With a raised cap you have inflation, but the ones with a leadership army as well as casuals would have their ad devalued while those that actively play and salvage so that they have an increasing amount of rough AD would benefit the most.
I think that I would've preferred that they made loot BoE.
Leadership alt armies add to the problem, not help with solution.
I find it funny that AD sinks, the RP items are completely not valid due to being greatly overpriced.
There was detailed analysis done months back and determined that leadership does not dump NEAR as much AD into the game as bots/farming.
Aside from that, the 24k has been in place since I started playing in open beta. At that time, there were not many high-AD items available. I can support the needs for a slight increase at least, but it should not be too large of an increase - maybe 36k a day?
myles08807 said, "Back in my day, we didn't have any of this fancy Mulhorand gear while we were leveling . . . we walked uphill both ways while dying once every five seconds while leveling, and we liked it fine!" . . . Now, get off my lawn, you kids!" pointsman said, "I don't rue the game. In fact I don't feel any regret for the game at all." looomis said, "I don't like people changing to alts and then bragging about their mains like schizophrenic role players."
They should leave the 24k RaD limit and introduce a new category for AD you earn from the dailies.
You would still be able to refine your 24k from invoking, leadership and salvage.
Then for dailies you have to grind(PvP, GG, Foundry, etc.) you would get Earned AD (EAD).
Put a limit of 30K EAD per day, and let people grind for their AD. 54k a day times 2 characters would 750+k a week.
The whole purpose of the AD refining cap is to prevent abuse by farmers (not BOTs, but anyone who farms AD, myself included) to prevent flooding the market and creating inflation (we've already seen this with previous exploits and the two-week delay in buying Zen with AD) - the 24k cap is designed to help prevent the same.
Though I *agree* with the OP that it *feels* like it's not enough, my vote is that they keep it as it is.
Just some basic economics here about supply and demand. By increasing AD refinement cap, you are going to increase AD supply and therefore demand. An increase in demand without an increase in supply will lead to increase in prices or inflation. This will do more harm than good I promise you.
Just some basic economics here about supply and demand. By increasing AD refinement cap, you are going to increase AD supply and therefore demand. An increase in demand without an increase in supply will lead to increase in prices or inflation. This will do more harm than good I promise you.
I don't think supply-and-demand works the way you think it works.
There are two kinds of market: vertical and horizontal:
Vertical market: Sell fewer at much higher cost.
Horizontal: Sell <font color="orange">HAMSTER</font>-ton loads at lower cost.
If the demand is low, you don't sell as much, therefore your charge more (vertical market, such as a specialized item). If the demand is high, however, you will sell enough to charge less.
Therefore: if the economy is flooded with currency there becomes so-called "high-demand" - meaning more is sold, meaning prices drop. This is a deflation of the currency value (too many people have it: over-supply). However, if there is less of the currency it becomes more valuable (people take greater care is deciding how to spend it) - item sales slow-down, prices go up (a.k.a.: inflation). I am NOT saying this is how Neverwinter economy works. I'm only explaining the basic mechanics of it all.
However, a similar affect will happen if the AD refinement cap were increased: the same affect as the previous exploits: a flood of AD into the economy, albeit not on the same scale.
The AD refining cap is designed (I'm not saying it's at a perfect level) to prevent both: inflation and deflation. Is 24K the right amount? Only the raw numbers of the entire economy as a whole can tell and only Cryptic has that. As for the amount being the right amount on a personal level, well that's a personal want, not a need.
Me and all member of my guild have 500k+ Rough AD to refine, let's be serious;
24k per day isn't enough anymore nowdays.
Especially with all these "Binds on pickup" items and campaigns now: 5k, 5k, 20k, 20k, 50k...
what do you guys think?
I guess you want more AD, and you want that fast.
Tipps:
sell your heroes/adventurers for real AD, replace them with self created footmen.
sell your T2 neclaces/rungs from DD runs for 6k AD, better than increasing your rAD by 8k
while you have excess rAD hold on the rAD creating jobs, make merc's, footman to sell them for proper AD
Thing is:
if the conversion rate is increased, it is increased for everyone, leading to everyone (most at least) having more AD, making it less valueable, increasing prices.
So, increasing the rAD rate is a very bad idea, thinking of better things to do is a better option.
*edit*
Funny thing is, you strife for a goal (managing to make more than 24k AD per day) just to demand that the goal is not enough for you. Weird attitude.
I don't think supply-and-demand works the way you think it works.
There are two kinds of market: vertical and horizontal:
Vertical market: Sell fewer at much higher cost.
Horizontal: Sell <font color="orange">HAMSTER</font>-ton loads at lower cost.
If the demand is low, you don't sell as much, therefore your charge more (vertical market, such as a specialized item). If the demand is high, however, you will sell enough to charge less.
Therefore: if the economy is flooded with currency there becomes so-called "high-demand" - meaning more is sold, meaning prices drop. This is a deflation of the currency value (too many people have it: over-supply). However, if there is less of the currency it becomes more valuable (people take greater care is deciding how to spend it) - item sales slow-down, prices go up (a.k.a.: inflation). I am NOT saying this is how Neverwinter economy works. I'm only explaining the basic mechanics of it all.
However, a similar affect will happen if the AD refinement cap were increased: the same affect as the previous exploits: a flood of AD into the economy, albeit not on the same scale.
The AD refining cap is designed (I'm not saying it's at a perfect level) to prevent both: inflation and deflation. Is 24K the right amount? Only the raw numbers of the entire economy as a whole can tell and only Cryptic has that. As for the amount being the right amount on a personal level, well that's a personal want, not a need.
I don't get what you are saying...(no offense meant) Are you trying to disagree with what I have said? Look at what happened during the AD Resonator exploit, there was an oversupply of AD, which pushed prices of everything up. By increasing the AD limits you would see a spike in prices probably not as dramatic but there would be an increase nonetheless.
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aulduronMember, NW M9 PlaytestPosts: 1,351Arc User
edited November 2014
I have 6 characters doing leadership. 4 have been at lvl 20, and have been using 8 leadership slots for months. Only one has a backlog of RAD, and that's because he's the one who runs the most dungeons. Since he's over cap and needs more AD, I either sell stuff below salvage value or I send it to an alt to salvage.
I only make about 12K a day, per toon, through leadership.
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lazaroth666Member, NW M9 PlaytestPosts: 1,332Arc User
edited November 2014
If refining RAD is your main income, you are doing it wrong. It is only supposed to be an additional source of AD. Be smart, if you keep running dungeons, send your epics to another char and refine them plus some leadership AD you will get good AD everyday.
Oh, and just to mention it: there is always the possibility to sell ZEN for AD at the ZAX.
But I guess for those with leadership armies the thought of actually buying ZEN for real money is merely a possibility.
This just skirts the issue that there isn't enough ways to make AD in the game for those of us who came along a little late. If you started within the first year/6 months of release, you could make millions just running dungeons and selling drops. Now those same drops are basically worthless.
All the money is sitting with a few folks.
There are some things driving those prices too though, its not all about greed. Lesser to Normal, normal to greater, greater to perfect takes what...10 c wards to be reliably? No wonder they cost as much as they do. (Yes, I know you dont NEED it...but what is the point of a MMO without gear progression....?)
There was detailed analysis done months back and determined that leadership does not dump NEAR as much AD into the game as bots/farming.
I can confirm that. This morning I got about 175k AD from my 12 level 60s and one level 48-ish. 11/12 of the level 60s have Rank 20 leadership and about 1/3 of those have all nine slots open.
This morning, I happened to make notes. It was about 09:30 and in my Time Zone the in-game clock resets at 10:00 AM. So any Rough AD need to be collected and refined by then in order to start the day with a clean slate of 24k max potential.
My routine is:
Log-in on each character and Invoke, Redeem completed Professions tasks, Refine Rough AD = ~18 minutes;
Cycle through again, assigning new Professions Tasks = ~25 minutes;
Go back to Character 1 and Invoke again if it has been an hour since I started;
Cycle through again, pooling refined AD via the ZAX, Spend 10 Radiant Coins on Elixirs (if they have 10), Spend 7 Celestial Coins on a Wondrous Coffer (sometimes I get the Campaign Coffer instead for 6 Coins) = ~15 minutes;
Cycle Through Again and visit the Manycoins Bank to off-load Enchants, Runes and Major Potions in my Shared Bank Vault slots, other potions and kits in the Guild Vault = ~an hour or so.
Collect all the runes and enchants on my first character and refine and upgrade to clear out her inventory.
Leave any new refined AD where they are until I am ready to pool them again tomorrow.
But my AC still has 62k unrefined AD, my WK 30k and my MI about 4k, due to doing PvP events for Rhix and Lord Neverember (that's 16k right there, 4k for Rhix, 4k for the Victory and 8k from the Lord Protector).
MY AC also salvaged her Grim Faithful armour set as she upgraded to Profound a couple of days back, while the WK salvaged her Battlefield Skulker's set when she upgraded to Profound Scoundrel a little while ago. The MI did as well, but I put her on collecting Siege Engines and Mining Claims. I forgot to do that with the other two. She is also upgrading 12 Adventurers into Heroes, as I had nine spare Adventurers.
None of the others EVER get more than 24k rAD in a day just from Leadership. I have a backlog on my three Main characters due to running PvP events for the Glory and Seals and salvaging three complete sets of Epic gear.
Then I went to the Auction House and put up dozens of kits for 80 AD as the Guild Vault was full, checked the prices of SW Mulhorand items as I have 3 Grimoires, a Pact Blade and 3 Cloaks to sell, bought three Adventurers for 75.4k and a Master Leatherworker for a paltry sum. Then I went to the Wondrous Bazaar and spent most of the rest on Marks of Potency, as I have used 18 in the last few days and need some more.
I usually do not pay more than 75k for an Adventurer, but 75.4 was close enough. There are plenty there for 80k, but that is more than I will pay. When I have enough Epic level professionals, I'll be putting my AD into upgrading my Ioun Stones (a pretty hefty AD Sink), as well as the Wondrous Bazaar. Yesterday, I also traded 50,000 AD for 100 Zen to get 10 Preservation Wards.
I spent the rest of the day doing 36 Resplen's events with three characters for the Pocket Pet.
So, it is an absolute fact that most of the excess AD in the game does not come from genuine players doing Leadership, although increasing the limit to 36k would be fine with me.
I do not think that AD are particularly devalued, either. But maybe that is because most of my characters only hit Rank 20 Leadership and discovered the joys of "Destroy Enemy Camp" relatively recently, long AFTER The Astral Diamond Fountaineers had, with a monarch's voice, cried "Havoc!" and let slip the dogs of war to munch the value out of everything.
Of course, the 24k per day limit is only a real problem for obsessive GREED runners who have been salvaging countless BoP items from hundreds of runs for over a year. Whether their predicament serves them right is for Cryptic to decide.
Professions IS playing the game. Sgt Knox encourages you to do it as soon as you hit the level.
This game is multi-faceted, and GREED running dungeons is not all that it's all about.
Some people do nothing but Professions.
Some people just play the Auction House.
Others constantly convert their AD to Zen and buy keys to open boxes so they can trade the stuff they get.
Some people only do PvP.
Some people only do PvE.
Personally, I do ALL of it. But the first thing I do every morning is Invoking and Professions.
And I need a LOT of AD with four Main characters. My Halfling HR, GF and GWF are also semi-Main.
How much AD does it take to raise an Ioun Stone of Radiance to Epic?
Times 12 characters?
>8o
Or three Artifacts?
And that does not include my level 48-ish Dragonborn Temptation SW, my level 4 Tiefling Fury SW and my level 0 Halfling Damnation SW who I have not even rolled yet, but I have the slot for her.
This game is multi-faceted, and GREED running dungeons is not all that it's all about.
~
Greed/Want or Roll/Pass would be more accurate than Need/greed/pass
After all noone truly needs any of it, exceptions for bound stuff that you still don't need. It is greed to have your roll worth higher than everyone elses.
If refining RAD is your main income, you are doing it wrong. It is only supposed to be an additional source of AD. Be smart, if you keep running dungeons, send your epics to another char and refine them plus some leadership AD you will get good AD everyday.
Unfortunately 95% of the epic item drop is "Binds on pickup".
Farming VT-MC-LoL-eLoL, is only having more rough ad to refine,
Comments
I think that I would've preferred that they made loot BoE.
Everything you need to know about CW:
http://nw-forum.perfectworld.com/showthread.php?780981-Chem-s-CW-Compendium-Everything-you-need-to-know
Leadership alt armies add to the problem, not help with solution.
I find it funny that AD sinks, the RP items are completely not valid due to being greatly overpriced.
24k is more than enough
edit: i m not sure what i wrote is economically right XD
There was detailed analysis done months back and determined that leadership does not dump NEAR as much AD into the game as bots/farming.
Aside from that, the 24k has been in place since I started playing in open beta. At that time, there were not many high-AD items available. I can support the needs for a slight increase at least, but it should not be too large of an increase - maybe 36k a day?
myles08807 said, "Back in my day, we didn't have any of this fancy Mulhorand gear while we were leveling . . . we walked uphill both ways while dying once every five seconds while leveling, and we liked it fine!" . . . Now, get off my lawn, you kids!"
pointsman said, "I don't rue the game. In fact I don't feel any regret for the game at all."
looomis said, "I don't like people changing to alts and then bragging about their mains like schizophrenic role players."
You would still be able to refine your 24k from invoking, leadership and salvage.
Then for dailies you have to grind(PvP, GG, Foundry, etc.) you would get Earned AD (EAD).
Put a limit of 30K EAD per day, and let people grind for their AD. 54k a day times 2 characters would 750+k a week.
Do less farming, use multiple characters, skip the leadership tasks and produce items to sell.
increasing the rAD convert rate would just create inflation.
Right on, right on. Leadership on 20 characters is a lame way to get cheap AD anyway. Try playing the game for AD.
Though I *agree* with the OP that it *feels* like it's not enough, my vote is that they keep it as it is.
I don't think supply-and-demand works the way you think it works.
There are two kinds of market: vertical and horizontal:
Vertical market: Sell fewer at much higher cost.
Horizontal: Sell <font color="orange">HAMSTER</font>-ton loads at lower cost.
If the demand is low, you don't sell as much, therefore your charge more (vertical market, such as a specialized item). If the demand is high, however, you will sell enough to charge less.
Therefore: if the economy is flooded with currency there becomes so-called "high-demand" - meaning more is sold, meaning prices drop. This is a deflation of the currency value (too many people have it: over-supply). However, if there is less of the currency it becomes more valuable (people take greater care is deciding how to spend it) - item sales slow-down, prices go up (a.k.a.: inflation). I am NOT saying this is how Neverwinter economy works. I'm only explaining the basic mechanics of it all.
However, a similar affect will happen if the AD refinement cap were increased: the same affect as the previous exploits: a flood of AD into the economy, albeit not on the same scale.
The AD refining cap is designed (I'm not saying it's at a perfect level) to prevent both: inflation and deflation. Is 24K the right amount? Only the raw numbers of the entire economy as a whole can tell and only Cryptic has that. As for the amount being the right amount on a personal level, well that's a personal want, not a need.
Tipps:
sell your heroes/adventurers for real AD, replace them with self created footmen.
sell your T2 neclaces/rungs from DD runs for 6k AD, better than increasing your rAD by 8k
while you have excess rAD hold on the rAD creating jobs, make merc's, footman to sell them for proper AD
Thing is:
if the conversion rate is increased, it is increased for everyone, leading to everyone (most at least) having more AD, making it less valueable, increasing prices.
So, increasing the rAD rate is a very bad idea, thinking of better things to do is a better option.
*edit*
Funny thing is, you strife for a goal (managing to make more than 24k AD per day) just to demand that the goal is not enough for you. Weird attitude.
I don't get what you are saying...(no offense meant) Are you trying to disagree with what I have said? Look at what happened during the AD Resonator exploit, there was an oversupply of AD, which pushed prices of everything up. By increasing the AD limits you would see a spike in prices probably not as dramatic but there would be an increase nonetheless.
I only make about 12K a day, per toon, through leadership.
But I guess for those with leadership armies the thought of actually buying ZEN for real money is merely a possibility.
Neverwinter Census 2017
All posts pending disapproval by Cecilia
All the money is sitting with a few folks.
There are some things driving those prices too though, its not all about greed. Lesser to Normal, normal to greater, greater to perfect takes what...10 c wards to be reliably? No wonder they cost as much as they do. (Yes, I know you dont NEED it...but what is the point of a MMO without gear progression....?)
I can confirm that. This morning I got about 175k AD from my 12 level 60s and one level 48-ish. 11/12 of the level 60s have Rank 20 leadership and about 1/3 of those have all nine slots open.
This morning, I happened to make notes. It was about 09:30 and in my Time Zone the in-game clock resets at 10:00 AM. So any Rough AD need to be collected and refined by then in order to start the day with a clean slate of 24k max potential.
My routine is:
But my AC still has 62k unrefined AD, my WK 30k and my MI about 4k, due to doing PvP events for Rhix and Lord Neverember (that's 16k right there, 4k for Rhix, 4k for the Victory and 8k from the Lord Protector).
MY AC also salvaged her Grim Faithful armour set as she upgraded to Profound a couple of days back, while the WK salvaged her Battlefield Skulker's set when she upgraded to Profound Scoundrel a little while ago. The MI did as well, but I put her on collecting Siege Engines and Mining Claims. I forgot to do that with the other two. She is also upgrading 12 Adventurers into Heroes, as I had nine spare Adventurers.
None of the others EVER get more than 24k rAD in a day just from Leadership. I have a backlog on my three Main characters due to running PvP events for the Glory and Seals and salvaging three complete sets of Epic gear.
Then I went to the Auction House and put up dozens of kits for 80 AD as the Guild Vault was full, checked the prices of SW Mulhorand items as I have 3 Grimoires, a Pact Blade and 3 Cloaks to sell, bought three Adventurers for 75.4k and a Master Leatherworker for a paltry sum. Then I went to the Wondrous Bazaar and spent most of the rest on Marks of Potency, as I have used 18 in the last few days and need some more.
I usually do not pay more than 75k for an Adventurer, but 75.4 was close enough. There are plenty there for 80k, but that is more than I will pay. When I have enough Epic level professionals, I'll be putting my AD into upgrading my Ioun Stones (a pretty hefty AD Sink), as well as the Wondrous Bazaar. Yesterday, I also traded 50,000 AD for 100 Zen to get 10 Preservation Wards.
I spent the rest of the day doing 36 Resplen's events with three characters for the Pocket Pet.
So, it is an absolute fact that most of the excess AD in the game does not come from genuine players doing Leadership, although increasing the limit to 36k would be fine with me.
I do not think that AD are particularly devalued, either. But maybe that is because most of my characters only hit Rank 20 Leadership and discovered the joys of "Destroy Enemy Camp" relatively recently, long AFTER The Astral Diamond Fountaineers had, with a monarch's voice, cried "Havoc!" and let slip the dogs of war to munch the value out of everything.
Of course, the 24k per day limit is only a real problem for obsessive GREED runners who have been salvaging countless BoP items from hundreds of runs for over a year. Whether their predicament serves them right is for Cryptic to decide.
~
Professions IS playing the game. Sgt Knox encourages you to do it as soon as you hit the level.
This game is multi-faceted, and GREED running dungeons is not all that it's all about.
Some people do nothing but Professions.
Some people just play the Auction House.
Others constantly convert their AD to Zen and buy keys to open boxes so they can trade the stuff they get.
Some people only do PvP.
Some people only do PvE.
Personally, I do ALL of it. But the first thing I do every morning is Invoking and Professions.
And I need a LOT of AD with four Main characters. My Halfling HR, GF and GWF are also semi-Main.
How much AD does it take to raise an Ioun Stone of Radiance to Epic?
Times 12 characters?
>8o
Or three Artifacts?
And that does not include my level 48-ish Dragonborn Temptation SW, my level 4 Tiefling Fury SW and my level 0 Halfling Damnation SW who I have not even rolled yet, but I have the slot for her.
But then, they might finally release a Druid...
~
Greed/Want or Roll/Pass would be more accurate than Need/greed/pass
After all noone truly needs any of it, exceptions for bound stuff that you still don't need. It is greed to have your roll worth higher than everyone elses.
Unfortunately 95% of the epic item drop is "Binds on pickup".
Farming VT-MC-LoL-eLoL, is only having more rough ad to refine,