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Suggestion for a new "experience" system for Artifacts and Equipment

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Comments

  • hercules125hercules125 Member Posts: 427 Arc User
    edited November 2014
    I would prefer that the items in question just drop in their final state and forget the whole leveling aspect.

    When DAOC introduced the whole "level a weapon" concept years ago, I thought it was silly. And I still do.
  • k3ll0k3ll0 Member Posts: 373 Arc User
    edited November 2014
    When DAOC introduced the whole "level a weapon" concept years ago, I thought it was silly. And I still do.

    To be fair the pedigree goes to PnP RPGs; you could do something of the sort back in 3.x D&D and GURPS at least mentions the concept. And those are just the ones I know of.
  • wildwolf8wildwolf8 Member Posts: 161 Bounty Hunter
    edited November 2014
    I really like this idea of experience leveling my stuff. However, if I created a free to play game, I would probably not like this idea, unless I already had a lot of money and only made the game for people to have fun.
  • chemboy613chemboy613 Member, NW M9 Playtest Posts: 1,521 Arc User
    edited November 2014
    Not saying the system is only for money but that is also a reason. Double rp weekend was a sucess and made tons of money but only because people were buying botted rp, not the overpriced offerings at bazaar or zen store.


    In a way then to bots aren't that bad for cryptic. It's selling ad on third party sites which hurts them
  • ironzerg79ironzerg79 Member, Neverwinter Moderator, NW M9 Playtest Posts: 4,942 Arc User
    edited November 2014
    Well, I think most people don't really like the idea that core gameplay mechanics are made acceptable because of bots...I don't think Cryptic does, either...which is why I think we need to come up with an alternative solution.
    "Meanwhile in the moderator's lounge..."
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  • ironzerg79ironzerg79 Member, Neverwinter Moderator, NW M9 Playtest Posts: 4,942 Arc User
    edited November 2014
    Macjae, exactly the point I made earlier in the thread.

    By making the stones BoA, and cutting out the botters, Cryptic is potentially losing money, because it destroys a pathway for players to buy Zen, transfer it to AD and then purchase Refinement Stones off the AH to level their Artifact. Once the supply of stones provided by the bots is eliminated, the amount of RP available via the AH is going to plummet, making it a non-avenue towards improving your artifacts.

    The only options left are buying over $600 worth of Blood Rubies from the Zen market, or grinding it out yourself. If Cryptic's plan really was to monetize refinement, they've done a bad job of it. :)

    Which also leads me to believe Cryptic's intention is that Artifact Equipment become a time sink, not a money sink, in order to keep players in the game, and then get them to spend money in other ways.

    I just proposed what I think is a more "fun" way to keep players around.
    "Meanwhile in the moderator's lounge..."
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  • golkaxgolkax Member Posts: 26 Arc User
    edited November 2014
    zebular wrote: »
    I really like this proposed mechanic addition to add to the refinement process. This addition would make it feel more like I am involved in upgrading my artifacts rather than feeling like I have to forgo "playing" or "having fun" in order to grind for items or AD (or buy Zen) to do so.

    As a community moderator, is it possible for you to get some of the devs to look at and comment on this thread? I believe this addition would make the game way more fun, and would like some official input at this point.
  • reiwulfreiwulf Member Posts: 2,687 Arc User
    edited November 2014
    I like this idea a lot, to be able to help refine artifacts just by playing the game instead of buying items from bots on the AH.
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  • grindtoofgrindtoof Member, Neverwinter Beta Users Posts: 27 Arc User
    edited November 2014
    zebular wrote: »
    I really like this proposed mechanic addition to add to the refinement process. This addition would make it feel more like I am involved in upgrading my artifacts rather than feeling like I have to forgo "playing" or "having fun" in order to grind for items or AD (or buy Zen) to do so.

    I completely agree. This is a good suggestion.
  • ablettoabletto Member Posts: 34
    edited November 2014
    Wonderful idea, this would at least make it feel as though you're at least getting something for your time on those off days you dont seem to get anything important done.

    That being said, I find it unlikely to occur as currently suggested. Not only would it be unfair to current Legendary Artifact owners, but as already mentioned it's not that difficult to get to lvl 60 which is around 900k experience. That's a significant portion of an artifacts leveling process, around 25%.

    Considering it would take a casual player around 1-2 weeks and a veteran grinder 3-5 days (not even touching on any experience loopholes and illegal macro efforts), we can assume it would be around 15 - 30+ days for the average player to go from Common to Legendary.

    At the current norm it would take the casual player FAR longer to do it the traditional method, either by sheer grinding or earning the funds to purchase it quicker. Some balance would be needed here, like reducing the XP to RP refining ratio to 3:1 or so.

    At least then it would still be a difficult thing to achieve.
  • stah01stah01 Member Posts: 540 Arc User
    edited November 2014
    Great Idea but Dev Ego and corporate greediness will stop this from ever getting in game. But would love to see it.
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  • kaiserinkaikaiserinkai Member, Neverwinter Knight of the Feywild Users Posts: 2 Arc User
    edited November 2014
    Amazing idea! The developers definitely need to come take a look at this~
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  • alucard#9522 alucard Member, NW M9 Playtest Posts: 15 Arc User
    edited November 2014
    plz it's important put some pvp tenacity on artifact equipment plz
  • ironzerg79ironzerg79 Member, Neverwinter Moderator, NW M9 Playtest Posts: 4,942 Arc User
    edited November 2014
    Excellent mockup presentation. This part of your proposed design is what caught my eye most, as this game has become very alt-unfriendly since mod 3 and up, with lazy grind for life/low reward design. I support any refinement concept that allows me to play alts and not cost me a fortune in time or money, instead of focusing on just 1 or 2 mains. If it was up to me, I'd make everything account-wide.

    I would, too. I don't think a game should punish a player for wanting to run more characters.

    You want to retain customers, not toons :)
    "Meanwhile in the moderator's lounge..."
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  • godlysoul2godlysoul2 Member Posts: 661 Bounty Hunter
    edited November 2014
    This is a fantastic idea and I have no clue why it is still not implemented in the game. This is a way for hard working players to be able to earn more, even if they are not the wealthiest, as opposed to the current system which relies almost solely on in game wealth for purchasing up refining points from others who have farmed them.

    Should a player need to work to raise their own legendary equipment, or simply be able to afford it?
  • chaostheorysevenchaostheoryseven Member Posts: 84
    edited November 2014
    I don't say this often, but seeing this implemented would probably make me install the game again
    I love to burst bubbles.
  • johnnyquantumjohnnyquantum Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 6 Arc User
    edited November 2014
    Maybe I have mmo burnout, but instead of getting exited about artifact gear, I just see more grind, and think it might be time to go back to single player/purchase games, sigh!
  • ironzerg79ironzerg79 Member, Neverwinter Moderator, NW M9 Playtest Posts: 4,942 Arc User
    edited November 2014
    It's the difference between presenting a player with a task he knows is going to take a while, but is doable small bits at a time, and a task that just seems impossible. The latter makes people quit without even starting, which is very bad for business.
    "Meanwhile in the moderator's lounge..."
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  • kabinoleskabinoles Member Posts: 229 Arc User
    edited November 2014
    +1 just post too keep this up
    listen too the players dev's
  • emilemoemilemo Member Posts: 1,718 Arc User
    edited November 2014
    Maybe I have mmo burnout, but instead of getting exited about artifact gear, I just see more grind, and think it might be time to go back to single player/purchase games, sigh!

    Im in the same boat
    Row, row, row your boat, Gently down the stream.
    Merrily, merrily, merrily, merrily, Life is but a dream.
  • anolia123anolia123 Member, NW M9 Playtest Posts: 95 Arc User
    edited November 2014
    Ironzerg79, I really appreciate your proposal and the time you take to explain it in all your answers. My hat off to you.

    For the quick answer, YES PLEASE, +1 I'd like to see this implemented in the presented way.


    For the longer answer, I am a long time player, being here since Open Beta times. Some of my fondest memories come from the early days of the game, when it was a challenge to beat Karrundax. Just remembering us trying to beat the 2 bosses with no artifacts and just partial T1 and T2 equipment. The group needed to play together and we had a lot of fun together. And the reward was a piece of T2 equipment, or not. It felt fitting.

    Today it is more about dailies here, dailies there and soloing if you want the dragon coffers not being snatched by others.
    The fun and the players went away.

    So a most definite YES to us playing the content we chose and being able to upgrade artifact weapons and not this botting / AH buying / foundry farming / RP madness we got at the moment.


    To the Mods, please make happen that Cryptic notices this and gives it a fair chance.
    Estelle Sagenweber, Vier Elemente, german guild

    "ZAP!", "BAM!", "KA-POW!"
    - Batman
  • neilburtonneilburton Member, NW M9 Playtest Posts: 50 Arc User
    edited November 2014
    I like this idea a lot, I really hope that Cryptic listens to their players for once. I for one won't be spending a dime to level any artifacts or artifact weapons. That's just ridiculous. I'd rather watch paint dry...
    IT Guru & avid gamer since 1981
  • zebularzebular Member, Neverwinter Moderator, NW M9 Playtest Posts: 15,270 Community Moderator
    edited November 2014
    This is definitely something I am 100% for and I read a lot of suggestions by the Community (in game, in the forums, and elsewhere), most of which I either disagree with or could see potential in. It is rare when I see a fundamental mechanic change/addition suggestion that I agree with totally. With this proposed mechanic, I can see it working without the need for any feeling of potential, as it is awesome as it has been laid out, with no need for any changes to make it acceptable to me.
  • styley177styley177 Member, NW M9 Playtest Posts: 44 Arc User
    edited November 2014
    The xp system is a really good idea, i like it alot, also if cryptic were to release a zen only iten like the Sharandar completion thing but for "insta legendary" wepons artifacts etc, i dunno at £10-15, i bet they would sell ALOT of them. Players could then grind their way up thru playing AND refining, or just pay up and go straight there.

    Personally i'd pay a reasonable ammount to go straight to legendary, and i'd bet i'm not alone.

    (so far i think ive spent arround £100 here and consider it good value, but there are increasing fustrations in game that make me reluctant to spend more atm)
  • blacksladdiblacksladdi Member Posts: 359 Arc User
    edited November 2014
    I like this, perhaps they could just copy your format and just rename experience to reflect playtime, like reputation maybe instead of experience? As for account unlock maybe to easy - character seems best.
  • randomdiscordrandomdiscord Member Posts: 62 Arc User
    edited November 2014
    I love it!
  • randomdiscordrandomdiscord Member Posts: 62 Arc User
    edited November 2014
    zebular wrote: »
    This is definitely something I am 100% for and I read a lot of suggestions by the Community (in game, in the forums, and elsewhere), most of which I either disagree with or could see potential in. It is rare when I see a fundamental mechanic change/addition suggestion that I agree with totally. With this proposed mechanic, I can see it working without the need for any feeling of potential, as it is awesome as it has been laid out, with no need for any changes to make it acceptable to me.


    Agreed, couldn't have said it better myself.
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