Nice necro, this may become relevant again in Mod6. Wonder if theyll change anything in the system. I think I voted, unsure. But
A. 2 (I go with what the group, prefers)
B. 4 (with only 10% of playerbase visiting forums, even if all voted 5, with only 10% I cant say in good faith all want so 4)
C. 3 (Other issues will arise)
A. Greed All is a feature that you want implemented. (5)
B. Greed All is a feature you feel many players want implemented. (2)
C. A Greed All Loot Option would solve a lot of conflicts between players. (3)...or 4 im not shure about this. Myself i have not so much problems with this.
A. Greed All is a feature that you want implemented.
5
B. Greed All is a feature you feel many players want implemented.
5
C. A Greed All Loot Option would solve a lot of conflicts between players.
5
0
setimoseloMember, NW M9 PlaytestPosts: 109Arc User
edited January 2015
A. Greed All is a feature that you want implemented. - 5
B. Greed All is a feature you feel many players want implemented. - 5
C. A Greed All Loot Option would solve a lot of conflicts between players. - 5
Greed all will help solve petty discussions that arise constantly by people "missing" the greed button and needing stuff, sometimes is by mistake sometimes is not. so yeah:
5
5
5
0
ebonyshadowMember, Neverwinter Beta UsersPosts: 0Arc User
A. Greed All is a feature that you want implemented. - 5
B. Greed All is a feature you feel many players want implemented. - 4
C. A Greed All Loot Option would solve a lot of conflicts between players. - 1
You will have to modify the bind on pickup items since if you can't buy the item through the AH then you want to go and do a need run which could be hard to find if everyone is simply farming.
Example: In Fardelvers Crypt the warlock weapon is bind on pickup. Everyone just salvages the thing, such a waste.
this thread is not to discuss the merits of greed runs. This thread is only to express your desire or lack of desire for a greed only loot option. Anything else will be removed.
please answer the following questions with a scale of 1-5 where 1 is "do not agree" and 5 is "completely agree":
a. Greed all is a feature that you want implemented.
B. Greed all is a feature you feel many players want implemented.
C. A greed all loot option would solve a lot of conflicts between players.
again, please answer those three questions. Feel free to put low numbers. Just do not argue the merits of the system and simply stick to expressing your own opinion by answering those questions and perhaps a sentence or two. do not argue or discredit another player's opinion.
Full greed but remove bound on pickup drops, like MC VT or so other drops like Karr GWF armor, so player can still trade them between party member, like we do in my guild, we greed all and if something drops that some 1 need and the greed all gave it to another player we gladly trade it with the member that really needs that drop. (greed all in a BoP drops its just creating another problem), imagine running VT and the drop u need drops 10 time and the greed all never gives it to you since it BoP.
The point is for farming runs, a true greed run needs the ability to have a greed only option. There of course are times where you will still use a need/greed basis. This is just a forum to input a new loot rule. not take away need/greed rule.
A. Greed All is a feature that you want implemented. 3
B. Greed All is a feature you feel many players want implemented. 5
C. A Greed All Loot Option would solve a lot of conflicts between players. 3
I still would like to advocate an instanced loot option, which would:
- eliminate loot rolls completely
- eliminate screen clutter ( no more zillions of popups )
- stop sniping between players over who "deserves" the loot
A - 1 - Don't want it. Would make the game even more unfriendly to new players than it already is when every run ever becomes greed only. What I want instead is an MMO where people genuinely care about helping the group and don't freak out instantly if someone rolls need on something with an option the devs saw fit to give them. Maybe look to see if the person actually needs that thing as an upgrade before voting to kick them. Nevermind that I've never even seen a PuG say anything at all about "greed on epics" until AFTER they've kicked someone for it. I've never minded if someone rolls need on something they genuinely need. Their need for an upgrade takes precedent over my "need" for AD. I think the real problem here is a toxic environment where everyone is at each other's throats for every little bit of potential AD. I blame artifact gear and the ridiculous RP requirements.
B - 5 - Yes, obviously it's something a lot of people want. That's why it's already being enforced on practically every dungeon run ever, regardless of group composition and without any sort of actual warning most of the time. And newer players who've never even heard of this before are having bad experiences with the game because of it.
C - 3 - It would solve a lot of loot roll conflicts obviously, and I'm sure there are a lot of those, but there are plenty of other reasons for conflict between players, the biggest being bugs that don't get fixed in a reasonable amount of time.
0
dragoness10Member, NW M9 PlaytestPosts: 780Arc User
edited January 2015
A 5
b 4
c 4
" I tried to figure out the enigma that was you, and then I realized mastering Wild Magic was easier." - Old Wizard in Waterdeep
"Why is it dragons only use ketchup? I'd like a little wasabi please. Us silvers like a variety of condiments."
"Don't call them foolish mortals. One, they don't learn from it. Two, It just ticks them off." - An Ancient Red Dragon
0
tripsofthrymrMember, Neverwinter Moderator, NW M9 PlaytestPosts: 1,624Community Moderator
edited January 2015
Please answer the following questions with a scale of 1-5 where 1 is "Do not Agree" and 5 is "Completely Agree":
A. Greed All is a feature that you want implemented.
5
B. Greed All is a feature you feel many players want implemented.
4
C. A Greed All Loot Option would solve a lot of conflicts between players.
5
+1 to concurrently introduce a prohibition of kicking once the boss fight starts. If you don't add that, people risk being kicked for winning the Greed roll (it happens today often enough). If you implement this before a Greed All option, ninjas will be able to need without repercussion (currently ninja boss drop needers are often kicked).
So is someone going to tally these or can the majority here agree that greed all option and the greed option in general would solve a lot of problems
Well, considering this was a Necro, Ambi hasn't gotten around to it since it was successfully resurrected. I'll remind him that this thread lives again.
Safe travels,
Archmage Zebular of Mystryl PWE Community Moderator
A: 5
B: 3 (I dont feel I could guage the opinion of very many players)
C: 5
Bedlam: Creating chaos as a MI Exec TR Avariel Merilwen: Burn baby, MoF/Rene Aejun The Silver: Devoted to Healing, DevOP/Justice Mina Rosepetal: Super Natural, Pathfinder/Melee Frost: Benchwarmer, Soulbinder/Fury
I see no reason for the need-greed system, it is un-necessarily complex. In my personally opinion, there should just be loot or pass.
All 5 members are in the dungeon, working towards the end. All 5 should get an equal chance at the loot. There should be NO special options for any one person in the party.
Comments
b. 5
c. 5
B. 5
C. 5
This needs to be done.
This is just an additional loot option parties can choose from. It would be VERY helpful for greed runs. To keep players from Ninja Needing.
b 5
c 5
A. 2 (I go with what the group, prefers)
B. 4 (with only 10% of playerbase visiting forums, even if all voted 5, with only 10% I cant say in good faith all want so 4)
C. 3 (Other issues will arise)
Fox Stevenson - Sandblast
Oh Wonder - Without You
Do not go gentle into that good night.
Rage, rage against the dying of the light.
- Dylan Thomas
B. Greed All is a feature you feel many players want implemented. (2)
C. A Greed All Loot Option would solve a lot of conflicts between players. (3)...or 4 im not shure about this. Myself i have not so much problems with this.
5
B. Greed All is a feature you feel many players want implemented.
5
C. A Greed All Loot Option would solve a lot of conflicts between players.
5
B. Greed All is a feature you feel many players want implemented. - 5
C. A Greed All Loot Option would solve a lot of conflicts between players. - 5
5
5
5
b) 3
c) 5
B. Greed All is a feature you feel many players want implemented. - 4
C. A Greed All Loot Option would solve a lot of conflicts between players. - 1
You will have to modify the bind on pickup items since if you can't buy the item through the AH then you want to go and do a need run which could be hard to find if everyone is simply farming.
Example: In Fardelvers Crypt the warlock weapon is bind on pickup. Everyone just salvages the thing, such a waste.
Safe travels,
Archmage Zebular of Mystryl
PWE Community Moderator
[ Support Center • Rules & Policies and Guidelines • ARC ToS • Guild Recruitment Guidelines | FR DM Since 1993 ]
a. 5
b. 5
c. 5
[ Support Center • Rules & Policies and Guidelines • ARC ToS • Guild Recruitment Guidelines | FR DM Since 1993 ]
B. Greed All is a feature you feel many players want implemented. 5
C. A Greed All Loot Option would solve a lot of conflicts between players. 5
B - 5
C - 4/5
Full greed but remove bound on pickup drops, like MC VT or so other drops like Karr GWF armor, so player can still trade them between party member, like we do in my guild, we greed all and if something drops that some 1 need and the greed all gave it to another player we gladly trade it with the member that really needs that drop. (greed all in a BoP drops its just creating another problem), imagine running VT and the drop u need drops 10 time and the greed all never gives it to you since it BoP.
B. Greed All is a feature you feel many players want implemented. 5
C. A Greed All Loot Option would solve a lot of conflicts between players. 3
I still would like to advocate an instanced loot option, which would:
- eliminate loot rolls completely
- eliminate screen clutter ( no more zillions of popups )
- stop sniping between players over who "deserves" the loot
B - 5 - Yes, obviously it's something a lot of people want. That's why it's already being enforced on practically every dungeon run ever, regardless of group composition and without any sort of actual warning most of the time. And newer players who've never even heard of this before are having bad experiences with the game because of it.
C - 3 - It would solve a lot of loot roll conflicts obviously, and I'm sure there are a lot of those, but there are plenty of other reasons for conflict between players, the biggest being bugs that don't get fixed in a reasonable amount of time.
b 4
c 4
"Why is it dragons only use ketchup? I'd like a little wasabi please. Us silvers like a variety of condiments."
"Don't call them foolish mortals. One, they don't learn from it. Two, It just ticks them off." - An Ancient Red Dragon
A. Greed All is a feature that you want implemented.
5
B. Greed All is a feature you feel many players want implemented.
4
C. A Greed All Loot Option would solve a lot of conflicts between players.
5
+1 to concurrently introduce a prohibition of kicking once the boss fight starts. If you don't add that, people risk being kicked for winning the Greed roll (it happens today often enough). If you implement this before a Greed All option, ninjas will be able to need without repercussion (currently ninja boss drop needers are often kicked).
Sci-fi author: The Gods We Make, The Gods We Seek, and Ji-min
Safe travels,
Archmage Zebular of Mystryl
PWE Community Moderator
[ Support Center • Rules & Policies and Guidelines • ARC ToS • Guild Recruitment Guidelines | FR DM Since 1993 ]
Expect it to be tallied within a day as it's probably a good idea to recount all the posts to verify I didn't miss a few at the end.
B: 3 (I dont feel I could guage the opinion of very many players)
C: 5
Avariel Merilwen: Burn baby, MoF/Rene
Aejun The Silver: Devoted to Healing, DevOP/Justice
Mina Rosepetal: Super Natural, Pathfinder/Melee
Frost: Benchwarmer, Soulbinder/Fury
B: 5
C: 5
I KNOW it will help. Guaranteed. 100%.
b: 3
c: 5
5 - Completely Agree
B. Greed All is a feature you feel many players want implemented.
5 - Completely Agree
C. A Greed All Loot Option would solve a lot of conflicts between players.
5 - Completely Agree
B. Greed All is a feature you feel many players want implemented.[5]
C. A Greed All Loot Option would solve a lot of conflicts between players.[5]
I think many players make the mistake chosing "need" beacuse of the loot in the middle of fight. This'll help a lot
b - 4
c - 5
I see no reason for the need-greed system, it is un-necessarily complex. In my personally opinion, there should just be loot or pass.
All 5 members are in the dungeon, working towards the end. All 5 should get an equal chance at the loot. There should be NO special options for any one person in the party.