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Announcing Module 6: Elemental Evil

akromatikakromatik Member Posts: 1
edited April 2015 in News & Announcements
We’re pleased to announce the coming of Neverwinter’s biggest module to date: Elemental Evil!

Over the past year, the citizens of Neverwinter have faced a menagerie of terrifying foes from Thayan Liches to the Dragon Goddess Tiamat. Now, however, the very forces of nature conspire to bring the city to its knees! Fear not, as a new hero blessed by the gods, the Oathbound Paladin, has emerged to fight the impending threat. These righteous fighters will be able embody both the healing and tanking paradigms that have made them so popular with Dungeons & Dragons players everywhere.

For more info on the Elemental Excitement to come check out our blog:

http://www.arcgames.com/en/games/neverwinter/news/detail/9062673-announcing-module-6%3A-elemental-evil%21
Post edited by Unknown User on
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Comments

  • dodgododgo Member, NW M9 Playtest Posts: 870 Arc User
    edited January 2015
    first and scared that my orange artefacts will become redundant so soon?
  • zazaajizazaaji Member Posts: 186
    edited January 2015
    Gotta ask, because why not: The Xbox version will launch with Module 4, Tyranny of the Dragons, according to many sites. What is the update schedule for Xbox Modules? Will it always be 2 modules behind the PC (By the time the Xbox version is out of beta, I'm sure Module 6 will be out on PC already), or is PWE planning to catch the Xbox version up with the PC version to eventually be in sync with each other overtime?

    I ask because the article makes no mention period of the Xbox version, muchless when Module 6 (or even 5) are planned to come out for it. Makes me worried that the Xbox version will forever be 2 or more modules behind the PC version.
  • khimera906khimera906 Member, NW M9 Playtest Posts: 898 Arc User
    edited January 2015
    So why are we talking about what's beyond M6?
    " On the horizon for after Module 6: Elemental Evil are modules with highly requested additions including guild strongholds and well-known characters from Dungeons & Dragons lore. "
    Was there so little to talk about regarding M6 that you had to bring up what's gonna be after M6? I thought M6 was supposed to be "the biggest module to date".
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  • charononuscharononus Member Posts: 5,715 Arc User
    edited January 2015
    khimera906 wrote: »
    So why are we talking about what's beyond M6?
    " On the horizon for after Module 6: Elemental Evil are modules with highly requested additions including guild strongholds and well-known characters from Dungeons & Dragons lore. "
    Was there so little to talk about regarding M6 that you had to bring up what's gonna be after M6? I thought M6 was supposed to be "the biggest module to date".

    I think it was a in general with a bit of the year to come kind of thing. Most mmo's seem to do a "the year ahead" type of post about what they're working on this time of year. (Dec-Feb) generally.
  • icyclassicyclass Member Posts: 207 Arc User
    edited January 2015
    Fingers crossed

    I'm curious to see how the next ten levels will work.
  • dragoness10dragoness10 Member, NW M9 Playtest Posts: 780 Arc User
    edited January 2015
    "Another apocalyptic event? My my. We'll get through it as always. Not like it's the end of everything. Just the end of something. Another thing will begin again afterwards." - Di Apzen Xarzith'dos

    Seriously on the OOC side though I am looking forwards to building the Guild it's stronghold. I suspect though just like Guild Bank Slots cost AD so will a stronghold.

    I don't think any "lvl 60 gear" is suddenly obsolete with this. I am keeping an eye out for the "Drow gear". I wonder what new fashion items might come with module 6.

    Actually "design the new Elemental fashion set" sounds like an awesome idea for a contest. :cool:
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  • free2payfree2pay Member Posts: 284 Arc User
    edited January 2015
    Tons of questions. So will Paladin get Guard Meter bar, Divinity bar, or both? I imagine its healing radius will be very short ranged to emulate lay on hands. Charisma will definitely be the main stat. The main features of Paladin are Divine Grace (high saving throws) and Poison/Disease Immunity. How would that translate in term of resist? Perhaps the only class that's totally immune to CC and high crit severity? Holy Avenger? Aura?

    For Cleric, perhaps we will finally get to see divine Cometfall, Blade Barrier and Storm of Vengeance for the last 10 levels.

    For Wizards, maybe they finally get to learn the simple Invisibilty Spell. Or Gate, Wail of Banshee, Power Word: Kill.

    For TR, we may expect one shot from At-wills.
  • edited January 2015
    This content has been removed.
  • iandarkswordiandarksword Member Posts: 978 Arc User
    edited January 2015
    khimera906 wrote: »
    " and well-known characters from Dungeons & Dragons lore. "
    Who wants to put money on those well known characters being Drizzt and company? Anyone? You know they're coming...
    "I don't know, I'm making it up as I go..."
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  • rashylewizzrashylewizz Member Posts: 4,265 Bounty Hunter
    edited January 2015
    Is it too late to say most players do not like artifact equipment? It is a shady, horrible and greedy system that directs players to use the auction house/zen store/credit card to keep progressing their gear. It does not reward skilled gameplay or time/effort investment adequately like the previous dungeons did like Castle Never.
  • zebularzebular Member, Neverwinter Moderator, NW M9 Playtest Posts: 15,270 Community Moderator
    edited January 2015
    Moderator Notice:
    Here's a link to the prior thread before this announcement was created.

    Feel free to bring discussions from there to here.

    Safe travels,
    Archmage Zebular of Mystryl

    PWE Community Moderator
  • shirfshirf Banned Users Posts: 25 Arc User
    edited January 2015
    New l70 artifacts please. With the current refining system to. Get the botted supply to deplete, then more blood rubies can be sold. People got legendaries too easy beforehand.
  • bioshrikebioshrike Member, NW M9 Playtest Posts: 4,729 Arc User
    edited January 2015
    I am cautiously optimistic that the Paladin will be different enough from both the GF and DC so as to have its own identity, while at the same time, not eclipsing either in terms of effectiveness.

    I hope that the devs will not ignore previous content, and make epic dungeons and the previous campaigns still worth running, (once you have your boons and such).
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  • shirfshirf Banned Users Posts: 25 Arc User
    edited January 2015
    bioshrike wrote: »
    I am cautiously optimistic that the Paladin will be different enough from both the GF and DC so as to have its own identity, while at the same time, not eclipsing either in terms of effectiveness.

    I hope that the devs will not ignore previous content, and make epic dungeons and the previous campaigns still worth running, (once you have your boons and such).

    I presume old content will be dead, but the way they worded the story makes it seem like it would be more involving than the simple dailies that exist which is something at least.
  • umcjdkingumcjdking Member Posts: 276 Arc User
    edited January 2015
    I have an idea on how to revitalize current content without completely gimping the ideas of which they posted.

    Introduce Epic artifact armor sets.

    Now, before the internet lampooning destroys me, hear me out.

    All current T2 sets (or future T2 drops, with this idea it won't really matter) become upgradeable much like our artifact stuffs. The big difference is the refinement isn't some sort of mass bot/farm expedition, but rather a concerted effort in attaining the gear. Rather, it's the gear itself (I.E. Using Timeless Hero Gauntlets to feed into Timeless Hero Gauntlets only). Each level requires a +2 additive to that equipment to level to the next level I.E. the following:

    (2) Timeless Hero Gauntlets feed into Main TH Gaunts, making it level from 60 to 61 and increasing the stat gain by 1.5%
    (4) Timeless Hero Gauntlets feed into Main TH Gaunts, making it level from 61 to 62 and increasing the stat gain by 1.5%
    (6) Timeless Hero Gauntlets feed into Main TH Gaunts, making it level from 62 to 63 and increasing the stat gain by 1.5%

    So on and so on to level 70. Introduce keys which guarantee an equipment drop at the completion of dungeons in the Zen store & add key drops to Skirmishes.

    What does this do? Enforce the idea that you want people to RUN DUNGEONS & SKIRMISHES AND ****. Actually play the game instead of the Auction House. The T2 flood from Tiamat will make it profitable to buy more Dragon Keys. The AD/zen should also drop quite a bit due to relatively easy gear-to-get now being highly sought after. I'm really tired of spending the majority of my time figuring out how to make AD instead of playing the game.

    This is, however, relatively unfeasible for BI gear due to the nature of gauntlet/main-hand drops, so I strongly suggest if the above is an explored notion to retool BI gear by adding maybe a 4th tier of empowered.
  • charononuscharononus Member Posts: 5,715 Arc User
    edited January 2015
    umcjdking wrote: »
    I have an idea on how to revitalize current content without completely gimping the ideas of which they posted.

    Introduce Epic artifact armor sets.

    Now, before the internet lampooning destroys me, hear me out.

    All current T2 sets (or future T2 drops, with this idea it won't really matter) become upgradeable much like our artifact stuffs. The big difference is the refinement isn't some sort of mass bot/farm expedition, but rather a concerted effort in attaining the gear. Rather, it's the gear itself (I.E. Using Timeless Hero Gauntlets to feed into Timeless Hero Gauntlets only). Each level requires a +2 additive to that equipment to level to the next level I.E. the following:

    (2) Timeless Hero Gauntlets feed into Main TH Gaunts, making it level from 60 to 61 and increasing the stat gain by 1.5%
    (4) Timeless Hero Gauntlets feed into Main TH Gaunts, making it level from 61 to 62 and increasing the stat gain by 1.5%
    (6) Timeless Hero Gauntlets feed into Main TH Gaunts, making it level from 62 to 63 and increasing the stat gain by 1.5%

    So on and so on to level 70. Introduce keys which guarantee an equipment drop at the completion of dungeons in the Zen store & add key drops to Skirmishes.

    What does this do? Enforce the idea that you want people to RUN DUNGEONS & SKIRMISHES AND ****. Actually play the game instead of the Auction House. I'm really tired of spending the majority of my time figuring out how to make AD instead of playing the game.

    This is, however, relatively unfeasible for BI gear due to the nature of gauntlet/main-hand drops, so I strongly suggest if the above is an explored notion to retool BI gear by adding maybe a 4th tier of empowered.

    Except we need different sets, not the same sets with more numbers. This is the path to stagnation.
  • umcjdkingumcjdking Member Posts: 276 Arc User
    edited January 2015
    charononus wrote: »
    Except we need different sets, not the same sets with more numbers. This is the path to stagnation.

    What's wrong with the current sets? Do you want a new dungeon that you run 47 times a week? I'd rather have variety.
  • piejalpiejal Member, NW M9 Playtest Posts: 403 Arc User
    edited January 2015
    Great lv cap to 70 make my legendary artifact become <font color="orange">HAMSTER</font> soon
    artifact refine is a bad investment.. new artifact equip lv 70? Not gonna spend a dim for it
    at least most of us will learn how this thing work
  • charononuscharononus Member Posts: 5,715 Arc User
    edited January 2015
    umcjdking wrote: »
    What's wrong with the current sets? Do you want a new dungeon that you run 47 times a week? I'd rather have variety.

    That things like HV, HP, etc have been BiS for two years and nothing new has been worth farming. It's stagnant, it's boring, we need new carrots to chase, and that means new armors. When you don't get new gear to replace things it's boring, stale, and stagnant.
  • hustin1hustin1 Member, NW M9 Playtest Posts: 3,462 Arc User
    edited January 2015
    Will there finally be an increase in the number of inactive companions we can have?
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  • umcjdkingumcjdking Member Posts: 276 Arc User
    edited January 2015
    charononus wrote: »
    That things like HV, HP, etc have been BiS for two years and nothing new has been worth farming. It's stagnant, it's boring, we need new carrots to chase, and that means new armors. When you don't get new gear to replace things it's boring, stale, and stagnant.

    BIS is subjective to what you want to do.

    If Paingiver is your only goal in life, then that's the decision you made.
  • charononuscharononus Member Posts: 5,715 Arc User
    edited January 2015
    umcjdking wrote: »
    BIS is subjective to what you want to do.

    If Paingiver is your only goal in life, then that's the decision you made.

    Considering that both those sets are designed to increase party dps, not just personal, it has nothing to do with paingiver, it has everything to do with doing the most you can to ensure party success. By any rational measurement that means that those two sets are BiS period and there can be no real argument.
  • sturmblade1sturmblade1 Member Posts: 1 Arc User
    edited January 2015
    So we are going to have Stromg holds > findly a place to hang my Big screen TV.
  • charononuscharononus Member Posts: 5,715 Arc User
    edited January 2015
    So we are going to have Stromg holds > findly a place to hang my Big screen TV.
    Those were stated to come after mod 6, so I doubt they'll come till 7 or 8. Sounds like they are coming though.
  • dodgododgo Member, NW M9 Playtest Posts: 870 Arc User
    edited January 2015
    No, Just no. I personally hope that all artifact gear becomes obsolete and that the new BiS pve gear is once again gated behind challenging PVE content, forcing players to work as a team to overcome it. Similar to how it was in mod 0. I don't want anymore p2w easy game artifacts, they do nothing but divide the playerbase and ruin the game. In fact, it would be best if the blue gear from level 60-70 is better then the artifact gear, forcing players to change their gear. I don't care if it means my characters lose their artifact gear, I would much rather players were forced to grind dungeons for gear then rip out their wallet, as that would hopefully, if done correctly, both help fix the current p2w state of the game by making it possible to grind out gear and sell it for large quantities on the AH and it would give players a reason to grind out gear again. If approached correctly, module 6 could be the module that fixes this game. It would need another 10 odd end game level dungeons ofc, or heroic versions of the old epic ones, but by making artifact gear a thing of the past, cryptic would be doing the game a lot more good then harm. Anyone who approves of the current skill lacking environment that rewards wallet warriors and not skilled, dedicated players should honestly have their oponions smothered by the playerbase, because they are not only in the minority, what they are proposing would do nothing other then kill the game solely because they want to feel like a "good" player because they have the ability to whip out their credit card and pay their way ahead.

    assumptions that bis guys are all p2w is incorrect all the bis guys i know have grinded to win (and put in a few bucks for mount and other accoutraments to support devs gg. L2P
  • alkemist80alkemist80 Member Posts: 957 Arc User
    edited January 2015
    Why is everyone so afraid of stepping into the unknown? Why cling onto old gear like it's the last thing you'll ever see.

    I myself am eager for the new mod. Not really the pally but the level cap increase. This game needs to shed it's old skin and start with a some what clean slate. Then hopefully they can learn from their mistakes and clean up this cesspool of a mess they created.

    Plus no one ever said players had to make anything legendary. While I can see it's a slap in the face for the players that did, get over it, it's a game. If for some reason you spent real money to do so, that is unfortunately your own decision. It was also mentioned that a level cap increase a little while ago was a possibility.

    I started this game during the height of the AD conspiracy but I stuck through it. Thick and thin. I had nothing, no one to give me hand outs. I grinded everything I have today yet I welcome the change. My best toon is mid 18k GS, my best enchants are rank 7 and working on upgrades. I made my own G.PF and normal vorpal. I started at zero. The only money I spent in this game was to buy a mount. That is accomplishment on my own accord. I don't need to look at orange to make me happy.

    I believe the level cap increase is a step in the right direction. I just hope that the devs do it right this time around.
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  • charononuscharononus Member Posts: 5,715 Arc User
    edited January 2015
    Ok so I've been thinking about this and this is what I'd like to see.

    1) No change to enchantments. Rank 10 and perfects have been almost too powerful from the start. The goal of this level cap expansion should be to control powercreep not create more.

    2) Slower leveling from 60-70. Make it where we have to run some skirmishes, non-epic dungeons, foundries to advance to the next level. Leveling needs to be slower. This allows you to sell boosts as well so it's a no brainer from an accounting standpoint.

    3) Go ahead and release a few new artifacts, maybe 3 level 70 artifacts, do it slowly so that there are some to add the next mod.

    4) Don't release any more artifact gear this module, but do make it where legendary artifact gear is still valid until at least mod 7.

    5) Don't change the current epic dungeon except to allow them to be walked into. Do add a new Legendary mode to all dungeons for level 70. This allows people to still do epic dungeons for achievements and even solo them while still adding a new tier with new achievements.

    6) The legendary dungeons should drop all new gear. Not just an upgraded version of current sets.

    7) The new sets should be so much better that no one will even think about still using an old T1 or T2 set.

    8) The new dungeons should have a difficulty of what the original dungeons did with average gs during open beta.

    9) The professions should have new recipes added to them for level 70 gear. Possibly add more levels to them but that isn't completely needed imo.

    10) Make sure the new OP has a high enough dps to be a valid choice in dungeons. Your description of them as having healer and tank paths makes me nervous that this will be a dead class from the get go.

    Do all of this and I think mod 6 will be a success.
  • matthiasthehun76matthiasthehun76 Member, NW M9 Playtest Posts: 1,184 Arc User
    edited January 2015
    Hi!

    I think expectations will never be so high and the risks for the games future like now.

    After two or better said one and a half modules, which where a disaster politely spoken, Mod 6 should bring many many expected and long awaited surprises and bug and balance fixes.

    PVP is a bad joke, playing with max 7k GS players in a team makes no fun, loss is imminent.

    Only 2 PVP maps since game has started. No comment...

    Graphical issues, like the never ending DX 11 problems should be solved by now, so the server disconnections.

    Sadly game is on a very low point, where class balance is equal to zero. Just think about PVE or more about PVP. One shot TRs, immortal DCs, powerless GWFs and so on.

    Game economics on ground, game is dominated by bots, exploiters, cheaters both in PVP and sadly in PVE too. RP points are hard to get without bots and legit players sit so in a big hole, without a ladder.

    Tensions amongst players huge, all of this the product of insanely big GS differences. The GS bar raising should stop for a long time now. Game has fallen a bit apart, now a "good" player is the one, who has the deeper pockets and/or the most bots in play. Game should return to basics, where skill should be the sign of knowledge.

    GF (who is my main or was) will die now completely out. I feel like Pierot, one eye is happy for the Paladin (old school DnD player here), other eye is crying, cause i know this will be the last nail in GF's coffin.

    I asked today my guildies and friends, the few, who still hang on to the GF, if they will after the new Mod. I think everybody knows the answer, NO.

    Paladin will make the GF obsolete, it will be able to do the same as a GF and more. GF would only live if either Paladin would be a paragon to GF or if GF could choose the Paladin as paragon tree.

    Sadly GF was never a good choice in this game, always a stepchild, weak in every aspect, bugged defenses and now even zero power output.

    Summa summarum, the expectations are high and i would like to see the new Mod come out as much as possible as a good product, cause i love the game and i know, if it will be rushed out, like the last two Mods and fail, it will be a huge disaster.
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  • thestaggythestaggy Member Posts: 1,102 Bounty Hunter
    edited January 2015
    RIP GF? A bug list the length of a Lord of the Rings novel and a new class that squeezes into its space doesn't make me feel comfortable.
    PSA: You don't need to grind Spinward Rise for your Elemental artifact main hand if you have some AD lying around. You can craft it via the Tyranny of Dragon's campaign screen.
  • wimpazoidwimpazoid Member Posts: 504 Arc User
    edited January 2015
    Curious if power points from overflow experience will be put on hold to be resumed after hitting 70... or how's that going to work?
This discussion has been closed.