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Interactive Poll: The Top 20 Fixes You'd Make to Neverwinter in 2015!

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  • bardaaronbardaaron Member Posts: 545 Bounty Hunter
    edited January 2015
    Many of mine will be to do with Foundry. Not necessarily 100% in order of priority, but generally things further down the list will be less important than things further up the list.
    1. Improve Foundry Rewards: Make it so players have a reason to play foundry quests, whether this be through foundry tokens, more AD, refinement gems, Zen store coupons, or else allowing for blues or purples in the end chest.
    2. Committed Foundry Developer: Someone whose job it would be to take care of the Foundry on a regular basis. Fix the bugs, work on giving us new features & content, and keeping us informed of all the things that are happening (& not happening) on their end. Someone to work on foundry full time, and TALK to us. Please share, instead of keeping us in the dark.
    3. Author-Set Tags for Foundry Quests: Make it easier for people to find quests by having the AUTHORS set the tags for finding them in search. The current system is MEANT to do this, but because the tags are all set by the players, who have different opinions, a quest eventually ends up with every tag, which renders the whole system useless. Include a "Farm" tag, so that the players who want those can find them easily.
    4. Add branches and "OR" logic to Foundry so that quests can be designed with one of two things fulfilling an objective, or else allowing the player to choose between two objectives to proceed, creating multiple outcomes for a quest, optional sidequests, and the like.
    5. Non-Combat Rewards: Would take some work to prevent exploitation, but it would really help to encourage quest variety if players could be rewarded for solving problems WITHOUT violence from time to time, or for ANYTHING OTHER THAN MURDER.
    6. Bosses. Doesn't need to have the full coding that dungeon bosses have, but customizable solo encounters with varying strategy at different HP levels would be great.
    7. Levers and Switches which set certain conditions to on or off. These conditions could then control sets of assets to create complex puzzles. This includes functioning, animated levers that actually move when you interact with them.
    8. More NPC costumes: The Foundry can already replace each NPC's current costume piece by piece, so the unique coding for each piece is clearly already available. Make that available to us so we can add in chainmail shirts, and bandanas, vests, dresses and so forth in a variety of colors. This would expand our current options exponentially. The chainmail shirts would, for me, also solve the problem of <font color="orange">HAMSTER</font> female armors that leave vital organs exposed.
    9. Real Timers. This rigging up a chain of encounters to drop to their deaths offscreen just to trigger something to happen when you want it to is ridiculous, & having them fight guards to the death is unreliable, and impossible to adequately test at all levels. It can take minutes at one level, or seconds at another. We need some that keep accurate time no matter what WITHOUT using up 1/3 of our encounter budget.
    10. Fix all the bugs and errors. Eldarth keeps up (& linked to) a list of known Foundry bugs. Please get to these (especially teleporters, which I really WANT to be able to use, but they are the bane of my existence). However this request also includes other errors in the foundry, such as the asset list. Many assets are misspelled or incorrectly named. Pedestals are called "pedistal" and the new dragon empire floor pieces are called "hexagons" but are actually pentagons (someone failed 3rd grade geometry there), just for starters. Not to mention that a number of the thumbnails are either missing or highly misleading

    Now my requests for the rest of the game
    11. NO MORE DAILIES. I have no patience for Dailies. I joined this game because it was D&D and because the Foundry sounded awesome. "Finally a game where players make new adventures whenever they want, and I don't have to resort to playing the same quest over and over again!" I exclaimed with delight. Then the Dailies came and crushed that dream. In order to keep up with everyone, all that shiny endless UGC is being crushed under the weight of all those quests than need to be done every single day. I play games for fun, not for work, and I tire of any form of grinding really quick. Dailies are way too much work and repetition to be any fun for me at all after the first time I play through them, and honestly, even knowing that they are dailies steals the enjoyment even the first time.
    12. Less repetitive PvE content in general. Another factor that adds to my distaste for the new content is actually something that has ALWAYS been a problem for me in this game, and that is the dullness and simplicity of the quests, which made everything feel a bit repetitive even before we reach the dailies. All the quests are pretty much the same. Most quests are "kill quests." Go kill 10 zombies/orcs/bandits/werewolves/cult of the dragon, or maybe "Go break 5 windmills/boats/shrines" and of course "Bring me back 5 plans/hides/elemental weevils." These quests are designed by form letter, just insert name and number here. 90% of quests are the same 3 quests.
    13. Instead, More Involved PvE content. Give us more complicated tasks like exploration tasks where we have to find something (Maybe WITHOUT the sparkly trail leading us right to it without requiring any effort at all) or find a secret entrance to a heavily guarded fortress; or else Roleplaying tasks like solve a problem between two feuding families by talking things out (rather than mindlessly killing everything in sight), or choosing which of two people to help in a crisis.
    14. Reduce Lag. Don't know what the best way to do this is; whether it's multiple servers to spread out the population, or improving the graphics systems, or whatever, but lag, especially in Protector's Enclave makes me dread going there, since I always have a 5 seconds or doing stuff, 3 seconds of lag, 2 seconds of play, 3 seconds of lag, and so on pattern in PE. Sometimes Lag can last up to 15 seconds waiting for the game to catch up.
    15. Multiple Hotkeyed Power Sets. By this I mean the ability to set different arrangements of the powers gathered to make it easy to switch between sets of powers for different situations. This would not include coming up with new powers or giving us access to any more powers at one time, just making it quick to switch between sets all at once instead of swapping out powers one by one.
    16. Expand the Skill system. Make the skills useful for more things and/or expand the number of skills so they can be used for more than accessing nodes. Where are climbing and swimming? Bluffing? Knowledge? Anything? The ads that brought be me here advertised the Foundry and a skill based system. The Foundry was largely abandoned, and I don't know what they meant by "skill based" since the skills are largely irrelevant.
    17. echoing what others said about making refining less frustrating, & opening up new options like using XP after 60 (or 70 once we get to Mod 6)
    18. More Bag Space. Even if it is minor & we have to buy it, just don't make it cost zen. DDO did well with the Gem Bag (which could be adapted to hold refinement stones), and the ingredients bag. The latter is unnecessary, but a potion bag/belt would be awesome. Or even have a whole quest [line] where the end reward is a bag of holding.
    19. Exploiters are a tumor; remove them with a scalpel, not a shotgun. I want to see the cheaters, bots, and exploiters dealt with directly. The current methods (especially noticeable to me in the Foundry, but not exclusively so) seem more to penalize everyone who actually does things properly, by making the whole process more difficult and/or less rewarding. This means that the good players are harmed as much, if not more, than the bad. Sure, if the patient complains of cancer, shooting them with a shotgun might get rid of the cancer, but it kills the patient too. You are shooting your patients. Don't use hamfisted measures with lots of collateral damage; be precise, & root out the real problem, & kill it with ban-hammer.
    20 Kilts. I agree with Kilts, as long as they are the proper over-the-shoulder-strapping greatkilt and not the wee pleated schoolgirl skirt. I also want these available as NPC costumes in the Foundry.
    [SIGPIC][/SIGPIC]
  • kripitkskripitks Member Posts: 2 Arc User
    edited January 2015
    What I wanna see is:

    -less refining,less dailies,less profession work, this things take bunch of my time and i do not enjoy doing same daily quests over and over and over and over again.I also dont enjoy clicking professions on my alts (this takes 2h if you have many alts) and refining...my bag is full of enchants to refine,all i think is how to refine all the artifacts and all the artifact gear all the enchants...my gawd I am tired of refining :(
    Also if you want us to refine so much things, reward us with much better drops or just put higher cap on 24k daily RAD, the whole refining system is like a big black hole dat sucks you in and never ends!

    -fix PVP, there is bunch of people who like pvping but they just dont even try these days since they know their gear is not enough to do anything pvp wise...

    -fix PVE, T1,T2 dungeons are not even worth playing anymore, the rewards are not great so nobody bothers with it. Also people are overgeard and doing T2s in less then 15-20mins. Please make dungeons like CN,like in good old times,where it takes 1-2h to do a full dungeon run.
    You can develop foundry system to make it more like dungeons or whatever.
  • nubc3ke7331nubc3ke7331 Member Posts: 80 Arc User
    edited January 2015
    1. Refining has got to change. 5 greater marks of potency to upgrade artifacts and a coal ward x3 plus weapon, cloak, off hand
    2. Refining of rune stones. that fact I have to destroy a rank 8,9,10,11,12 to upgrade plus 2 or more greater marks of potency
    3. The cost to upgrade companions needs to be decreased
    4. Put a cap on lifesteal/rengen not make it RNG
    5. TAKE RNG out of the game! the fact that I have done and finished Epic SP 30 plus times and never got my helm for my GWF or my BI gloves in IWD is just wrong
    6. Add guild housing with drops from dungeons to build/add on to housing
    7.Hire Professional beta testers because you base things off of honesty. and this is why we are in the AD mess we are in now. People knew about it and didnt say anything they just used the bug.
    8. Ban players/delete guilds and bank that used the ad exploit and dev console commands

    Edit: will be back to finish my list. My lunch is over right now
  • jazzfongjazzfong Member Posts: 1,079 Arc User
    edited January 2015
    Alternative way to obtain Eye of Lathandar, BI parts, equipments etc by using token system.
    Eg: 1000 Thayan scroll (maximum amount one could have) for a BoA Eye of Lathandar (Turned BoP after refined).
  • psyb3rtr011psyb3rtr011 Member, NW M9 Playtest Posts: 340 Arc User
    edited January 2015
    Welcome to: Interactive Poll: The Top 20 Fixes You'd Make to Neverwinter in 2015!

    Historically, my polls were filled with well researched/thought provoking questions. In recent years, I prefer polls that are more community driven. In 2013 I created one of the most popular polls in Neverwinter history (45 pages chock full of player opinions on what the community wanted to see - and didnt want to see - from Cryptic).

    Time for the forum community to roll up our sleeves again, and make a better Neverwinter for the lot of us this year and the following!

    I'd like everyone to put their Role Playing hats on and imagine you are a Cryptic Neverwinter developer. Your challenge?

    You have been given the green light to fix or remove, or add anything you'd like to the game, but you only have
    188 DAYS to get it ready for a major patch on August 1st, 2015.

    Make a list of the top things you'd fix or add in Neverwinter if you were tasked with such a radically cool responsibility!


    1 Build in a new "experience system" for Artifacts and Equipment
    2 New Difficulty settings for each quest. Epic/nightmare versions drops loot unique to each dungeon.
    3 Foundry update and rehaul. Player housing and/or guild housing should exist and should be linked to the foundry. Foundry players gain access to Rental Pricing in the Store. Great way to try out mounts and other items that can be purchased at full price for use outside the Foundry. New loot drop system and other incentives to encourage play. Fix exploits. Give Foundry a role in the end game so community "MAKES" the end game.
    4 Revamp of the Looking for Group (LFG) system. Look at DDOs state of the art LFG system for features. Enable inviting people to party from inside a dungeon.
    5 Guilds
    6 PVE and PVP separations. PVE population wants balance issues to end.
    7 Rework crafting professions to be useful.
    8 Preset Loot Options by party leader when quest goes up on LFG or even better eliminate
    9 Refinement needs a massive rework, in terms of ability to refine, points needed and refinements dropped
    10 Improve custom chat channel tools
    11
    12
    13
    14
    15 User created pvp maps
    16 Fix pvp matchmaking. Match can be started between parties with same set of classes and gear score comparisons occurs between players with same class. For pre60 levels remove/restrain level upscaling and ran same gear score matchmaking system.
    17
    18 Fix item stacking system (or lack thereof)
    19
    20 Kilts

    * Don't be afraid to list something someone else has already mentioned. The more "votes" something gets, the higher up on the Top 20 it goes! Also if you don't see it on the list already, mention it, it might just bump something off the list!

    ** My promise to the community is a simple one. I'll make sure the results of our poll get to the powers that be. So
    keep it clean, keep it positive, and let's get something done, together!

    *** I'm making a grand list of great ideas based on this thread, delivering it to the developers, and creating a PDF file for public view, so keep putting those thinking caps on!!

    Not exactly a fix, but then many of these aren't really that either...

    I would make Achievement's mean something. What good does it do, to get a new Achievement Title, and get no in game benefit from it. An Orc Slayer is no better at slaying Orcs here, all other things equal, than someone who has never fought an Orc. (I have such a character, as it went only through Foundry Missions from after the introduction.)

    Why not have a total of 5 tiers for each achievement, then reward bonuses appropriate to that specific achievement.

    For instance: Any of the Slayer Achievements, could provide a 1%-5%, or even 2%-10%, bonus to all skills, attacks and damage against that specific foe.

    The RP Achievements, like Ten Towner's, could give a similar bonus to all purchases or sales in town.

    My favorite, Companionable, could give similar bonuses to the increases those Active Companions provide.

    WHen you consider than the numbers needed to get the top tier Achievement are years in making, will it be unbalancing?
    Psyb3rTr011
    AKA Cyber Troll and Euben Hadd
  • sadus671sadus671 Member, NW M9 Playtest Posts: 204 Arc User
    edited January 2015
    Allow for Multiple Skill Bars... I'd love to be able to easily switch between AOE and Single Target Skills....
    -= Primary Characters =-

    - Forge (GF)
    - Apocalypse - (DC)
    - Sadus (OP)
    - Fireball (GWF)
    - Ixian (CW)

    Thank you Loadouts for allowing my toons to be all the things... they ever wanted to be....
  • hercules125hercules125 Member Posts: 427 Arc User
    edited January 2015
    Pretty sure there are more than 20 distinct suggestions, but you don't have all your list filled in.
    Or is that your own suggestions rather than the top 20?
  • bardaaronbardaaron Member Posts: 545 Bounty Hunter
    edited January 2015
    I think the OP is 1) only periodically updating the list, and 2) waiting to see which suggestions have traction with multiple people & get requested a lot.
    [SIGPIC][/SIGPIC]
  • randomdiscordrandomdiscord Member Posts: 62 Arc User
    edited January 2015
    many of these copy/paste from other replies, but they are also my main list of "fixes'



    1. Small but extremely annoying bug fix, like boons not working correctly, enchants get destroyed if committed together into artifact weapon, mailbox bugs, custom channels moderation commands (mute / unmute).

    2. Quick way to re-slot powers. (not the scroll and right click, but a true hot key /bar option) 2 seperate powers "loadouts" would be sufficient.

    3. Fashion and Transmutes storage. And mount stable.

    4. Fix various companion active powers that do not function at all.

    5. Separate PvE & PvP skill effects, this crying and buff/nerf arguments are tiresome.

    6. Walk / Run, Riding animations fix, AND CLIPPING!!! There is so much clipping in this game is just screams out "hey we do mediocre work, but its cool right?" Female TRs have discarded SW walks animation instead of the original TR. SW run animation looks like some cartoon "Jock" or SWAT team run, not sure how that could possibly be more out of character for an SW...hell that animation would at least look fitting on a GF/GWF. The TR's 'popped collar' armor clips into almost all hair styles. Tiefling Tails, etc.

    7. Bring back halflings ! The new halflings models are subpar. The old looked much much better, why there was need to change them ??? These are D&D 4e halflings. Crack open the PHB and take a look at the Physical Qualities....Halflings stand about 4 feet tall and weigh about 80 pounds. They resemble small humans and are proportioned like human adults. Halflings have the same range of complexions as humans, but most halflings have dark hair and eyes. Halfling males don’t have beards, but many have long, full sideburns. Halflings of both genders often wear complicated hairstyles, featuring complex braiding and weaving.

    8. Stop adding "cutesy" things to the game i.e. blue ribbon pig & sleigh mounts. I joined this game because it was supposed to be D&D. We dont need sparkly princess wand, and candy-cane sword transmute items. I'm probably in a minority with this, but these types of things are a pet-peeve of mine. (Oh also Dragon Bone TR weapons??! those things are rediculous in the extreme)

    9. Refining carpal tunnel syndrome UI. The entire refining system is besieged with problems, the UI is very poor to start with. The Artifacts take too long to level in the current refining model, and its a huge pain in the *** to do so. YES I do think Artifacts should take quite a while to level up, but the existing system is ridiculous. Personally, I would have rather had artifacts level with experience, i.e. the artifacts themselves gain a portion of experience in the same manner companions do, but that ship has sailed. Oh and What ironzerg said!

    10. More Involved PvE content. Give us more complicated tasks like exploration tasks where we have to find something (Maybe WITHOUT the sparkly trail leading us right to it without requiring any effort at all) or find a secret entrance to a heavily guarded fortress; or else Roleplaying tasks like solve a problem between two feuding families by talking things out (rather than mindlessly killing everything in sight), or choosing which of two people to help in a crisis.

    11. Profession resources page in shared bank and guild bank.<
    !!!!

    12. Cant have a list and not mention "Disable enchant Visuals" !

    13. Ability to enter into dungeons as is, if the party not full, from solo to 4 and not get additional people (locked party). (solo/duo queuing). This would add new challenges to the game, even IF it is simply attempting to solo a dungeon that you have already run hundreds of times.

    14. Add the loot options requested over and over, some may like them some not, give us the option to use or not. Or just remove the **** need/greed and make it want / do not want. all 5 people are in the dungeon, all 5 people should get the same chance at loot.

    15. Option to invite a person to ongoing dungeon, with limitation to prevent kick exploit, in example only if the person invites replacment for himself or to replace someone that disconnected longer than N minutes but not on kick.

    16. Something Challenging to do in PvE.... Dailies are not it. I would personally like to see some more (lengthy) dungeons, and not more HE's

    17. Option to order the Char list on the login screen.

    18. Chat log, should be an option to log the chat into a file, preferably auto compress it after a week and make new one.

    19. Item transmute / wearing preview before buying it.

    20. More vareity in transmutes. i.e. WIZARD STAVES! Where are the pole-arms, falchion, pike, glaive, claymore, scythe, quarterstaff (or even a buck-and-a quarterstaff), halberd, spears, warpick, greataxe, some decent shields, etc. (again all things that exist in the PHB)
  • azahronazahron Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 2 Arc User
    edited January 2015
    - Improved Auction House functionality - let it remember the last price you've entered for an item. (until zoning/exiting) A minor QoL change, but those are important too.

    - Make the lower level dungeons more appealing. Currently there seems to be a huge number of players that find them useless due to how fast leveling is. Maybe by allowing the seals to be spend on cosmetics, or possibly even a unique mount/companion. (Nothing too fancy though, probably a white or green mount/companion)
    I've noticed it's also become increasingly more difficult to get dungeon groups at the lower levels, which is a shame, since they are quite fun.

    - Tied to the above; add more usage for dungeon seals, which in turn also makes the rewards you get from Sword Coast adventures a bit more appealing (the ones that award seals at least).
    Artificer.jpg
  • klangeddinklangeddin Member, NW M9 Playtest Posts: 882 Arc User
    edited January 2015
    - Remove Identification scrolls and have everything already identified as a Quality of Life change.

    - Loot threshold for rolling increased to blue at least, to reduce the loot window spam in parties.

    - Remove anything that may encourage anti-social behavior in parties. No gear inspections and no loot from bosses to roll on. Everything is moved to chests and/or hourly/daily/weekly quests.

    - Faster and better rewards for overflow experience.

    - Complete overhaul and improved rewards for foundry, with the introduction of a campaign completely dedicated to it. (similar to the PvP campaign)
  • noetic2noetic2 Member Posts: 150 Arc User
    edited January 2015
    1 When somebody takes the time to revive me after being killed, I'd like to be able to offer some recognized gesture of thanks.

    2 In general, there are too many things built into the game that encourage rude behavior. Best example I can think of is those lightning jars in Rothe Valley. It was set up to where it was almost impossible to finish the quest without resorting to dirty tricks. Fight off a monster to get to a jar and the odds were that somebody would sneak in behind you and beat you to it. Same thing with those mines in Whispering Caverns.

    4 Those #$% loot popups during delves and skirmishes that hide the action. Again, designed to irritate players and set them against each other.

    5 Undergeared players in places where they don't belong. Again, designed to irritate better geared players and frustrate under-geared players. Mostly PvP, but Tiamat is another prime example.

    6 Luskan ALWAYs losing to Delzoun in Gauntlgrym. Less of a problem now, but still annoying, and positively weird. Why not better balance?

    7 Getting mounted. Most irritating thing in the whole game is getting on a ##$$%" horse. Understand why we are not allow to mount when under threat. But why does it happen in PvP after spawning on being killed? Sometimes I can get right up, and sometimes it takes forever to get moving again. Why? If nothing else, we should be given some kind of sign to alert us when it is possible to mount, instead of having to spam the #7 button.

    8 Edit: I avoid delves for the simple reason that people set up arbitrary rules on loot drops that I haven't agreed to, and should I follow the rules, odds are that somebody in the group will ignore them. (Go all greed, and somebody is going to go need. Go need and you are going to get everybody in the group boiling angry.) Must be some system for divvying up the loot that keeps the peace.
  • cheesegromitcheesegromit Member Posts: 540 Arc User
    edited February 2015
    - Review and rework or redesign the refinement system. Particularly: the UI with a move away from drag and drop to something more user friendly; the RP value of refining items and the RP progression values for gear.

    - Move artifact gear or at least weapons, main and off-hand, to an earlier stage of the ToD campaign or as a separate quest somewhere around the time you get your first artifact. Allow people to choose what they want.

    Possible reward points if part of ToD campaign:
    • Assist the Harpers - Artifact main hand
    • Assist the Order of the Gauntlet - Artifact off-hand
    • Assist the Lords' Alliance - Artifact belt
    • Assist the Emerald Enclave - Artifact cloak
    - Scale back the use of RNG in most content, particularly where it involves obtaining gear. All gear items should be purchasable with the designated currency(ies) not just 2 or 3 parts of the set with RNG for the remainder. Remove the RNG from Zen purchased items, with the exception of keys/lockboxes.

    - Introduce a reliable daily for Linu's Favour. Tiamat isn't reliable and Rewards for the Hoard isn't (for me at least) an achieveable daily.

    - Add a reward system to the Foundary. Something unique that doesn't impact on the rest of the game but still encourages Foundary play.

    - Review profession assets and the way players obtain green/blue/purple assets:
    • Allow upgrade of white to green.
    • Rework how tools are obtained to fit with above.
      OR
    • Change the tier reward system for crafted items so the tier 3 items aren't just craftable by those with purple tools.
    - Review companion upgrade prices with mod 6 and the new companion level in mind.
  • charononuscharononus Member Posts: 5,715 Arc User
    edited February 2015
    My list of changes

    Refinement system -- needs a rework. Needs a adjustment so that legit play can earn you legendary for an item in less than six months ish.

    GF's (and probably the new paladin) Needs some more dps, not burst dps but sustained dps. This game is all about dps at the moment and unless that greatly changes in mod6 where the game becomes a trinity game, they need dps.

    Remove the inscribed garments from the zen store, or at least put them in the loot tables for HE's. Gear that can only be obtained via the cash shop, is indefensible, and on that alone I can not recommend this game to new players anymore even if the game had no other issues.

    Completely change how every power is in pvp vs pve. You can not balance for both at once.

    Put some rewards in the foundry so that there is a reason to step into one. There is a lot of good content there, but no rewards means that any other activity in the game is more profitable to progression.
  • amenephisamenephis Member Posts: 107 Arc User
    edited February 2015
    I know they're adding guild housing but I'd like to see a solo option for people that just don't like guilds along the same vein as WoW's garrisons. One option would be to make this base account-wide for you, instead of just character-wide, but only certain character classes can build certain addons to do it, and they require a certain character level to do so (and probably some sort of materials hunting in the world). This would necessitate max level on every character class which would necessitate buying character slots etc. which sounds right up Cryptic's alley.
  • ryoshinetteryoshinette Member, NW M9 Playtest Posts: 488 Arc User
    edited February 2015
    1. Totally rework GF. Now he is useless class. Suggested changes in this class won't change anything. OP will make GF a completelly <font color="orange">HAMSTER</font>. Make it a WALL with beast aggro and CC immunity and huuge DD reduction.
    Ryoshin GF (4.2k)
    .Suicide Squad.




  • berhudarolberhudarol Member Posts: 106 Arc User
    edited February 2015
    I had 12 disconnected from server error after last maintenance and this problem continues randomly. Note that half of this connections are global.
    İf every mantenance ruins this game more, please don't make any maintenance. I am waiting only stable game play thats all. Really.
  • nurmoodnurmood Member Posts: 342 Arc User
    edited February 2015
    My List:

    1. Challenging Content (like "adjustable difficulties)
    2. More PvP maps and Modes
    3. Enchantment Rework
    4. Proffession rework
    5. Companion rework - All the companions just for their active bonus? Really? End the Tyranny of Stones...
    6. Rework the Foundry
    7. Make Healing Clerics and GF's more attractive (may be solved with mod 6 - but idk)
    8. Make CTA harder for lvl 60 toons and make it more attractive
    9. More Guildoptions
    10. Rework Gauntlegrym - Lot's of its features are not being used! Also its a horserace not really PvP. You could change the map and make it a king of the hill!
    11. Create Deity related content
    12. Make the levelling process HARDER not easier. You can rush from 1-60 in no time. The Uselessness of Professions also comes from that.
    13. Rework the RP - Systems
    14. Harder Solo dungeons
    15. More different PvP queues
    16. Make dungeons worthwhile
    17. Remove AD from invoking
    18. Sue the goldspammer sites
    19. No more dailies
    20. kilts and whatnot
  • flyingleonflyingleon Member Posts: 451 Arc User
    edited February 2015
    1. Lower the transmutation costs. 50k+ AD for one piece of gear is too high.
    2. Restricting the high rank (6+) enchantments in low rank (< 60) PVP. For weapon enchants not higher than lesser version.
    3. Making more dungeons that need 45 min to 1 hour to finish.
    4. A easier faster way to swap powers.

    Join the Greycloaks



    Ana-GWF SM Destroyer | Farseer-CW MoF Renegade | Leon-GF SM Tactician
    Adrik Battlefate-DC DO Virtuous | Cassi Woodsheart-HR PF Trapper
  • xstarhammerxxstarhammerx Member Posts: 43 Arc User
    edited February 2015
    I love the idea of gaining XP for artifacts instead of refining them. Make it work like Ship Mastery in STO. Heck, I'd love to see the whole refining system replaced with that.

    Loot overhaul. Make all loot instanced and auto-pickup. Add an interface to define priorities between loot types/qualities so that if you pick up something when your bags are full, it automatically discards something of lower priority (with manual locks to prevent discarding something accidentally). No more loot rolls, no more loot roll popups covering the center of the screen, no more frustration because someone else "rolled higher" and got something you wanted.

    Only show least expensive items of the same type in auction house (with option to expand for stackables) so we can browse without having that 400 cap limiting what's available to see if you don't know the name of what you're looking for.

    Large bags (like 50-60+ space) for specific kinds of loot, like fashion/dyes, refinement (unnecessary if refinement changed to XP), or "treasure" junk items. Automatically sort items to appropriate bags on pickup.

    Sell all Junk button at vendors

    Disable visuals option for all items. Allow crossclass visual transmutation. (Who cares if something looks stupid? The only person that should matter to is the person playing the character)
  • amenephisamenephis Member Posts: 107 Arc User
    edited February 2015
    Also I'd really like to see more exotic races in the game, and the ones that do exist be fully fleshed out. This means that, for the dragonborn by way of example, they should bother to actually program head slot item visuals for the race and make sure they actually have racial quests, as dragonborn do not have and it seems have no plans to ever have either. By this we can assume a similar half-complete job is all that's planned for future racial releases.

    On a similar note, fleshing out the classes in the game to be able to do more. They desperately need more power diversity, especially at the lower levels, and more paragon path options.
  • enantiosenantios Member Posts: 0 Arc User
    edited February 2015
    These are just a few things I would like to see, not in any particular order

    1. lower transmute costs, 50K per equipment is still a steep cost.
    2. a transmute/skin library/wardrobe that records every skin you find and can be reused without the original equipment it came from especially for unique skins and very expensive skins such as the tarmalune bar skins.
    4. able to untransmute items and gain the transmute item back, make it account bound/character bound when its done.
    5. more single dyes in the zen store.
    6. ability to shuffle dye pack colors when applying them.
    7. account wide transmute packs in the zen store.
    8. unlink visuals from weapon/armor enchantments, create an aura system similar to Champions online so those who want auras can still get them, while those who don't want them can disable them. Also it allows for new aura visuals to be sold in the zen store.
    9. Separate pve scaling from pvp scaling, getting sick of pvp nerfs affecting pve and vice versa
  • ipuaiwahaipuaiwaha Member Posts: 46 Arc User
    edited February 2015
    1) Allow players to queue via role. A Tank-specced GWF should be able to queue as Tank, a Temptation Warlock should be able to queue as healer etc.

    2) If you will continue to have large scale raids, the grouping and queueing system needs to be adjusted to accommodate. Not being able to form your own groups for raids will seriously hamper the game going forward.

    3) Adjust content so that all specs should have their place. Currently, after a certain point, DPS do not need tanks/healers since they can just live off Life Steal. Self healing should not be free but have some sort of cost attached.

    4) Re-balance roles. Class/specs that are good at CC, tanking, or healing should not ALSO do good damage.

    5) Add the ability to save set of powers/class features and to quickly switch between them. You can make money by charging zen per additional ability set.

    6) Add the ability to save multiple feat configurations and the ability to quickly switch between them. Yet another way to charge a bit of extra money.

    7) Make the in game professions screen as responsive as the one on gateway.

    8) The refining system has grown far beyond its initial scope. The interface needs to be overhauled to reflect the need for more refinement stores than ever.

    9) More involvement with the Foundry and Foundry authors. You could have legions of dedicated fans making content for you if you'd let them.

    10) Allow joining more than three queues at a time. Allow a options such as "All Heroic Dungeons".

    11) Allow the suppression of weapon/armor enchant graphics, at least when using vanity items.

    12) Allow me to edit my character's equipment without having to turn off vanity item mode.

    13) Compact the ability list to a simple list, table, or grid. The current format takes up too much room.

    14) Allow searching for the exact text for the auction house.
  • aandrethegiantaandrethegiant Member Posts: 3,369 Arc User
    edited February 2015
    groundhog.in_.field_-300x220.jpg

    Updated.

    There's some insanely good ideas in this thread. I hope the devs are reading up! These are your peoples!! ;)

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  • generalcolegeneralcole Member Posts: 61 Arc User
    edited February 2015
    Most important changes

    1.change the refinement system
    2.nerf tr's

    if no1 of those coming out,the rest it's useless
  • felinegamingfelinegaming Member Posts: 29 Arc User
    edited February 2015
    1) Fix the mailing system. Mailing items to yourself is cumbersome and deleting items when a message comes in at precisely the wrong time is a common occurrence.
    2) Make the professions tab account-wide. There's no reason to mail profession assets between characters. Let all toons have access to all profession assets.
  • zekethesinnerzekethesinner Member, NW M9 Playtest Posts: 805 Arc User
    edited February 2015
    groundhog.in_.field_-300x220.jpg

    Updated.

    There's some insanely good ideas in this thread. I hope the devs are reading up! These are your peoples!! ;)

    6 will be abused as hell, rest i can agree more or less.

    I still want 3 quest (choose one of those 3) for becoming vampire, lycanthrope or undead. Those quest should be reset after retraining. Also each disease should give small advantages and disadvantages.

    E.G:

    Lycantrophy: faster mov speed, faster stamina/guard gain, better regeneration, possibility of hiting allies (rampage when too much dmg is taken) - many kinds of lycatrophy would be nice.
    Vampirism: faster mov speed, incrased LS, incrased speed atk (like gwf on determination) susceptibility for light (dot if no potion taken), weaker regen

    About half-undead/deathtouched, i need Zeb help here :P, im not sure if u can become one, or its all about ancestry stuff. It prolly may be a race in near future.

    (Sin)cerely
    Kain


  • amenephisamenephis Member Posts: 107 Arc User
    edited February 2015
    Lycantrophy: faster mov speed, faster stamina/guard gain, better regeneration, possibility of hiting allies (rampage when too much dmg is taken) - many kinds of lycatrophy would be nice.

    I agree with you, but "many kinds of lycanthropy", despite what D&D would have you believe, is by definition impossible.
  • bardaaronbardaaron Member Posts: 545 Bounty Hunter
    edited February 2015
    amenephis wrote: »
    I agree with you, but "many kinds of lycanthropy", despite what D&D would have you believe, is by definition impossible.
    Lycanthrope actually means "Wolf Man," (Lykos is greek for Wolf, anthropo means man), so when D&D calls werebears, wererats, and so on "lycanthropes" it is incorrect. The proper term to include these is Therianthrope.
    [SIGPIC][/SIGPIC]
  • eldartheldarth Member Posts: 4,494 Arc User
    edited February 2015
    Updated.

    There's some insanely good ideas in this thread. I hope the devs are reading up! These are your peoples!! ;)

    Nice to see the foundry so highly represented outside of the foundry forums.
    Even if PWE can't see the potential it seems the players can see lots of it in PvP maps, housing, and that bothersome "infinite content" the marketing keeps pushing as one of four major cornerstones.
This discussion has been closed.