there is a talent in the temptation tree that regenerate energy everytime you take damage, but temptation is a broken tree for now. Our energy last the same of other char, we go as far as a rogue (i.e.) doing the slip consequentially until the energy ends up. But with the difference that we take 25k damage knife. Once again, if you get a good group and good cover, we can stack up a good damage. Second line glass cannon.
there is a talent in the temptation tree that regenerate energy everytime you take damage, but temptation is a broken tree for now. Our energy last the same of other char, we go as far as a rogue (i.e.) doing the slip consequentially until the energy ends up. But with the difference that we take 25k damage knife. Once again, if you get a good group and good cover, we can stack up a good damage. Second line glass cannon.
And that feat's the only thing that will actually do something for you in pvp as temptation right now. That's why I'm running damnation (wtf?) for 10% more DR and damage along with a soul puppet thing that'll take 1 out of 10 entangling force for me and allow me to live 5 seconds longer
I am the monk, martial skill transcends the battlefield
It is my my life style, my doctrine and my state of mind,
You fight well, but without focus and discipline, you will fall.
Just realized SWs don't need some love. They need a TON of that so called "love". This shift ability is just a complete trash. I have 3k defense and just got 1k tenacity and some stupid control wizard with no vorpal crit me for 28k hp while I was shifting. Where is that 30% DR we are supposed to get? Honestly I'd rather have 1 dodge than full bar of that shadow slip
Cast time is frustrating at best too, why do the other beloved caster class has like blink-short casting time while SW looks like an cripple? Oh and our main tool for survivability is just "depressed".
The whole thing feels like we have to build our SWs as tanky as Guardian fighter to provide at least some challenge in end pvp. Which I see some people doing already
Just realized SWs don't need some love. They need a TON of that so called "love". This shift ability is just a complete trash. I have 3k defense and just got 1k tenacity and some stupid control wizard with no vorpal crit me for 28k hp while I was shifting. Where is that 30% DR we are supposed to get? Honestly I'd rather have 1 dodge than full bar of that shadow slip
Cast time is frustrating at best too, why do the other beloved caster class has like blink-short casting time while SW looks like an cripple? Oh and our main tool for survivability is just "depressed".
The whole thing feels like we have to build our SWs as tanky as Guardian fighter to provide at least some challenge in end pvp. Which I see some people doing already
This is exactly what I'm doing, and yes I have the same thoughts when I pvp and get hit 30k while shifting by a shocking execution, or when I see a control wizard, start casting first due to position advantage, while I'm casting he turns around, sees me, casts entangling force and hits me first, and kills me in one stun rotation (entangle, enfeeble, icy rays, chill strike + ice knife).
I don't mind having to build tanky I mean what I do mind is my lack of potential against other classes in pvp. My biggest regen is lifesteal, and since in pvp we have much lower DPS than in PvE (less things to hit, with all higher DR cause of tenacity and deflections etc) so less life steal it's not balanced out, especially since you take twice the hit from healing depression as a temptation warlock. It would be behind the cleric if there was no healing depression in PvP in terms of healing warlocks but at least you get to heal AND do damage so it would even out. But nah, you heal 1k at best if you're well geared which is less than player's regen and life steal so people don't even notice.
I am the monk, martial skill transcends the battlefield
It is my my life style, my doctrine and my state of mind,
You fight well, but without focus and discipline, you will fall.
Thread can't die and stuff, so I came to realize that originally the soul sparks were intended to be divided in 5 in total (1 bar of sparks = 1 spark)
And Snuff Out feat hasn't changed since they changed the mechanics on beta server, originally 1 soul spark was 1 bar of soul spark. So the Snuff out feat actually gave 6 soul sparks when the target died, which made the the feat quite more interesting than it is now.
Was that intended or did it get overlooked when the wording was changed?
I am the monk, martial skill transcends the battlefield
It is my my life style, my doctrine and my state of mind,
You fight well, but without focus and discipline, you will fall.
From my experience in pvp yes SWs are the most under powered class, i have seen some do quite good but that is a rare case. As i have also witnessed how long cast time spells are ridiculously useless in pvp especially when they can be interrupted, would think that adjusting their cast time would be the best way to go.
Some remaining Warlocks decide to complain about this class.. Kinda interesting..
I am Warlock too. And I currently play with furry build.
One thing I notice about warlock. Is that in which order your power skills are unlocked.
For example with CW you get weak, get medium strong and in the end strongest one.
With warlock in start unlock one of top dps skill Killing flame.. latter in middle unlock all remaining strong skills. And in the end I think useless <font color="orange">HAMSTER</font>.
Here my comments about skills.
Harrowstorm
It is not bad skill. But daf-_-k wit this long procedure.... we need curse target in order to CC target??? In pvp when you curse Rogue it always get HIDE and curse gone. Even you hit Rogue with this skill and even he is currsed, he use HIDE and evade. And its practicly only 1 weapon in pvp. So if you faill this skill u are more less easy mark.
If you try use fight against CW you get insntat Entangling Force..
Actually me, and other warlocks have been many times in situation when they jump down to attack CW and they didn't reach ground, they get stopped in middle air with this skill and warlock have to hope that his HP pool is high enough to survive CW skill barrage.
Infernal Spheres
Personally I could not find situation where I could use it.. It gives chance(hope) that you can inflict Lesser Curse. Which Deals damage over time, and counts as a Curse for power interactions. Applied by numerous powers and feats.
So in pve I never ussed, in pvp either... I have to sacrafice CC even how funny its sound or dps skill. And this one neither dps neither CC. Total <font color="orange">HAMSTER</font>.
Vampiric Embrace: Rip the life essence from your target, dealing damage and converting 50% of that damage into Hit Points.
IT its great skill in start, but in end lv game, well never ussed it... In pvp, ghem, still too low dps, which lead too low HP drain... .
I think if this skill would have effect that drain HP from all cursed targets(3) then I could call this skill kinda normal..
Dreadtheft: You unleash a dark beam that lances through your enemies. This power will continue to fire for up to 6 seconds or until you release the button.
Oh hell yea, nice skill, great dps. And extra feature(or bug), When you cast this skill on rogue during pvp, and rogue go Hide, it follow rogue.. But personally most of rogues manage to perform 100% resist on this skill. So waste of time. But in pve its monster skill
Fiery Bolt: You fling a ball of Eldritch Flame that explodes upon hitting your target, dealing reduced damage to nearby targets.
Skill which actually stay for pve all time. For group monster killing I think the one of greatest skills.
Pillar of Power: Create a conduit of power at target location that grants additional damage to your powers. This conduit erupts in a blaze of hellish flame if an enemy moves over it.
Epic fail skill.
You can you this one in 2 ways.. As damage skill or as buff.
You buff yourself if you cast it and step in circle. GEt extra damage bosst.. But the problem is that if any monster or enemy during pvp step in circle or jump/run through you activate dps effect and skill gona.. Circle effect small, dps small, dps time 2 seconds.
Personally never seen any other warlock who would use this skill in action....
Developers could make skill smiliar to CW ICY TERRAIN. YOu cast under your feet with similar area, but giving slow/power decrease, CC or other effect. Now its epic faill skill
Warlock's Bargain: You forge a link between an enemy's soul and your own, and then offer it to your dark patrons. You sacrifice 15% of your own health to steal life from your
Great against boss/dragons and strong monsters with high HP pool. Total PVE skill no pvp.. I tried use it in dominion time by time. But always end same, ignored, avoided or as Rogues Hide and skills effect gone with Rogue... And you actually hurting yourself more than target.. Unless you hiding and from back cast this skill. And yet, not always you drain back HP which you sacrifice in order cast it. Kinda matter of luck... I found only 1 way how use it during dominion. Cast this skill as sneaky ******* and run. And than who knows, maybe you get your HP back.. :P
Wraith's Shadow: You summon shadows to smother your foe in a sickly mass of darkness, reducing their outgoing damage, and dealing damage over time.
When I started play with warlock, this skill had only 2 effect. Curse>Wraith's Shadow. And your target HP get drained away. If you hit skill again, target get Immobilize. For 1 or 2 seconds..
Now when you curse>Wraith of shadow> and hit skill again you immobilize all who are on are effect..
Personally I am one warlock who used this skill during TIAMAT raids. And its really good one during pve.
But during pvp. Its head pain..
YOu have to curse. Then cast skill, then hit skill again. And usually targets already escaped/dodge or kill you. Or as rogues like, hide.
Too long PROCEDURE in order squeeze out 2 seconds CC effect. Also its effect only hold monster/target till you finish cast your next skill.
Blades of Vanquished Armies: You create a swarm of shadowy blades that circle around you, damaging nearby enemies.
I went to even't zone, went to monster hunt, and even they are weak, and I have not top dps, but yet enought to take bosses solo. I used skill and dps kinda poor, blade rotation range kinda small. SO you actually staying as tank if you want to squeeze good dps.
In pvp. ( lol?). Never seen, never used.
Actually warlock have only couple good skills, all other ones are just not good enough.
Flame of killing, WB, are top dps skill and they are for 1 target, so skills are for boss killing only.
WS, Fiery Bolt, harrowstorm, DT aoe skills. Fiery bolt and DT are for dps. Wraith shadow for short CC.
For pvp only Killing flame, WS, Harrowstorm or DT.
For dungeons you have to swith skills. when you killing normal monsters you use AOE skills, when get in front of boss use 1 target skills in order have normal dps.
While CW have CC, + strong skills for AOE. and skills are for top end lv..
But the worst things are Class Features, probably developers rushed to release class.
Dark One's Blessing: Gain life whenever a target affected by your Warlock's Curse dies.
If i kill cursed targets I get HP. SO 3 curses. 15 HP. Ghem.. Not funny joke......
Deadly Curse: Your Warlock's Curse deals damage when applied to targets not already affected by your Warlock's Curse.
Combined with Infernal Spheres and some luck. Maybe target/targets die from HP draining or from marathon by trying catch you.
Shadow Walk: You run 10% faster while Shadow Sprinting.
During battle never used it.. For pve/pvp no benefits. Unless you wish to run away from it.
Warding Curse: Targets affected by your Warlock's Curse deal 4% less damage to you.
One of good one.
Flames of Empowerment: Deal 8% more damage while your Action Point gauge is full.
8% extra power when you have 100% AP. So you sacrifice your daily power in order have this 8% power boost.
No Pity, No Mercy: Critical hits now briefly give you combat advantage over critically hit targets.
The only best class feature from warlocks..
Prince of Hell: Increases your Armor Penetration stat by 10%.
Binded by gear. What does that mean.. Its simple. If you have high penetration, then you get more benefits, if your penetration is small, thats mean you get small reward. Personally Never used. My one is power/crit/def/recovery build.
In first I thought Ok. Warlock range dps class. While CW is range CC. But now CW out dps warlock. How. Simple class feature..
with CW enough to cast icy terrain + Storm Pillar. and then leave all job for STORM SPELL.
I have see, also I doing it myself with my CW. I get grope of monsters, cast storm pillar, icy terrain, blink away. and lightnings from sky kill monsters, while I stay away and drinking HP cocktail.
Warlock need good class feature which could give CC effects. Since CW have dps class feature skills, So warlock I think should get CC.
Current situation for warlocks are not good. more and more players leave this class. yesterday from all day Dominion fights I have seen only 2 other warlocks. But they where just easy marks. usually get killed 33 time in round. And if other team have more than 2 rogues. they quit match..
For my option warlock need buffs. Casting time too long. There are not good skills to fight other classes in pvp. If you face CW you get killed, Rogue hide and remove all curse/lesser curse effects. GWF can't stop.
Against GF is total pain. Rush in front of you and knock you down, you stand up and you get knocked again. Shadow walk should be buffed to make it like ghost walk, which resist incoming hit.
Best regards Warlock.
======================================================================== “The masses have never thirsted after truth. Whoever can supply them with illusions is easily their master; whoever attempts to destroy their illusions is always their victim. Gustave Le Bon. ==================================================
Most accurate resemblance of what I believe is the current model for encounter powers for the scourge warlock. Clunky animations, slow activations, lack of skill potential, no more dps than a wizard without it's CC. Yes you can build into defensive like I have but you'll get one shotted by shocking execution anyways, and a good wizard's single rotation of storm spell + eye of the storm will still wreck you before you can move. You cannot win against an equally geared wizard unless you are completely aware of the fight and do short shift hops to avoid the following order of CCs, if any of those hit, you are going to take the rest of the chain and die with likely no options to retaliate.
-chill strike 1s stun + dmg, long enough to spot the entangling force, followed by ray of enfeeblement and icy ray and if you're lucky a wrecking ice knife because you CAN'T dodge it, you can only reduce it's damage by 30% at which point won't matter because your HP is already low from the chain (if you survived).
Warlocks do well in low level pvp because they have powerful encounters (Killing flame + orbs) early, whereas wizards earn them in later levels.
Infernal orbs is better than you give it credit for, casting while moving + short cooldown + ability to hit rogues while stealthed + lesser curse = awesome. But that's still far away from any of the awesome encounters wizards get anyways.
They reworked wizard feats to be more useful I think warlocks deserve the same love. Chilling presence and arcane presence were universally abandoned before mod 5 making them totally awesome. Deadly curse, dark one's blessing and snuff out are close to useless right now I could not slot any feats and not see a difference. Great I healed 500 hp from killing this monster.. except that half my powers consume curse so by the time it dies it's not cursed anymore.. and my killing flame on this dungeon boss just healed me 45k.. I wonder which healing method I will choose.
The animations are so slow people have plenty enough time to see us starting the animation and do something about it before we finish casting, and im not even talking about dodging. I literally get countered by an entangling force when I'm trying to cast harrowstorm, it's really jsut that slow. sometimes when the wizard is slow you can actually finish casting this slow.. thing, but then you dont have the time to shift and he does his rotation and GG ur dead.
This class really needs a buff for pvp, ESPECIALLY temptation warlocks who are like the most useless thing ever, I completeley abandonned the idea that I'm actually healing in pvp, I'm not. I'm not a healer warlock I'm a ***** warlock who can run away from fights endlesly because I regen 5% stamina on each damage taken (dots included) so that makes me the kings of cowards
anyways, I've grown tired of losing and being a weight in pvp and moved on to another class for pvp (6kills-22 deaths on a good game... or 4-6 when i play temptation cause it mostly ends up with me running away like a ***** with eldritch momemtum.. 45 times per game). And I'm not even saying I'm bad, when you play this class everyone attacks you all the time because you've got a huge target on your face saying 'I can't dodge your shocking execution, lashing blades and ice knives, and I'm really not solid like a GWF and even if I sport high defenses I'm still dying, over and over and over. I don't have determination to immune to CC and beef up my defence, and as soon as combat's over all my sparks are gone which means I'm returning to first square, oftentimes rogues exploit that by staying long enough stealthed that I lose my sparks(read bonus deflection from arti OH and regeneration from borrowed time) and then resume burning me slowly (or fast with one shot KO shocking execution) KNOWING I cannot dodge their attacks completely. So I'll have to wait until something is done about this class before hopping back on it.
Thanks for reading
I am the monk, martial skill transcends the battlefield
It is my my life style, my doctrine and my state of mind,
You fight well, but without focus and discipline, you will fall.
anyways, I've grown tired of losing and being a weight in pvp and moved on to another class for pvp (6kills-22 deaths on a good game... or 4-6 when i play temptation cause it mostly ends up with me running away like a ***** with eldritch momemtum.. 45 times per game). And I'm not even saying I'm bad, when you play this class everyone attacks you all the time because you've got a huge target on your face saying 'I can't dodge your shocking execution, lashing blades and ice knives, and I'm really not solid like a GWF and even if I sport high defenses I'm still dying, over and over and over. I don't have determination to immune to CC and beef up my defence, and as soon as combat's over all my sparks are gone which means I'm returning to first square, oftentimes rogues exploit that by staying long enough stealthed that I lose my sparks(read bonus deflection from arti OH and regeneration from borrowed time) and then resume burning me slowly (or fast with one shot KO shocking execution) KNOWING I cannot dodge their attacks completely. So I'll have to wait until something is done about this class before hopping back on it.
Thanks for reading
That's exactly how I feel playing SW in PvP. Everyone, literally everyone rushes towards me, even healing DCs, because they know I can't do a **** to defend myself. So I burn all stamina to get out of their range and then getting oneshot by LB while trying to get back. I may get some lucky kills if my teammates are good, but you know the chances to have good teammates.
SW is like GWF in terms of money investments, they underperform until you gear them up to 20k and SW would still suck. If only they gave SWs the ability to dodge, they would be so much better even without further adjustments.
M6 almost drains your soul given how boring it is. (c) joocycuzzzzzz
I dont pvp (domination) anymore for the same reason. Warlocks in pvp are the weakest class when hitting 60, while everyone else gets better, except rogues, who are always good on every level.
If we compare warlocks vs wizards, wizards are outdamaging warlocks and have cc, which is unfair. Vs a righteous cleric, are losing, righeous cleric can now outdamage a warlock and kill u in less than 5 secs. and yes, both of this are doing better than a warlock in pve too. So warlock does need love. when i que in gauntlym, i have found myself as the only warlock in the match, and sometimes not more than 3.
Just let's wait for the next mod they buff warlock and make him broken or op i dont know. And let's pray that wizards dont get any buff, because even in big patches or medium/ small patches, wizards alwaaaaays get buffed.
I dont pvp (domination) anymore for the same reason. Warlocks in pvp are the weakest class when hitting 60, while everyone else gets better, except rogues, who are always good on every level.
If we compare warlocks vs wizards, wizards are outdamaging warlocks and have cc, which is unfair. Vs a righteous cleric, are losing, righeous cleric can now outdamage a warlock and kill u in less than 5 secs. and yes, both of this are doing better than a warlock in pve too. So warlock does need love. when i que in gauntlym, i have found myself as the only warlock in the match, and sometimes not more than 3.
Just let's wait for the next mod they buff warlock and make him broken or op i dont know. And let's pray that wizards dont get any buff, because even in big patches or medium/ small patches, wizards alwaaaaays get buffed.
yeah that's usually how it goes, one class becomes really OP and then the next day they get hit by a nerf hammer
I am the monk, martial skill transcends the battlefield
It is my my life style, my doctrine and my state of mind,
You fight well, but without focus and discipline, you will fall.
There are a lot of threads in Then Nine Hells that are all getting at the same points as listed here and more.
Shouldn't be too hard to improve things with all the great ideas offered.
But please not to much all at once, no FoTM kinda stuff please.
The SW community is thriving and generally don't want big stuff done, just incremental things because so many things are just right as they are.
One thing that I haven't seen mentioned is GF one shots - well almost.
With PBI and 45k HP 37% DR i was getting hit with Bull Charge, knocked on my butt, then Anvil of Doom for 21k with 92% effectiveness then finished off as im flat on the floor useless, where is my DR ?
Another good 1 is GWF with 24k intimidation, at least that was only 69% effective with base damage 35k.
NW is based on grind, and that's fine, makes what you get mean something.
This should extend to PVP, kills happen because you grind-ed them down, you earned that kill, imo anyway.
The few PVP matches i do play with SW atm are more about learning how to survive in impossible situations.
With a few well thought out tweaks and a bit of testing SW will be fun in that PVP place, all 3 of them.
There are a lot of threads in Then Nine Hells that are all getting at the same points as listed here and more.
Shouldn't be too hard to improve things with all the great ideas offered.
But please not to much all at once, no FoTM kinda stuff please.
The SW community is thriving and generally don't want big stuff done, just incremental things because so many things are just right as they are.
One thing that I haven't seen mentioned is GF one shots - well almost.
With PBI and 45k HP 37% DR i was getting hit with Bull Charge, knocked on my butt, then Anvil of Doom for 21k with 92% effectiveness then finished off as im flat on the floor useless, where is my DR ?
Another good 1 is GWF with 24k intimidation, at least that was only 69% effective with base damage 35k.
NW is based on grind, and that's fine, makes what you get mean something.
This should extend to PVP, kills happen because you grind-ed them down, you earned that kill, imo anyway.
The few PVP matches i do play with SW atm are more about learning how to survive in impossible situations.
With a few well thought out tweaks and a bit of testing SW will be fun in that PVP place, all 3 of them.
^^^^^
I did not wanted to write but i have to.SW maybe ,i say maybe, needs an increase in its ability to resist cc.
But in trade of you must get some of your dps go.Man,you have crazy dps.If your survivability will increase we will live mod4 CW days or mod5 TR days.
I am a GF nearly 20k gs with pvp spec.55k hp ,49% DR.26 deflect.I am Conq.At page 49 atm but that varies the day a lot.
If a SW gets a hold on me,with out blocking....i do not know your powers but i am lifted in the air and then killed in 2-3 secs.
Literally.And you want a boost?
From my experience it is just that many SWs are not pvp based build.The ones that are pvp based are lethal.
The ones i met at 14-16k gs has they are super easy to kill.(if do not attack first ,that is another story).
The 20-21k gs have dps that evaporades me in 5-6 secs WHILE BLOCKING.
Add to this their extreme range and you see a real danger .
So yes.your cc resist needs a buff.But you need to sacrifice some dps.
SW has too high damage that is why they are so easy to kill. If you want to give them any survivability they need to have dmg much lower.
well Tell that to DEV's then cause TR's got more damage than warlock has and still have the highest survivability in game.
Also TR's got our place as dungeon dps, we now are the 3rd dps class 4 if a dps cw comes in.
So SW realy need a damage buff cause we dont have survivability and then we must have the highest damage.
I did not wanted to write but i have to.SW maybe ,i say maybe, needs an increase in its ability to resist cc.
But in trade of you must get some of your dps go.Man,you have crazy dps.If your survivability will increase we will live mod4 CW days or mod5 TR days.
I am a GF nearly 20k gs with pvp spec.55k hp ,49% DR.26 deflect.I am Conq.At page 49 atm but that varies the day a lot.
If a SW gets a hold on me,with out blocking....i do not know your powers but i am lifted in the air and then killed in 2-3 secs.
Literally.And you want a boost?
From my experience it is just that many SWs are not pvp based build.The ones that are pvp based are lethal.
The ones i met at 14-16k gs has they are super easy to kill.(if do not attack first ,that is another story).
The 20-21k gs have dps that evaporades me in 5-6 secs WHILE BLOCKING.
Add to this their extreme range and you see a real danger .
So yes.your cc resist needs a buff.But you need to sacrifice some dps.
You are wrong. Go and play 1vs1 SW who is equally geared, u will kill him.
If u are killed by a warlock, is because they do killing flames after some of his allies have done an enough life points reduction on u, then SW takes the killing blow. This is the only way SW can kill someone, leaving others do the "dirty job" and then "stealing" their kill.
SW has not good skills, except for killing flames, and sometimes harrowstorm, that prones but it is easily dodged/ deflected and doesnt deal much damage. the rest of skills always get "resist, dodged, immune". So It is not the SW doing the work, its the rest of people who reduces ur life points and then a sw killing flames u for his only momment to shine.
The other guy also stated: remove DPS and gives CC immunity?, lets take a view on this:
Righteous Devoted: Better DPS output than a Fury Warlock, and he yet has great healings, survivability, a dodge shift. This specced cleric can kill a warlock in less than 5 secs.
Wizards: They have great CC effects, better damage than a fury warlock, survivability and can dodge.
Rogues: We all know the same story.
And there are still people that say "take away some of his dps in exchange for survivability"? wow, please dont hate us too much, we do need love.
And before someone comes and tells me "ur doing it wrong". I have seen good warlocks in gauntlym. 41kHP. 2k+ defense 1k+ deflect and tenacity, they still get more deaths than kills.
So, do u still think warlocks need to have their damage cut for survivability? great!
And to finish, U will see all SW with same skills, because we cannot pick any other cause we dont have, sadly.
The other guy also stated: remove DPS and gives CC immunity?, lets take a view on this:
Righteous Devoted: Better DPS output than a Fury Warlock, and he yet has great healings, survivability, a dodge shift. This specced cleric can kill a warlock in less than 5 secs.
Wizards: They have great CC effects, better damage than a fury warlock, survivability and can dodge.
Rogues: We all know the same story.
And there are still people that say "take away some of his dps in exchange for survivability"? wow, please dont hate us too much, we do need love.
And before someone comes and tells me "ur doing it wrong". I have seen good warlocks in gauntlym. 41kHP. 2k+ defense 1k+ deflect and tenacity, they still get more deaths than kills.
So, do u still think warlocks need to have their damage cut for survivability? great!
And to finish, U will see all SW with same skills, because we cannot pick any other cause we dont have, sadly.
Beautifully said. That's what I run as a main SW. I've got 18k GS 45k hp 3k def 2.5k deflect purified BI and soulbinder + borrowed time for regen + off hand deflect boost.. and really it doesnt do much. I'm a temptation warlock, which is mostly useless for pvp, but it's what I want to play in pve so I make do because respec'ing isn't viable for me atm.
All my buffed and worked up deflect other classes simply gets it inherently like a TR at 75% deflect severity or dex and cha giving 1% deflect per point whereas SWs aren't designed to be a defensive class and have ****ty defensive options, however there's no other choice to even be able to survive pvp. Even then, our DPS isn't any more impressive than a cleric or wizard as is. Yes we do sick dps in pve but that's mostly because of tyrannical threat, which is impossible to use in pvp cause as soon as u pop this, everyone turns around and stuns the **** out of you until you're dead or the daily ended and u didnt do anything. If you don't have 45k HP , deflect, high defences, you will melt in a SINGLE rotation of any wizard, DC, rogue and probably some good other DPS like GWF or even HR.
And yes, warlocks all use the same powers because the other ones aren't viable options at all.
Killing Flame, Harrowstorm, and then a mix of whatever the user feels can be moderately useful, cause the two good skills were stated first. I usually play with Infernal orbs cause it targets stealthed characters so its pretty useful against some OP class that everyone plays nowadays for some balance's sake.
I am the monk, martial skill transcends the battlefield
It is my my life style, my doctrine and my state of mind,
You fight well, but without focus and discipline, you will fall.
The only two things make SW's damage high in PvE - Accursed Diabolist and Tyrannical Threat. But in PvP those two are not viable, so all comments about "too high damage" must go.
M6 almost drains your soul given how boring it is. (c) joocycuzzzzzz
The only two things make SW's damage high in PvE - Accursed Diabolist and Tyrannical Threat. But in PvP those two are not viable, so all comments about "too high damage" must go.
^^^^
Quite wrong.Their dps is extreme aswell.You play a HR right?You can dodge you have mobility.I play a GF.If the warlock locks on me with his high power phaser,my 55k hp start evaporating while blocking.If i go out of block to attack i am dead.
All of you who say that SW dps is fine ,is cause you do not faced high geared pvp SWs,cause in high level pvp they are extremely rare.In mid-high pvp i face a lot.And i can tell you they are deadly.The only thing that prevents them from dominating is their lack of cc break and slow casting times.These are the things that they ask for.I say ok,but in that case their dps have to decrease.other wise your class-HR-it will be obliterated in seconds as long DCs,GFs.
They do have high dot-DPS in PVP as well. But it takes so long for their skills to load, they lack CC-break and lack reliable CC
They can't reliably stack this so called dot-dps-burst, because common Harrowstorm->tab->Killing Flames combo deals fire damage and doesn't stack Creeping Death. To stack CD you have to use Warlock's Bargain->Dread Theft, which is interrupted by a wind blow. If a warlock had some time to attack you with whatever ability deals necrotic damage, it might stacked enough dot-dps-burst to hurt.
While other classes have reliable burst which starts with CC or out of stealth, 'locks have to stack necrotic damage (and also limited to 1 single viable PvP damage build), but all burst abilities (except Soul Scorch) deal fire damage so you have to choose between having a CC combo with mediocre to high damage depending on target's initial HP or deal dot-dps-burst easily interruptable combo with no source of CC or play coward-based gameplay style with Harrowstorm->Warlock's Bargain and run away waiting for cooldowns.
And then add no ability to dodge, no CC break and no defensive abilities and general squishiness.
M6 almost drains your soul given how boring it is. (c) joocycuzzzzzz
Quite wrong.Their dps is extreme aswell.You play a HR right?You can dodge you have mobility.I play a GF.If the warlock locks on me with his high power phaser,my 55k hp start evaporating while blocking.If i go out of block to attack i am dead.
All of you who say that SW dps is fine ,is cause you do not faced high geared pvp SWs,cause in high level pvp they are extremely rare.In mid-high pvp i face a lot.And i can tell you they are deadly.The only thing that prevents them from dominating is their lack of cc break and slow casting times.These are the things that they ask for.I say ok,but in that case their dps have to decrease.other wise your class-HR-it will be obliterated in seconds as long DCs,GFs.
I play saboteur TR. The problem with GFs is that after they were given infinite block, everything they do is turtle-dance around waiting for hell knows what. Before all GFs played aggressively. Ofc if you let the SW to attack you with WB+DT combo enough time, it will melt you in a few seconds. So, use Bull Charge may be? See SW, Lunging Strike, he will fly away. If he uses DT, Bull Charge him, it'll 100% interrupt DT because either he sprints or getting proned. Keep pressure, play aggressively, use Supremacy of Steel.
M6 almost drains your soul given how boring it is. (c) joocycuzzzzzz
You make good points but I'm afraid of having the SW touched and looked at. Most of the changes they've made to classes have ended up for the worse imo. I'd say hands off of the SW just to prevent worse problems.
Agreed, there is only one thing worse than a broken class, namely a "fixed" one.
I play saboteur TR. The problem with GFs is that after they were given infinite block, everything they do is turtle-dance around waiting for hell knows what. Before all GFs played aggressively. Ofc if you let the SW to attack you with WB+DT combo enough time, it will melt you in a few seconds. So, use Bull Charge may be? See SW, Lunging Strike, he will fly away. If he uses DT, Bull Charge him, it'll 100% interrupt DT because either he sprints or getting proned. Keep pressure, play aggressively, use Supremacy of Steel.
^^^^
Gfs do not have infinite block.Only specially build protectors can exceed 8-9 secs.That's it.And to remember you block can be interupted if you strike in an ancle 180 degrees behind GF.Trs dodge in the back,and Hrs use stealth to position them in the back or marauder's assault.So Block sucks in a nutshell.
The 90% of Gfs play aggresivelly.You do not see them friend,cause the only Gfs that are in first 6 pages are 3 protectors that go into premade .Actually Gs are worst now in a situation similar to mod2.12 Gfs in first 50 pages lol.
What do you mean i let the Sw attack me? Ofcourse he will attack me cause he has 90 range .While i am always in mid(that what you expect from a Gf don't you?) fighting usually GWFs/HRs the Sw(as CWs -same tactic) just attacks me and i have to defend my self from melee attack aswell ranged at the same time.One CC from anyone in mid(HR TR Cw GWF GF) and i am dead.I am not Tr or HR to have the luxury to chose who to engage;The opposite.Other classes have the luxury to engage me as they see fit.And when they will chose to?But when i am vulnerable.
"it will melt you in a few seconds".That is hapening now in mid high pvp.Support SW buffs and it will happen to your bracket to.Ofc then it will be too late....
Bull charge has a very limited range and it is extremey succeptible to miss if any toon dodge or sprint.The animation happens but you see dodge in your screen.Sometimes it expends its time -it is wasted-sometimes not.Buggy as hell.Lunging strike has the range but any ranged class can see you and dodge-sprint before you land.even if you hit Lunging does comparatively low damage.At that poit that you are near the Sw,he has eaten you already 50% of your hp with his phaser-star trec weapon (that goes through rocks and bridges and stairs).Then it is a fight with you at 50% hp and him at 100%.Now cause they lack cc break and have low casting times the Gf sometimes kills them but he ends up to have 10-20% of his hp.Buff Sws?SW certain victory.
Supremacy of steel is a vey bad daily to use if you play agresively.Only useful for protectors in premades to hold a node.offensivelly it sucks.
And that's about Gfs in pvp-end of parenthesis.
Bottom line:About Sws.Be very carefull all who support to buff them.i say again:Buff them but reduce their extrme dps.Mod4 CWs days dejavu otherwise.
And for some people who will judge me:Just before Mod4 hit live i warned in the barracks against CWs.I was verbally attacked as stupid.And what a surprise -i was said something similar to the things you say now:"use bull charge man!!"
the same GF/GWFs that said these things to me later aknowledged that i was right-too late though.Most of them stoped pvping altogether.
Same opinion i have about GWFs.Buff them with out reducing thier dps and you will see them dominating.Be very carefull what you wish for.
Further discussion is unnecessary after I've read this. All this is just an l2p issue.
^^
I play a Gf for almost a year and now a HR/Tr comes to me to say what our good offensive dailies should be.
A guy that probably never pugs and plays premades where he meets 3-4 protectors that have spesific role and rotation inside a premade.cause of this your experience with Gf rotations is limited.In other words:You do not have a clue about Gfs their rotations,play styles and encounters.
Stick to your 22k+ friends and your glass tower.You know nothing.As much clueless are the 10-13k gs guys as concerning thoerycrafrting so much are the 22k gs guys.Both are in the extremes and apply the conditions they met in their pvp experience (Time to kill ratio,syrvivability,play style,roles) in universal level and generalize.result:stupid suggestions and plain ignorance for the rest of 90% pvp experience.
..and you find SWs problematic? They are the weakest PvP class by far- slow casting, little to no CC, no immunity frame dodge. Really, seriously, if you're still having issues with them, I'd keep quiet about your playtime, and pretend you're new- it will be less embarrassing. Otherwise, it just sounds like whiny demands for a nerf, which probably isn't what you meant. I'd suggest asking some more experienced players for pointers, then they'll be more or less free kills.
I play a Gf for almost a year
/snip
Nothing personal
On the scale of things, my personnal opinion is that GF is just above SWs in the terms of class potential. I consider from my experience GFs to be the second worst class in the game after SWs, so I can see how you feel that buffing SWs will put you last position.
I have not enough experience with GFs to make a thread on how to fix that, but I think they should be buffed in some way to put em on scale with the other classes which have more pvp potential. I do know however that when I meet one I harrowstorm from the front at range while they block, shift behind them and prone them, then my team eats em up. This works 95% of the time.
thanks for reading
I am the monk, martial skill transcends the battlefield
It is my my life style, my doctrine and my state of mind,
You fight well, but without focus and discipline, you will fall.
..and you find SWs problematic? They are the weakest PvP class by far- slow casting, little to no CC, no immunity frame dodge. Really, seriously, if you're still having issues with them, I'd keep quiet about your playtime, and pretend you're new- it will be less embarrassing. Otherwise, it just sounds like whiny demands for a nerf, which probably isn't what you meant. I'd suggest asking some more experienced players for pointers, then they'll be more or less free kills.
^^^^
really?From my posts you understand this? i sayed and i wil say again cause some people either they do not undertand simple english or pretend they do not understand:
BUFF SWs SURVIVABILITY BUT NERF THEIR DPS.is now clear?
Cause if you insist on to buff SWs survivability and speed thaier casting times while keeping their insane dps ,then you will create a monster.
And now i will return the tables on you and to the mehguy:
I do not know how much pvp you play, but if you say these things to me that means you had not met 20-22k gs Sws.Have you?
Are they so easy to kill?Only by Trs as anyone.Seems to me that you premade ,ELO drops you vs a 14k gs pve SW you kill him in 2 seconds and say "hmm they need a buff".Get out of your glass tower there are potent Sws out there.
And wher had you read that i hads a problem with Sws?I said that i kill them but if they caught me first while i fight another guy i am doomed.cause of cursing flames something like that that does 3k dots forever..Imagine to give them more survivability while keeping their easy time 90s range phaser that goes through walls.
Gosh!!!!
Comments
And that feat's the only thing that will actually do something for you in pvp as temptation right now. That's why I'm running damnation (wtf?) for 10% more DR and damage along with a soul puppet thing that'll take 1 out of 10 entangling force for me and allow me to live 5 seconds longer
It is my my life style, my doctrine and my state of mind,
You fight well, but without focus and discipline, you will fall.
More threads by me / Click on it
My Support Warlock/Temptation Thread
Cast time is frustrating at best too, why do the other beloved caster class has like blink-short casting time while SW looks like an cripple? Oh and our main tool for survivability is just "depressed".
The whole thing feels like we have to build our SWs as tanky as Guardian fighter to provide at least some challenge in end pvp. Which I see some people doing already
WTB Class Reroll please
This is exactly what I'm doing, and yes I have the same thoughts when I pvp and get hit 30k while shifting by a shocking execution, or when I see a control wizard, start casting first due to position advantage, while I'm casting he turns around, sees me, casts entangling force and hits me first, and kills me in one stun rotation (entangle, enfeeble, icy rays, chill strike + ice knife).
I don't mind having to build tanky I mean what I do mind is my lack of potential against other classes in pvp. My biggest regen is lifesteal, and since in pvp we have much lower DPS than in PvE (less things to hit, with all higher DR cause of tenacity and deflections etc) so less life steal it's not balanced out, especially since you take twice the hit from healing depression as a temptation warlock. It would be behind the cleric if there was no healing depression in PvP in terms of healing warlocks but at least you get to heal AND do damage so it would even out. But nah, you heal 1k at best if you're well geared which is less than player's regen and life steal so people don't even notice.
It is my my life style, my doctrine and my state of mind,
You fight well, but without focus and discipline, you will fall.
More threads by me / Click on it
My Support Warlock/Temptation Thread
And Snuff Out feat hasn't changed since they changed the mechanics on beta server, originally 1 soul spark was 1 bar of soul spark. So the Snuff out feat actually gave 6 soul sparks when the target died, which made the the feat quite more interesting than it is now.
Was that intended or did it get overlooked when the wording was changed?
It is my my life style, my doctrine and my state of mind,
You fight well, but without focus and discipline, you will fall.
More threads by me / Click on it
My Support Warlock/Temptation Thread
Some remaining Warlocks decide to complain about this class.. Kinda interesting..
I am Warlock too. And I currently play with furry build.
One thing I notice about warlock. Is that in which order your power skills are unlocked.
For example with CW you get weak, get medium strong and in the end strongest one.
With warlock in start unlock one of top dps skill Killing flame.. latter in middle unlock all remaining strong skills. And in the end I think useless <font color="orange">HAMSTER</font>.
Here my comments about skills.
Harrowstorm
It is not bad skill. But daf-_-k wit this long procedure.... we need curse target in order to CC target??? In pvp when you curse Rogue it always get HIDE and curse gone. Even you hit Rogue with this skill and even he is currsed, he use HIDE and evade. And its practicly only 1 weapon in pvp. So if you faill this skill u are more less easy mark.
If you try use fight against CW you get insntat Entangling Force..
Actually me, and other warlocks have been many times in situation when they jump down to attack CW and they didn't reach ground, they get stopped in middle air with this skill and warlock have to hope that his HP pool is high enough to survive CW skill barrage.
Infernal Spheres
Personally I could not find situation where I could use it.. It gives chance(hope) that you can inflict Lesser Curse. Which Deals damage over time, and counts as a Curse for power interactions. Applied by numerous powers and feats.
So in pve I never ussed, in pvp either... I have to sacrafice CC even how funny its sound or dps skill. And this one neither dps neither CC. Total <font color="orange">HAMSTER</font>.
Vampiric Embrace: Rip the life essence from your target, dealing damage and converting 50% of that damage into Hit Points.
IT its great skill in start, but in end lv game, well never ussed it... In pvp, ghem, still too low dps, which lead too low HP drain... .
I think if this skill would have effect that drain HP from all cursed targets(3) then I could call this skill kinda normal..
Dreadtheft: You unleash a dark beam that lances through your enemies. This power will continue to fire for up to 6 seconds or until you release the button.
Oh hell yea, nice skill, great dps. And extra feature(or bug), When you cast this skill on rogue during pvp, and rogue go Hide, it follow rogue.. But personally most of rogues manage to perform 100% resist on this skill. So waste of time. But in pve its monster skill
Fiery Bolt: You fling a ball of Eldritch Flame that explodes upon hitting your target, dealing reduced damage to nearby targets.
Skill which actually stay for pve all time. For group monster killing I think the one of greatest skills.
Pillar of Power: Create a conduit of power at target location that grants additional damage to your powers. This conduit erupts in a blaze of hellish flame if an enemy moves over it.
Epic fail skill.
You can you this one in 2 ways.. As damage skill or as buff.
You buff yourself if you cast it and step in circle. GEt extra damage bosst.. But the problem is that if any monster or enemy during pvp step in circle or jump/run through you activate dps effect and skill gona.. Circle effect small, dps small, dps time 2 seconds.
Personally never seen any other warlock who would use this skill in action....
Developers could make skill smiliar to CW ICY TERRAIN. YOu cast under your feet with similar area, but giving slow/power decrease, CC or other effect. Now its epic faill skill
Warlock's Bargain: You forge a link between an enemy's soul and your own, and then offer it to your dark patrons. You sacrifice 15% of your own health to steal life from your
Great against boss/dragons and strong monsters with high HP pool. Total PVE skill no pvp.. I tried use it in dominion time by time. But always end same, ignored, avoided or as Rogues Hide and skills effect gone with Rogue... And you actually hurting yourself more than target.. Unless you hiding and from back cast this skill. And yet, not always you drain back HP which you sacrifice in order cast it. Kinda matter of luck... I found only 1 way how use it during dominion. Cast this skill as sneaky ******* and run. And than who knows, maybe you get your HP back.. :P
Wraith's Shadow: You summon shadows to smother your foe in a sickly mass of darkness, reducing their outgoing damage, and dealing damage over time.
When I started play with warlock, this skill had only 2 effect. Curse>Wraith's Shadow. And your target HP get drained away. If you hit skill again, target get Immobilize. For 1 or 2 seconds..
Now when you curse>Wraith of shadow> and hit skill again you immobilize all who are on are effect..
Personally I am one warlock who used this skill during TIAMAT raids. And its really good one during pve.
But during pvp. Its head pain..
YOu have to curse. Then cast skill, then hit skill again. And usually targets already escaped/dodge or kill you. Or as rogues like, hide.
Too long PROCEDURE in order squeeze out 2 seconds CC effect. Also its effect only hold monster/target till you finish cast your next skill.
Blades of Vanquished Armies: You create a swarm of shadowy blades that circle around you, damaging nearby enemies.
I went to even't zone, went to monster hunt, and even they are weak, and I have not top dps, but yet enought to take bosses solo. I used skill and dps kinda poor, blade rotation range kinda small. SO you actually staying as tank if you want to squeeze good dps.
In pvp. ( lol?). Never seen, never used.
Actually warlock have only couple good skills, all other ones are just not good enough.
Flame of killing, WB, are top dps skill and they are for 1 target, so skills are for boss killing only.
WS, Fiery Bolt, harrowstorm, DT aoe skills. Fiery bolt and DT are for dps. Wraith shadow for short CC.
For pvp only Killing flame, WS, Harrowstorm or DT.
For dungeons you have to swith skills. when you killing normal monsters you use AOE skills, when get in front of boss use 1 target skills in order have normal dps.
While CW have CC, + strong skills for AOE. and skills are for top end lv..
But the worst things are Class Features, probably developers rushed to release class.
Dark One's Blessing: Gain life whenever a target affected by your Warlock's Curse dies.
If i kill cursed targets I get HP. SO 3 curses. 15 HP. Ghem.. Not funny joke......
Deadly Curse: Your Warlock's Curse deals damage when applied to targets not already affected by your Warlock's Curse.
Combined with Infernal Spheres and some luck. Maybe target/targets die from HP draining or from marathon by trying catch you.
Shadow Walk: You run 10% faster while Shadow Sprinting.
During battle never used it.. For pve/pvp no benefits. Unless you wish to run away from it.
Warding Curse: Targets affected by your Warlock's Curse deal 4% less damage to you.
One of good one.
Flames of Empowerment: Deal 8% more damage while your Action Point gauge is full.
8% extra power when you have 100% AP. So you sacrifice your daily power in order have this 8% power boost.
No Pity, No Mercy: Critical hits now briefly give you combat advantage over critically hit targets.
The only best class feature from warlocks..
Prince of Hell: Increases your Armor Penetration stat by 10%.
Binded by gear. What does that mean.. Its simple. If you have high penetration, then you get more benefits, if your penetration is small, thats mean you get small reward. Personally Never used. My one is power/crit/def/recovery build.
In first I thought Ok. Warlock range dps class. While CW is range CC. But now CW out dps warlock. How. Simple class feature..
with CW enough to cast icy terrain + Storm Pillar. and then leave all job for STORM SPELL.
I have see, also I doing it myself with my CW. I get grope of monsters, cast storm pillar, icy terrain, blink away. and lightnings from sky kill monsters, while I stay away and drinking HP cocktail.
Warlock need good class feature which could give CC effects. Since CW have dps class feature skills, So warlock I think should get CC.
Current situation for warlocks are not good. more and more players leave this class. yesterday from all day Dominion fights I have seen only 2 other warlocks. But they where just easy marks. usually get killed 33 time in round. And if other team have more than 2 rogues. they quit match..
For my option warlock need buffs. Casting time too long. There are not good skills to fight other classes in pvp. If you face CW you get killed, Rogue hide and remove all curse/lesser curse effects. GWF can't stop.
Against GF is total pain. Rush in front of you and knock you down, you stand up and you get knocked again. Shadow walk should be buffed to make it like ghost walk, which resist incoming hit.
Best regards Warlock.
“The masses have never thirsted after truth. Whoever can supply them with illusions is easily their master; whoever attempts to destroy their illusions is always their victim.
Gustave Le Bon.
==================================================
Most accurate resemblance of what I believe is the current model for encounter powers for the scourge warlock. Clunky animations, slow activations, lack of skill potential, no more dps than a wizard without it's CC. Yes you can build into defensive like I have but you'll get one shotted by shocking execution anyways, and a good wizard's single rotation of storm spell + eye of the storm will still wreck you before you can move. You cannot win against an equally geared wizard unless you are completely aware of the fight and do short shift hops to avoid the following order of CCs, if any of those hit, you are going to take the rest of the chain and die with likely no options to retaliate.
-chill strike 1s stun + dmg, long enough to spot the entangling force, followed by ray of enfeeblement and icy ray and if you're lucky a wrecking ice knife because you CAN'T dodge it, you can only reduce it's damage by 30% at which point won't matter because your HP is already low from the chain (if you survived).
Warlocks do well in low level pvp because they have powerful encounters (Killing flame + orbs) early, whereas wizards earn them in later levels.
Infernal orbs is better than you give it credit for, casting while moving + short cooldown + ability to hit rogues while stealthed + lesser curse = awesome. But that's still far away from any of the awesome encounters wizards get anyways.
They reworked wizard feats to be more useful I think warlocks deserve the same love. Chilling presence and arcane presence were universally abandoned before mod 5 making them totally awesome. Deadly curse, dark one's blessing and snuff out are close to useless right now I could not slot any feats and not see a difference. Great I healed 500 hp from killing this monster.. except that half my powers consume curse so by the time it dies it's not cursed anymore.. and my killing flame on this dungeon boss just healed me 45k.. I wonder which healing method I will choose.
The animations are so slow people have plenty enough time to see us starting the animation and do something about it before we finish casting, and im not even talking about dodging. I literally get countered by an entangling force when I'm trying to cast harrowstorm, it's really jsut that slow. sometimes when the wizard is slow you can actually finish casting this slow.. thing, but then you dont have the time to shift and he does his rotation and GG ur dead.
This class really needs a buff for pvp, ESPECIALLY temptation warlocks who are like the most useless thing ever, I completeley abandonned the idea that I'm actually healing in pvp, I'm not. I'm not a healer warlock I'm a ***** warlock who can run away from fights endlesly because I regen 5% stamina on each damage taken (dots included) so that makes me the kings of cowards
anyways, I've grown tired of losing and being a weight in pvp and moved on to another class for pvp (6kills-22 deaths on a good game... or 4-6 when i play temptation cause it mostly ends up with me running away like a ***** with eldritch momemtum.. 45 times per game). And I'm not even saying I'm bad, when you play this class everyone attacks you all the time because you've got a huge target on your face saying 'I can't dodge your shocking execution, lashing blades and ice knives, and I'm really not solid like a GWF and even if I sport high defenses I'm still dying, over and over and over. I don't have determination to immune to CC and beef up my defence, and as soon as combat's over all my sparks are gone which means I'm returning to first square, oftentimes rogues exploit that by staying long enough stealthed that I lose my sparks(read bonus deflection from arti OH and regeneration from borrowed time) and then resume burning me slowly (or fast with one shot KO shocking execution) KNOWING I cannot dodge their attacks completely. So I'll have to wait until something is done about this class before hopping back on it.
Thanks for reading
It is my my life style, my doctrine and my state of mind,
You fight well, but without focus and discipline, you will fall.
More threads by me / Click on it
My Support Warlock/Temptation Thread
That's exactly how I feel playing SW in PvP. Everyone, literally everyone rushes towards me, even healing DCs, because they know I can't do a **** to defend myself. So I burn all stamina to get out of their range and then getting oneshot by LB while trying to get back. I may get some lucky kills if my teammates are good, but you know the chances to have good teammates.
SW is like GWF in terms of money investments, they underperform until you gear them up to 20k and SW would still suck. If only they gave SWs the ability to dodge, they would be so much better even without further adjustments.
If we compare warlocks vs wizards, wizards are outdamaging warlocks and have cc, which is unfair. Vs a righteous cleric, are losing, righeous cleric can now outdamage a warlock and kill u in less than 5 secs. and yes, both of this are doing better than a warlock in pve too. So warlock does need love. when i que in gauntlym, i have found myself as the only warlock in the match, and sometimes not more than 3.
Just let's wait for the next mod they buff warlock and make him broken or op i dont know. And let's pray that wizards dont get any buff, because even in big patches or medium/ small patches, wizards alwaaaaays get buffed.
Gloom level 60 Control Wizard
Dusk level 60 Trickster Rogue
Dawn level 60 Devoted Cleric
Eclipse level 60 Hunter Ranger
Wrath level 60 Great Weapon Fighter
Jinx level 60 Scourge Warlock
yeah that's usually how it goes, one class becomes really OP and then the next day they get hit by a nerf hammer
It is my my life style, my doctrine and my state of mind,
You fight well, but without focus and discipline, you will fall.
More threads by me / Click on it
My Support Warlock/Temptation Thread
Shouldn't be too hard to improve things with all the great ideas offered.
But please not to much all at once, no FoTM kinda stuff please.
The SW community is thriving and generally don't want big stuff done, just incremental things because so many things are just right as they are.
One thing that I haven't seen mentioned is GF one shots - well almost.
With PBI and 45k HP 37% DR i was getting hit with Bull Charge, knocked on my butt, then Anvil of Doom for 21k with 92% effectiveness then finished off as im flat on the floor useless, where is my DR ?
Another good 1 is GWF with 24k intimidation, at least that was only 69% effective with base damage 35k.
NW is based on grind, and that's fine, makes what you get mean something.
This should extend to PVP, kills happen because you grind-ed them down, you earned that kill, imo anyway.
The few PVP matches i do play with SW atm are more about learning how to survive in impossible situations.
With a few well thought out tweaks and a bit of testing SW will be fun in that PVP place, all 3 of them.
^^^^^
I did not wanted to write but i have to.SW maybe ,i say maybe, needs an increase in its ability to resist cc.
But in trade of you must get some of your dps go.Man,you have crazy dps.If your survivability will increase we will live mod4 CW days or mod5 TR days.
I am a GF nearly 20k gs with pvp spec.55k hp ,49% DR.26 deflect.I am Conq.At page 49 atm but that varies the day a lot.
If a SW gets a hold on me,with out blocking....i do not know your powers but i am lifted in the air and then killed in 2-3 secs.
Literally.And you want a boost?
From my experience it is just that many SWs are not pvp based build.The ones that are pvp based are lethal.
The ones i met at 14-16k gs has they are super easy to kill.(if do not attack first ,that is another story).
The 20-21k gs have dps that evaporades me in 5-6 secs WHILE BLOCKING.
Add to this their extreme range and you see a real danger .
So yes.your cc resist needs a buff.But you need to sacrifice some dps.
well Tell that to DEV's then cause TR's got more damage than warlock has and still have the highest survivability in game.
Also TR's got our place as dungeon dps, we now are the 3rd dps class 4 if a dps cw comes in.
So SW realy need a damage buff cause we dont have survivability and then we must have the highest damage.
You are wrong. Go and play 1vs1 SW who is equally geared, u will kill him.
If u are killed by a warlock, is because they do killing flames after some of his allies have done an enough life points reduction on u, then SW takes the killing blow. This is the only way SW can kill someone, leaving others do the "dirty job" and then "stealing" their kill.
SW has not good skills, except for killing flames, and sometimes harrowstorm, that prones but it is easily dodged/ deflected and doesnt deal much damage. the rest of skills always get "resist, dodged, immune". So It is not the SW doing the work, its the rest of people who reduces ur life points and then a sw killing flames u for his only momment to shine.
Righteous Devoted: Better DPS output than a Fury Warlock, and he yet has great healings, survivability, a dodge shift. This specced cleric can kill a warlock in less than 5 secs.
Wizards: They have great CC effects, better damage than a fury warlock, survivability and can dodge.
Rogues: We all know the same story.
And there are still people that say "take away some of his dps in exchange for survivability"? wow, please dont hate us too much, we do need love.
And before someone comes and tells me "ur doing it wrong". I have seen good warlocks in gauntlym. 41kHP. 2k+ defense 1k+ deflect and tenacity, they still get more deaths than kills.
So, do u still think warlocks need to have their damage cut for survivability? great!
And to finish, U will see all SW with same skills, because we cannot pick any other cause we dont have, sadly.
Beautifully said. That's what I run as a main SW. I've got 18k GS 45k hp 3k def 2.5k deflect purified BI and soulbinder + borrowed time for regen + off hand deflect boost.. and really it doesnt do much. I'm a temptation warlock, which is mostly useless for pvp, but it's what I want to play in pve so I make do because respec'ing isn't viable for me atm.
All my buffed and worked up deflect other classes simply gets it inherently like a TR at 75% deflect severity or dex and cha giving 1% deflect per point whereas SWs aren't designed to be a defensive class and have ****ty defensive options, however there's no other choice to even be able to survive pvp. Even then, our DPS isn't any more impressive than a cleric or wizard as is. Yes we do sick dps in pve but that's mostly because of tyrannical threat, which is impossible to use in pvp cause as soon as u pop this, everyone turns around and stuns the **** out of you until you're dead or the daily ended and u didnt do anything. If you don't have 45k HP , deflect, high defences, you will melt in a SINGLE rotation of any wizard, DC, rogue and probably some good other DPS like GWF or even HR.
And yes, warlocks all use the same powers because the other ones aren't viable options at all.
Killing Flame, Harrowstorm, and then a mix of whatever the user feels can be moderately useful, cause the two good skills were stated first. I usually play with Infernal orbs cause it targets stealthed characters so its pretty useful against some OP class that everyone plays nowadays for some balance's sake.
It is my my life style, my doctrine and my state of mind,
You fight well, but without focus and discipline, you will fall.
More threads by me / Click on it
My Support Warlock/Temptation Thread
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Quite wrong.Their dps is extreme aswell.You play a HR right?You can dodge you have mobility.I play a GF.If the warlock locks on me with his high power phaser,my 55k hp start evaporating while blocking.If i go out of block to attack i am dead.
All of you who say that SW dps is fine ,is cause you do not faced high geared pvp SWs,cause in high level pvp they are extremely rare.In mid-high pvp i face a lot.And i can tell you they are deadly.The only thing that prevents them from dominating is their lack of cc break and slow casting times.These are the things that they ask for.I say ok,but in that case their dps have to decrease.other wise your class-HR-it will be obliterated in seconds as long DCs,GFs.
They can't reliably stack this so called dot-dps-burst, because common Harrowstorm->tab->Killing Flames combo deals fire damage and doesn't stack Creeping Death. To stack CD you have to use Warlock's Bargain->Dread Theft, which is interrupted by a wind blow. If a warlock had some time to attack you with whatever ability deals necrotic damage, it might stacked enough dot-dps-burst to hurt.
While other classes have reliable burst which starts with CC or out of stealth, 'locks have to stack necrotic damage (and also limited to 1 single viable PvP damage build), but all burst abilities (except Soul Scorch) deal fire damage so you have to choose between having a CC combo with mediocre to high damage depending on target's initial HP or deal dot-dps-burst easily interruptable combo with no source of CC or play coward-based gameplay style with Harrowstorm->Warlock's Bargain and run away waiting for cooldowns.
And then add no ability to dodge, no CC break and no defensive abilities and general squishiness.
I play saboteur TR. The problem with GFs is that after they were given infinite block, everything they do is turtle-dance around waiting for hell knows what. Before all GFs played aggressively. Ofc if you let the SW to attack you with WB+DT combo enough time, it will melt you in a few seconds. So, use Bull Charge may be? See SW, Lunging Strike, he will fly away. If he uses DT, Bull Charge him, it'll 100% interrupt DT because either he sprints or getting proned. Keep pressure, play aggressively, use Supremacy of Steel.
Agreed, there is only one thing worse than a broken class, namely a "fixed" one.
^^^^
Gfs do not have infinite block.Only specially build protectors can exceed 8-9 secs.That's it.And to remember you block can be interupted if you strike in an ancle 180 degrees behind GF.Trs dodge in the back,and Hrs use stealth to position them in the back or marauder's assault.So Block sucks in a nutshell.
The 90% of Gfs play aggresivelly.You do not see them friend,cause the only Gfs that are in first 6 pages are 3 protectors that go into premade .Actually Gs are worst now in a situation similar to mod2.12 Gfs in first 50 pages lol.
What do you mean i let the Sw attack me? Ofcourse he will attack me cause he has 90 range .While i am always in mid(that what you expect from a Gf don't you?) fighting usually GWFs/HRs the Sw(as CWs -same tactic) just attacks me and i have to defend my self from melee attack aswell ranged at the same time.One CC from anyone in mid(HR TR Cw GWF GF) and i am dead.I am not Tr or HR to have the luxury to chose who to engage;The opposite.Other classes have the luxury to engage me as they see fit.And when they will chose to?But when i am vulnerable.
"it will melt you in a few seconds".That is hapening now in mid high pvp.Support SW buffs and it will happen to your bracket to.Ofc then it will be too late....
Bull charge has a very limited range and it is extremey succeptible to miss if any toon dodge or sprint.The animation happens but you see dodge in your screen.Sometimes it expends its time -it is wasted-sometimes not.Buggy as hell.Lunging strike has the range but any ranged class can see you and dodge-sprint before you land.even if you hit Lunging does comparatively low damage.At that poit that you are near the Sw,he has eaten you already 50% of your hp with his phaser-star trec weapon (that goes through rocks and bridges and stairs).Then it is a fight with you at 50% hp and him at 100%.Now cause they lack cc break and have low casting times the Gf sometimes kills them but he ends up to have 10-20% of his hp.Buff Sws?SW certain victory.
Supremacy of steel is a vey bad daily to use if you play agresively.Only useful for protectors in premades to hold a node.offensivelly it sucks.
And that's about Gfs in pvp-end of parenthesis.
Bottom line:About Sws.Be very carefull all who support to buff them.i say again:Buff them but reduce their extrme dps.Mod4 CWs days dejavu otherwise.
And for some people who will judge me:Just before Mod4 hit live i warned in the barracks against CWs.I was verbally attacked as stupid.And what a surprise -i was said something similar to the things you say now:"use bull charge man!!"
the same GF/GWFs that said these things to me later aknowledged that i was right-too late though.Most of them stoped pvping altogether.
Same opinion i have about GWFs.Buff them with out reducing thier dps and you will see them dominating.Be very carefull what you wish for.
Further discussion is unnecessary after I've read this. All this is just an l2p issue.
^^
I play a Gf for almost a year and now a HR/Tr comes to me to say what our good offensive dailies should be.
A guy that probably never pugs and plays premades where he meets 3-4 protectors that have spesific role and rotation inside a premade.cause of this your experience with Gf rotations is limited.In other words:You do not have a clue about Gfs their rotations,play styles and encounters.
Stick to your 22k+ friends and your glass tower.You know nothing.As much clueless are the 10-13k gs guys as concerning thoerycrafrting so much are the 22k gs guys.Both are in the extremes and apply the conditions they met in their pvp experience (Time to kill ratio,syrvivability,play style,roles) in universal level and generalize.result:stupid suggestions and plain ignorance for the rest of 90% pvp experience.
Nothing personal
..and you find SWs problematic? They are the weakest PvP class by far- slow casting, little to no CC, no immunity frame dodge. Really, seriously, if you're still having issues with them, I'd keep quiet about your playtime, and pretend you're new- it will be less embarrassing. Otherwise, it just sounds like whiny demands for a nerf, which probably isn't what you meant. I'd suggest asking some more experienced players for pointers, then they'll be more or less free kills.
On the scale of things, my personnal opinion is that GF is just above SWs in the terms of class potential. I consider from my experience GFs to be the second worst class in the game after SWs, so I can see how you feel that buffing SWs will put you last position.
I have not enough experience with GFs to make a thread on how to fix that, but I think they should be buffed in some way to put em on scale with the other classes which have more pvp potential. I do know however that when I meet one I harrowstorm from the front at range while they block, shift behind them and prone them, then my team eats em up. This works 95% of the time.
thanks for reading
It is my my life style, my doctrine and my state of mind,
You fight well, but without focus and discipline, you will fall.
More threads by me / Click on it
My Support Warlock/Temptation Thread
^^^^
really?From my posts you understand this? i sayed and i wil say again cause some people either they do not undertand simple english or pretend they do not understand:
BUFF SWs SURVIVABILITY BUT NERF THEIR DPS.is now clear?
Cause if you insist on to buff SWs survivability and speed thaier casting times while keeping their insane dps ,then you will create a monster.
And now i will return the tables on you and to the mehguy:
I do not know how much pvp you play, but if you say these things to me that means you had not met 20-22k gs Sws.Have you?
Are they so easy to kill?Only by Trs as anyone.Seems to me that you premade ,ELO drops you vs a 14k gs pve SW you kill him in 2 seconds and say "hmm they need a buff".Get out of your glass tower there are potent Sws out there.
And wher had you read that i hads a problem with Sws?I said that i kill them but if they caught me first while i fight another guy i am doomed.cause of cursing flames something like that that does 3k dots forever..Imagine to give them more survivability while keeping their easy time 90s range phaser that goes through walls.
Gosh!!!!