though. Never has been, because it doesn't need to be. People pay it either way.
  • learch123learch123 Member Posts: 514 Bounty Hunter
    edited February 2015
    How about a custome amor stat so instead of 4/4 set giving you somthing you dont want you have a choice like on artifact weapons and off hands
  • imaginaerum1imaginaerum1 Member, NW M9 Playtest Posts: 378 Arc User
    edited February 2015
    3. A new class that isnt a hybrid

    Keeping in mind that this is a D&D game, and all classes would need to be D&D classes, I don't see much choice in that.
    The four basic classes have always been fighter, magic-user, cleric, thief. They've changed what they're called every so often, but it's really the same four archetypes.
    Most of the sub-classes over the various editions have been either simple variants, like druids or barbarians, or hybrids to one extent or another.

    So, with this in mind, which D&D non-hybrid class are you asking for?
  • amenephisamenephis Member Posts: 107 Arc User
    edited February 2015
    Keeping in mind that this is a D&D game, and all classes would need to be D&D classes, I don't see much choice in that.
    The four basic classes have always been fighter, magic-user, cleric, thief. They've changed what they're called every so often, but it's really the same four archetypes.
    Most of the sub-classes over the various editions have been either simple variants, like druids or barbarians, or hybrids to one extent or another.

    So, with this in mind, which D&D non-hybrid class are you asking for?

    More specifically these have to be D&D 4E classes on top of that. That said, the psychic classes could be a bit different. Or perhaps the Artificer?
This discussion has been closed.